release: v0.2.4 里程碑快照(孤儿提交,无父;树 = dev 68362e5)
CI / fmt (rustfmt --check) (push) Waiting to run
CI / clippy (ubuntu-latest) (push) Waiting to run
CI / clippy (windows-latest) (push) Waiting to run
CI / test (ubuntu-latest) (push) Waiting to run
CI / test (windows-latest) (push) Waiting to run
CI / build release (ubuntu-latest) (push) Waiting to run
CI / build release (windows-latest) (push) Waiting to run
CI / runtime smoke (ubuntu x64, xvfb) (push) Waiting to run
CI / runtime smoke (macos arm64, probe) (push) Skipped
CI / update-e2e (windows x64) (push) Waiting to run
GPU evidence / GPU 判据自测(不需 GPU;跳过 ≠ 已验证) (push) Waiting to run
GPU evidence / GPU 证据 — 探测可用产物与硬件适配器 (push) Waiting to run
Guards / core 零 UI 守门 (push) Waiting to run
Guards / presenter 零 UI 守门 (push) Waiting to run
Guards / design 零第三方依赖守门 (push) Waiting to run
Guards / unsafe 落点守门(集合必须恰好等于期望) (push) Waiting to run
Guards / 文件行数 ≤400 守门 (push) Waiting to run
Guards / 依赖许可与来源(cargo-deny) (push) Waiting to run
Release guard / 发布标记语义守门(push tag → 稳定版) (push) Waiting to run
Signing status(播报,不是门禁) / 判据自测(三行/退出码/变异重放/接线) (push) Waiting to run
Signing status(播报,不是门禁) / 签名就绪度(播报) (push) Waiting to run
Release / 选槽位(默认四个:Windows 两档 + Linux 两档) (push) Waiting to run
CI / fmt (rustfmt --check) (push) Waiting to run
CI / clippy (ubuntu-latest) (push) Waiting to run
CI / clippy (windows-latest) (push) Waiting to run
CI / test (ubuntu-latest) (push) Waiting to run
CI / test (windows-latest) (push) Waiting to run
CI / build release (ubuntu-latest) (push) Waiting to run
CI / build release (windows-latest) (push) Waiting to run
CI / runtime smoke (ubuntu x64, xvfb) (push) Waiting to run
CI / runtime smoke (macos arm64, probe) (push) Skipped
CI / update-e2e (windows x64) (push) Waiting to run
GPU evidence / GPU 判据自测(不需 GPU;跳过 ≠ 已验证) (push) Waiting to run
GPU evidence / GPU 证据 — 探测可用产物与硬件适配器 (push) Waiting to run
Guards / core 零 UI 守门 (push) Waiting to run
Guards / presenter 零 UI 守门 (push) Waiting to run
Guards / design 零第三方依赖守门 (push) Waiting to run
Guards / unsafe 落点守门(集合必须恰好等于期望) (push) Waiting to run
Guards / 文件行数 ≤400 守门 (push) Waiting to run
Guards / 依赖许可与来源(cargo-deny) (push) Waiting to run
Release guard / 发布标记语义守门(push tag → 稳定版) (push) Waiting to run
Signing status(播报,不是门禁) / 判据自测(三行/退出码/变异重放/接线) (push) Waiting to run
Signing status(播报,不是门禁) / 签名就绪度(播报) (push) Waiting to run
Release / 选槽位(默认四个:Windows 两档 + Linux 两档) (push) Waiting to run
本批内容见 CHANGELOG.md 的 0.2.4 段。按 D41 用孤儿快照推 main,保留「公开史只有里程碑」的模型。
This commit is contained in:
commit
a5d1dec495
1580 files changed
+320938
No files matched your search
@@ -0,0 +1,298 @@
|
||||
//! `plan` / `adopt` 的落点与写盘面:登记只写自己的配置,外部 `.minecraft` 一个字节都不动。
|
||||
//!
|
||||
//! 每条用例都带「抓得住 / 抓不住」,并且**外部快照断言**是每条的核心:`versions/`
|
||||
//! `libraries/` `assets/` `mods/` `saves/` `config/` `launcher_profiles.json` 的路径集合、
|
||||
//! 字节数、内容哈希、mtime 全都不许变(`fixture::assert_unchanged`)。
|
||||
|
||||
use unlucky_core::game::adopt::{self, AdoptTarget};
|
||||
use unlucky_core::game::install::instance::{read_instance_config, read_profiles, Isolation};
|
||||
use unlucky_core::game::isolation::{derive_game_dir, IsolationMode};
|
||||
|
||||
use crate::fixture::{assert_unchanged, foreign_minecraft, request, snapshot, TempRoot};
|
||||
|
||||
/// 缺省(不给 `--isolation`):运行目录落 ULL 数据区的独立目录,隔离档写 `custom`。
|
||||
///
|
||||
/// 抓得住:缺省沿用全局 `isolated`(那样 `run_dir` 会变成 `versions/1.20.1`)、
|
||||
/// `gameDir` 没落盘、外部文件被写(哈希/mtime 断言)、profiles 没登记。
|
||||
/// 抓不住:真实启动是否真的把 `--gameDir` 用上(core 侧只验派生结果,CLI 侧用 `launch --dry-run` 验)。
|
||||
#[test]
|
||||
fn default_target_lands_in_the_launcher_data_area() {
|
||||
let root = TempRoot::new("default");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let before = snapshot(&root.game_root());
|
||||
|
||||
let outcome = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("登记应成功");
|
||||
let after = snapshot(&root.game_root());
|
||||
assert_unchanged(&before, &after, "缺省登记之后");
|
||||
|
||||
assert_eq!(outcome.isolation, Isolation::Custom);
|
||||
assert!(outcome.created);
|
||||
assert!(outcome.dir_created, "缺省目录应被新建");
|
||||
let instances_dir = root.path().join(".ULL/data/instances");
|
||||
assert!(
|
||||
outcome.run_dir.starts_with(&instances_dir),
|
||||
"运行目录必须在 ULL 数据区:{}",
|
||||
outcome.run_dir.display()
|
||||
);
|
||||
assert!(outcome.run_dir.is_dir());
|
||||
assert!(
|
||||
!outcome.run_dir.starts_with(root.game_root()),
|
||||
"缺省运行目录不许落在别人的 .minecraft 里"
|
||||
);
|
||||
|
||||
// 落盘的三样东西:profiles.json、实例设置、新建的空运行目录。
|
||||
let profiles = read_profiles(&root.launcher()).expect("读档案");
|
||||
assert_eq!(profiles.profiles.len(), 1);
|
||||
assert_eq!(profiles.profiles[0].name, "1.20.1");
|
||||
assert_eq!(profiles.profiles[0].version_id, "1.20.1");
|
||||
let config = read_instance_config(&root.launcher(), &outcome.instance_id)
|
||||
.expect("读设置")
|
||||
.expect("设置文件存在");
|
||||
assert_eq!(config.isolation, Some(Isolation::Custom));
|
||||
assert_eq!(config.game_dir.as_deref(), Some(outcome.run_dir.as_path()));
|
||||
|
||||
// 启动时 `--gameDir` 真的会取这个目录(D20 覆盖链的权威求值)。
|
||||
let derivation = derive_game_dir(
|
||||
&root.game(),
|
||||
"1.20.1",
|
||||
IsolationMode::Isolated,
|
||||
Some(&config),
|
||||
None,
|
||||
)
|
||||
.expect("派生运行目录");
|
||||
assert_eq!(derivation.game_dir, outcome.run_dir);
|
||||
assert_eq!(derivation.isolation, Isolation::Custom);
|
||||
}
|
||||
|
||||
/// `--isolation shared`:运行目录 = 别人的游戏根,且**人读提示必须说出后果**。
|
||||
///
|
||||
/// 抓得住:shared 档被当成 custom 写 `game_dir`、提示里没提「共用/别人的 .minecraft」、
|
||||
/// 登记过程往游戏根写了东西(哈希断言)。
|
||||
/// 抓不住:用户是否真的读到了这句提示(那属于 UI 验收)。
|
||||
#[test]
|
||||
fn shared_target_points_at_the_game_root_and_says_what_it_means() {
|
||||
let root = TempRoot::new("shared");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let before = snapshot(&root.game_root());
|
||||
|
||||
let outcome = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::Shared),
|
||||
)
|
||||
.expect("登记应成功");
|
||||
let after = snapshot(&root.game_root());
|
||||
assert_unchanged(&before, &after, "shared 登记之后");
|
||||
|
||||
assert_eq!(outcome.isolation, Isolation::Shared);
|
||||
assert_eq!(outcome.run_dir, root.game_root());
|
||||
assert!(
|
||||
outcome.notes.iter().any(|note| note.contains("共用")),
|
||||
"必须告知「共用别人的 .minecraft」:{:?}",
|
||||
outcome.notes
|
||||
);
|
||||
let config = read_instance_config(&root.launcher(), &outcome.instance_id)
|
||||
.expect("读设置")
|
||||
.expect("设置文件存在");
|
||||
assert_eq!(config.isolation, Some(Isolation::Shared));
|
||||
assert_eq!(config.game_dir, None, "shared 档不该固化成 custom");
|
||||
}
|
||||
|
||||
/// `--isolation isolated`:运行目录 = `versions/<id>`,**登记这一刻仍不往那里写任何东西**。
|
||||
///
|
||||
/// 抓得住:`VersionDir` 被漏做(`isolation` 不是 `Isolated`)、提示里没提「会新增玩家数据」、
|
||||
/// 登记当场就在版本目录里建了 `mods/`(下面的目录内容断言会红)。
|
||||
/// 抓不住:首次启动之后游戏自己往里写(那是启动链路的事,本 mission 不跑真游戏)。
|
||||
#[test]
|
||||
fn version_dir_target_is_explicit_and_writes_nothing_yet() {
|
||||
let root = TempRoot::new("isolated");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let before = snapshot(&root.game_root());
|
||||
|
||||
let outcome = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::VersionDir),
|
||||
)
|
||||
.expect("登记应成功");
|
||||
let after = snapshot(&root.game_root());
|
||||
assert_unchanged(&before, &after, "isolated 登记之后");
|
||||
|
||||
assert_eq!(outcome.isolation, Isolation::Isolated);
|
||||
assert_eq!(outcome.run_dir, root.game_root().join("versions/1.20.1"));
|
||||
assert!(
|
||||
outcome.notes.iter().any(|note| note.contains("新增")),
|
||||
"必须告知「第一次启动会在这里新增玩家数据」:{:?}",
|
||||
outcome.notes
|
||||
);
|
||||
assert!(!outcome.dir_created, "版本目录已存在,不该新建");
|
||||
let mut entries: Vec<String> = std::fs::read_dir(&outcome.run_dir)
|
||||
.expect("读版本目录")
|
||||
.filter_map(|entry| Some(entry.ok()?.file_name().to_string_lossy().into_owned()))
|
||||
.collect();
|
||||
entries.sort();
|
||||
assert_eq!(
|
||||
entries,
|
||||
vec!["1.20.1.jar".to_string(), "1.20.1.json".to_string()],
|
||||
"版本目录里不该多出任何东西"
|
||||
);
|
||||
}
|
||||
|
||||
/// 展示名已被别的实例占用 ⇒ 显式报错,不改任何档案(不静默复用别的版本)。
|
||||
///
|
||||
/// 抓得住:`register` 的幂等复用路径被当成「导入成功」(那样第二个版本会指向第一个实例的档案)。
|
||||
/// 抓不住:CLI 的 hint 文案(那条在 cli 侧用例里)。
|
||||
#[test]
|
||||
fn a_taken_name_is_an_explicit_error() {
|
||||
let root = TempRoot::new("dupname");
|
||||
foreign_minecraft(&root.game_root());
|
||||
adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("第一个登记成功");
|
||||
let profiles_before =
|
||||
std::fs::read(root.path().join(".ULL/config/profiles.json")).expect("读档案");
|
||||
|
||||
let mut second = request("1.20.1-fabric-0.15.0", AdoptTarget::InstanceDir);
|
||||
second.name = Some("1.20.1".to_string());
|
||||
let error = adopt::adopt(&root.game(), &root.launcher(), &second).expect_err("重名应被拒");
|
||||
assert_eq!(error.code(), "adopt_duplicate_name");
|
||||
let profiles_after =
|
||||
std::fs::read(root.path().join(".ULL/config/profiles.json")).expect("读档案");
|
||||
assert_eq!(profiles_before, profiles_after, "失败不许改档案");
|
||||
}
|
||||
|
||||
/// 同一个版本重复登记 ⇒ 无副作用失败(`adopt_already_registered`),档案逐字节不变。
|
||||
///
|
||||
/// 抓得住:重复登记变成「静默成功」(第二条断言会红),或失败时仍改写了档案。
|
||||
/// 抓不住:并发两次 adopt 的竞态(没有锁;本命令不是并发入口,如实记在这里)。
|
||||
#[test]
|
||||
fn repeating_the_same_adopt_fails_without_side_effects() {
|
||||
let root = TempRoot::new("repeat");
|
||||
foreign_minecraft(&root.game_root());
|
||||
adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("第一次登记成功");
|
||||
let config_dir = root.path().join(".ULL/config");
|
||||
let before = snapshot(&config_dir);
|
||||
|
||||
let error = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect_err("重复登记应报错");
|
||||
assert_eq!(error.code(), "adopt_already_registered");
|
||||
let after = snapshot(&config_dir);
|
||||
assert_unchanged(&before, &after, "重复登记失败之后");
|
||||
}
|
||||
|
||||
/// 缺省运行目录已存在且非空 ⇒ 拒绝(不猜「合并进已有实例」,不覆盖用户内容)。
|
||||
///
|
||||
/// 抓得住:非空目录被复用(内容被游戏写进去只是时间问题)、拒绝时仍写了档案。
|
||||
/// 抓不住:空目录复用那条正向路径(见下一条用例)。
|
||||
#[test]
|
||||
fn a_non_empty_default_run_dir_is_refused() {
|
||||
let root = TempRoot::new("occupied");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let plan = adopt::plan(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("先算一次落点");
|
||||
std::fs::create_dir_all(&plan.run_dir).expect("建目录");
|
||||
std::fs::write(plan.run_dir.join("someone-elses-file.txt"), b"keep me").expect("写文件");
|
||||
|
||||
let error = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect_err("非空目录应被拒");
|
||||
assert_eq!(error.code(), "adopt_target_not_empty");
|
||||
assert_eq!(
|
||||
std::fs::read(plan.run_dir.join("someone-elses-file.txt")).expect("读文件"),
|
||||
b"keep me"
|
||||
);
|
||||
assert!(
|
||||
!root.path().join(".ULL/config/profiles.json").exists(),
|
||||
"拒绝时不许留档案"
|
||||
);
|
||||
}
|
||||
|
||||
/// 缺省运行目录存在但**为空** ⇒ 复用(上次失败的残留不该让用户永远重试不了)。
|
||||
///
|
||||
/// 抓得住:空目录也被拒(那就把「先建目录再登记」这条路堵死了)。
|
||||
/// 抓不住:目录里的隐藏文件(`read_dir` 能看见,但平台差异在这里没覆盖)。
|
||||
#[test]
|
||||
fn an_empty_default_run_dir_is_reused() {
|
||||
let root = TempRoot::new("empty-dir");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let plan = adopt::plan(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("先算一次落点");
|
||||
std::fs::create_dir_all(&plan.run_dir).expect("建空目录");
|
||||
|
||||
let outcome = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect("空目录可复用");
|
||||
assert!(!outcome.dir_created, "已存在的空目录不算新建");
|
||||
assert_eq!(outcome.run_dir, plan.run_dir);
|
||||
}
|
||||
|
||||
/// 数据区里预先放了指向外部的目录联接 ⇒ 缺省运行目录拒绝沿它写盘。
|
||||
///
|
||||
/// 抓得住:`create_dir_all` 直接沿联接在数据根之外建目录(外部会多出条目,最后一条断言红),
|
||||
/// 或错误码不是 `adopt_target_invalid`。
|
||||
/// 抓不住:数据根**自己**是链接的情形——那是用户的数据目录迁移手法,允许(判据是落点仍在
|
||||
/// 解析后的数据根内);也抓不住检查与建目录之间的 TOCTOU。
|
||||
#[cfg(windows)]
|
||||
#[test]
|
||||
fn a_junction_inside_the_data_area_does_not_get_written_through() {
|
||||
let root = TempRoot::new("datajunction");
|
||||
foreign_minecraft(&root.game_root());
|
||||
let outside = root.path().join("outside-instances");
|
||||
std::fs::create_dir_all(&outside).expect("建外部目录");
|
||||
// 逐段 join:`mklink` 把正斜杠当开关,拼成一串带 `/` 的路径会被判「无效参数」。
|
||||
let data_instances = root.path().join(".ULL").join("data").join("instances");
|
||||
std::fs::create_dir_all(data_instances.parent().expect("父目录")).expect("建 data 目录");
|
||||
if !crate::fixture::link_guard(
|
||||
crate::fixture::try_junction(&outside, &data_instances),
|
||||
"数据区目录联接",
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
let error = adopt::adopt(
|
||||
&root.game(),
|
||||
&root.launcher(),
|
||||
&request("1.20.1", AdoptTarget::InstanceDir),
|
||||
)
|
||||
.expect_err("数据区里的联接必须被拒");
|
||||
assert_eq!(error.code(), "adopt_target_invalid", "{error}");
|
||||
let entries: Vec<String> = std::fs::read_dir(&outside)
|
||||
.expect("读外部目录")
|
||||
.filter_map(|entry| Some(entry.ok()?.file_name().to_string_lossy().into_owned()))
|
||||
.collect();
|
||||
assert!(
|
||||
entries.is_empty(),
|
||||
"不许沿联接在数据根之外建目录:{entries:?}"
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user