fix(app-iced): M68 r1 —— M69 迁移 + 守门补洞 + 药丸 56×32 + caption 图标 24 + 东侧热区回 1180
代码复审 p2-2items / 视觉复审 p2-2items 的修复轮(配色重拍等 M70 定案)。
M69 迁移(2 行)
- nav 轨宽:nav_rail_width(metrics) 函数体改用 metrics.nav_rail_width
- theme::STROKE_PX 改为 pub use unlucky_design::stroke::HAIRLINE as STROKE_PX
P2-1 零硬编码守门补洞(reviewer 造样 5 个漏网样本全部补上,并进自检正向断言)
- COLOR 调用表补 from_rgb8 / rgb8 / rgba(`from_rgb(` 子串匹配不到 `from_rgb8(` 是根因)
- 新增 `Color { r: .., g: .. }` 结构体字面量检查
- 尺寸规则遇到 Length::Fixed( / Padding::from( / Size::new( 往里剥一层再判数字
- 新增渲染层回归守门 pill_never_overrides_its_size_with_fill(禁 nav.rs 出现 center_*( ):
视觉复审 P2-1 的病根就是 center_*(Length::Fill) 把容器尺寸覆盖成 Fill
视觉 P2-1 药丸 88×32 → 56×32(实测 x=16..71)
- 去掉 center_x/center_y(Fill);居中改由父 column 的 align_x + 显式 width(轨宽) 完成
(只去掉 center_* 还不够:column 会 shrink 到 56,药丸贴左缘 x=0..55,是同一个坑的第二层)
视觉 P2-2 / 用户点名 caption 图标 46 → 24(按钮容器保持 46×48)
- button 内包 container(...).width(24).height(24).center(Length::Fill):
只设 width/height 会让容器缩到 24 并贴 button 内容左上角;center(Fill) 才既撑满又居中
视觉 P3-1 东侧/南侧缩放热区改成叠层
- 原来是 row 的兄弟列,吃掉 4px 布局宽(右留白 28、关闭键离窗角 4px);
现在用 stack! + 对齐容器叠在工作区上,布局宽回到 1180(卡片右缘 x=1155 = 右留白 24)
P3 清单
1. --data-dir 接受并忽略(翻牌前 CI 兼容;现役 smoke 命令行可原样跑,exit 0)+ 单测
2. --diff 内建 ±N px 平移扫描(--diff-scan),CI 不再依赖 numpy
3. 截图模式等 SystemTheme 到达才出图(否则暗色系统上会拍到浅色)
4. (Auto, 未编入 wgpu) 返回 tiny-skia,不再把 wgpu 写进候选列表
5. --renderer=gpu 也跳过适配器枚举(决策与探测无关,省 ~0.6~1.2s)
6. icons::handle 加 debug_assert_eq!(IconKind::ALL[kind as usize], kind)
7. 轨顶留白改 container padding-top,实测 24(原来 spacer + column spacing = 28)
顺带:shot.rs 拆成 shot/mod.rs + shot/diff.rs(≤400 行门禁)
门禁:fmt OK / clippy -D warnings 干净 / 46+5 测试全过 / cargo check --workspace --all-targets OK
体积:双后端 6,769,664 B(6.46 MiB)、仅 CPU 3,955,712 B(3.77 MiB)
截图:r1 代码验证图(r1-verify / hover / pressed / compare-nav-rail)已出;4 张交付主图待 M70 定案后重拍
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@@ -20,7 +20,7 @@ mod nav;
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pub use nav::NavItem;
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use iced::widget::text::LineHeight;
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use iced::widget::{button, column, container, mouse_area, row, space, text};
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use iced::widget::{button, column, container, mouse_area, row, space, stack, text};
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use iced::{mouse, Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow};
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use iced::{window::Direction, Theme as IcedTheme};
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@@ -32,6 +32,7 @@ use unlucky_design::spacing::Space;
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use unlucky_design::typography::TypeRole;
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use crate::app::Message;
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use crate::cli::ForcedState;
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use crate::icons;
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use crate::theme::Ui;
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@@ -42,39 +43,52 @@ pub fn view<'a>(
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app_title: &'a str,
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page_title: &'a str,
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body: &'a str,
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forced: Option<ForcedState>,
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) -> Element<'a, Message> {
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let work_area = column![
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titlebar(ui, app_title),
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row![nav::rail(ui, selected), content(ui, page_title, body)]
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.width(Length::Fill)
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.height(Length::Fill),
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]
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.width(Length::Fill)
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.height(Length::Fill);
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// 无边框窗口没有系统缩放边框 → 自己给两条热区(东/南)。西/北边见模块文档的已知缺口。
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let thickness = Length::Fixed(ui.space(Space::X1));
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let shell = column![
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titlebar(ui, app_title, forced),
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row![
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work_area,
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resize_edge(
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Direction::East,
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(thickness, Length::Fill),
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mouse::Interaction::ResizingHorizontally,
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),
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nav::rail(ui, selected, forced),
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content(ui, page_title, body)
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]
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.width(Length::Fill)
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.height(Length::Fill),
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resize_edge(
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Direction::South,
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(Length::Fill, thickness),
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mouse::Interaction::ResizingVertically,
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),
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]
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.width(Length::Fill)
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.height(Length::Fill);
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// 无边框窗口没有系统缩放边框 → 自己给两条热区(东/南)。
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// **必须叠层而不是兄弟列**:当兄弟列会吃掉 4px 布局宽(右留白变 28、caption 按钮离窗角 4px,
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// 视觉复审 P3-1)。叠层容器自己铺满,再用 align 把 4px 热区贴到边上,布局宽保持 1180。
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// 东侧热区从标题栏下方开始,避免吃掉三个 caption 按钮最右 4px 的点击区。
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let thickness = ui.space(Space::X1);
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let east = container(
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column![
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space::vertical().height(ui.metrics().titlebar_height),
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resize_edge(
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Direction::East,
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(Length::Fixed(thickness), Length::Fill),
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mouse::Interaction::ResizingHorizontally,
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),
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]
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.height(Length::Fill),
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)
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.width(Length::Fill)
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.height(Length::Fill)
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.align_x(Alignment::End);
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let south = container(resize_edge(
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Direction::South,
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(Length::Fill, Length::Fixed(thickness)),
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mouse::Interaction::ResizingVertically,
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))
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.width(Length::Fill)
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.height(Length::Fill)
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.align_y(Alignment::End);
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let shell = stack![work_area, east, south];
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container(shell)
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.width(Length::Fill)
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.height(Length::Fill)
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@@ -101,7 +115,7 @@ fn resize_edge<'a>(
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// ---------------------------------------------------------------- 标题栏
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fn titlebar<'a>(ui: &'a Ui, title: &'a str) -> Element<'a, Message> {
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fn titlebar<'a>(ui: &'a Ui, title: &'a str, forced: Option<ForcedState>) -> Element<'a, Message> {
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let metrics = ui.metrics();
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// 拖动热区:从窗口左缘到第一个按钮(按钮自己不能被拖区吞掉,所以只包左侧一段)
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@@ -122,9 +136,9 @@ fn titlebar<'a>(ui: &'a Ui, title: &'a str) -> Element<'a, Message> {
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let bar = row![
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drag_area,
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caption(ui, IconKind::Minimize, Message::Minimize),
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caption(ui, IconKind::Maximize, Message::ToggleMaximize),
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caption(ui, IconKind::Close, Message::Close),
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caption(ui, IconKind::Minimize, Message::Minimize, forced),
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caption(ui, IconKind::Maximize, Message::ToggleMaximize, forced),
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caption(ui, IconKind::Close, Message::Close, forced),
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]
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.width(Length::Fill)
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.height(metrics.titlebar_height)
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@@ -138,41 +152,57 @@ fn titlebar<'a>(ui: &'a Ui, title: &'a str) -> Element<'a, Message> {
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}
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/// 标题栏按钮(自绘最小化/最大化/关闭)。
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fn caption<'a>(ui: &'a Ui, kind: IconKind, message: Message) -> Element<'a, Message> {
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///
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/// 图标必须**再包一层固定 24×24 的容器**:iced 的 `button` 在 layout 里给内容 Fill 约束,
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/// 直接把 `svg(...).width(24)` 塞进 button,usvg 会按 Contain 撑满内区(实测渲染盒 46 → 视觉线宽
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/// 从 1.5 变 2.9,视觉复审 P2-2)。Container 尊重子元素的 Length,所以这层是「锁尺寸」用的。
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fn caption<'a>(
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ui: &'a Ui,
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kind: IconKind,
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message: Message,
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forced: Option<ForcedState>,
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) -> Element<'a, Message> {
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let metrics = ui.metrics();
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button(icons::view::<Message>(
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// 用 `center(Length::Fill)` 而不是只设 `width(24).height(24)`:后者会让容器缩到 24×24 并贴到
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// button 内容的左上角(button 不居中「收缩后」的内容,r1 实测图标跑到 cell 左上 (left+11.5, 11.5));
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// `center(Fill)` = 撑满按钮内容区 + 内容居中,字形仍是 24 盒、命中区仍是 46×48。
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let icon = container(icons::view::<Message>(
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kind,
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ui.color(Role::OnSurfaceVariant),
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))
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.width(metrics.titlebar_button_width)
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.height(metrics.titlebar_height)
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.padding(0)
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.style(move |_theme: &IcedTheme, status| {
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let background = match status {
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button::Status::Hovered => Some(Background::Color(ui.state_over(
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StateLayer::Hover,
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Role::OnSurface,
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Role::Surface,
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))),
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button::Status::Pressed => Some(Background::Color(ui.state_over(
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StateLayer::Pressed,
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Role::OnSurface,
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Role::Surface,
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))),
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button::Status::Active | button::Status::Disabled => None,
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};
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.width(icons::RENDER_PX)
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.height(icons::RENDER_PX)
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.center(Length::Fill);
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button::Style {
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background,
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text_color: ui.color(Role::OnSurfaceVariant),
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border: Border::default(),
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shadow: Shadow::default(),
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snap: true,
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}
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})
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.on_press(message)
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.into()
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button(icon)
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.width(metrics.titlebar_button_width)
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.height(metrics.titlebar_height)
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.padding(0)
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.style(move |_theme: &IcedTheme, status| {
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let background = match overridden(forced, status) {
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button::Status::Hovered => Some(Background::Color(ui.state_over(
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StateLayer::Hover,
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Role::OnSurface,
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Role::Surface,
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))),
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button::Status::Pressed => Some(Background::Color(ui.state_over(
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StateLayer::Pressed,
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Role::OnSurface,
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Role::Surface,
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))),
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button::Status::Active | button::Status::Disabled => None,
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};
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button::Style {
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background,
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text_color: ui.color(Role::OnSurfaceVariant),
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border: Border::default(),
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shadow: Shadow::default(),
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snap: true,
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}
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})
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.on_press(message)
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.into()
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}
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// ---------------------------------------------------------------- 内容区
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@@ -252,6 +282,15 @@ pub(super) fn label<'a>(
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.into()
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}
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/// 取证用的状态覆盖(`--force-state`):只改画出来的状态,不动任何状态机。
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pub(super) fn overridden(forced: Option<ForcedState>, status: button::Status) -> button::Status {
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match forced {
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Some(ForcedState::Hover) => button::Status::Hovered,
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Some(ForcedState::Pressed) => button::Status::Pressed,
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None => status,
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}
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}
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pub(super) fn filled(color: Color) -> container::Style {
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container::Style {
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background: Some(Background::Color(color)),
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