release: v0.2.4 里程碑快照(孤儿提交,无父;树 = dev 68362e5)
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本批内容见 CHANGELOG.md 的 0.2.4 段。按 D41 用孤儿快照推 main,保留「公开史只有里程碑」的模型。
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//! 解析 → 计划 → 落盘 → 继承解析 → 启动参数顺序(两条父链:原版 / Forge)。
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use unlucky_core::addon::loader::{LoaderInstallPlan, LoaderPlanInput};
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use unlucky_core::download::blocking::block_on;
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use unlucky_core::game::arguments::Environment;
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use unlucky_core::game::inherit::resolve;
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use unlucky_core::game::install::execute;
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use unlucky_core::game::layout::GameLayout;
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use unlucky_core::launch::command_builder::tokenize;
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use crate::support::{
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engine, liteloader_release, prefill, put_version, read_version, TempDir, FORGE_1122,
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VANILLA_1122,
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};
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/// 原版父链:装完能落盘,清单指向原版,`arguments.game` 带 tweakClass。
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#[test]
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fn installs_over_vanilla_and_writes_the_manifest() {
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let temp = TempDir::new("vanilla");
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let layout = GameLayout::new(temp.path());
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put_version(&layout, "1.12.2", VANILLA_1122);
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let release = liteloader_release("1.12.2");
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assert_eq!(release.version_id, "1.12.2-liteloader-1.12.2-SNAPSHOT");
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let plan = LoaderInstallPlan::build(LoaderPlanInput {
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layout: &layout,
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release: &release,
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environment: &Environment::host(),
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parent_installed: true,
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})
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.expect("父版本已装,计划应可组");
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assert!(!plan.vanilla_install_needed);
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assert!(plan.install.client_jar().is_none(), "jar 归原版层");
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// 三个库:launchwrapper(Mojang 库仓)+ asm-all(Central)+ 本体 jar(官方直链)。
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let names: Vec<&str> = plan.files().iter().map(|file| file.name.as_str()).collect();
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assert_eq!(names.len(), 3, "{names:?}");
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let loader_jar = plan
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.files()
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.iter()
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.find(|file| file.name == "com.mumfrey:liteloader:1.12.2-SNAPSHOT")
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.expect("缺本体 jar");
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assert!(
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loader_jar
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.url
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.ends_with("/1.12.2-SNAPSHOT/liteloader-1.12.2-20171128.144431-4-release.jar"),
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"本体直链:{}",
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loader_jar.url
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);
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let asm = plan
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.files()
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.iter()
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.find(|file| file.name.contains("asm-all"))
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.expect("缺 asm-all");
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assert!(
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asm.url.starts_with("https://repo1.maven.org/maven2/"),
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"asm-all 只能从 Central 取:{}",
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asm.url
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);
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// 全部落点先铺好占位文件(库无 sha1/size → 存在即信),执行段只写版本 JSON。
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let engine = engine(temp.path());
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let prefilled = prefill(&plan.install);
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assert_eq!(prefilled, 3);
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let report = block_on(execute(&engine, &plan.install, 4, None)).expect("执行应成功");
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assert!(report.is_complete(), "{:?}", report.failures(3));
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let written = read_version(&layout, &release.version_id);
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assert_eq!(written.inherits_from.as_deref(), Some("1.12.2"));
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assert_eq!(
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written.main_class.as_deref(),
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Some("net.minecraft.launchwrapper.Launch")
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);
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assert!(
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written.minecraft_arguments.is_none(),
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"loader 层不许写 minecraftArguments:那会顶掉父链"
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);
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}
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/// Forge 父链:**父链的 FMLTweaker 必须还在**,LiteLoader 的 tweakClass 追加在它后面。
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///
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/// 这条是 M218 SURVEY-p1 的「准入条件」:靠 `--tweakClass` 生效,就要求继承时
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/// `arguments.game` 是追加、`minecraftArguments` 不被子层覆盖。启动参数顺序照
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/// `core::launch::game_args` 的第 24 项(legacy 子串)→ 第 25 项(`arguments.game`)复现,
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/// 真实 argv 由 `tests/launch/cmdline_snapshot.rs` 钉住。
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#[test]
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fn stacks_on_forge_and_keeps_the_forge_tweak_class() {
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let temp = TempDir::new("forge");
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let layout = GameLayout::new(temp.path());
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put_version(&layout, "1.12.2", VANILLA_1122);
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put_version(&layout, "1.12.2-forge-14.23.5.2860", FORGE_1122);
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let release = liteloader_release("1.12.2-forge-14.23.5.2860");
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assert!(!release.parent_is_vanilla());
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let plan = LoaderInstallPlan::build(LoaderPlanInput {
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layout: &layout,
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release: &release,
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environment: &Environment::host(),
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parent_installed: true,
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})
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.expect("父版本已装,计划应可组");
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assert_eq!(plan.install.jar_id, "1.12.2", "jar 仍取原版那层");
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let engine = engine(temp.path());
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prefill(&plan.install);
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let report = block_on(execute(&engine, &plan.install, 4, None)).expect("执行应成功");
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assert!(report.is_complete(), "{:?}", report.failures(3));
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let installed = read_version(&layout, &release.version_id);
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let mut source = std::collections::BTreeMap::new();
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source.insert("1.12.2".to_string(), read_version(&layout, "1.12.2"));
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source.insert(
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"1.12.2-forge-14.23.5.2860".to_string(),
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read_version(&layout, "1.12.2-forge-14.23.5.2860"),
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);
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source.insert(release.version_id.clone(), installed);
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let resolved = resolve(&source, &source[&release.version_id]).expect("三层继承应可解析");
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// ① 父链的 legacy 参数整串还在(子层没写 minecraftArguments)。
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let legacy = resolved
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.minecraft_arguments
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.as_deref()
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.expect("Forge 的 minecraftArguments 不许被子层顶掉");
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assert!(
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legacy.contains("net.minecraftforge.fml.common.launcher.FMLTweaker"),
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"Forge 的 tweakClass 丢了:{legacy}"
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);
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// ② 启动顺序:legacy(第 24 项)在前,arguments.game(第 25 项)在后。
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let mut game: Vec<String> = tokenize(legacy);
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game.extend(
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resolved
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.arguments
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.as_ref()
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.expect("arguments 应保留")
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.expand(&Environment::host())
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.game,
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);
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let forge_at = game
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.iter()
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.position(|token| token.contains("FMLTweaker"))
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.expect("Forge tweakClass 不在游戏参数里");
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let liteloader_at = game
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.iter()
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.position(|token| token == "com.mumfrey.liteloader.launch.LiteLoaderTweaker")
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.expect("LiteLoader tweakClass 不在游戏参数里");
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assert!(
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forge_at < liteloader_at,
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"launchwrapper 按出现顺序应用 tweak:Forge 必须在前,实际 {game:?}"
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);
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assert_eq!(game[liteloader_at - 1], "--tweakClass");
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// ③ 主类与库顺序:Forge 的库在前(classpath 先到先得),LiteLoader 的在后。
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assert_eq!(
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resolved.main_class.as_deref(),
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Some("net.minecraft.launchwrapper.Launch")
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);
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let libraries: Vec<&str> = resolved
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.libraries
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.as_deref()
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.expect("libraries")
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.iter()
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.map(|library| library.name.as_str())
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.collect();
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let forge_lib = libraries
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.iter()
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.position(|name| name.starts_with("net.minecraftforge:forge:"))
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.expect("缺 Forge 本体库");
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let liteloader_lib = libraries
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.iter()
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.position(|name| name.starts_with("com.mumfrey:liteloader:"))
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.expect("缺 LiteLoader 本体库");
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assert!(forge_lib < liteloader_lib, "{libraries:?}");
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}
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/// **新式 args 的父链**:父版本用 `arguments.game`(没有 `minecraftArguments`)。
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///
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/// 现实里 LiteLoader 只到 1.12.2,碰不到这种父版本;但「追加语义」是这套路线的准入条件,
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/// 两种父版本形状都得钉住——否则哪天上游把老版本清单改成新式,我们会静默丢参数。
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/// 这里用一份**手工夹具**(`--launchTarget forgeclient` 是 Forge 1.13+ 的真实形态)说明:
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/// 父层参数在前、LiteLoader 的 tweakClass 在后,中间不互相覆盖。
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#[test]
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fn new_style_parent_args_are_appended_not_replaced() {
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const MODERN_PARENT: &str = r#"{
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"id": "1.12.2-modern-1.0",
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"inheritsFrom": "1.12.2",
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"mainClass": "net.minecraft.launchwrapper.Launch",
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"arguments": {"game": ["--launchTarget", "forgeclient"], "jvm": ["-Dmodern=1"]},
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"libraries": [{"name": "example:modern:1.0", "url": "https://example.invalid/"}]
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}"#;
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let temp = TempDir::new("modern-args");
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let layout = GameLayout::new(temp.path());
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put_version(&layout, "1.12.2", VANILLA_1122);
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put_version(&layout, "1.12.2-modern-1.0", MODERN_PARENT);
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let release = liteloader_release("1.12.2-modern-1.0");
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let plan = LoaderInstallPlan::build(LoaderPlanInput {
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layout: &layout,
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release: &release,
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environment: &Environment::host(),
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parent_installed: true,
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})
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.expect("计划应可组");
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let engine = engine(temp.path());
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prefill(&plan.install);
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let report = block_on(execute(&engine, &plan.install, 4, None)).expect("执行应成功");
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assert!(report.is_complete(), "{:?}", report.failures(3));
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let mut source = std::collections::BTreeMap::new();
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source.insert("1.12.2".to_string(), read_version(&layout, "1.12.2"));
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source.insert(
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"1.12.2-modern-1.0".to_string(),
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read_version(&layout, "1.12.2-modern-1.0"),
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);
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source.insert(
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release.version_id.clone(),
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read_version(&layout, &release.version_id),
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);
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let resolved = resolve(&source, &source[&release.version_id]).expect("三层继承应可解析");
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// 子层没写 legacy 串:继承结果里的 `minecraftArguments` 只能是祖父层(原版)那一份,
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// 里面绝不能出现 LiteLoader 的 tweakClass(写了就说明我们用了覆盖语义)。
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let legacy = resolved
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.minecraft_arguments
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.as_deref()
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.expect("原版那份 legacy 串应沿链继承下来");
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assert!(
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!legacy.contains("LiteLoaderTweaker"),
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"loader 层不许往 minecraftArguments 里写:{legacy}"
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);
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let game = resolved
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.arguments
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.as_ref()
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.expect("arguments")
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.expand(&Environment::host())
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.game;
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let assert_order = |needle: &str| {
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game.iter()
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.position(|token| token == needle)
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.unwrap_or_else(|| panic!("缺 `{needle}`:{game:?}"))
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};
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assert!(
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assert_order("forgeclient")
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< assert_order("com.mumfrey.liteloader.launch.LiteLoaderTweaker"),
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"父层参数必须在前:{game:?}"
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);
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}
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/// LiteLoader 生效所依赖的**两条继承合并律**(M222 第一步核实,直接钉在合并函数上)。
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///
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/// 1. `arguments.game`:父在前、子在后**追加**(所以 tweakClass 能叠在父链参数之后);
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/// 2. `minecraftArguments`:**子覆盖父**(所以 loader 层绝不能写它,否则父链的 tweakClass
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/// 整串消失)。
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///
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/// 抓得住:有人把 `minecraftArguments` 改成追加(HMCL/原版语义不是这样),或把
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/// `arguments.game` 改成整体替换(LiteLoader/其它叠层加载器当场失效)。
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/// 抓不住:真实启动 argv 的顺序(那是 `launch::game_args` 的第 24/25 项,
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/// 由 `tests/launch/cmdline_snapshot.rs` 钉住;本 mission 没有改那一层)。
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#[test]
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fn merge_laws_liteloader_depends_on() {
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use unlucky_core::game::inherit::merge;
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use unlucky_core::game::manifest::VersionJson;
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let parse = |json: &str| VersionJson::from_json_str(json).expect("夹具应可解析");
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let parent = parse(
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r#"{"id":"p","minecraftArguments":"--tweakClass FMLTweaker","arguments":{"game":["--parent"]}}"#,
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);
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let child = parse(r#"{"id":"c","arguments":{"game":["--child"]}}"#);
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let merged = merge(&child, &parent);
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assert_eq!(
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merged.minecraft_arguments.as_deref(),
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Some("--tweakClass FMLTweaker"),
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"子没写就继承父(这条是「叠在 Forge 上」的前提)"
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);
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let game: Vec<String> = merged
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.arguments
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.as_ref()
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.expect("arguments")
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.expand(&Environment::host())
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.game;
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assert_eq!(
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game,
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["--parent", "--child"],
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"arguments.game 是父在前、子在后追加"
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);
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// 子写了 minecraftArguments:整串替换(不是追加)。
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let loud_child = parse(r#"{"id":"c2","minecraftArguments":"--tweakClass LiteLoaderTweaker"}"#);
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let merged = merge(&loud_child, &parent);
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assert_eq!(
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merged.minecraft_arguments.as_deref(),
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Some("--tweakClass LiteLoaderTweaker"),
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||||
"子覆盖父:这正是 loader 层不许写 minecraftArguments 的原因"
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||||
);
|
||||
}
|
||||
Reference in new issue
Block a user