feat(mods): 本地 Mod 列表与启停(M224 MODTOGGLE)
三层一次做完:core 读写目录 → presenter DTO/host → 实例详情页 MODS 区。 r1 复审后 rebase 到 main 71144df(M223 已合入),并修掉四条文档疵。 core(crates/core/src/addon/mods/) - suffix:`.disabled` / `.old` 的**唯一判据**(四态枚举 + 展示名 + 双向改名目标名), 收敛原先两份同构实现——`export/scan.rs::is_disabled_path` 与 `import/plan/paths.rs::suffix_variant` 改为委派/再导出,签名与行为不变。 - list:单根语义(入口是 derive_game_dir 派生出的运行目录)列 `<run>/mods/`,不按扩展名过滤, 符号链接/目录/怪名字逐条登记原因;`mods/` 本身是符号链接时拒(不跟随)。 - toggle:启停 = 在 `mods/` 里改名。五条守卫(裸文件名 / 目录可用 / 普通文件 / 不覆盖 / 不做 copy+delete 兜底)+ 幂等;`.disabled` 只插在 `.old` 之前。 presenter - dto/mods:ModsCommand / ModListView / ModFailureView(不拼文案,只给结构 + OS 原文)。 - host/mods:后台线程列目录与启停,运行目录走与启动同一份 D20 派生、不写任何设置; 游戏在跑时 host 侧直接挡。 - state/mods:快照整体替换、迟到结果丢弃、在飞标记;`AppState::mods`。 app-iced(实例详情页) - MODS 区(`pages/instances/mods.rs`):名字 + 大小 + `.old` 徽标 + Switch;运行中/在飞只读。 - 进入详情页即后台列一次(不走 3 s 观察窗,避免打红 M192 的「空闲不烧帧」守卫)。 - MODS 卡排在启动参数**之前**(详情列是滚动区,排在后面 1180×1000 下永远看不见)。 - i18n:19 条中英文案(`catalog/instances.rs` + 金表)。 rebase 冲突解法(三个文件,全是"两侧同段新增",都保留): - `i18n/catalog/instances.rs` + `i18n/catalog/golden.rs`:M223 的 Adopt* 段在前、M224 的 InstancesMods* 段在后(= `Key::ALL` 顺序 = 金表顺序)。 - `presenter/src/state.rs`:`adopt` 与 `mods` 字段/初始化/apply_core 分支都留;`tiles()` 归 `state/tiles.rs`(本分支搬的),`apply_agent`/`agent_rail_visible` 归 `state/agent.rs` (M223 搬的)——两处搬移不重叠,state.rs 里都不再出现。 r1 四条文档疵: 1. `pages/instances/mods.rs` 模块文档:挂载位置写反("启动参数卡之后"→实际之前),并补上为什么; 2. `state/mods.rs`:引用不存在的 `CoreEvent::ModsChanged/ModsFailed` → 改成 `CoreEvent::Mods` + 文字说明 Ok 落快照 / Err 落具名失败; 3. `app/state/mods_shot.rs`:文档说"目录串取真实派生结果"但代码留空 → 改成"故意留空"; 4. `app/state/refresh.rs::note_mods_failure`:文档说"连点两次看见两次红字"与去重机制不符 → 改成按 `(实例, 文件, 大类)` 三元组去重(防刷屏),换文件/换实例/换大类仍会再弹。 顺带(r1 已确认的 main 红):`pages/download/options/view.rs:88-89` 两条 `clippy::doc_lazy_continuation` 只缩进修掉,文字未动。
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@@ -9,7 +9,7 @@ use crate::toast::ToastKind;
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use super::accounts::{self, LoginJob};
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use super::{
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addon, game, install, java, launch, loader_versions, logs, settings, versions, CoreHost,
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addon, game, install, java, launch, loader_versions, logs, mods, settings, versions, CoreHost,
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};
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impl CoreHost {
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@@ -278,6 +278,17 @@ impl CoreHost {
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self.toast(ToastKind::Warn, reason);
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}
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},
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// M224:本地 Mod 列表 / 启停(磁盘在后台线程碰;这里只算"游戏在不在跑")
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AppCommand::Mods(command) => {
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let id = match &*command {
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crate::dto::ModsCommand::List(id) => id.clone(),
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crate::dto::ModsCommand::SetEnabled { id, .. } => id.clone(),
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};
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// 运行中挡在 host 这一侧(不只是 UI 灰掉):Windows 上进程正持有 jar,
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// rename 必然失败,与其让用户读一句 OS 报错,不如直说。
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let running = self.in_flight(&id);
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mods::dispatch(self.env.clone(), self.tx.clone(), *command, running);
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}
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// AI 对话:agent 的 GUI host 未落地前用脚本回复(不接真实模型)
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other @ (AppCommand::AskAgent(_) | AppCommand::StopAgent | AppCommand::SetYolo(_)) => {
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self.chat.dispatch(other);
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@@ -5,7 +5,7 @@
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use crate::dto::{AppEvent, CoreEvent, InstanceRuntime, LaunchFailureCause, LogOutcome, PackEvent};
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use crate::toast::ToastKind;
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use super::{addon, logs, CoreHost, HostTask, LiveLaunch};
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use super::{addon, logs, mods, CoreHost, HostTask, LiveLaunch};
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impl CoreHost {
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/// 后台消息 → 事件。
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@@ -210,6 +210,29 @@ impl CoreHost {
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self.update.adopt(*report);
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self.publish_update();
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}
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// M224:本地 Mod 列表 / 启停。列表成功 ⇒ 整份快照替换;失败 ⇒ 具名原因给 app 求文案。
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// 启停**不做乐观回显**:开关跟着这一份快照翻(与启动/停止同一条纪律)。
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HostTask::Mods(report) => {
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let mods::Report {
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instance,
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list,
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toggled,
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} = *report;
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if let Some(toggled) = toggled {
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// 只留一行日志:开关自己会跟着快照翻,再弹 Toast 是噪音。
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eprintln!(
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"[mods] {instance}: {} → {} ({})",
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toggled.from,
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toggled.to,
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if toggled.enabled {
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"enabled"
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} else {
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"disabled"
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}
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);
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}
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self.send(CoreEvent::Mods(Box::new(list)));
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}
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HostTask::Toast(toast) => self.events.push_back(AppEvent::Toast(*toast)),
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}
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}
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@@ -153,6 +153,8 @@ pub enum HostTask {
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Sessions(Vec<LogSession>),
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/// 自更新(M159):检查/应用的回报(载荷已翻成 DTO,见 `host::update::Report`)
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Update(Box<crate::host::update::Report>),
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/// 本地 Mod 列表 / 启停(M224):列表快照或具名失败(见 `host::mods::Report`)
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Mods(Box<super::mods::Report>),
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}
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/// 后台线程用的发送端(`Sender` 克隆即可)。
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@@ -32,6 +32,7 @@ mod launch_args;
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mod loader_versions;
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mod logs;
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mod meter;
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mod mods;
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mod opener;
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mod settings;
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mod update;
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@@ -0,0 +1,269 @@
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//! 本地 Mod 列表与启停的宿主实现(M224 · MODTOGGLE)。
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//!
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//! ## 三条纪律
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//!
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//! | 纪律 | 落点 |
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//! |---|---|
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//! | 磁盘只在后台线程碰 | [`spawn_list`] / [`spawn_set_enabled`] 走 `job::spawn`,UI 只收快照 |
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//! | 单根语义(D20) | 运行目录来自 `game::isolation::derive_game_dir`——**与启动同一个答案**,不另派生、不做双根合并 |
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//! | 游戏在跑就不改名 | `running` 标记在 host 这一侧挡:Windows 上进程正持有 jar,rename 会失败,与其让用户读一句 OS 报错不如直说 |
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//!
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//! ## 为什么不复用启动路径的 `run_dir()`
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//!
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//! `host::launch` 的 `run_dir()` 顺带把「这次用哪个档位」写进实例设置(`observe_mode`)。列 mod /
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//! 启停**不该因为用户点开详情页就写盘**,所以这里只取派生结果、不落任何设置。
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//!
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//! ## 失败口径
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//!
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//! 一律走 [`crate::dto::ModFailureView`](结构 + OS 原文),**不拼中文**:文案由 app 层按 i18n key
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//! 现求(M161 的纪律,`dto::events` 的 `LaunchFinished` 同款)。
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use std::path::PathBuf;
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use unlucky_core::addon::mods::{ModError, ModScan, SkipReason};
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use unlucky_core::game::install::instance::read_instance_config;
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use unlucky_core::game::isolation::derive_game_dir;
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use crate::dto::{
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locate, InstanceId, InstanceSummary, ModEntryView, ModFailureKind, ModFailureView, ModListView,
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ModSkipKind, ModSkipView, ModsCommand,
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};
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use super::env::HostEnv;
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use super::job::{spawn, JobSender};
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/// 后台线程回报的一次结果(`HostTask::Mods` 的载荷)。
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Report {
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/// 实例 id(迟到结果靠它判「这条还是不是当前实例的」)。
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pub instance: InstanceId,
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/// 列表结果:成功 = 整份快照;失败 = 具名原因。
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pub list: Result<ModListView, ModFailureView>,
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/// 这一拍是启停操作的结果时带上「改了什么」(host 只记日志;开关跟快照翻)。
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pub toggled: Option<Toggled>,
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}
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/// 一次成功的启停(`renamed == false` ⇒ 本来就是那个状态,什么也没动)。
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Toggled {
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/// 原磁盘名。
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pub from: String,
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/// 新磁盘名。
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pub to: String,
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/// 现在的启用状态。
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pub enabled: bool,
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/// 是否真的改了名。
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pub renamed: bool,
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}
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/// 后台列一个实例的 `mods/`。
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pub fn spawn_list(env: HostEnv, tx: JobSender, id: InstanceId, running: bool) {
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spawn("mods-list", move || {
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let report = Report {
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instance: id.clone(),
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list: list(&env, &id, running),
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toggled: None,
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};
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let _ = tx.send(super::HostTask::Mods(Box::new(report)));
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});
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}
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/// 后台启停一个文件,然后把**新快照**一起带回来(app 不必再请求一次)。
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pub fn spawn_set_enabled(
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env: HostEnv,
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tx: JobSender,
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id: InstanceId,
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file: String,
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enabled: bool,
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running: bool,
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) {
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spawn("mods-toggle", move || {
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let report = toggle(&env, &id, &file, enabled, running);
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let _ = tx.send(super::HostTask::Mods(Box::new(report)));
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});
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}
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/// 一条指令 → 后台线程(`CoreHost::dispatch` 的唯一入口)。
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pub fn dispatch(env: HostEnv, tx: JobSender, command: ModsCommand, running: bool) {
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match command {
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ModsCommand::List(id) => spawn_list(env, tx, id, running),
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ModsCommand::SetEnabled { id, file, enabled } => {
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spawn_set_enabled(env, tx, id, file, enabled, running)
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}
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}
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}
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/// 实例 + 它的运行目录(找不到实例 / 派生不出目录都给具名失败)。
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fn target(
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env: &HostEnv,
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id: &str,
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file: &str,
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) -> Result<(InstanceSummary, PathBuf), ModFailureView> {
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let instances = super::game::instances(env);
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let Some(instance) = locate(&instances, id) else {
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return Err(failure(
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id,
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file,
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ModFailureKind::InstanceUnavailable,
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format!("实例 {id} 不在快照里(可能刚被删除)"),
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));
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};
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let dir = run_dir(env, instance).map_err(|detail| {
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failure(
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&instance.id,
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file,
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ModFailureKind::InstanceUnavailable,
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detail,
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)
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})?;
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Ok((instance.clone(), dir))
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}
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/// 列目录(后台线程里调)。
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fn list(env: &HostEnv, id: &str, running: bool) -> Result<ModListView, ModFailureView> {
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let (instance, dir) = target(env, id, "")?;
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let scan = unlucky_core::addon::mods::scan(&dir).map_err(|error| {
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let (kind, detail) = classify(&error);
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failure(&instance.id, "", kind, detail)
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})?;
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Ok(view(&instance, &scan, running))
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}
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/// 启停一个文件 + 回来时带新快照。
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fn toggle(env: &HostEnv, id: &str, file: &str, enabled: bool, running: bool) -> Report {
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let (instance, dir) = match target(env, id, file) {
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Ok(found) => found,
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Err(view) => {
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return Report {
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instance: id.to_string(),
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list: Err(view),
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toggled: None,
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};
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}
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};
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let instance_id = instance.id.clone();
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if running {
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return Report {
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instance: instance_id,
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list: Err(failure(
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id,
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file,
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ModFailureKind::Running,
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"游戏进程正在跑(Windows 会拒绝改名)",
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)),
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toggled: None,
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};
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}
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let toggled = match unlucky_core::addon::mods::set_enabled(&dir, file, enabled) {
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Ok(result) => Toggled {
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from: result.from,
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to: result.to,
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enabled: result.enabled,
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renamed: result.renamed,
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},
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Err(error) => {
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let (kind, detail) = classify(&error);
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return Report {
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instance: instance_id,
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list: Err(failure(id, file, kind, detail)),
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toggled: None,
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};
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}
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};
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// 改名之后**重新扫一遍**再发:权威状态来自磁盘,app 不做乐观回显(与启动/停止同一条纪律)。
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let list = unlucky_core::addon::mods::scan(&dir)
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.map(|scan| view(&instance, &scan, running))
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.map_err(|error| {
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let (kind, detail) = classify(&error);
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failure(&instance_id, file, kind, detail)
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});
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Report {
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instance: instance_id,
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list,
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toggled: Some(toggled),
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}
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}
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/// 实例的运行目录(D20 覆盖链,与启动同一份派生;**不写盘**)。
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fn run_dir(env: &HostEnv, instance: &InstanceSummary) -> Result<PathBuf, String> {
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let global = super::game::global_mode(env);
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let config = read_instance_config(&env.layout, &instance.id)
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.map_err(|error| format!("读实例设置失败:{error}"))?;
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let derivation = derive_game_dir(
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&env.game,
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&instance.version_id,
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global,
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config.as_ref(),
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None,
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)
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.map_err(|error| format!("派生运行目录失败:{error}"))?;
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Ok(derivation.game_dir)
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}
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/// 快照映射:core 的扫描结果 → DTO(路径串在 host 这一侧才成形)。
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fn view(instance: &InstanceSummary, scan: &ModScan, running: bool) -> ModListView {
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ModListView {
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instance: instance.id.clone(),
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dir: scan.dir.display().to_string(),
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exists: scan.exists,
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entries: scan
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.entries
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.iter()
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.map(|entry| ModEntryView {
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file: entry.file.clone(),
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name: entry.name.clone(),
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enabled: entry.enabled,
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bytes: entry.bytes,
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old: entry.variant.is_old(),
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})
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.collect(),
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skipped: scan
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.skipped
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.iter()
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.map(|skip| ModSkipView {
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file: skip.file.clone(),
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reason: match skip.reason {
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SkipReason::SymbolicLink => ModSkipKind::SymbolicLink,
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SkipReason::NotAFile => ModSkipKind::NotAFile,
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SkipReason::UnsafeName => ModSkipKind::UnsafeName,
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SkipReason::Unreadable => ModSkipKind::Unreadable,
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},
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})
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.collect(),
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running,
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known: true,
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}
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}
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fn failure(
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instance: &str,
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file: &str,
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kind: ModFailureKind,
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detail: impl Into<String>,
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) -> ModFailureView {
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ModFailureView {
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instance: instance.to_string(),
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file: file.to_string(),
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kind,
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detail: detail.into(),
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}
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}
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/// core 的错误 → DTO 大类 + 原文(**不翻译**,翻译在 app 层)。
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fn classify(error: &ModError) -> (ModFailureKind, String) {
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match error {
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ModError::UnsafeName { detail, .. } => (ModFailureKind::UnsafeName, detail.clone()),
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ModError::ModsDirUnusable { detail, .. } => {
|
||||
(ModFailureKind::ModsDirUnusable, detail.clone())
|
||||
}
|
||||
ModError::NotFound { .. } => (ModFailureKind::NotFound, error.to_string()),
|
||||
ModError::NotARegularFile { detail, .. } => {
|
||||
(ModFailureKind::NotARegularFile, detail.clone())
|
||||
}
|
||||
ModError::Collision { .. } => (ModFailureKind::Collision, error.to_string()),
|
||||
ModError::Rename { detail, .. } => (ModFailureKind::Rename, detail.clone()),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,192 @@
|
||||
//! `host::mods` 的用例(从 `host/mods.rs` 拆出:那边 457 行越了 400 行硬线)。
|
||||
//!
|
||||
//! 三条:**真盘端到端**(派生运行目录 → core 改名 → 快照回来)、跳过原因映射、错误分类。
|
||||
//! 端到端那条是这个模块存在的主要理由——启停的正确性只有"真的建一个实例根再改一次盘"能验。
|
||||
|
||||
use super::*;
|
||||
use crate::dto::{InstanceRuntime, LaunchArgsView, LoaderInfo, LoaderKind};
|
||||
use unlucky_core::addon::mods::ModSkip;
|
||||
|
||||
const ID: &str = "survival";
|
||||
const VERSION: &str = "1.20.4-fabric-0.16.5";
|
||||
|
||||
/// 一次性临时根(与本 crate 其它 host 测试同款:不引第三方 tempfile)。
|
||||
struct TempRoot(PathBuf);
|
||||
|
||||
impl Drop for TempRoot {
|
||||
fn drop(&mut self) {
|
||||
let _ = std::fs::remove_dir_all(&self.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个可用的便携根:`mods/`(给定文件)+ `profiles.json` + `custom` 档位的实例设置。
|
||||
///
|
||||
/// 走 `custom` 是**故意**的:它是 D20 里唯一「运行目录由实例自己指」的档位,于是用例不必造
|
||||
/// `versions/<id>/` 也能验「派生出来的目录就是启停的目标目录」。
|
||||
fn fixture(tag: &str, files: &[(&str, &[u8])]) -> (TempRoot, HostEnv, PathBuf) {
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
static COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||
let seq = COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||
let path = std::env::temp_dir().join(format!("{tag}-{}-{seq}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&path);
|
||||
let root = TempRoot(path);
|
||||
std::fs::create_dir_all(&root.0).expect("建临时目录");
|
||||
let env = HostEnv::at_root(&root.0);
|
||||
let run = root.0.join("run");
|
||||
std::fs::create_dir_all(run.join("mods")).expect("建 mods");
|
||||
for (name, body) in files {
|
||||
std::fs::write(run.join("mods").join(name), body).expect("写文件");
|
||||
}
|
||||
std::fs::create_dir_all(env.layout.config()).expect("建 config");
|
||||
let profile = format!(r#"{{"id":"{ID}","name":"生存","versionId":"{VERSION}"}}"#);
|
||||
std::fs::write(
|
||||
env.layout.profiles_config(),
|
||||
format!(r#"{{"schemaVersion":1,"profiles":[{profile}]}}"#),
|
||||
)
|
||||
.expect("写 profiles");
|
||||
let config = format!(
|
||||
r#"{{"schemaVersion":1,"id":"{ID}","versionId":"{VERSION}","isolation":"custom","gameDir":{}}}"#,
|
||||
serde_json::to_string(&run).expect("路径转 JSON")
|
||||
);
|
||||
let path = env.layout.instance_config(ID).expect("实例 id");
|
||||
std::fs::create_dir_all(path.parent().expect("instances 目录")).expect("建 instances");
|
||||
std::fs::write(path, config).expect("写实例设置");
|
||||
(root, env, run)
|
||||
}
|
||||
|
||||
fn instance() -> InstanceSummary {
|
||||
InstanceSummary {
|
||||
id: ID.to_string(),
|
||||
name: "生存".to_string(),
|
||||
mc_version: "1.20.4".to_string(),
|
||||
loader: LoaderInfo {
|
||||
kind: LoaderKind::Fabric,
|
||||
version: "0.16.5".to_string(),
|
||||
},
|
||||
last_played: None,
|
||||
runtime: InstanceRuntime::Idle,
|
||||
icon: None,
|
||||
isolation: "isolated".to_string(),
|
||||
version_id: VERSION.to_string(),
|
||||
version_present: true,
|
||||
launch: LaunchArgsView::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// **端到端**(真盘 + 真派生):列目录 → 启停 → 再列,顺带验运行中被挡。
|
||||
///
|
||||
/// 打通「派生运行目录 → core 改盘 → 快照回来」整条链。抓得住:派生用错目录、启停后没重扫、
|
||||
/// `.disabled` 判据与 core 不一致。抓不住:Windows 上的占用/权限失败(那要靠真跑)。
|
||||
#[test]
|
||||
fn list_and_toggle_round_trip_on_a_real_root() {
|
||||
let (_root, env, run) = fixture(
|
||||
"mods-e2e",
|
||||
&[
|
||||
("sodium.jar", b"aa"),
|
||||
("jei.jar.disabled", b"bbb"),
|
||||
("old.jar.old", b"cccc"),
|
||||
],
|
||||
);
|
||||
|
||||
let listed = list(&env, ID, false).expect("列目录");
|
||||
assert!(listed.exists && listed.known && !listed.running);
|
||||
assert_eq!((listed.enabled_count(), listed.disabled_count()), (2, 1));
|
||||
assert!(listed.entries.iter().any(|entry| entry.old));
|
||||
|
||||
let report = toggle(&env, ID, "sodium.jar", false, false);
|
||||
assert!(report.toggled.expect("要报告改了什么").renamed);
|
||||
assert!(run.join("mods/sodium.jar.disabled").is_file());
|
||||
assert_eq!(report.list.expect("新快照").enabled_count(), 1);
|
||||
|
||||
// 再启用回去(`.disabled` 剥掉,字节不动)
|
||||
let report = toggle(&env, ID, "sodium.jar.disabled", true, false);
|
||||
assert!(report.toggled.expect("报告").renamed);
|
||||
assert_eq!(report.list.expect("快照").enabled_count(), 2);
|
||||
assert_eq!(
|
||||
std::fs::read(run.join("mods/sodium.jar")).expect("读回"),
|
||||
b"aa"
|
||||
);
|
||||
|
||||
// 游戏在跑:host 直接挡(不碰盘、不改名)
|
||||
let blocked = toggle(&env, ID, "sodium.jar", false, true);
|
||||
assert_eq!(
|
||||
blocked.list.expect_err("运行中必须拒").kind,
|
||||
ModFailureKind::Running
|
||||
);
|
||||
assert!(blocked.toggled.is_none());
|
||||
assert!(run.join("mods/sodium.jar").is_file(), "盘被动了");
|
||||
assert!(!run.join("mods/sodium.jar.disabled").exists());
|
||||
}
|
||||
|
||||
/// 跳过原因一一对应,且 runtime/known 标记原样过桥。
|
||||
///
|
||||
/// 抓得住:`NotAFile` 归到 `SymbolicLink`("为什么没列出来"撒谎)、`running` 被写死。
|
||||
#[test]
|
||||
fn the_snapshot_keeps_skip_reasons_and_flags() {
|
||||
let scan = ModScan {
|
||||
dir: PathBuf::from("m"),
|
||||
exists: true,
|
||||
entries: Vec::new(),
|
||||
skipped: vec![ModSkip {
|
||||
file: "x".to_string(),
|
||||
reason: SkipReason::SymbolicLink,
|
||||
}],
|
||||
};
|
||||
let listed = view(&instance(), &scan, true);
|
||||
assert!(listed.running && listed.known && listed.exists);
|
||||
|
||||
let kinds = [
|
||||
(SkipReason::SymbolicLink, ModSkipKind::SymbolicLink),
|
||||
(SkipReason::NotAFile, ModSkipKind::NotAFile),
|
||||
(SkipReason::UnsafeName, ModSkipKind::UnsafeName),
|
||||
(SkipReason::Unreadable, ModSkipKind::Unreadable),
|
||||
];
|
||||
for (reason, expected) in kinds {
|
||||
let mut scan = scan.clone();
|
||||
scan.skipped[0].reason = reason;
|
||||
assert_eq!(view(&instance(), &scan, false).skipped[0].reason, expected);
|
||||
}
|
||||
}
|
||||
|
||||
/// 错误分类:每个 core 变体都落到自己的大类(没有「未知 → 一律 IO」的兜底),原因不丢。
|
||||
#[test]
|
||||
fn every_core_error_keeps_its_own_kind() {
|
||||
let dir = PathBuf::from("m");
|
||||
let cases = [
|
||||
(
|
||||
ModError::UnsafeName {
|
||||
file: "a/b".into(),
|
||||
detail: "含分隔符".into(),
|
||||
},
|
||||
ModFailureKind::UnsafeName,
|
||||
),
|
||||
(
|
||||
ModError::NotFound {
|
||||
file: "x.jar".into(),
|
||||
dir: dir.clone(),
|
||||
},
|
||||
ModFailureKind::NotFound,
|
||||
),
|
||||
(
|
||||
ModError::Collision {
|
||||
file: "x.jar".into(),
|
||||
target: "x.jar.disabled".into(),
|
||||
dir,
|
||||
},
|
||||
ModFailureKind::Collision,
|
||||
),
|
||||
(
|
||||
ModError::Rename {
|
||||
file: "x.jar".into(),
|
||||
target: "x.jar.disabled".into(),
|
||||
detail: "被占用".into(),
|
||||
},
|
||||
ModFailureKind::Rename,
|
||||
),
|
||||
];
|
||||
for (error, expected) in cases {
|
||||
let (kind, detail) = classify(&error);
|
||||
assert_eq!(kind, expected, "{error}");
|
||||
assert!(!detail.is_empty(), "{error} 的分类把原因吃掉了");
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user