ci(release): M142 发布白名单只留 windows-x64 + 修掉诊断脚本在 -e 下先退出
1) PUBLISH_SLOTS 去掉 windows-arm64:白名单齐全性检查是「名单内少一档就 fail」, arm64 连试四轮未成 ⇒ Release 永远 fail、x64 编成功也发不出去。arm64 仍留在矩阵里 照跑取证(诊断注解保留),红不挡发布;修好后把键加回这一行即可(一行可逆)。 2) 修 M141 自毁 bug:`shell: bash` 是 `bash -eo pipefail`,脚本里的 `set -uo pipefail` 关不掉 -e,于是 `vc_lib=$(find 不存在的根 | head -n1)` 被 pipefail 判非零后 errexit 当场退出,一条注解都没打(上一轮只剩 exit code 1)。现在显式 `set +e`、每处探测 `|| true`、问题记进 ERRORS、4 行实况快照无论齐不齐都先打完,再由显式 exit 定红绿; 齐全时快照降级为 notice(绿跑也留「探测没坏」的证据)。 3) 新增 arm64 失败收尾注解步骤(`if: failure()`),红在其他步骤时也能说清红在哪、不影响 x64。 4) packaging/README.md §1/§3/§4/§7.5/§9 与 release-notes.md 的 Downloads/Support matrix/ Install 同步为「当前只发布 windows-x64,arm64 待修」。
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@@ -11,8 +11,13 @@ Asset names are `<name>_<version>_<platform>_<arch>`, underscore separated — t
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| Platform | Asset | Notes |
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| --- | --- | --- |
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| Windows 10/11 x64 | `unlucky-launcher_{{VERSION}}_windows_x64.exe` | single exe, double-click to run |
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| Windows 11 ARM64 | `unlucky-launcher_{{VERSION}}_windows_arm64.exe` | single exe, runs natively on ARM64 Windows |
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| Windows 10/11 x64 | `unlucky-launcher_{{VERSION}}_windows_x64.exe` | single exe, double-click to run; this is also what you run on ARM64 Windows (x64 emulation) |
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**Windows ARM64 is not part of this release.** CI still builds it on a native `windows-11-arm` runner for
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evidence, but that slot's toolchain check has not gone green yet, so
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`unlucky-launcher_{{VERSION}}_windows_arm64.exe` is deliberately kept out of the download list and out of
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`SHA256SUMS.txt` instead of handing out a build nobody has verified. `windows-x64` is the only published
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slot; ARM64 rejoins this table as soon as its build is green (one line in the workflow's `PUBLISH_SLOTS`).
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**This release ships Windows only, and CI builds Windows only.** The Linux (x64 / arm64) and macOS
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(Apple Silicon / Intel) slots are not built by the release workflow at all — they have not been verified
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@@ -21,10 +26,10 @@ stay out of the download list and out of `SHA256SUMS.txt` until that verificatio
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workflow run can build all six slots for that purpose, but the four extra slots are never published. The
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support matrix below marks those slots accordingly.
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The Windows assets are bare `.exe` files, so `LICENSE`, `NOTICE` and `README.md` are attached to this
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release next to them: the license terms travel with every download. Slots that ship an archive (Linux /
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macOS, once published) unpack to one top-level directory of the same name holding the binary plus those
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three documents.
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The Windows asset is a bare `.exe`, so `LICENSE`, `NOTICE` and `README.md` are attached to this release
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next to it: the license terms travel with every download. Slots that ship an archive (Linux / macOS, once
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published) unpack to one top-level directory of the same name holding the binary plus those three
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documents.
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## Command line
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@@ -46,7 +51,7 @@ Published = shipped as a download of **this** release, listed in `SHA256SUMS.txt
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| Platform | Status in this release | Level | Runtime requirements |
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| --- | --- | --- | --- |
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| Windows 10/11 x64 | **published** | first class | nothing beyond the OS (UCRT is part of Win10+) |
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| Windows 11 ARM64 | **published** | first class (launcher artifact) | nothing extra; the launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
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| Windows 11 ARM64 | not published (build chasing, unverified) | first class (launcher artifact) | nothing extra; the launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
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| macOS 12+ Apple Silicon | not built (unverified) | first class (unverified) | nothing; unsigned build, needs the Gatekeeper workaround |
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| macOS 12+ Intel | not built (unverified) | first class (unverified) | same as above |
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| Linux x64, X11 | not built (unverified) | first class (unverified) | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
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@@ -56,17 +61,18 @@ Published = shipped as a download of **this** release, listed in `SHA256SUMS.txt
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| Windows 8.1/8/7 | not built | unsupported | the baseline is Windows 10 |
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| Android — Termux + X11 | not built (no CI slot) | experimental, not promised | CLI only and only when built from source; GUI unverified |
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Both arm64 rows are formal matrix slots, not the experimental Termux path: Windows ARM64 ships here and
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is cross-built with the same static-CRT gate as x64; Linux arm64 is kept as a matrix slot but is not built
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by default — someone has to run it on real hardware (via a manual all-slots run) before it joins this list.
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The rows above and the matrix table in `packaging/README.md` §9 are the same list — change one, change the other.
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`windows-x64` is the only published slot this release; Windows ARM64 is kept out until its build is green
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(see Downloads above). Both arm64 rows are formal matrix slots, not the experimental Termux path, and
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Linux arm64 is not built by default — someone has to run it on real hardware (via a manual all-slots run)
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before it joins this list. The rows above and the matrix table in `packaging/README.md` §9 are the same
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list — change one, change the other.
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## Install
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**Windows** — put the `.exe` anywhere and run it (pick `_windows_arm64.exe` on ARM64 Windows,
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`_windows_x64.exe` everywhere else). The first run creates `.ULL/` and `.minecraft/` next to the exe
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(portable is the default data mode); the per-user `%APPDATA%\ULL` plus `%APPDATA%\.minecraft`, or a
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custom root, are selectable instead.
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**Windows** — put the `.exe` anywhere and run it. `_windows_x64.exe` is the only Windows asset in this
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release, and it is also what you run on ARM64 Windows (the OS runs it through its x64 emulation layer).
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The first run creates `.ULL/` and `.minecraft/` next to the exe (portable is the default data mode); the
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per-user `%APPDATA%\ULL` plus `%APPDATA%\.minecraft`, or a custom root, are selectable instead.
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Linux / macOS are not part of this release; their asset names are already fixed by the same rule
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(`unlucky-launcher_{{VERSION}}_linux_x64.tar.gz`, `_linux_arm64`, `_macos_arm64`, `_macos_x64`) so the
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