feat(appearance): M91 —— 外观下层三键 + win32 整窗 α FFI + unsafe 落点门禁
core(D36/D37/D38 的键与范围)
- appearance.window_opacity(0.08..=1.0,默认 1.0,越界钳位且不报错;下限 D36 定案)
- appearance.titlebar_mode(auto|always|never,默认 auto;判定逻辑不在本 mission)
- appearance.palette_source(background-image|wallpaper|preset,与 design 的 Level::code() 同名)
- schema 1.3.0 → 1.4.0:纯增量、不加迁移步骤(新键出厂值 = 老文件缺键)
- appearance 拆成目录 mod/modes/tests(单文件 ≤400 行),非法枚举由 diagnostics() 给可读回落说明
presenter(只读语义,不破 M89 零 UI 门禁)
- AppearanceBase { window_opacity, titlebar_mode, palette_source } + from_document()
- 单测:缺键→出厂值、越界→钳位、非法枚举→回落且合法值照读
app-iced(D36 唯一 unsafe 落点)
- platform::effective_window_alpha(backend, requested) 纯函数:≤0/非有限 → None(拒绝整窗穿透),
其余夹到 0.08..=1.0;CPU 档同样允许窗口级 α(D36 对 D27 的修订),4 组真值表测试
- platform/win32/transparency.rs:SetLayeredWindowAttributes(LWA_ALPHA) 的 FFI +
alpha_byte 量化 + apply_window_alpha;非 Windows 同签名空实现返回 Unsupported
CI
- guards.yml 新增 unsafe-scope job:全仓 allow(unsafe_code) 文件集合必须恰好等于
crates/app-iced/src/platform/win32/transparency.rs(集合相等,不是黑名单命中)
版本号绊线
- isolation_keys / java_install_keys:字面量 1.3.0 → 1.4.0(绊线保留字面量)
- store / document 的两个关系夹具改成相对 launcher_version() 构造(「更高 minor 只读」/
「同 minor 更高 patch 保留 $schema」),下次 bump 不再假绿或假红
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@@ -7,12 +7,31 @@
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//! 设计约束(09 §111):一切高级特性**默认关闭**(出厂 Metro 纯色);全部走 D6 schema
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//! (AI 可写白名单内,可被 agent 调节)。因此默认值必须等于「什么都没开」的出厂态:
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//! `panel_alpha = 1.0`、`glass = false`、`bg_image_enabled = false`、`accent` 空串(= 出厂 accent)。
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//!
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//! P4 追加的三个「下层键」(M91 / D34·D36·D37·D38,同样是**出厂即可见**的默认值):
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//!
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//! | 键 | 取值 | 出厂 | 本模块负责 / 不负责 |
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//! |---|---|---|---|
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//! | `appearance.window_opacity` | `0.08..=1.0` | `1.0` | 负责钳位;**不**调 FFI(落点在 `app-iced` 的 win32 层) |
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//! | `appearance.titlebar_mode` | `auto` / `always` / `never` | `auto` | 只存值;`auto` 的判定属于 UI 侧(WCHROME-IMPL) |
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//! | `appearance.palette_source` | `background-image` / `wallpaper` / `preset` | `preset` | 只存档位;三级编排在 `unlucky-design`(D38) |
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//!
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//! 非法枚举**不报错**但也**不静默**:[`diagnostics`] 给出「读到什么 → 生效什么」的可读说明。
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use serde_json::Value;
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use super::document::SettingDocument;
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use super::store::SettingStore;
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mod modes;
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pub use modes::{
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diagnostics, AppearanceDiagnostic, PaletteSource, TitlebarMode, PALETTE_SOURCES, TITLEBAR_MODES,
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};
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#[cfg(test)]
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mod tests;
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/// `appearance.bg_fill` 的允许值(09 §101:cover / contain / tile)。**顺序即 UI 分段控件的顺序**。
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pub const BG_FILLS: &[&str] = &["cover", "contain", "tile"];
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@@ -26,6 +45,13 @@ pub const BG_DIM_MIN: f64 = 0.0;
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/// `appearance.bg_dim` 上限:再高背景图基本看不见,等于关掉。
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pub const BG_DIM_MAX: f64 = 0.95;
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/// `appearance.window_opacity` 下限(D36 定案 0.08):这是**整窗** α 的硬底。
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///
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/// 为什么不是 0:α = 0 时窗口内容整体不可见 = 整窗穿透,用户会以为程序卡死/消失了。
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/// 0.08 是「几乎看不见但仍能点到」的最后一档,比它更低不给设置。面板 α([`PANEL_ALPHA_MIN`])
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/// 是另一回事,两者互不推导。
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pub const WINDOW_ALPHA_MIN: f64 = 0.08;
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/// 背景图填充模式。
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum BgFill {
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@@ -79,6 +105,15 @@ pub struct Appearance {
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pub glass: bool,
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/// 自定义强调色 `#RRGGBB`(空串 = 出厂 [`DEFAULT_ACCENT`])。
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pub accent_color: String,
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/// 整窗透明度 [`WINDOW_ALPHA_MIN`]~1.0(1.0 = 出厂完全不透明;D36)。
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///
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/// 只管取值:真正的窗口 α 由 `unlucky-app-iced` 的 win32 层调
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/// `SetLayeredWindowAttributes(LWA_ALPHA)` 落地,core 不碰 FFI。
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pub window_opacity: f64,
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/// 标题栏三态(D37)。`auto` 怎么判定属于 UI 侧,core 只存用户的选择。
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pub titlebar_mode: TitlebarMode,
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/// 配色来源档(D38 三级;默认 [`PaletteSource::Preset`] = 内置色卡)。
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pub palette_source: PaletteSource,
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}
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impl Default for Appearance {
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@@ -92,6 +127,9 @@ impl Default for Appearance {
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panel_alpha: 1.0,
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glass: false,
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accent_color: String::new(),
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window_opacity: 1.0,
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titlebar_mode: TitlebarMode::Auto,
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palette_source: PaletteSource::Preset,
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}
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}
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}
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@@ -120,6 +158,18 @@ impl Appearance {
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accent_color: text("appearance.accent_color")
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.map(|value| normalize_hex(&value).unwrap_or_default())
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.unwrap_or_default(),
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window_opacity: number("appearance.window_opacity")
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.map_or(default.window_opacity, |value| {
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clamp(value, WINDOW_ALPHA_MIN, 1.0)
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}),
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titlebar_mode: text("appearance.titlebar_mode")
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.map_or(default.titlebar_mode, |value| {
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TitlebarMode::from_key_value(&value)
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}),
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palette_source: text("appearance.palette_source")
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.map_or(default.palette_source, |value| {
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PaletteSource::from_key_value(&value)
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}),
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}
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}
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@@ -176,6 +226,21 @@ impl Appearance {
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"appearance.accent_color",
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Value::from(self.accent_color.as_str()),
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)?;
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// 越界钳位而不是报错(D36):α 的下限是硬底,不许把窗口写到穿透;
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// 上限 1.0 = 完全不透明。非法枚举(titlebar_mode / palette_source)由
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// `as_str()` 保证永远是合法字面量,不会写坏文件。
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store.set(
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"appearance.window_opacity",
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Value::from(clamp(self.window_opacity, WINDOW_ALPHA_MIN, 1.0)),
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)?;
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store.set(
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"appearance.titlebar_mode",
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Value::from(self.titlebar_mode.as_str()),
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)?;
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store.set(
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"appearance.palette_source",
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Value::from(self.palette_source.as_str()),
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)?;
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Ok(())
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}
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}
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@@ -0,0 +1,152 @@
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//! 外观三键的取值表与「非法值回落」诊断(D36 / D37 / D38)。
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//!
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//! 与 [`super`] 拆开只为单文件 ≤400 行的纪律:这里是纯字面量表 + 纯判据,
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//! 不碰文档读写。对外路径仍是 `setting::appearance::*`([`super`] 逐个重导出)。
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use serde_json::Value;
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use crate::setting::document::SettingDocument;
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/// `appearance.titlebar_mode` 的允许值(D37 三态)。**顺序即设置页分段控件的顺序**。
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pub const TITLEBAR_MODES: &[&str] = &["auto", "always", "never"];
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/// 标题栏三态(D37)。
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///
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/// 只持有「用户想要哪种」,**不含** `auto` 的判定 —— 「非 Wayland → 显示 / 合成器名精确命中
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/// → 隐藏 / 旁证 / 兜底显示」那套顺序属于 UI 侧(WCHROME-IMPL),core 不探测环境。
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/// 特别地:判定不许用 `is_decorated()`,那条纪律与本文档无关,别在这里实现。
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum TitlebarMode {
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/// 按平台/合成器自动决定(默认;由 UI 侧判定)
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#[default]
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Auto,
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/// 永远显示自绘标题栏
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Always,
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/// 永远不显示(合成器已给服务端装饰时)
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Never,
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}
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impl TitlebarMode {
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/// 落盘取值。
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#[must_use]
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pub const fn as_str(self) -> &'static str {
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match self {
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Self::Auto => "auto",
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Self::Always => "always",
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Self::Never => "never",
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}
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}
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/// 从落盘取值解析;未知值按 `auto` 兜底(手改坏配置也不崩,
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/// 回落原因由 [`diagnostics`] 给出可读诊断)。
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#[must_use]
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pub fn from_key_value(value: &str) -> Self {
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match value {
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"always" => Self::Always,
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"never" => Self::Never,
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_ => Self::Auto,
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}
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}
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}
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/// `appearance.palette_source` 的允许值:D38 的三级配色来源。
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///
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/// **取值与 `unlucky_design::palette::Level::code()` 同名同值**(`background-image` /
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/// `wallpaper` / `preset`)。这里抄字面量而不是引用 design:`core` 不许反过来依赖 UI 侧
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/// (分层纪律,D3),一致性由 `tests` 里的字面量断言固定 —— 与 `JDK_VENDORS` 的处理同一条路子。
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pub const PALETTE_SOURCES: &[&str] = &["background-image", "wallpaper", "preset"];
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/// 配色来源档(D38:背景图取色 > 桌面壁纸取色 > 内置色卡)。
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///
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/// 这个键**不是**优先级链本身(链在 `design::palette::resolve` 里),而是「当前生效的档」
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/// 与「用户/调用方希望的最强来源」的登记位:默认 [`Self::Preset`] 对应莫奈取色关闭的出厂态。
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum PaletteSource {
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/// ① 启动器背景图取色
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BackgroundImage,
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/// ② 桌面壁纸取色
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Wallpaper,
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/// ③ 内置色卡(默认:出厂不取色)
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#[default]
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Preset,
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}
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impl PaletteSource {
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/// 落盘取值(与 design 侧 `Level::code()` 逐字一致)。
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#[must_use]
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pub const fn as_str(self) -> &'static str {
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match self {
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Self::BackgroundImage => "background-image",
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Self::Wallpaper => "wallpaper",
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Self::Preset => "preset",
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}
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}
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/// 从落盘取值解析;未知值按 `preset`(内置色卡)兜底。
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#[must_use]
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pub fn from_key_value(value: &str) -> Self {
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match value {
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"background-image" => Self::BackgroundImage,
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"wallpaper" => Self::Wallpaper,
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_ => Self::Preset,
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}
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}
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}
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/// 一次「按默认档兜底」的诊断:哪个键、读到了什么、兜底成什么、一句给人看的话。
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///
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/// 存在的理由:非法枚举**不报错**(配置坏掉不该把启动器卡住),但也**不许静默**——
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/// 用户/日志要能看出「我写的 `always` 拼错了,现在按 auto 跑」。
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct AppearanceDiagnostic {
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/// 出问题的键。
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pub key: &'static str,
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/// 文件里读到的原始文本。
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pub raw: String,
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/// 实际生效的兜底档。
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pub fallback: &'static str,
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/// 一句可读的说明(可直接进日志;UI 侧可再包一层文案)。
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pub message: String,
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}
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/// 读出需要提示的回落(空 = 一切正常)。
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///
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/// 只覆盖**枚举型**键(`titlebar_mode` / `palette_source`)。数值键(`window_opacity`)
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/// 越界是「钳位且不报错」的既定语义(D36 下限 0.08),不算诊断项。
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#[must_use]
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pub fn diagnostics(doc: &SettingDocument) -> Vec<AppearanceDiagnostic> {
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let mut found = Vec::new();
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let text = |key: &str| {
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doc.effective(key)
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.and_then(Value::as_str)
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.map(str::to_owned)
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};
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if let Some(raw) = text("appearance.titlebar_mode") {
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if !TITLEBAR_MODES.contains(&raw.as_str()) {
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let fallback = TitlebarMode::Auto.as_str();
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found.push(AppearanceDiagnostic {
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key: "appearance.titlebar_mode",
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message: format!(
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"appearance.titlebar_mode 的值 {raw:?} 不在 {TITLEBAR_MODES:?} 之中,已按 {fallback} 处理"
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),
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raw,
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fallback,
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});
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}
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}
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if let Some(raw) = text("appearance.palette_source") {
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if !PALETTE_SOURCES.contains(&raw.as_str()) {
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let fallback = PaletteSource::Preset.as_str();
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found.push(AppearanceDiagnostic {
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key: "appearance.palette_source",
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message: format!(
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"appearance.palette_source 的值 {raw:?} 不在 {PALETTE_SOURCES:?} 之中,已按 {fallback} 处理"
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),
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raw,
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fallback,
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});
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}
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}
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found
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}
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@@ -0,0 +1,175 @@
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//! 外观三键(整窗透明度 / 标题栏三态 / 配色来源)的读侧契约。
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//!
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//! 与 `mod.rs` 拆开只为单文件 ≤400 行的纪律(D36/D37/D38 的键仍是
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//! `setting::appearance::*`),测试属于同一个模块。
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use serde_json::json;
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use super::{
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diagnostics, Appearance, PaletteSource, TitlebarMode, PALETTE_SOURCES, TITLEBAR_MODES,
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WINDOW_ALPHA_MIN,
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};
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use crate::setting::document::SettingDocument;
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use crate::setting::keys::launcher_schema;
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use crate::setting::schema::{SchemaId, SchemaRef, SchemaVersion};
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use crate::setting::store::SettingStore;
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fn doc(raw: serde_json::Value) -> SettingDocument {
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SettingDocument::load(&launcher_schema(), &raw).0
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}
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#[test]
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fn missing_keys_fall_back_to_factory_values() {
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let document = doc(json!({}));
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let appearance = Appearance::read(&document);
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assert_eq!(appearance.window_opacity, 1.0, "D36:出厂完全不透明");
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assert_eq!(
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appearance.titlebar_mode,
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TitlebarMode::Auto,
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"D37:默认 auto"
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);
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assert_eq!(
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appearance.palette_source,
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PaletteSource::Preset,
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"D38:默认内置色卡(莫奈取色关闭的出厂档)"
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);
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assert!(
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diagnostics(&document).is_empty(),
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"缺键 = 取默认,不该产生回落诊断"
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);
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}
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#[test]
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fn window_opacity_is_clamped_to_the_d36_floor() {
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let cases = [
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(0.0, WINDOW_ALPHA_MIN),
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(0.02, WINDOW_ALPHA_MIN),
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(WINDOW_ALPHA_MIN, WINDOW_ALPHA_MIN),
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(0.5, 0.5),
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(1.0, 1.0),
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(4.0, 1.0),
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];
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for (raw, want) in cases {
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let appearance = Appearance::read(&doc(json!({ "appearance": { "window_opacity": raw } })));
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assert!(
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(appearance.window_opacity - want).abs() < 1e-9,
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"window_opacity={raw} 应读出 {want},实际 {}",
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appearance.window_opacity
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);
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}
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}
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#[test]
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fn out_of_range_opacity_is_clamped_not_rejected() {
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// 手改文件绕过 schema:load 只记一条 problem(不失败、不 panic),读侧再夹一次。
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||||
let (document, problems) = SettingDocument::load(
|
||||
&launcher_schema(),
|
||||
&json!({ "appearance": { "window_opacity": 0.02 } }),
|
||||
);
|
||||
assert!(
|
||||
!problems.is_empty(),
|
||||
"越界值必须留下痕迹(LoadProblem),否则「钳位」变成静默改用户的数"
|
||||
);
|
||||
assert!((Appearance::read(&document).window_opacity - WINDOW_ALPHA_MIN).abs() < 1e-9);
|
||||
|
||||
// 类型错(字符串)也不算错误:回落默认 1.0。
|
||||
let appearance = Appearance::read(&doc(json!({ "appearance": { "window_opacity": "half" } })));
|
||||
assert_eq!(appearance.window_opacity, 1.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn illegal_enum_falls_back_and_leaves_a_readable_diagnostic() {
|
||||
let document = doc(json!({
|
||||
"appearance": { "titlebar_mode": "allways", "palette_source": "desktop" }
|
||||
}));
|
||||
let appearance = Appearance::read(&document);
|
||||
assert_eq!(appearance.titlebar_mode, TitlebarMode::Auto);
|
||||
assert_eq!(appearance.palette_source, PaletteSource::Preset);
|
||||
|
||||
let found = diagnostics(&document);
|
||||
assert_eq!(found.len(), 2, "两个非法枚举各一条诊断:{found:?}");
|
||||
assert_eq!(found[0].key, "appearance.titlebar_mode");
|
||||
assert_eq!(found[0].raw, "allways");
|
||||
assert_eq!(found[0].fallback, "auto");
|
||||
assert!(
|
||||
found[0].message.contains("allways") && found[0].message.contains("auto"),
|
||||
"诊断要同时说清「读到了什么」和「生效的是什么」:{}",
|
||||
found[0].message
|
||||
);
|
||||
assert_eq!(found[1].key, "appearance.palette_source");
|
||||
assert_eq!(found[1].raw, "desktop");
|
||||
assert_eq!(found[1].fallback, "preset");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn value_tables_are_stable_and_match_design_level_codes() {
|
||||
assert_eq!(TITLEBAR_MODES, ["auto", "always", "never"], "D37 三态");
|
||||
// 与 `unlucky_design::palette::Level::code()` 逐字一致;core 不依赖 design(分层纪律),
|
||||
// 所以这条一致性只能靠字面量钉住——design 侧改码值就会在这里红。
|
||||
assert_eq!(
|
||||
PALETTE_SOURCES,
|
||||
["background-image", "wallpaper", "preset"],
|
||||
"D38 三级(与 design 的 Level::code() 同名)"
|
||||
);
|
||||
for source in [
|
||||
PaletteSource::BackgroundImage,
|
||||
PaletteSource::Wallpaper,
|
||||
PaletteSource::Preset,
|
||||
] {
|
||||
assert_eq!(PaletteSource::from_key_value(source.as_str()), source);
|
||||
assert!(PALETTE_SOURCES.contains(&source.as_str()));
|
||||
}
|
||||
for mode in [
|
||||
TitlebarMode::Auto,
|
||||
TitlebarMode::Always,
|
||||
TitlebarMode::Never,
|
||||
] {
|
||||
assert_eq!(TitlebarMode::from_key_value(mode.as_str()), mode);
|
||||
assert!(TITLEBAR_MODES.contains(&mode.as_str()));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn older_document_loads_and_write_back_keeps_existing_keys() {
|
||||
let temp = std::env::temp_dir().join(format!(
|
||||
"ull-appearance-base-{}-{}",
|
||||
std::process::id(),
|
||||
line!()
|
||||
));
|
||||
std::fs::create_dir_all(temp.join("config")).expect("临时目录");
|
||||
let path = temp.join("config/launcher.json");
|
||||
let _ = std::fs::remove_file(&path);
|
||||
|
||||
// 1.3.0 的老文件:没有任何新键,但已有外观键要原样保住。
|
||||
let old = json!({
|
||||
"$schema": SchemaRef::new(SchemaId::LAUNCHER, SchemaVersion::new(1, 3, 0)).url(),
|
||||
"appearance": { "theme_mode": "dark", "panel_alpha": 0.8, "glass": true }
|
||||
});
|
||||
std::fs::write(&path, serde_json::to_vec_pretty(&old).expect("序列化")).expect("写老文件");
|
||||
|
||||
let mut store = SettingStore::load(&path, launcher_schema());
|
||||
let before = Appearance::read(store.doc());
|
||||
assert_eq!(before.theme_mode, "dark", "老文件的已有键照读");
|
||||
assert!((before.panel_alpha - 0.8).abs() < 1e-9);
|
||||
assert!(before.glass);
|
||||
|
||||
let mut appearance = before;
|
||||
appearance.window_opacity = 0.9;
|
||||
appearance.titlebar_mode = TitlebarMode::Always;
|
||||
appearance.write(&mut store).expect("写新键");
|
||||
store.save().expect("落盘");
|
||||
|
||||
let reloaded = Appearance::from_store(&SettingStore::load(&path, launcher_schema()));
|
||||
assert!((reloaded.window_opacity - 0.9).abs() < 1e-9);
|
||||
assert_eq!(reloaded.titlebar_mode, TitlebarMode::Always);
|
||||
assert_eq!(
|
||||
reloaded.palette_source,
|
||||
PaletteSource::Preset,
|
||||
"未写的键仍是默认"
|
||||
);
|
||||
assert_eq!(reloaded.theme_mode, "dark", "写回不许丢已有键");
|
||||
assert!((reloaded.panel_alpha - 0.8).abs() < 1e-9);
|
||||
assert!(reloaded.glass);
|
||||
|
||||
std::fs::remove_dir_all(&temp).ok();
|
||||
}
|
||||
@@ -49,9 +49,12 @@ pub const JDK_VENDORS: &[&str] = &["temurin", "oracle", "microsoft", "zulu"];
|
||||
/// 迁移链(按 major 走)不需要新步骤;`1.1.0 → 1.2.0` 的差异只体现在文件里出现新键之后。
|
||||
/// `1.3.0` 登记 D17 的「外观(高级)」P1 键(`appearance.bg_image*` / `panel_alpha` / `glass` /
|
||||
/// `accent_color`):同一套纯增量语义——出厂全默认(高级特性全关)即等于老文件缺键。
|
||||
/// `1.4.0` 登记 P4 的外观下层三键(`appearance.window_opacity` / `titlebar_mode` /
|
||||
/// `palette_source`,M91 · D36/D37/D38):仍然只推 minor、不加迁移步骤——三者的出厂值
|
||||
/// (不透明 / auto / 内置色卡)正是「老文件没有这些键」时的等价物。
|
||||
#[must_use]
|
||||
pub fn launcher_version() -> SchemaVersion {
|
||||
SchemaVersion::new(1, 3, 0)
|
||||
SchemaVersion::new(1, 4, 0)
|
||||
}
|
||||
|
||||
/// `config/launcher.json` 的 schema。
|
||||
@@ -310,6 +313,29 @@ pub fn launcher_schema() -> SettingSchema {
|
||||
AiPolicy::audited(),
|
||||
"自定义强调色 #RRGGBB(空 = 出厂 #0078D4;accent 令牌全域生效)",
|
||||
))
|
||||
// M91(P4 / D36·D37·D38):「外观下层」三键——只登记取值与范围,判定与落地都在 UI 侧。
|
||||
// 分级同 D17 那批(audited/Medium):纯视觉、可一键复原,但要留审计痕迹。
|
||||
.with(SettingSpec::float(
|
||||
"appearance.window_opacity",
|
||||
1.0,
|
||||
(super::appearance::WINDOW_ALPHA_MIN, 1.0),
|
||||
AiPolicy::audited(),
|
||||
"整窗透明度 0.08~1.0(1.0 = 完全不透明;下限 0.08 是为了不把窗口写到穿透,D36)",
|
||||
))
|
||||
.with(SettingSpec::enumeration(
|
||||
"appearance.titlebar_mode",
|
||||
"auto",
|
||||
super::appearance::TITLEBAR_MODES,
|
||||
AiPolicy::audited(),
|
||||
"标题栏三态:auto(按合成器判定)/ always(总是自绘)/ never(合成器已装饰),默认 auto(D37)",
|
||||
))
|
||||
.with(SettingSpec::enumeration(
|
||||
"appearance.palette_source",
|
||||
"preset",
|
||||
super::appearance::PALETTE_SOURCES,
|
||||
AiPolicy::audited(),
|
||||
"配色来源档(D38 三级):background-image(背景图取色)/ wallpaper(桌面壁纸取色)/ preset(内置色卡,默认)",
|
||||
))
|
||||
// 已废弃:D17 定案 appearance.theme_mode 为准(旧值读兼容映射,写永远走新键)。
|
||||
.with(
|
||||
SettingSpec::new(
|
||||
|
||||
Reference in new issue
Block a user