Unlucky Launcher v0.2.0
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首个 iced + Material 3 Expressive 版本的源码快照。 完整历史与日常提交在 dev 分支;main 只放阶段性快照。
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[package]
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name = "unlucky-palette-extract"
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description = "配色取色的解码适配层(D40 第 2 层):图片路径/字节 → RGBA 像素 → unlucky-design 的种子"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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rust-version.workspace = true
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publish.workspace = true
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# 分层纪律(D40):`crates/design` 保持零第三方依赖,**图片解码只能在这里**。
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# 本 crate 的职责边界很窄:解码 + 限尺寸 + 把像素交给 design,不碰 UI、不碰设置、不碰壁纸探测。
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[dependencies]
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unlucky-design = { path = "../design", version = "0.2" }
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# 只开两个编解码器(MIT OR Apache-2.0,deny.toml 白名单内):
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# - png:启动器背景图最常见的无损格式,也是截图通道用的格式;
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# - jpeg:Windows 壁纸与用户照片的绝对主力(不引它等于「取色对一半用户不可用」);
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# - bmp:Windows 壁纸的真会出现(M73 的探测只读注册表/`.theme` 里的路径,**不筛扩展名**),
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# 而 `image` 的 `bmp` 是独立 feature 且**无额外传递依赖**(`bmp = []`),代价≈0。
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# 不开 `default-features`(默认会拖进 rayon + avif/ravif + webp + tiff + gif + exr + qoi
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# 等一整套编码器,体积与审计面都翻倍);不开 webp/tiff/avif 是因为 M73 拿到的格式只有
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# png/jpg/bmp 三类,等真有人需要再单开一个 feature。
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image = { workspace = true, default-features = false, features = [
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"png",
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"jpeg",
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"bmp",
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] }
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[lints]
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workspace = true
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