release: v0.2.4 里程碑快照(孤儿提交,无父;树 = dev 68362e5)
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本批内容见 CHANGELOG.md 的 0.2.4 段。按 D41 用孤儿快照推 main,保留「公开史只有里程碑」的模型。
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//! 自更新动作的落点(M159):`pages::Message::Update(UpdateAction)` → presenter 指令 / 重启。
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//!
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//! 三条纪律:
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//!
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//! 1. **不做乐观回显**:点了「下载并安装」不改本地状态,等 `CoreEvent::Update` 回来才变
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//! (与启动/安装同一条:本地状态与事件流打架时,界面会自说一套);
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//! 2. 更新的**判断**(要不要提示、失败算什么、版本比较)全在 core/presenter,这里只转发;
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//! 3. 「立即重启」是本文件唯一碰进程的地方:先按同样的命令行拉起新进程,再退出自己——
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//! 正因为替换已经完成(新 exe 就在原路径上),拉起来的就是新版本。
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use crate::app::diag::diag;
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use iced::Task;
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use unlucky_presenter::dto::AppCommand;
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use crate::pages::UpdateAction;
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use super::super::message::Message;
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use super::super::state::App;
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impl App {
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/// 一条更新动作。
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pub(super) fn on_update_action(&mut self, action: UpdateAction) -> Task<Message> {
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match action {
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UpdateAction::CheckNow => {
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if self.update_busy() {
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return self.refuse_busy("立即检查");
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}
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self.dispatch(AppCommand::CheckUpdate)
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}
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UpdateAction::Apply => {
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if self.update_busy() {
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return self.refuse_busy("下载并安装");
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}
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self.dispatch(AppCommand::ApplyUpdate)
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}
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UpdateAction::Dismiss => self.dispatch(AppCommand::DismissUpdate),
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UpdateAction::SetAutoCheck(on) => self.dispatch(AppCommand::SetUpdateAutoCheck(on)),
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UpdateAction::RestartNow => return self.restart_now(),
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}
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Task::none()
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}
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/// 有没有一条检查/下载正在跑。
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///
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/// 与 `pages::Update::busy()` **同一个判据**(`applying` 或 `status == Checking`):
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/// presenter 的 `begin_check` / `begin_apply` 在 inflight 时静默 `return None`,
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/// 所以「忙碌」这件事必须在按下之前就挡住——否则用户点了没反应,还以为按钮坏了(M161)。
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///
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/// 这一层是**最后一道**:按钮已经画成禁用(`pages/settings/update.rs` 的 `can_check` /
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/// `can_apply`),但快捷键/未来新增的入口仍会走到这里。
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fn update_busy(&self) -> bool {
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let view = &self.state.update;
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view.applying || view.outcome.is_checking()
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}
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/// 忙碌时把这条动作丢掉(不派发、不乐观改状态),并在日志里留一行取证。
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fn refuse_busy(&self, what: &str) -> Task<Message> {
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diag!("[update] 已有一条检查/下载在跑,忽略重复的「{what}」");
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Task::none()
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}
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/// 立即重启:按同样的命令行拉起自己,然后退出。
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///
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/// 截图通道(`--screenshot`)**不重启**:那条路每跑一次就该落一张图然后退出,重启会覆盖同一
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/// 文件、并把取证进程拖成死循环。
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fn restart_now(&mut self) -> Task<Message> {
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if self.options.screenshot.is_some() {
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diag!("[update] 截图通道不重启(忽略「立即重启」)");
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return Task::none();
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}
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match std::env::current_exe() {
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Ok(exe) => {
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let args: Vec<std::ffi::OsString> = std::env::args_os().skip(1).collect();
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// 子进程是本 GUI exe 自己(Subsystem=2,不会分到控制台);走 `quiet` 是为了让
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// 「app-iced 里除 opener 外不留裸构造」这条规则整体可被守卫钉住(M217)。
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let spawned = unlucky_core::platform::child::quiet(&exe)
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.args(&args)
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.spawn();
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match spawned {
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Ok(child) => diag!(
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"[update] 已拉起新进程 pid={}:{}",
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child.id(),
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exe.display()
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),
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Err(error) => {
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diag!("[update] 拉起新进程失败:{error}(请手动重启启动器)");
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return Task::none();
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}
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}
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}
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Err(error) => {
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diag!("[update] 取 current_exe 失败:{error}");
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return Task::none();
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}
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}
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iced::exit()
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}
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}
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#[cfg(test)]
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mod tests {
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use std::sync::{Arc, Mutex};
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use iced::Task;
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use unlucky_design::color::SchemeFlavor;
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use unlucky_presenter::dto::{AppCommand, AppEvent, Backend};
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use unlucky_presenter::settings_bridge::SettingsBridge;
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use crate::app::state::App;
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use crate::cli::Options;
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use crate::pages::UpdateAction;
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use crate::theme::Families;
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const FAMILIES: Families = Families {
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text: "Segoe UI",
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display: "Segoe UI",
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mono: "Consolas",
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};
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/// 记录命令流的假后端:把 `dispatch` 收到的每一条抄进共享表(动作接线断没断靠它判)。
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struct Recorder {
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seen: Arc<Mutex<Vec<AppCommand>>>,
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}
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impl Backend for Recorder {
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fn drain_events(&mut self) -> Vec<AppEvent> {
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Vec::new()
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}
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fn dispatch(&mut self, command: AppCommand) {
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self.seen
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.lock()
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.unwrap_or_else(|poisoned| poisoned.into_inner())
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.push(command);
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}
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fn tick(&mut self, _elapsed: std::time::Duration) {}
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}
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fn app() -> (App, Arc<Mutex<Vec<AppCommand>>>) {
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let seen = Arc::new(Mutex::new(Vec::new()));
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let app = App::with_presenter(
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Options::default(),
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FAMILIES,
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SchemeFlavor::Light,
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Box::new(Recorder {
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seen: Arc::clone(&seen),
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}),
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SettingsBridge::memory_only(),
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);
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(app, seen)
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}
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fn last(seen: &Arc<Mutex<Vec<AppCommand>>>) -> AppCommand {
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seen.lock()
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.unwrap_or_else(|poisoned| poisoned.into_inner())
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.last()
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.cloned()
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.expect("应当派发过一条命令")
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}
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/// 四个转发动作各自交给后端**对应的**指令(串线会红)。
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#[test]
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fn every_update_action_reaches_the_backend() {
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let (mut app, seen) = app();
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let _: Task<_> = app.on_update_action(UpdateAction::CheckNow);
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assert_eq!(last(&seen), AppCommand::CheckUpdate);
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let _ = app.on_update_action(UpdateAction::Apply);
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assert_eq!(last(&seen), AppCommand::ApplyUpdate);
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let _ = app.on_update_action(UpdateAction::Dismiss);
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assert_eq!(last(&seen), AppCommand::DismissUpdate);
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let _ = app.on_update_action(UpdateAction::SetAutoCheck(false));
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assert_eq!(last(&seen), AppCommand::SetUpdateAutoCheck(false));
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}
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/// **忙碌时按下去不发命令**(M161:此前点了没反应,因为 presenter 在 inflight 时静默返回)。
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///
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/// 三条都要钉住:①`Checking` 时「立即检查」不派发;②`applying` 时「下载并安装」不派发;
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/// ③忙碌结束后**恢回可点**(失败/超时不该把按钮永久钉死)。
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#[test]
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fn pressing_while_busy_dispatches_nothing() {
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let (mut app, seen) = app();
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app.state.update.outcome = unlucky_presenter::dto::UpdateOutcome::Checking;
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let _ = app.on_update_action(UpdateAction::CheckNow);
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assert!(
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seen.lock()
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.unwrap_or_else(|poisoned| poisoned.into_inner())
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.is_empty(),
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"正在检查时再按「立即检查」不许派发第二条命令"
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);
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// 检查回来(失败也算回来):不忙了,能再点。
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app.state.update.outcome = unlucky_presenter::dto::UpdateOutcome::Failed(
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unlucky_presenter::dto::UpdateFailureView::new("network", "连不上", true),
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);
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let _ = app.on_update_action(UpdateAction::CheckNow);
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assert_eq!(last(&seen), AppCommand::CheckUpdate, "失败之后要能重试");
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// 下载/校验/替换期间:`Apply` 与 `CheckNow` 都不许派发。
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let before = seen.lock().unwrap_or_else(|p| p.into_inner()).len();
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app.state.update.applying = true;
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let _ = app.on_update_action(UpdateAction::Apply);
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let _ = app.on_update_action(UpdateAction::CheckNow);
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assert_eq!(
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seen.lock().unwrap_or_else(|p| p.into_inner()).len(),
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before,
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"applying 期间不许派发任何新的检查/安装"
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);
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// 应用结束:恢复可点。
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app.state.update.applying = false;
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let _ = app.on_update_action(UpdateAction::Apply);
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assert_eq!(last(&seen), AppCommand::ApplyUpdate, "失败/完成后恢回可点");
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}
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/// 截图通道不重启:取证进程不许把自己重启成死循环。
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#[test]
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fn the_screenshot_channel_never_restarts() {
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let (mut app, seen) = app();
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app.options.screenshot = Some(std::path::PathBuf::from("C:/Temp/shot.png"));
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let _ = app.on_update_action(UpdateAction::RestartNow);
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assert!(
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seen.lock()
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.unwrap_or_else(|poisoned| poisoned.into_inner())
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.is_empty(),
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"重启不是一条后端指令(不该派发任何命令)"
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);
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}
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}
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