Unlucky Launcher v0.2.0
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首个 iced + Material 3 Expressive 版本的源码快照。
完整历史与日常提交在 dev 分支;main 只放阶段性快照。
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AskaEth committed 2026-11-05 14:22:11 +08:00
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//! 两条安装路线(原版 / 加载器)——M105 从 `install.rs` 搬出,守 400 行硬线。
//!
//! 搬移是**纯搬移**:函数体一行没改,只多了本文件自己的 `use`。
//! 父模块(`install`)的私有项对子模块可见,所以 `Job` / `CANCELLED` / `job_error` /
//! `ensure_complete` / `sink_for` 一律不重新导出,直接用。
use std::sync::atomic::Ordering;
use std::sync::Arc;
use unlucky_core::addon::loader::{
LoaderInstallPlan, LoaderKind as CoreLoaderKind, LoaderPlanInput, LoaderSource,
};
use unlucky_core::download::blocking::block_on;
use unlucky_core::download::cache::now_ms;
use unlucky_core::download::DownloadEngine;
use unlucky_core::game::arguments::Environment;
use unlucky_core::game::install::{execute_with_cancel, InstallPlan, PlanInput, RemoteSource};
use crate::dto::{CreateRequest, InstallStage, LoaderKind};
use super::super::install_processors::{self, StageInput};
use super::super::meter::sink_for;
use super::{ensure_complete, install_error, job_error, Job, CANCELLED, CONCURRENCY};
/// 原版安装(`resolve → plan → [prefetch 资源索引] → execute`)。
pub(super) fn install_vanilla(
job: &Job<'_>,
engine: &DownloadEngine,
request: &CreateRequest,
) -> Result<String, String> {
let env = job.env;
let version = request.version.trim();
let meta_cache = env.layout.meta_cache();
let now = now_ms();
let sink = sink_for(job.tx.clone(), Arc::clone(job.meter));
block_on(async {
let source = RemoteSource::new(engine, &env.game, &meta_cache, now);
let resolved = source.resolve(version).await.map_err(install_error)?;
let fetched = match resolved
.asset_index
.as_ref()
.filter(|index| index.url.is_some())
{
Some(reference) => {
let (index, bytes) = source.asset_index(reference).await.map_err(install_error)?;
Some((index, env.game.asset_index(&reference.id), bytes))
}
None => None,
};
let mut plan = InstallPlan::build(PlanInput {
layout: &env.game,
version_id: version,
resolved: &resolved,
asset_index: fetched.as_ref().map(|(index, _, _)| index),
environment: &Environment::host(),
})
.map_err(|error| error.to_string())?;
if let Some((_, dest, bytes)) = fetched {
plan.prefetch(dest, bytes);
}
if !plan.is_installable() {
return Err(format!(
"版本 {version} 装不全:{}",
plan.warnings.join(";")
));
}
let (bytes_total, _) = plan.total_bytes();
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.progress.files_total = u64::try_from(plan.file_count()).unwrap_or(u64::MAX);
guard.progress.bytes_total = bytes_total;
guard.stage(
InstallStage::Downloading,
&format!("开始下载 {} 个文件…", plan.file_count()),
);
}
if job.cancel.load(Ordering::SeqCst) {
return Err(CANCELLED.to_string());
}
let report = execute_with_cancel(
engine,
&plan,
CONCURRENCY,
Some(sink),
Some(job.cancel.as_ref()),
)
.await
.map_err(|error| job_error(job, error))?;
ensure_complete(&report)?;
Ok::<String, String>(version.to_string())
})
}
/// 加载器安装(原版前置 → installer processors → 加载器库 → 版本 JSON 落盘)。
pub(super) fn install_loader(
job: &Job<'_>,
engine: &DownloadEngine,
request: &CreateRequest,
) -> Result<String, String> {
let env = job.env;
let version = request.version.trim();
let kind = CoreLoaderKind::parse(request.loader.as_str())
.ok_or_else(|| format!("未知加载器 `{}`", request.loader.as_str()))?;
let meta_cache = env.layout.meta_cache();
let loader_version = request.loader_version.trim().to_string();
let explicit = (!loader_version.is_empty()).then_some(loader_version.as_str());
let release = block_on(async {
LoaderSource::new(engine, &meta_cache)
.resolve(kind, version, explicit)
.await
})
.map_err(|error| error.to_string())?;
job.journal.line(&format!(
"加载器解析:{} {} → {}",
release.kind.label(),
release.loader_version,
release.version_id
));
let plan = LoaderInstallPlan::build(LoaderPlanInput {
layout: &env.game,
release: &release,
environment: &Environment::host(),
vanilla_installed: env.game.is_version_installed(version),
});
if plan.vanilla_install_needed {
let mut vanilla = request.clone();
vanilla.loader = LoaderKind::Vanilla;
install_vanilla(job, engine, &vanilla)?;
}
// 两段(加载器库 + 处理器依赖库)在动手前一次预记账:进度条只走一条单调曲线,
// 处理器依赖库下完不会先满格、再在加载器库开始时回落到一半。
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
let (bytes, _) = plan.install.total_bytes();
guard.expect(plan.files().len(), bytes);
}
// Forge/NeoForge:installer processors 必须先跑完,`execute` 才允许写版本 JSON。
if release.requires_installer() {
let input = StageInput {
kind: release.kind,
mc_version: &release.mc_version,
version_id: &release.version_id,
profile: release.install_profile.as_ref(),
installer: release.installer.as_deref(),
installed: env.game.is_version_installed(&release.version_id),
};
// `None` = 这一版不需要跑处理器(版本 JSON 已在盘上 / profile 没有 client 侧步骤),
// 进度与日志都由处理器段自己写全,这里只消费返回值。
let _ = install_processors::stage(
env,
engine,
&input,
&install_processors::CORE,
&job.reporter(),
job.cancel,
)?;
}
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.stage(
InstallStage::Downloading,
&format!("开始下载加载器库({} 个文件)…", plan.files().len()),
);
}
if job.cancel.load(Ordering::SeqCst) {
return Err(CANCELLED.to_string());
}
let sink = sink_for(job.tx.clone(), Arc::clone(job.meter));
let report = block_on(async {
execute_with_cancel(
engine,
&plan.install,
CONCURRENCY,
Some(sink),
Some(job.cancel.as_ref()),
)
.await
})
.map_err(|error| job_error(job, error))?;
ensure_complete(&report)?;
Ok(release.version_id)
}