ci(release): M142 发布白名单只留 windows-x64 + 修掉诊断脚本在 -e 下先退出
1) PUBLISH_SLOTS 去掉 windows-arm64:白名单齐全性检查是「名单内少一档就 fail」, arm64 连试四轮未成 ⇒ Release 永远 fail、x64 编成功也发不出去。arm64 仍留在矩阵里 照跑取证(诊断注解保留),红不挡发布;修好后把键加回这一行即可(一行可逆)。 2) 修 M141 自毁 bug:`shell: bash` 是 `bash -eo pipefail`,脚本里的 `set -uo pipefail` 关不掉 -e,于是 `vc_lib=$(find 不存在的根 | head -n1)` 被 pipefail 判非零后 errexit 当场退出,一条注解都没打(上一轮只剩 exit code 1)。现在显式 `set +e`、每处探测 `|| true`、问题记进 ERRORS、4 行实况快照无论齐不齐都先打完,再由显式 exit 定红绿; 齐全时快照降级为 notice(绿跑也留「探测没坏」的证据)。 3) 新增 arm64 失败收尾注解步骤(`if: failure()`),红在其他步骤时也能说清红在哪、不影响 x64。 4) packaging/README.md §1/§3/§4/§7.5/§9 与 release-notes.md 的 Downloads/Support matrix/ Install 同步为「当前只发布 windows-x64,arm64 待修」。
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@@ -1,15 +1,13 @@
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name: Release
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name: Release
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# 发布流水线:tag `v*` → **只构建两个 Windows 槽位**(各自原生:`windows-latest` / `windows-11-arm`)→ 单文件产物 + SHA256SUMS
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# 发布流水线:tag `v*` → **只构建两个 Windows 槽位**(各自原生 `windows-latest` / `windows-11-arm`)→ 单文件产物 +
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# → artifact + GitHub Release。pre-release 默认开;同 tag 重跑幂等 = 覆盖资产与说明而不 create,且重跑不碰该标记,
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# SHA256SUMS → artifact + GitHub Release。pre-release 默认开;同 tag 重跑幂等(覆盖资产与说明、不 create、不碰标记)。
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# 只在显式 inputs.prerelease 时才断言。
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# **构建 ≠ 发布**:只有 `PUBLISH_SLOTS` 里的槽位才进 Release 与 SHA256SUMS ——**M142 起只有 `windows-x64`**(arm64 连试
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# **构建 ≠ 发布**:只有 release job 的 `PUBLISH_SLOTS` 白名单里的槽位才进 Release 与 SHA256SUMS。**CI 只跑两个 Windows
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# 四轮未成,仍留矩阵里取证、红了不挡 x64 发布;它修好后把键加回那一行即可)。四档 Linux/macOS 从未验证,默认连构建都
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# 槽位**(M139):Linux x64/arm64、macOS arm64/x64 四档从未真构建成功过一次、也没在真机跑过,默认一个都不跑(省配额、
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# 不跑(M139:省配额、不留红叉);整表六槽位取证走 `gh workflow run release.yml -f all_slots=true`(槽位表在 `plan`)。
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# 不留红叉);整表六槽位取证走 `gh workflow run release.yml -f all_slots=true`(槽位表在 `plan` job 里,唯一真相源)。
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# 契约唯一真相源 packaging/README.md,打包本体 packaging/make_artifacts.py(本地与 CI 同一份脚本)。`inputs.prerelease`
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# 契约唯一真相源 packaging/README.md(命名/目录/运行时依赖/发布白名单),打包本体 packaging/make_artifacts.py(本地与 CI
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# 只在 **tag ref** 上 dispatch 才可达(跑 tag 得 `gh workflow run release.yml --ref v0.2.1`);分支 ref 的 dispatch 与
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# 同一份脚本,逐字节同布局)。`inputs.prerelease` 只在 **tag ref** 上 dispatch 才可达(Actions 页面只能选分支,跑 tag 得
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# push 一样被 release job 的 `if: github.ref_type == 'tag'` 挡在发布之外。
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# `gh workflow run release.yml --ref v0.2.1`);分支 ref 的 dispatch 与 push 一样被 release job 的
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# `if: github.ref_type == 'tag'` 挡在发布之外,故「只构建不发布」与「能关 pre-release」不矛盾。
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on:
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on:
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push:
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push:
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@@ -61,16 +59,14 @@ jobs:
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SLOTS = [
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SLOTS = [
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# Windows x64:MSVC + 静态 CRT(+crt-static)→ exe 不依赖 VC++ 可再发行包,双击即用的单文件。
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# Windows x64:MSVC + 静态 CRT(+crt-static)→ exe 不依赖 VC++ 可再发行包,双击即用的单文件。
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dict(slot="windows-x64", os="windows-latest", build_dir="target/release", rustflags="-C target-feature=+crt-static", mode="ci"),
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dict(slot="windows-x64", os="windows-latest", build_dir="target/release", rustflags="-C target-feature=+crt-static", mode="ci"),
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# Windows arm64:**原生** `windows-11-arm`(4C/16G,公开仓库免费的标准 arm64 runner;GitHub 文档的
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# Windows arm64:**原生** `windows-11-arm`(4C/16G,公开仓库免费;GitHub 文档的 Standard runners 也列
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# Standard runners 也列 `windows-11-vs2026-arm`)。M140 之前是 windows-latest 上交叉到 aarch64-pc-windows-msvc,
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# `windows-11-vs2026-arm`)。M140 前是在 windows-latest 上交叉,**CI 从未成功过一次**(v0.2.1 首跑红在
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# **CI 从未成功过一次**(v0.2.1 首跑就红在工具链体检,M141 在此修)。原生还让 `ull --version` 冒烟真跑
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# 工具链体检,M141/M142 在此修)。原生还让 `ull --version` 冒烟真跑,dumpbin 走 Hostarm64 分支。
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# (宿主=产物架构),产物在 target/release,dumpbin 走 Hostarm64 分支。
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dict(slot="windows-arm64", os="windows-11-arm", build_dir="target/release",
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dict(slot="windows-arm64", os="windows-11-arm", build_dir="target/release",
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rustflags="-C target-feature=+crt-static", mode="ci"),
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rustflags="-C target-feature=+crt-static", mode="ci"),
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# ↓ 四档**未验证,不纳入 CI**:从未真构建成功过一次、也没在真机跑过,默认一个都不编;
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# ↓ 四档**未验证,不纳入 CI**:从未真构建成功、也没在真机跑过,默认一个都不编;`all_slots=true` 时照编
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# `all_slots=true` 时照编(将来验证 Linux/macOS 的唯一入口,别删)。真机验证通过后:把该行
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# (将来验证 Linux/macOS 的唯一入口,别删)。真机验过后:mode 改 "ci" + 键加进 PUBLISH_SLOTS +
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# mode 改成 "ci" + 槽位键加进 PUBLISH_SLOTS + 同步 README §1/§9 与 release-notes.md。
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# 同步 README §1/§9 与 release-notes.md。Linux 固定 22.04 而非 latest:否则 glibc 地板跟着 runner 漂移。
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# Linux 固定 22.04 而非 latest:否则 glibc 地板跟着 runner 漂移(依据见 README §4)。
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dict(slot="linux-x64", os="ubuntu-22.04", build_dir="target/release", rustflags="", mode="probe"),
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dict(slot="linux-x64", os="ubuntu-22.04", build_dir="target/release", rustflags="", mode="probe"),
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dict(slot="linux-arm64", os="ubuntu-22.04-arm", build_dir="target/release", rustflags="", mode="probe"),
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dict(slot="linux-arm64", os="ubuntu-22.04-arm", build_dir="target/release", rustflags="", mode="probe"),
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# macOS:latest = arm64;Intel x64 用 macos-15-intel(macos-13 已下线)。
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# macOS:latest = arm64;Intel x64 用 macos-15-intel(macos-13 已下线)。
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@@ -103,60 +99,67 @@ jobs:
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- uses: dtolnay/rust-toolchain@stable
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- uses: dtolnay/rust-toolchain@stable
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- uses: Swatinem/rust-cache@v2
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- uses: Swatinem/rust-cache@v2
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# (M141)windows-arm64 跑在**原生** `windows-11-arm` 上,本步查这台机器上 ARM64 库齐不齐:
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# (M141/M142)windows-arm64 跑在**原生** `windows-11-arm` 上,本步查这台机器上 ARM64 库齐不齐:`+crt-static`
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# `+crt-static` 要 MSVC 的 `lib/arm64/libcmt.lib`,链接要 SDK 的 `um/arm64/kernel32.lib`。
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# 要 MSVC 的 `lib/arm64/libcmt.lib`,链接要 SDK 的 `um/arm64/kernel32.lib`。诊断**只走注解**(job 日志下载要
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# **诊断走注解**:job 日志下载要 token(我们没有),check-run 注解不用;每条一行(多行会被拼成一行而截断,
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# token 我们没有,check-run 注解不用;每条一行,多行会被拼成一行截断,每步 error 注解上限 10 条)。
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# 上一轮只看到半句),error 注解上限 10 条故快照固定 4 行。门禁不降级:缺了就地补装再判,补不上才 fail。
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# **M142 修本步的自毁 bug**:`shell: bash` 实为 `bash -eo pipefail`,脚本里的 `set -uo pipefail` **关不掉** -e——
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- name: Windows ARM64 工具链体检
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# M141 死在 `vc_lib=$(find 不存在的根 | head -n1)`(pipefail 把 find 的非零带进赋值、errexit 当场退出),
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# **一条注解都没打**,上一轮只剩 `Process completed with exit code 1.`。四条规矩:① 显式 `set +e`;② 每处探测
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# 自带 `|| true`;③ 问题记进 ERRORS 而不当场退出;④ 快照先打完、再由显式 `exit` 定红绿。门禁不降级(缺了就
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# 就地补装再判),但 **arm64 红不挡发布**(PUBLISH_SLOTS 已无它),本槽位只取证。
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- name: Windows ARM64 工具链体检(红不挡发布,只取证)
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if: matrix.slot == 'windows-arm64'
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if: matrix.slot == 'windows-arm64'
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shell: bash
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shell: bash
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run: |
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run: |
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set -uo pipefail # 刻意不用 -e:探测/补装失败也要把注解打完,再由显式 exit 定门禁
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set +e; set -uo pipefail; ERRORS=() # -e 由 runner 命令行注入,只能显式关
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ann() { printf '::error::[arm64sdk] %s\n' "$*"; }
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say() { printf '::%s::[arm64sdk] %s\n' "$1" "$2"; [ "$1" = error ] && ERRORS+=("$2"); return 0; }
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vs=("C:/Program Files/Microsoft Visual Studio" "C:/Program Files (x86)/Microsoft Visual Studio")
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vs=("C:/Program Files/Microsoft Visual Studio" "C:/Program Files (x86)/Microsoft Visual Studio")
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# SDK 根要放宽:新版装 `(x86)`、也有装 `Program Files`;老安装器把 lib 留在 Microsoft SDKs;
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# SDK 根要放宽:新版装 `(x86)`、也有装 `Program Files`;老安装器把 lib 留在 Microsoft SDKs;
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# VS 自己还带一份「SDK in VS」(`<VS>/Windows Kits/10/Lib`),用 vswhere 定位后追加。
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# VS 自己还带一份「SDK in VS」(`<VS>/Windows Kits/10/Lib`),用 vswhere 定位后追加。
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sdk=("C:/Program Files (x86)/Windows Kits/10/Lib" "C:/Program Files/Windows Kits/10/Lib"
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sdk=("C:/Program Files (x86)/Windows Kits/10/Lib" "C:/Program Files/Windows Kits/10/Lib"
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"C:/Program Files (x86)/Microsoft SDKs/Windows/v10.0A/Lib")
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"C:/Program Files (x86)/Microsoft SDKs/Windows/v10.0A/Lib")
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vswhere="C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe"
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inst="C:/Program Files (x86)/Microsoft Visual Studio/Installer"; vspath=""
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vspath=""; [ -x "$vswhere" ] && vspath=$("$vswhere" -latest -products '*' -property installationPath 2>/dev/null | head -n1)
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[ -x "$inst/vswhere.exe" ] && vspath=$("$inst/vswhere.exe" -latest -products '*' -property installationPath 2>/dev/null | head -n1 || true)
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[ -n "$vspath" ] && sdk+=("${vspath//\\//}/Windows Kits/10/Lib")
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[ -n "$vspath" ] && sdk+=("${vspath//\\//}/Windows Kits/10/Lib")
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scan() { vc_lib=$(find "${vs[@]}" -maxdepth 11 -type f -path '*/VC/Tools/MSVC/*/lib/arm64/libcmt.lib' 2>/dev/null | head -n1)
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# 下面两个探测正是 M141 断气处(find 起点不存在 → 非 0 → `| head` 的 pipefail 带进赋值 → errexit),故处处
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sdk_lib=$(find "${sdk[@]}" -maxdepth 6 -type f -path '*/um/arm64/kernel32.lib' 2>/dev/null | head -n1); }
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# `|| true`:探不到就是「没找到」,由结论下判断,不许由它决定进程生死。
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scan() { vc_lib=$(find "${vs[@]}" -maxdepth 11 -type f -path '*/VC/Tools/MSVC/*/lib/arm64/libcmt.lib' 2>/dev/null | head -n1 || true)
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sdk_lib=$(find "${sdk[@]}" -maxdepth 6 -type f -path '*/um/arm64/kernel32.lib' 2>/dev/null | head -n1 || true); }
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build=$(ls "${sdk[@]}" 2>/dev/null | grep -oE '^10\.0\.[0-9]+' | cut -d. -f3 | sort -u | tail -n1 || true)
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scan
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scan
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if [ -n "$vc_lib" ] && [ -n "$sdk_lib" ]; then echo "ARM64 工具链齐: vc=$vc_lib sdk=$sdk_lib"; exit 0; fi
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# 快照固定 4 行,**无论齐不齐都先打完**:齐了用 notice(绿跑也留证据 = 探测本身没坏),缺了用 error。
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# 补装前的原样快照(固定 4 行):探测根 / SDK Lib 版本目录的 um 架构 / MSVC lib 架构 / 两个关键库。
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sev=error; [ -n "$vc_lib" ] && [ -n "$sdk_lib" ] && sev=notice
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ann "探测根: $(for d in "${vs[@]}" "${sdk[@]}"; do [ -d "$d" ] && printf '%s=有 ' "$d" || printf '%s=无 ' "$d"; done)"
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say "$sev" "探测根: $(for d in "${vs[@]}" "${sdk[@]}"; do [ -d "$d" ] && printf '%s=有 ' "$d" || printf '%s=无 ' "$d"; done)vswhere=$([ -x "$inst/vswhere.exe" ] && echo 有 || echo 无) vspath=${vspath:-<空>}"
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v=""
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v=""
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for d in "${sdk[@]}"; do
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for d in "${sdk[@]}"; do [ -d "$d" ] || continue
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[ -d "$d" ] || continue
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for t in "$d"/*/; do [ -d "$t" ] && v+="$(basename "$t")→um:[$(ls "$t/um" 2>/dev/null | tr '\n' ',')] "; done
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for t in "$d"/*/; do [ -d "$t" ] && v+="$(basename "$t")→um:[$(ls "$t/um" 2>/dev/null | tr '\n' ',')] "; done
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done
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done
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ann "SDK Lib 版本→um 架构: ${v:-<没有任何版本目录>}"
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say "$sev" "SDK Lib 版本→um 架构: ${v:-<没有任何版本目录>}(SDK build=${build:-未探到})"
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v=""
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v=""
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while IFS= read -r t; do v+="$(basename "$(dirname "$t")")→[$(ls "$t" 2>/dev/null | tr '\n' ',')] "; done \
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while IFS= read -r t; do v+="$(basename "$(dirname "$t")")→[$(ls "$t" 2>/dev/null | tr '\n' ',')] "; done \
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< <(find "${vs[@]}" -maxdepth 7 -type d -path '*/VC/Tools/MSVC/*/lib' 2>/dev/null | head -n4)
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< <(find "${vs[@]}" -maxdepth 7 -type d -path '*/VC/Tools/MSVC/*/lib' 2>/dev/null | head -n4)
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ann "MSVC lib/ 架构: ${v:-<无 MSVC lib 目录>}"
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say "$sev" "MSVC lib/ 架构: ${v:-<无 MSVC lib 目录>}"
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ann "关键库: libcmt=${vc_lib:-缺失} kernel32=${sdk_lib:-缺失}"
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say "$sev" "关键库: libcmt=${vc_lib:-缺失} kernel32=${sdk_lib:-缺失}"
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# 补装:VS 安装器就地 modify(门禁不降级:先补再判)。组件 ID 随 VS 大版本不同;**优先补一个尚未
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if [ "$sev" = notice ]; then echo "ARM64 工具链齐: vc=$vc_lib sdk=$sdk_lib"; exit 0; fi
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# 装上的 SDK 版本**——同版本重装是 no-op,补不出 arm64 子目录。补装失败不致命,重探与结论给真相。
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# 补装:VS 安装器就地 modify(门禁不降级:先补再判)。组件 ID 随 VS 大版本不同;**优先补一个尚未装上的
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setup="C:/Program Files (x86)/Microsoft Visual Studio/Installer/setup.exe"
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# SDK 版本**——同版本重装是 no-op,补不出 arm64 子目录。补装失败不致命,重探与结论给真相。
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build=$(ls "${sdk[@]}" 2>/dev/null | grep -oE '^10\.0\.[0-9]+' | cut -d. -f3 | sort -u | tail -n1)
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id=Microsoft.VisualStudio.Component.Windows11SDK.$([ "$build" = "26100" ] && echo 22621 || echo 26100)
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id=Microsoft.VisualStudio.Component.Windows11SDK.$([ "$build" = "26100" ] && echo 22621 || echo 26100)
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[ "$build" = "19041" ] && id=Microsoft.VisualStudio.Component.Windows10SDK.20348
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[ "$build" = "19041" ] && id=Microsoft.VisualStudio.Component.Windows10SDK.20348
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adds=""; [ -n "$vc_lib" ] || adds+="Microsoft.VisualStudio.Component.VC.Tools.ARM64 "; [ -n "$sdk_lib" ] || adds+="$id"
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adds=""; [ -n "$vc_lib" ] || adds+="Microsoft.VisualStudio.Component.VC.Tools.ARM64 "; [ -n "$sdk_lib" ] || adds+="$id"
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if [ -x "$setup" ] && [ -n "$vspath" ]; then
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if [ -x "$inst/setup.exe" ] && [ -n "$vspath" ]; then
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ann "补装: $vspath ← ${adds}(已装 SDK build=${build:-未装})"
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say error "补装: $vspath ← ${adds}(已装 SDK build=${build:-未装})"
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timeout 1200 "$setup" modify --installPath "$vspath" --quiet --norestart --nocache --wait \
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timeout 1200 "$inst/setup.exe" modify --installPath "$vspath" --quiet --norestart --nocache --wait \
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--add ${adds} || ann "补装返回非 0:组件 ID 可能不被这台 VS 认(见下一条结论)"
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--add ${adds} || say error "补装返回非 0:组件 ID 可能不被这台 VS 认(见下一条结论)"
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else ann "补装跳过: 无 vs_installer 或没定位到 VS 安装路径(vspath=${vspath:-<空>})"; fi
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scan
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scan
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else say error "补装跳过: 无 vs_installer 或没定位到 VS 安装路径(vspath=${vspath:-<空>})"; fi
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if [ -z "$vc_lib" ] || [ -z "$sdk_lib" ]; then ann "补装后结论: 仍缺(libcmt=${vc_lib:-缺失} kernel32=${sdk_lib:-缺失}),门禁不降级、不摘 arm64"; exit 1; fi
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if [ -z "$vc_lib" ] || [ -z "$sdk_lib" ]; then
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say error "结论: 仍缺(libcmt=${vc_lib:-缺失} kernel32=${sdk_lib:-缺失}),共记 ${#ERRORS[@]} 条探测问题;门禁红、不摘 arm64——本槽位不在 PUBLISH_SLOTS 里,x64 照发"
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exit 1
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fi
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echo "补装后齐全: vc=$vc_lib sdk=$sdk_lib"
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echo "补装后齐全: vc=$vc_lib sdk=$sdk_lib"
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|
||||||
# M118(D26):**Slint 版停发** —— GUI 只有 `unlucky-launcher-iced`(`crates/app` 已被根 Cargo.toml
|
# M118(D26):**Slint 版停发** —— GUI 只有 `unlucky-launcher-iced`(`crates/app` 已 exclude,不进 workspace)。
|
||||||
# `exclude`,不参与 workspace 构建)。产物名由 make_artifacts.py 的 `asset_stem()` 生成
|
# 产物名由 make_artifacts.py 的 `asset_stem()` 生成 `<名字>_<版本号>_<平台>_<架构>`;不传 `--target`(M140 起全原生)。
|
||||||
# `<名字>_<版本号>_<平台>_<架构>`,`LAUNCHER_BIN` 只用来在产物里找文件;不传 `--target`(M140 起全原生编译)。
|
|
||||||
- name: cargo build --release --locked
|
- name: cargo build --release --locked
|
||||||
shell: bash
|
shell: bash
|
||||||
env:
|
env:
|
||||||
@@ -169,16 +172,14 @@ jobs:
|
|||||||
if: runner.os == 'Windows'
|
if: runner.os == 'Windows'
|
||||||
shell: bash
|
shell: bash
|
||||||
env:
|
env:
|
||||||
# 校验的是**构建产物**(iced bin 原始名);对外名 `unlucky-launcher` 由 make_artifacts.py 落盘时
|
# 校验的是**构建产物**(iced bin 原始名);对外名 `unlucky-launcher` 由 make_artifacts.py 落盘时才换上。
|
||||||
# 才换上。产物在 `matrix.build_dir`(M140 起六个槽位都是 target/release)。
|
|
||||||
EXE: ${{ matrix.build_dir }}/unlucky-launcher-iced.exe
|
EXE: ${{ matrix.build_dir }}/unlucky-launcher-iced.exe
|
||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
# +crt-static 是否真生效只看导入表:出现 VCRUNTIME/MSVCP/msvcr/ucrtbase 就是还得装可再发行包,fail。
|
# +crt-static 是否真生效只看导入表:出现 VCRUNTIME/MSVCP/msvcr/ucrtbase 就是还得装可再发行包,fail。
|
||||||
# dumpbin 定位链(三级,全不命中才 fail —— 门禁不降级,只是把"猜路径"换成官方定位):① vswhere(VS 官方
|
# dumpbin 定位链(三级,全不命中才 fail —— 门禁不降级):① vswhere ② find 兜底(两个 VS 根都扫)③ PATH
|
||||||
# 定位器,安装器路径固定)② find 兜底(两个 VS 根都扫,Build Tools 在 x86 根)③ PATH(排最后是刻意的:
|
# (排最后是刻意的:最不可控)。dumpbin 在 MSVC 的**宿主**工具目录里:x64 runner 是 `Hostx64/x64`,arm64
|
||||||
# PATH 最不可控)。dumpbin 在 MSVC 的**宿主**工具目录里:x64 runner 是 `Hostx64/x64`,arm64 runner(M140)
|
# runner(M140)是 `Hostarm64/arm64`(反向不行——x64 上挑 Hostarm64 是跑不起来的二进制)。
|
||||||
# 是 `Hostarm64/arm64`(x64 那族兜底,靠模拟层能跑);反向不行——x64 上挑 Hostarm64 是跑不起来的二进制。
|
|
||||||
pats=('VC/Tools/MSVC/*/bin/Hostx64/x64/dumpbin.exe')
|
pats=('VC/Tools/MSVC/*/bin/Hostx64/x64/dumpbin.exe')
|
||||||
if [ "${RUNNER_ARCH:-X64}" = "ARM64" ]; then
|
if [ "${RUNNER_ARCH:-X64}" = "ARM64" ]; then
|
||||||
pats=('VC/Tools/MSVC/*/bin/Hostarm64/arm64/dumpbin.exe' "${pats[@]}")
|
pats=('VC/Tools/MSVC/*/bin/Hostarm64/arm64/dumpbin.exe' "${pats[@]}")
|
||||||
@@ -265,23 +266,29 @@ jobs:
|
|||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
|
||||||
|
# (M142)arm64 若红在别的步骤(cargo / 打包 / 导入表门禁),也要有一条注解说清「红在哪」和「不挡发布」——
|
||||||
|
# 只剩一句 `Process completed with exit code 1.` 的教训见上一条体检步骤。
|
||||||
|
- name: arm64 失败收尾注解(红不挡发布)
|
||||||
|
if: failure() && matrix.slot == 'windows-arm64'
|
||||||
|
shell: bash
|
||||||
|
run: echo "::error::[arm64] 本槽位已红(失败步骤见本 job 的步骤名与上面各条注解);PUBLISH_SLOTS 当前只有 windows-x64 ⇒ 本次 Release 仍照发 x64,arm64 产物不进 Release"
|
||||||
|
|
||||||
release:
|
release:
|
||||||
name: GitHub Release
|
name: GitHub Release
|
||||||
needs: build
|
needs: build
|
||||||
# `always()` + `!cancelled()`:白名单外的槽位(只在 `all_slots` 取证跑里存在)红了**不能连坐** Windows 发布 ——
|
# `always()` + `!cancelled()`:白名单外的槽位(现在的 `windows-arm64`,以及只在 `all_slots` 取证跑里存在的四档)
|
||||||
# 真正拦发布的是下面「发布白名单齐全性」那一步:白名单里少任何一个就 fail。
|
# 红了**不能连坐** x64 发布 —— 真正拦发布的是下面「发布白名单齐全性」那一步:白名单里少任何一个才 fail。
|
||||||
if: always() && !cancelled() && github.ref_type == 'tag'
|
if: always() && !cancelled() && github.ref_type == 'tag'
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
env:
|
env:
|
||||||
# ── 发布白名单:唯一决定「哪几个槽位进 Release」的开关(空格分隔,键同 matrix.slot)──
|
# ── 发布白名单:唯一决定「哪几个槽位进 Release」的开关(空格分隔,键同 matrix.slot)──
|
||||||
# 为什么只有两个 Windows 槽位:Linux x64/arm64、macOS arm64/x64 这四档**从未真构建成功过一次、更没在真机跑过**,
|
# **M142 起只有 `windows-x64`**:arm64 连试四轮未走通,而下面齐全性检查是「名单内少一档就 fail」——名字挂着
|
||||||
# 未验证的产物不推给用户;它们默认连构建都不跑(M139),只有 `all_slots=true` 取证跑里才有产物,留在本次运行的
|
# arm64 就等于 x64 编成功也发不出去。故把它移出名单:它照留在矩阵里跑取证(诊断注解是将来修它的唯一证据),
|
||||||
# `dist-<slot>` artifact 里可下载验证,不进 Release/SHA256SUMS。将来某槽位真机验过后「打开」它需同时改三处:
|
# **红了不挡发布**。**可逆**:arm64 修好后把键加回这一行即可(齐全性检查与 SHA256SUMS 自动跟着扩),再同步
|
||||||
# ① `plan` 槽位表里把它的 mode 改成 `ci`;② 把槽位键加进这一行(齐全性检查与 SHA256SUMS 自动跟着扩);
|
# README §1/§9 与 release-notes.md 两张表。四档 Linux/macOS 仍未验证,默认连构建都不跑(M139)。
|
||||||
# ③ packaging/README.md §1/§9 与 packaging/release-notes.md 的 Downloads / Support matrix。
|
PUBLISH_SLOTS: "windows-x64"
|
||||||
PUBLISH_SLOTS: "windows-x64 windows-arm64"
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
@@ -306,7 +313,7 @@ jobs:
|
|||||||
echo "publish: $base"
|
echo "publish: $base"
|
||||||
;;
|
;;
|
||||||
*)
|
*)
|
||||||
echo "drop: $base($platform_arch 未在真机验证,不进 Release;仍留在 dist-<slot> artifact 里取证)"
|
echo "drop: $base($platform_arch 不在发布白名单:四档未验证 / arm64 待修;仍留在 dist-<slot> artifact 里取证)"
|
||||||
rm -f "$f"
|
rm -f "$f"
|
||||||
;;
|
;;
|
||||||
esac
|
esac
|
||||||
@@ -317,10 +324,9 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
ls -l dist
|
ls -l dist
|
||||||
# 白名单内槽位必须**全齐**才发版(宁可不出 Release,也不出少一档的 Release)。每个槽位都要 GUI 与 CLI
|
# 白名单内槽位必须**全齐**才发版(宁可不出 Release,也不出少一档的 Release)。每个槽位都要 GUI 与 CLI 两个
|
||||||
# 两个资产——只按「槽位名出现过」判会被其中一个掩盖。档位比对用下划线形态(资产名自 D49 起是
|
# 资产——只按「槽位名出现过」判会被其中一个掩盖;比较用下划线形态(资产名自 D49 起是 `..._windows_x64.exe`)。
|
||||||
# `unlucky-launcher_<ver>_windows_x64.exe`)。矩阵裁到两个槽位(M139)后这条检查依然有效:它比的是
|
# M142 后白名单只剩 x64 一档:arm64 缺产物不再拦发布,但 x64 自己缺 GUI 或 CLI 照样在这里 fail。
|
||||||
# **下载下来的产物**,白名单里的槽位没编或编挂了,就在这里因缺产物 fail,不会永远过。
|
|
||||||
for slot in $PUBLISH_SLOTS; do
|
for slot in $PUBLISH_SLOTS; do
|
||||||
stem=${slot//-/_}
|
stem=${slot//-/_}
|
||||||
for prefix in unlucky-launcher ull; do
|
for prefix in unlucky-launcher ull; do
|
||||||
@@ -362,9 +368,9 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
base_flags=(--title "Unlucky Launcher $TAG" --notes-file release-body.md)
|
base_flags=(--title "Unlucky Launcher $TAG" --notes-file release-body.md)
|
||||||
# pre-release 标记只在**显式要求**时才断言:PRERELEASE=true/false 来自 tag ref 上的 dispatch 输入;
|
# pre-release 只在**显式要求**时断言:PRERELEASE=true/false 来自 tag ref 上的 dispatch 输入;空值 = push
|
||||||
# PRERELEASE 空 = push 触发的运行或它的 Re-run,此时**不碰**该标记(否则会把用户手动提升为 stable 的
|
# 触发(或它的 Re-run),此时**不碰**该标记(否则会把用户手动提升为 stable 的 Release 静默翻回 pre-release)。
|
||||||
# Release 静默翻回 pre-release)。首次 create 仍保持「pre-release 默认开」的老契约:空值按 true 处理。
|
# 首次 create 仍守「pre-release 默认开」老契约:空值按 true 处理。
|
||||||
create_mark=()
|
create_mark=()
|
||||||
edit_mark=()
|
edit_mark=()
|
||||||
case "${PRERELEASE:-}" in
|
case "${PRERELEASE:-}" in
|
||||||
@@ -383,12 +389,10 @@ jobs:
|
|||||||
exit 1
|
exit 1
|
||||||
;;
|
;;
|
||||||
esac
|
esac
|
||||||
# Windows 单 exe 装不下 LICENSE/NOTICE/README.md,这三份与产物并列挂 Release,保证许可条款随包分发。
|
# Windows 单 exe 装不下 LICENSE/NOTICE/README.md,故三份与产物并列挂 Release(条款随包);`ull` 是独立资产。
|
||||||
# `ull` 是独立资产(不在 tar.gz 里):headless 用户下一个小文件直接跑,不用解档。
|
|
||||||
assets=(dist/unlucky-launcher_* dist/ull_* dist/SHA256SUMS.txt LICENSE NOTICE README.md)
|
assets=(dist/unlucky-launcher_* dist/ull_* dist/SHA256SUMS.txt LICENSE NOTICE README.md)
|
||||||
if gh release view "$TAG" >/dev/null 2>&1; then
|
if gh release view "$TAG" >/dev/null 2>&1; then
|
||||||
# 同 tag 重跑(补丁 / 重编):Release 已存在 → 覆盖资产 + 刷新说明,
|
# 同 tag 重跑(补丁/重编):Release 已存在 → 覆盖资产 + 刷新说明,再 `create` 会因已存在而失败。
|
||||||
# 不再 `create`(那会因已存在而失败,把整条流水线在最后一步染红)。
|
|
||||||
gh release upload "$TAG" "${assets[@]}" --clobber
|
gh release upload "$TAG" "${assets[@]}" --clobber
|
||||||
gh release edit "$TAG" "${base_flags[@]}" "${edit_mark[@]}"
|
gh release edit "$TAG" "${base_flags[@]}" "${edit_mark[@]}"
|
||||||
else
|
else
|
||||||
|
|||||||
+21
-21
@@ -9,7 +9,7 @@
|
|||||||
| 槽位 | 本版发布 | 产物文件名 | 形态 | 归档内容 |
|
| 槽位 | 本版发布 | 产物文件名 | 形态 | 归档内容 |
|
||||||
|------|---------|-----------|------|---------|
|
|------|---------|-----------|------|---------|
|
||||||
| `windows-x64` | ✅ 发布 | `unlucky-launcher_<ver>_windows_x64.exe` | **裸 exe**(双击即用) | exe 单文件;三份合规文本作为并列 Release 资产 |
|
| `windows-x64` | ✅ 发布 | `unlucky-launcher_<ver>_windows_x64.exe` | **裸 exe**(双击即用) | exe 单文件;三份合规文本作为并列 Release 资产 |
|
||||||
| `windows-arm64` | ✅ 发布 | `unlucky-launcher_<ver>_windows_arm64.exe` | **裸 exe**(同 x64 策略) | 同上;CI 在**原生** `windows-11-arm` runner 上构建(M140 起,不再交叉编译) |
|
| `windows-arm64` | ❌ 不发布(构建照跑取证) | `unlucky-launcher_<ver>_windows_arm64.exe` | **裸 exe**(同 x64 策略) | 同上;CI 仍在**原生** `windows-11-arm` runner 上构建(M140 起不交叉),**红了不挡 x64 发布**(M142,见 §3) |
|
||||||
| `linux-x64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_linux_x64.tar.gz` | 单二进制归档 | `unlucky-launcher` + `LICENSE` + `NOTICE` + `README.md` |
|
| `linux-x64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_linux_x64.tar.gz` | 单二进制归档 | `unlucky-launcher` + `LICENSE` + `NOTICE` + `README.md` |
|
||||||
| `linux-arm64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_linux_arm64.tar.gz` | 单二进制归档(原生 ARM64 runner 构建) | 同上 |
|
| `linux-arm64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_linux_arm64.tar.gz` | 单二进制归档(原生 ARM64 runner 构建) | 同上 |
|
||||||
| `macos-arm64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_macos_arm64.tar.gz` | 单二进制归档 | 同上 |
|
| `macos-arm64` | ❌ 不构建(未验证) | `unlucky-launcher_<ver>_macos_arm64.tar.gz` | 单二进制归档 | 同上 |
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
约定细节:
|
约定细节:
|
||||||
|
|
||||||
- **「不构建」= CI 默认根本不跑**(M139):那四档未验证,产物不给用户、构建配额也不花;要整表六槽位取证走
|
- **「不构建」= CI 默认根本不跑**(M139):那四档未验证,产物不给用户、构建配额也不花;要整表六槽位取证走
|
||||||
`gh workflow run release.yml -f all_slots=true`(§3)。发布白名单仍只有两个 Windows 槽位。
|
`gh workflow run release.yml -f all_slots=true`(§3)。发布白名单**只有 `windows-x64`**(M142:arm64 照构建、不发布)。
|
||||||
- **产物命名**:`<名字>_<版本号>_<平台>_<架构>`,下划线分段、**不带实现细节字样**(不出现 `iced`);真相源是 `make_artifacts.py::asset_stem()`。
|
- **产物命名**:`<名字>_<版本号>_<平台>_<架构>`,下划线分段、**不带实现细节字样**(不出现 `iced`);真相源是 `make_artifacts.py::asset_stem()`。
|
||||||
- **"单文件"指可执行文件本身零运行时依赖**(无 WebView、无 JRE、无 sidecar、无 DLL 旁挂);归档里的三份合规文本是许可义务、不是运行时依赖,Windows 因为"一个 exe 装不下文本",
|
- **"单文件"指可执行文件本身零运行时依赖**(无 WebView、无 JRE、无 sidecar、无 DLL 旁挂);归档里的三份合规文本是许可义务、不是运行时依赖,Windows 因为"一个 exe 装不下文本",
|
||||||
把 `LICENSE` / `NOTICE` / `README.md` 作为 Release 的并列资产分发,条款同样随下载走。
|
把 `LICENSE` / `NOTICE` / `README.md` 作为 Release 的并列资产分发,条款同样随下载走。
|
||||||
@@ -95,13 +95,13 @@ python packaging/make_artifacts.py --slot windows-arm64 \
|
|||||||
`macos-15-intel` 标 `mode: probe`——**未验证,默认一个都不编**,只有 `all_slots=true` 才进矩阵。
|
`macos-15-intel` 标 `mode: probe`——**未验证,默认一个都不编**,只有 `all_slots=true` 才进矩阵。
|
||||||
- 每个槽位 `cargo build --release --locked`(**不传 `--target`**:每槽原生编译,交叉槽位与 `rustup
|
- 每个槽位 `cargo build --release --locked`(**不传 `--target`**:每槽原生编译,交叉槽位与 `rustup
|
||||||
target add` 一并没了)。arm64 槽位多一步编译前体检:查 VC 的 `lib/arm64/libcmt.lib`(`+crt-static`
|
target add` 一并没了)。arm64 槽位多一步编译前体检:查 VC 的 `lib/arm64/libcmt.lib`(`+crt-static`
|
||||||
靠它)与 SDK 的 `um/arm64/kernel32.lib`,缺了就 fail 并把**实际探测到的目录全打出来**(2026-11-06
|
靠它)与 SDK 的 `um/arm64/kernel32.lib`,缺了就 fail;**注解里固定打 4 行实况**(探测根 / SDK Lib 版本→um
|
||||||
那次只报"缺失",看不出是镜像没装还是探测写错)→ `make_artifacts.py --slot … --build-dir …` →
|
架构 / MSVC lib 架构 / 两个关键库)。M142 修的正是「诊断自己先死」:`set -uo pipefail` 关不掉 runner 注入的
|
||||||
归档内容自检 → 上传 artifact。
|
`-e`,`find` 扫不存在的根被 pipefail 判非零就当场退出 → 现在 `set +e` + 处处 `|| true`,清单先打完再定红绿。
|
||||||
- **发布白名单(`PUBLISH_SLOTS`,唯一开关)**:默认只构建两个 Windows 槽位,只有白名单里的槽位进 Release 与
|
- **发布白名单(`PUBLISH_SLOTS`,唯一开关)**:只有白名单里的槽位进 Release 与 `SHA256SUMS.txt`。**M142 起只有
|
||||||
`SHA256SUMS.txt`——当前 = `windows-x64 windows-arm64`;四档未验证的(默认连构建都不跑)不推给用户。
|
`windows-x64`**:arm64 连试四轮未走通,而齐全性检查是「名单内少一档就 fail」,挂着它就等于 x64 编成功也发不出去;
|
||||||
将来某槽位真机验证通过:`plan` 槽位表里把它的 `mode` 从 `probe` 改成 `ci`、把键加进这一行(齐全性检查
|
它仍留在矩阵里照跑取证、红了不挡发布。**可逆**:arm64 修好后把键加回 `release.yml` 那一行,再同步 §1/§9 与
|
||||||
与 `SHA256SUMS` 自动跟着扩)、再同步 §1/§9 与 `release-notes.md`——三处缺一即是假话。
|
`release-notes.md`。四档未验证的(默认连构建都不跑)依旧不推给用户。
|
||||||
- `release` job:下载全部 artifact → **按白名单裁剪** → 重算 `SHA256SUMS.txt` → 用 `packaging/release-notes.md`
|
- `release` job:下载全部 artifact → **按白名单裁剪** → 重算 `SHA256SUMS.txt` → 用 `packaging/release-notes.md`
|
||||||
模板渲染支持矩阵 → `gh release create`(**pre-release 默认开**:首建时 `push` 触发按 pre-release,`workflow_dispatch` 可关)。
|
模板渲染支持矩阵 → `gh release create`(**pre-release 默认开**:首建时 `push` 触发按 pre-release,`workflow_dispatch` 可关)。
|
||||||
- **同一 tag 重跑幂等**:`gh release view` 命中已存在的 Release 时改走 `gh release upload --clobber`
|
- **同一 tag 重跑幂等**:`gh release view` 命中已存在的 Release 时改走 `gh release upload --clobber`
|
||||||
@@ -132,13 +132,13 @@ Windows 为什么用 MSVC 静态 CRT 而不是本机这套 GNU 工具链:两
|
|||||||
|
|
||||||
### Windows ARM64(Win11 on ARM)
|
### Windows ARM64(Win11 on ARM)
|
||||||
|
|
||||||
产物形态与门禁跟 x64 一模一样(裸 exe + 静态 CRT + dumpbin 导入表硬门禁),差别只在**怎么编**:
|
**本版不发布**(CI 照构建取证,红了不挡 x64 发布;等它绿了把键加回 `PUBLISH_SLOTS` 即可)。产物形态与门禁跟 x64
|
||||||
**M140 起在原生 `windows-11-arm` 上编**(GitHub 文档 2026 的 Standard runners 表明列该标签:4C/16G、
|
一样(裸 exe + 静态 CRT + dumpbin 导入表硬门禁),差别只在**怎么编**:**M140 起在原生 `windows-11-arm` 上编**
|
||||||
公开仓库免费),产物落在 `target/release`(`matrix.build_dir` 注入,脚本不硬编码路径)。原路线是在
|
(GitHub 文档 2026 的 Standard runners 表明列该标签:4C/16G、公开仓库免费),产物落在 `target/release`。原路线
|
||||||
`windows-latest` 上交叉编译到 `aarch64-pc-windows-msvc`,但**CI 上从未成功过一次**(v0.2.1 首次真跑即红在
|
是在 `windows-latest` 上交叉到 `aarch64-pc-windows-msvc`,但**CI 上从未成功过一次**(v0.2.1 首次真跑即红在
|
||||||
「ARM64 工具链体检」)。那次**根因未定论**:`windows-2025` 镜像清单里 `VC.Tools.ARM64` 与 SDK 26100 都在,
|
「ARM64 工具链体检」)。M142 已确认那几轮「只剩一行 exit code 1」是**诊断脚本自己先死**(`set -uo pipefail` 关不掉
|
||||||
更像自检自己的路径探测有问题;无论哪种,交叉都多一层"在 x64 宿主上猜 ARM64 库路径"。原生的附赠好处:
|
runner 注入的 `-e`,`find` 扫不存在的根被 pipefail 判非零就退出),已修;ARM64 的静态库在这台 runner 上到底缺不缺
|
||||||
宿主=产物架构,`ull --version` 冒烟**真跑**;dumpbin 链补了 `Hostarm64/arm64` 分支并按 `RUNNER_ARCH` 选族。
|
要看下一次运行的新注解(固定 4 行实况清单,见 §3)。原生的附赠好处:宿主=产物架构,`ull --version` 冒烟**真跑**。
|
||||||
|
|
||||||
运行时依赖与 x64 同表(UCRT 是 Win11 ARM 的系统组件,`+crt-static` 静态链 CRT,不需要可再发行包)。
|
运行时依赖与 x64 同表(UCRT 是 Win11 ARM 的系统组件,`+crt-static` 静态链 CRT,不需要可再发行包)。
|
||||||
游戏侧如实说:**启动器原生运行**;Temurin 没有 windows-aarch64 产物,Microsoft OpenJDK 有该
|
游戏侧如实说:**启动器原生运行**;Temurin 没有 windows-aarch64 产物,Microsoft OpenJDK 有该
|
||||||
@@ -314,8 +314,8 @@ libxcb 条目数 = 0,只把 fontconfig 那 7 个 `.so` 放进 `LD_LIBRARY_PATH
|
|||||||
|
|
||||||
**没在本地验证、只能由 CI 补的**:`windows-arm64` 在 `windows-11-arm` 上的真实链接与 ARM64 导入表、
|
**没在本地验证、只能由 CI 补的**:`windows-arm64` 在 `windows-11-arm` 上的真实链接与 ARM64 导入表、
|
||||||
`linux-arm64` 在原生 arm64 runner 上的真跑(本机既没有 ARM 机器,也连 `raw.githubusercontent.com` 都解析不了)。
|
`linux-arm64` 在原生 arm64 runner 上的真跑(本机既没有 ARM 机器,也连 `raw.githubusercontent.com` 都解析不了)。
|
||||||
M140 保留了一道编译前体检(查 VC 的 `lib/arm64/libcmt.lib` 与 SDK 的 `um/arm64/kernel32.lib`,失败时把
|
M141/M142 保留了编译前体检(查 VC 的 `lib/arm64/libcmt.lib` 与 SDK 的 `um/arm64/kernel32.lib`,无论齐不齐都先打 4 行
|
||||||
**实际探测到的目录**打印出来);下次 tag 跑绿、两槽位进 `SHA256SUMS.txt` 即算闭环。
|
实况注解)。闭环标准不是「两槽位都进 SHA256SUMS」(M142 起只有 x64 进),而是 arm64 注解转绿 + 把键加回 `PUBLISH_SLOTS`。
|
||||||
|
|
||||||
## 8. 发行合规
|
## 8. 发行合规
|
||||||
|
|
||||||
@@ -334,7 +334,7 @@ M140 保留了一道编译前体检(查 VC 的 `lib/arm64/libcmt.lib` 与 SDK
|
|||||||
| 平台 | 本版发布 | 级别 | 运行时要求 |
|
| 平台 | 本版发布 | 级别 | 运行时要求 |
|
||||||
|------|---------|------|-----------|
|
|------|---------|------|-----------|
|
||||||
| Windows 10/11 x64 | ✅ | 一等 | 无(UCRT 系统自带) |
|
| Windows 10/11 x64 | ✅ | 一等 | 无(UCRT 系统自带) |
|
||||||
| Windows 11 ARM64 | ✅ | 一等(启动器产物) | 无额外库;启动器原生运行,游戏本体走系统 x64 模拟层 + x64 JDK |
|
| Windows 11 ARM64 | ❌ 不发布(构建取证中,待修) | 一等(启动器产物) | 无额外库;启动器原生运行,游戏本体走系统 x64 模拟层 + x64 JDK |
|
||||||
| macOS 12+(arm64 / x64) | ❌ 不构建 | 一等(未真机验证) | 无第三方库;未签名需去 quarantine |
|
| macOS 12+(arm64 / x64) | ❌ 不构建 | 一等(未真机验证) | 无第三方库;未签名需去 quarantine |
|
||||||
| Linux x64 X11 | ❌ 不构建 | 一等(未真机验证) | glibc 2.35+、xkbcommon、fontconfig、libGL、xcb |
|
| Linux x64 X11 | ❌ 不构建 | 一等(未真机验证) | glibc 2.35+、xkbcommon、fontconfig、libGL、xcb |
|
||||||
| Linux x64 Wayland | ❌ 不构建 | 支持 | 上述 + wayland-client |
|
| Linux x64 Wayland | ❌ 不构建 | 支持 | 上述 + wayland-client |
|
||||||
@@ -346,8 +346,8 @@ M140 保留了一道编译前体检(查 VC 的 `lib/arm64/libcmt.lib` 与 SDK
|
|||||||
`packaging/release-notes.md` 的 "Support matrix" 表与上表逐行对应(英文版同样带 published / not
|
`packaging/release-notes.md` 的 "Support matrix" 表与上表逐行对应(英文版同样带 published / not
|
||||||
published 一列,Termux 行标注 experimental)——改一边必须同步另一边,否则标题里的"一致"就是假话。
|
published 一列,Termux 行标注 experimental)——改一边必须同步另一边,否则标题里的"一致"就是假话。
|
||||||
|
|
||||||
两个 arm64 槽位都是**正式矩阵槽位**(不是 Termux 那种源码自建旁路),但本版只有 `windows-arm64` 发布;`linux-arm64` 连构建都不跑
|
两个 arm64 槽位都是**正式矩阵槽位**(不是 Termux 那种源码自建旁路),但本版两个都**不发布**:`windows-arm64` 照构建取证
|
||||||
(默认矩阵只有两个 Windows 槽位),发布开关是 `release.yml` 的 `PUBLISH_SLOTS`,取证入口是 `all_slots=true`。
|
(红了不挡 x64 发布),`linux-arm64` 连构建都不跑;发布开关是 `release.yml` 的 `PUBLISH_SLOTS`(当前只有 `windows-x64`)。
|
||||||
|
|
||||||
## 10. 已知边界 / 后续
|
## 10. 已知边界 / 后续
|
||||||
|
|
||||||
|
|||||||
+21
-15
@@ -11,8 +11,13 @@ Asset names are `<name>_<version>_<platform>_<arch>`, underscore separated — t
|
|||||||
|
|
||||||
| Platform | Asset | Notes |
|
| Platform | Asset | Notes |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| Windows 10/11 x64 | `unlucky-launcher_{{VERSION}}_windows_x64.exe` | single exe, double-click to run |
|
| Windows 10/11 x64 | `unlucky-launcher_{{VERSION}}_windows_x64.exe` | single exe, double-click to run; this is also what you run on ARM64 Windows (x64 emulation) |
|
||||||
| Windows 11 ARM64 | `unlucky-launcher_{{VERSION}}_windows_arm64.exe` | single exe, runs natively on ARM64 Windows |
|
|
||||||
|
**Windows ARM64 is not part of this release.** CI still builds it on a native `windows-11-arm` runner for
|
||||||
|
evidence, but that slot's toolchain check has not gone green yet, so
|
||||||
|
`unlucky-launcher_{{VERSION}}_windows_arm64.exe` is deliberately kept out of the download list and out of
|
||||||
|
`SHA256SUMS.txt` instead of handing out a build nobody has verified. `windows-x64` is the only published
|
||||||
|
slot; ARM64 rejoins this table as soon as its build is green (one line in the workflow's `PUBLISH_SLOTS`).
|
||||||
|
|
||||||
**This release ships Windows only, and CI builds Windows only.** The Linux (x64 / arm64) and macOS
|
**This release ships Windows only, and CI builds Windows only.** The Linux (x64 / arm64) and macOS
|
||||||
(Apple Silicon / Intel) slots are not built by the release workflow at all — they have not been verified
|
(Apple Silicon / Intel) slots are not built by the release workflow at all — they have not been verified
|
||||||
@@ -21,10 +26,10 @@ stay out of the download list and out of `SHA256SUMS.txt` until that verificatio
|
|||||||
workflow run can build all six slots for that purpose, but the four extra slots are never published. The
|
workflow run can build all six slots for that purpose, but the four extra slots are never published. The
|
||||||
support matrix below marks those slots accordingly.
|
support matrix below marks those slots accordingly.
|
||||||
|
|
||||||
The Windows assets are bare `.exe` files, so `LICENSE`, `NOTICE` and `README.md` are attached to this
|
The Windows asset is a bare `.exe`, so `LICENSE`, `NOTICE` and `README.md` are attached to this release
|
||||||
release next to them: the license terms travel with every download. Slots that ship an archive (Linux /
|
next to it: the license terms travel with every download. Slots that ship an archive (Linux / macOS, once
|
||||||
macOS, once published) unpack to one top-level directory of the same name holding the binary plus those
|
published) unpack to one top-level directory of the same name holding the binary plus those three
|
||||||
three documents.
|
documents.
|
||||||
|
|
||||||
## Command line
|
## Command line
|
||||||
|
|
||||||
@@ -46,7 +51,7 @@ Published = shipped as a download of **this** release, listed in `SHA256SUMS.txt
|
|||||||
| Platform | Status in this release | Level | Runtime requirements |
|
| Platform | Status in this release | Level | Runtime requirements |
|
||||||
| --- | --- | --- | --- |
|
| --- | --- | --- | --- |
|
||||||
| Windows 10/11 x64 | **published** | first class | nothing beyond the OS (UCRT is part of Win10+) |
|
| Windows 10/11 x64 | **published** | first class | nothing beyond the OS (UCRT is part of Win10+) |
|
||||||
| Windows 11 ARM64 | **published** | first class (launcher artifact) | nothing extra; the launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
|
| Windows 11 ARM64 | not published (build chasing, unverified) | first class (launcher artifact) | nothing extra; the launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
|
||||||
| macOS 12+ Apple Silicon | not built (unverified) | first class (unverified) | nothing; unsigned build, needs the Gatekeeper workaround |
|
| macOS 12+ Apple Silicon | not built (unverified) | first class (unverified) | nothing; unsigned build, needs the Gatekeeper workaround |
|
||||||
| macOS 12+ Intel | not built (unverified) | first class (unverified) | same as above |
|
| macOS 12+ Intel | not built (unverified) | first class (unverified) | same as above |
|
||||||
| Linux x64, X11 | not built (unverified) | first class (unverified) | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
|
| Linux x64, X11 | not built (unverified) | first class (unverified) | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
|
||||||
@@ -56,17 +61,18 @@ Published = shipped as a download of **this** release, listed in `SHA256SUMS.txt
|
|||||||
| Windows 8.1/8/7 | not built | unsupported | the baseline is Windows 10 |
|
| Windows 8.1/8/7 | not built | unsupported | the baseline is Windows 10 |
|
||||||
| Android — Termux + X11 | not built (no CI slot) | experimental, not promised | CLI only and only when built from source; GUI unverified |
|
| Android — Termux + X11 | not built (no CI slot) | experimental, not promised | CLI only and only when built from source; GUI unverified |
|
||||||
|
|
||||||
Both arm64 rows are formal matrix slots, not the experimental Termux path: Windows ARM64 ships here and
|
`windows-x64` is the only published slot this release; Windows ARM64 is kept out until its build is green
|
||||||
is cross-built with the same static-CRT gate as x64; Linux arm64 is kept as a matrix slot but is not built
|
(see Downloads above). Both arm64 rows are formal matrix slots, not the experimental Termux path, and
|
||||||
by default — someone has to run it on real hardware (via a manual all-slots run) before it joins this list.
|
Linux arm64 is not built by default — someone has to run it on real hardware (via a manual all-slots run)
|
||||||
The rows above and the matrix table in `packaging/README.md` §9 are the same list — change one, change the other.
|
before it joins this list. The rows above and the matrix table in `packaging/README.md` §9 are the same
|
||||||
|
list — change one, change the other.
|
||||||
|
|
||||||
## Install
|
## Install
|
||||||
|
|
||||||
**Windows** — put the `.exe` anywhere and run it (pick `_windows_arm64.exe` on ARM64 Windows,
|
**Windows** — put the `.exe` anywhere and run it. `_windows_x64.exe` is the only Windows asset in this
|
||||||
`_windows_x64.exe` everywhere else). The first run creates `.ULL/` and `.minecraft/` next to the exe
|
release, and it is also what you run on ARM64 Windows (the OS runs it through its x64 emulation layer).
|
||||||
(portable is the default data mode); the per-user `%APPDATA%\ULL` plus `%APPDATA%\.minecraft`, or a
|
The first run creates `.ULL/` and `.minecraft/` next to the exe (portable is the default data mode); the
|
||||||
custom root, are selectable instead.
|
per-user `%APPDATA%\ULL` plus `%APPDATA%\.minecraft`, or a custom root, are selectable instead.
|
||||||
|
|
||||||
Linux / macOS are not part of this release; their asset names are already fixed by the same rule
|
Linux / macOS are not part of this release; their asset names are already fixed by the same rule
|
||||||
(`unlucky-launcher_{{VERSION}}_linux_x64.tar.gz`, `_linux_arm64`, `_macos_arm64`, `_macos_x64`) so the
|
(`unlucky-launcher_{{VERSION}}_linux_x64.tar.gz`, `_linux_arm64`, `_macos_arm64`, `_macos_x64`) so the
|
||||||
|
|||||||
Reference in new issue
Block a user