release: v0.2.4 里程碑快照(孤儿提交,无父;树 = dev 68362e5)
CI / fmt (rustfmt --check) (push) Waiting to run
CI / clippy (ubuntu-latest) (push) Waiting to run
CI / clippy (windows-latest) (push) Waiting to run
CI / test (ubuntu-latest) (push) Waiting to run
CI / test (windows-latest) (push) Waiting to run
CI / build release (ubuntu-latest) (push) Waiting to run
CI / build release (windows-latest) (push) Waiting to run
CI / runtime smoke (ubuntu x64, xvfb) (push) Waiting to run
CI / runtime smoke (macos arm64, probe) (push) Skipped
CI / update-e2e (windows x64) (push) Waiting to run
GPU evidence / GPU 判据自测(不需 GPU;跳过 ≠ 已验证) (push) Waiting to run
GPU evidence / GPU 证据 — 探测可用产物与硬件适配器 (push) Waiting to run
Guards / core 零 UI 守门 (push) Waiting to run
Guards / presenter 零 UI 守门 (push) Waiting to run
Guards / design 零第三方依赖守门 (push) Waiting to run
Guards / unsafe 落点守门(集合必须恰好等于期望) (push) Waiting to run
Guards / 文件行数 ≤400 守门 (push) Waiting to run
Guards / 依赖许可与来源(cargo-deny) (push) Waiting to run
Release guard / 发布标记语义守门(push tag → 稳定版) (push) Waiting to run
Signing status(播报,不是门禁) / 判据自测(三行/退出码/变异重放/接线) (push) Waiting to run
Signing status(播报,不是门禁) / 签名就绪度(播报) (push) Waiting to run
Release / 选槽位(默认四个:Windows 两档 + Linux 两档) (push) Waiting to run

本批内容见 CHANGELOG.md 的 0.2.4 段。按 D41 用孤儿快照推 main,保留「公开史只有里程碑」的模型。
This commit is contained in:
AskaEth committed 2026-11-11 21:41:38 +08:00
commit a5d1dec495
1580 files changed
+320938

No files matched your search

+303
View File
@@ -0,0 +1,303 @@
//! `ull pack import` 的三态契约:退出码 0 / 3 / 1 + `--json` 信封恒有结构。
//!
//! **全部离线、全部不依赖 zip**:
//!
//! - MultiMC / Prism 的真实形态就是**目录**,直接拷 → `0`;
//! - mrpack 也能以**目录**打开(`PackArchive` 对目录与 zip 一视同仁),造一条 `downloads` 为空的
//! `files[]` 条目 ⇒ 补不出来 ⇒ `3`,不会发任何请求;
//! - 坏包用**一个不是 zip 的普通文件** ⇒ 开包即拒 ⇒ `1`(具体的恶意样本分类在 core 的
//! `addon/tests/import_failures.rs`,这里只钉 CLI 的退出码与 JSON 契约)。
#[path = "support/mod.rs"]
mod support;
use std::path::{Path, PathBuf};
use serde_json::Value;
use support::{run_cli, TempDir};
/// 写一个文件(自动建父目录)。
fn write_file(path: &Path, bytes: &[u8]) {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent).expect("建目录");
}
std::fs::write(path, bytes).expect("写文件");
}
/// 造一个最小 MultiMC / Prism 实例目录。
fn multimc_instance(root: &Path) -> PathBuf {
let instance = root.join("mmc");
write_file(
&instance.join("mmc-pack.json"),
br#"{"formatVersion": 1, "components": [
{"uid": "net.minecraft", "version": "1.20.1"},
{"uid": "net.fabricmc.fabric-loader", "version": "0.15.11"},
{"uid": "org.lwjgl3", "version": "3.3.2"}]}"#,
);
write_file(
&instance.join("instance.cfg"),
b"InstanceType=OneSix\nname=cli pack\n",
);
write_file(&instance.join(".minecraft/mods/a.jar"), b"jar bytes");
instance
}
/// 造一个目录形式的 mrpack:一条远端条目,但 `downloads` 为空(补不出来 ⇒ 缺文件)。
fn mrpack_directory(root: &Path) -> PathBuf {
let source = root.join("mr-src");
write_file(
&source.join("modrinth.index.json"),
br#"{"game": "minecraft", "formatVersion": 1, "versionId": "1.0.0",
"name": "cli mrpack", "summary": "dir-form mrpack",
"files": [{"path": "mods/ghost.jar",
"hashes": {"sha1": "0123456789abcdef0123456789abcdef01234567",
"sha512": "0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef"},
"env": {"client": "required", "server": "required"},
"downloads": [], "fileSize": 11}],
"dependencies": {"minecraft": "1.20.1", "fabric-loader": "0.15.11"}}"#,
);
write_file(&source.join("overrides/config/known.toml"), b"k = 1\n");
source
}
fn parse_json(stdout: &str) -> Value {
serde_json::from_str(stdout)
.unwrap_or_else(|error| panic!("stdout 不是合法 JSON({error}):{stdout}"))
}
#[test]
fn imports_a_multimc_instance_and_exits_zero() {
let data = TempDir::new("pack-ok");
let source = multimc_instance(data.path());
let target = data.path().join("inst");
let (code, stdout, stderr) = run_cli(&[
"pack",
"import",
&source.display().to_string(),
"--target",
&target.display().to_string(),
"--data-dir",
&data.arg(),
"--no-register",
"--json",
]);
assert_eq!(code, 0, "stdout={stdout} stderr={stderr}");
let value = parse_json(&stdout);
assert_eq!(value["ok"], Value::Bool(true));
assert_eq!(value["data"]["status"], Value::String("success".into()));
assert_eq!(value["data"]["format"], Value::String("multimc".into()));
assert_eq!(
value["data"]["loader"]["kind"],
Value::String("fabric".into())
);
// 走过的阶段都记下来了。
let stages = value["data"]["stages"].as_array().expect("stages 数组");
assert!(stages.iter().any(|stage| stage == "probe"), "{stages:?}");
assert!(stages.iter().any(|stage| stage == "commit"), "{stages:?}");
// 内容真的落地了。
assert_eq!(
std::fs::read(target.join("mods/a.jar")).expect("a.jar"),
b"jar bytes"
);
// 未支持的 component 逐项进 JSON。
assert_eq!(
value["data"]["rejected_components"][0]["uid"],
Value::String("org.lwjgl3".into())
);
}
#[test]
fn missing_files_make_it_partial_and_exit_three() {
let data = TempDir::new("pack-partial");
let source = mrpack_directory(data.path());
let target = data.path().join("inst");
let (code, stdout, stderr) = run_cli(&[
"pack",
"import",
&source.display().to_string(),
"--target",
&target.display().to_string(),
"--data-dir",
&data.arg(),
"--no-register",
"--json",
]);
assert_eq!(
code, 3,
"部分成功是 3,不是 0/1:stdout={stdout} stderr={stderr}"
);
let value = parse_json(&stdout);
assert_eq!(value["data"]["status"], Value::String("partial".into()));
assert_eq!(
value["data"]["missing"].as_array().map(Vec::len),
Some(1),
"补不出来的条目要如实记缺:{stdout}"
);
// 覆盖内容照装。
assert!(target.join("config/known.toml").is_file());
}
#[test]
fn failed_import_exits_one_and_still_emits_structured_json() {
let data = TempDir::new("pack-fail");
let pack = data.path().join("broken.zip");
// 一个根本不是 zip 的文件:开包即拒。
write_file(&pack, b"this is not a zip archive");
let target = data.path().join("inst");
let (code, stdout, stderr) = run_cli(&[
"pack",
"import",
&pack.display().to_string(),
"--target",
&target.display().to_string(),
"--data-dir",
&data.arg(),
"--no-register",
"--json",
]);
assert_eq!(code, 1, "stdout={stdout} stderr={stderr}");
// 失败也**必须**是结构化 JSON(不抛栈、不打人类可读文本到 stdout)。
let value = parse_json(&stdout);
assert_eq!(value["ok"], Value::Bool(true));
assert_eq!(value["data"]["status"], Value::String("failed".into()));
assert!(
value["data"]["error"]["code"].is_string(),
"失败要带稳定码:{stdout}"
);
assert_eq!(value["data"]["rolled_back"], Value::Bool(true));
// 零残留。
assert!(!target.exists(), "致命失败后目标目录必须不存在");
// 失败也不是"崩了":stderr 里不该出现 panic 之类的栈信息。
assert!(!stderr.contains("panicked"), "{stderr}");
}
#[test]
fn other_commands_still_exit_zero() {
// `Outcome::exit_code` 是给 pack import 用的;其它命令的行为不许变。
let data = TempDir::new("pack-regression");
let (code, stdout, _) = run_cli(&["instances", "list", "--data-dir", &data.arg()]);
assert_eq!(code, 0, "{stdout}");
let (code, _, _) = run_cli(&["--help"]);
assert_eq!(code, 0);
let (code, _, _) = run_cli(&["config", "get", "--data-dir", &data.arg()]);
assert_eq!(code, 0);
}
#[test]
fn help_lists_the_pack_command() {
let (code, stdout, _) = run_cli(&["help", "pack"]);
assert_eq!(code, 0);
assert!(stdout.contains("pack import"), "{stdout}");
assert!(stdout.contains("部分成功"), "{stdout}");
let (code, stdout, _) = run_cli(&["--help"]);
assert_eq!(code, 0);
assert!(stdout.contains("pack import"), "总帮助里也要有:{stdout}");
}
/// **M216 P3-3 + §5**:不带 `--target` 时落点是**新实例目录**(不是共享 `.minecraft` 根),
/// 而且登记出来的实例被绑到那个目录(`isolation=custom` + `gameDir`),否则导入内容永远不会
/// 被启动用到。
///
/// 抓得住:CLI 自己兜底回 `ctx.game().root()`(第一条断言会变成 `.minecraft`);不建实例目录而
/// 直接铺共享根;不做绑定(`isolation` 仍是 `null`);绑定写错目录。抓不住:真实启动那一条
/// `derive_game_dir` 的派生(core 的 `isolation.rs` 用例钉,这里只断言设置文件的内容)。
#[test]
fn the_default_target_is_a_new_instance_dir_and_the_instance_is_bound_to_it() {
let data = TempDir::new("pack-default-target");
let source = multimc_instance(data.path());
let (code, stdout, stderr) = run_cli(&[
"pack",
"import",
&source.display().to_string(),
"--name",
"My Pack",
"--data-dir",
&data.arg(),
"--json",
]);
assert_eq!(code, 0, "stdout={stdout} stderr={stderr}");
// **M216 r2**:绑定成败也进 `--json`(结构化,不必猜文案)。
let value = parse_json(&stdout);
assert_eq!(
value["data"]["instance_bound"],
Value::Bool(true),
"缺省导入应当把实例绑到内容目录并报 true:{stdout}"
);
let instance_dir = data.path().join(".ULL/data/instances/My-Pack");
assert!(
instance_dir.join("mods/a.jar").is_file(),
"缺省落点应当是 <data>/instances/My-Pack:{stdout}"
);
assert!(
!data.path().join(".minecraft/mods/a.jar").exists(),
"不许再往共享 .minecraft 根铺:{stdout}"
);
// 登记的实例被绑到这个目录(§5)。
let profiles: Value = serde_json::from_str(
&std::fs::read_to_string(data.path().join(".ULL/config/profiles.json"))
.expect("profiles.json"),
)
.expect("profiles.json 是 JSON");
assert_eq!(
profiles["profiles"][0]["name"],
Value::String("My Pack".into())
);
let id = profiles["profiles"][0]["id"]
.as_str()
.expect("登记出来的实例有 id")
.to_string();
let config: Value = serde_json::from_str(
&std::fs::read_to_string(
data.path()
.join(".ULL/config/instances")
.join(format!("{id}.json")),
)
.expect("实例设置文件"),
)
.expect("实例设置是 JSON");
assert_eq!(
config["isolation"],
Value::String("custom".into()),
"isolation 应当是 custom:{config}"
);
assert_eq!(
config["gameDir"].as_str().map(Path::new),
Some(instance_dir.as_path()),
"gameDir 应当指向导入目录:{config}"
);
}
/// **M216 P2-1 / r2**:`--help` 里的缺省落点必须是**真路径**。
///
/// 「数据根」在这份帮助自己的定义里是「含 `.ULL/` 与 `.minecraft/` 的父目录」(`--data-dir` 那行),
/// 所以实例目录的真路径是 `<数据根>/.ULL/data/instances/<目录名>`。r1 写成了
/// `<数据根>/instances/<实例名>` —— 少一层 `.ULL/data`,照读会去一个不存在的位置找包内容。
///
/// 抓得住:缺 `.ULL/data` 这一层(下面第二条断言就是抓它的——少写时该子串恰好出现);
/// 文案退回「共享游戏目录」;目录名归一化这件事没提。抓不住:`model.rs` 的字段文档
/// (编译期文档,测试读不到),以及真实 `--data-dir` 下的绝对路径拼接(那由上面那条端到端
/// 用例按真目录断言)。
#[test]
fn help_describes_the_new_default_target_with_the_real_path() {
let (code, stdout, _) = run_cli(&["help", "pack"]);
assert_eq!(code, 0);
assert!(
stdout.contains("<数据根>/.ULL/data/instances/<实例目录名>"),
"帮助里没写真路径 <数据根>/.ULL/data/instances/<实例目录名>:{stdout}"
);
assert!(
!stdout.contains("<数据根>/instances/"),
"帮助里的落点少了 `.ULL/data` 这一层(r2 抓的就是这个错法):{stdout}"
);
assert!(
!stdout.contains("缺省 = 数据根的共享游戏目录"),
"帮助里还留着旧缺省落点:{stdout}"
);
}