release: v0.2.4 里程碑快照(孤儿提交,无父;树 = dev 68362e5)
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CI / clippy (ubuntu-latest) (push) Waiting to run
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CI / test (ubuntu-latest) (push) Waiting to run
CI / test (windows-latest) (push) Waiting to run
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CI / build release (windows-latest) (push) Waiting to run
CI / runtime smoke (ubuntu x64, xvfb) (push) Waiting to run
CI / runtime smoke (macos arm64, probe) (push) Skipped
CI / update-e2e (windows x64) (push) Waiting to run
GPU evidence / GPU 判据自测(不需 GPU;跳过 ≠ 已验证) (push) Waiting to run
GPU evidence / GPU 证据 — 探测可用产物与硬件适配器 (push) Waiting to run
Guards / core 零 UI 守门 (push) Waiting to run
Guards / presenter 零 UI 守门 (push) Waiting to run
Guards / design 零第三方依赖守门 (push) Waiting to run
Guards / unsafe 落点守门(集合必须恰好等于期望) (push) Waiting to run
Guards / 文件行数 ≤400 守门 (push) Waiting to run
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本批内容见 CHANGELOG.md 的 0.2.4 段。按 D41 用孤儿快照推 main,保留「公开史只有里程碑」的模型。
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AskaEth committed 2026-11-11 21:41:38 +08:00
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[package]
name = "unlucky-cli"
description = "Unlucky-Launcher 命令行(bin `ull`):headless 消费者,零 UI 框架依赖(D18)"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
rust-version.workspace = true
publish.workspace = true
# 产物名钉死 `ull`(D18 定案):单文件 CLI,与 GUI 的 `unlucky-launcher` 并列。
[[bin]]
name = "ull"
path = "src/main.rs"
[lib]
name = "unlucky_cli"
path = "src/lib.rs"
# 依赖纪律(10-cli-design.md §2):core + agent,**不引 Slint**。
# 参数解析手写(不引 clap):子命令集小,没必要为它多引一棵依赖树(Win10+ 单基线,
# 但 CLI 是 headless/服务器场景的产物,体积与启动开销仍是关注项)。
[dependencies]
unlucky-core = { path = "../core", version = "0.2.4" }
# agent:`redact`(输出脱敏)+ `ull agent serve`(M39 的 MCP server:注册表 → rmcp 双投影,
# core 侧五个端口在 src/commands/agent/ports/ 装配)。
unlucky-agent = { path = "../agent", version = "0.2.4" }
# `ull agent serve` 要长驻跑 rmcp 的 stdio / Streamable HTTP 传输(tokio 运行时)。
tokio.workspace = true
serde.workspace = true
serde_json.workspace = true
[lints]
workspace = true
[features]
# M169:转发 core 的测试通道(`--features update-test-source` 才编进来,默认关)。
# `ull update check/apply` 的端到端验收要靠它指向本地目录源。
update-test-source = ["unlucky-core/update-test-source"]
# M190:把版本资源写进 PE(Windows「属性 → 详细信息」里的发布者/产品/版权/版本)。
# 只在 windows 目标上真跑(`build.rs` 先看 CARGO_CFG_TARGET_OS,其它平台直接返回),
# 共享口径在 `packaging/pe_version.rs`(两个 bin 各 include 一次,署名不会漂)。
[build-dependencies]
winresource = "0.1"