merge: origin/dev(1623f68)合入 M197 分支——解 golden/tail.rs 冲突

基线:合的是 **origin/dev**(`1623f68`)。`origin/main` 是 D41 的孤儿发布快照
(`d616d65` parents 为空),不参与合并。用 merge 而不是 rebase,保住三轮复审 clean 的 tip。

冲突只有一个:`crates/i18n/src/catalog/golden/tail.rs`(热点文件,多条 mission 都往这里加 key)。

解法(不重排别人的行、不改别人的译文):
1. 以 **dev 侧 398 行**为底稿(含其它 mission 后加的 key);
2. 把 M197 的 68 行(`SettingsJavaTooNew` … `SettingsJavaReasonInstallRootTooLong`)
   整块插在 `SettingsJavaReasonWriteFailed` 之后、M174 助手域(`SettingsGroupAssistant`)之前
   —— 即 `settings_java_entries` 那段之后,装配链的正确位置;
3. 两侧合起来 463 行会越过 400 行硬线,于是按既有先例把**M174 助手域起的那半截**
   (dev 的 260 行)整段纯搬移到 `golden/tail_ai.rs`:`tail.rs` 211 行 / `tail_ai.rs` 274 行,
   链序 `golden → tail → tail_ai → tail2` 不变,逐字节不删不改;
4. 解冲突时发现 dev 的 golden 行还是 M197 之前的旧文案(`SettingsJavaEmptyBody` /
   `SettingsJavaAddHint` 的反引号、`SettingsJavaNeverScannedBody` 的旧说法),已把这三条的
   金表行同步回域文件里的现行文案(`split_keeps_every_translation` 逐位置比对当场抓出来的)。

顺带(合并导致的越线):`crates/core/src/download/engine.rs` 两侧各 400 行、合并后 401
(我 +1 行 `kind: err.kind`,dev +1 行),把模块文档里那三行散文重排成两行(一字未删)→ 400 行。
同一次还把这文件里对 `MirrorTable::set_gh_proxy` 的旧描述改成 M193 的现实(那两个函数已被删)。

验证:fmt 0 · check(app-iced+core+i18n all-targets)0 · i18n 36 · engine_mock 8 · app-iced java 45 ·
core lib java 71 · setting 116 · app-iced lib 全量 832;全仓 file-size 守门脚本复制执行 → 超限 0。
This commit is contained in:
AskaEth committed 2026-11-09 06:17:54 +08:00
commit 6e80fd3563
283 files changed
+22601 -2188

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+62 -1
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@@ -57,7 +57,9 @@ macro_rules! account_entries {
AccountDeviceRetry => ("Try again", "重试"),
AccountDeviceCancel => ("Cancel", "取消"),
AccountDeviceBrowser => ("Sign in with browser", "用浏览器登录"),
AccountDeviceUseCode => ("Use a device code instead", "改用设备码"),
// M178 复审 r1 P2-5:这是**主按钮**(设备码流),不能读起来像备选。
AccountDeviceSignIn => ("Sign in with your Microsoft account", "使用 Microsoft 账户登录"),
AccountDeviceFallbackHint => ("No browser handy? This way shows a code you can type on any device.", "浏览器打不开就用这个:它会给一串用户码,在任何设备上输入即可。"),
// ── 第三方站表单
AccountServerLabel => ("Server address", "服务器地址"),
AccountServerHint => ("API root, e.g. https://littleskin.cn/api/yggdrasil/", "API 根,例:https://littleskin.cn/api/yggdrasil/"),
@@ -115,6 +117,23 @@ macro_rules! account_entries {
// ── 重新登录的引导
AccountHintAuthlibReauth => ("Enter the password again for {server}.", "请输入 {server} 的密码。"),
AccountHintOfflineNoRelogin => ("Local profiles have no server account to sign in again — create a new profile instead.", "本地档案没有可重新登录的服务器账户,请新建一个档案。"),
// ── 浏览器登录回退到设备码的说明(M178)
// 口径:这不是「登录失败」——设备码接着跑。第一句说清「已改用设备码」,
// 需要改配置的那一条**必须给可照抄的下一步**(哪个门户、加什么值、端口不参与匹配),
// 且**不许**出现 AAD 的原始报文(`invalid_request` / `AADSTS…` / JSON)——
// 用户 2026-11-08 实测撞到的就是那张原始错误页。
AccountBrowserFallbackNotRegistered => (
"This build's app registration has no loopback redirect URI, so browser sign-in cannot work; switched to a device code. To fix: add http://localhost/auth under Redirect URIs in the Azure app registration (the port is ignored), then restart the launcher.",
"这个构建的应用注册里没有登记回环重定向 URI,浏览器登录用不了,已自动改用设备码。怎么修:在 Azure 应用注册的「重定向 URI」里加上 http://localhost/auth(端口不参与匹配),然后重启启动器。"
),
AccountBrowserFallbackUnverified => (
"Could not confirm that browser sign-in is usable, so it switched to a device code.",
"没能确认浏览器登录是否可用(预检没成功),已自动改用设备码。"
),
AccountBrowserFallbackFailed => (
"Browser sign-in did not finish, so it switched to a device code. If the browser page said the redirect URI is not valid, add http://localhost/auth under Redirect URIs of the app registration.",
"浏览器登录没有完成,已自动改用设备码。如果浏览器里提示 redirect_uri 无效,请把 http://localhost/auth 加进应用注册的「重定向 URI」。"
),
} }
};
}
@@ -125,6 +144,48 @@ pub(crate) use account_entries;
mod tests {
use crate::{Catalog, Key, Lang};
/// **M178**:浏览器登录回退到设备码时那一句,必须「说清为什么 + 怎么修」,且**不许**把
/// AAD 的原始报文搬上屏(用户实测撞到的正是那张 `invalid_request ... redirect_uri` 错误页)。
///
/// 抓得住:文案退回「登录失败,完整原因在日志里」、删掉可照抄的重定向 URI、或有人把
/// AAD 原始错误码/JSON 塞进词条。
/// 抓不住:读起来顺不顺(那靠 review 与截图)。
#[test]
fn the_browser_fallback_copy_explains_itself_without_raw_aad_text() {
for &lang in Lang::ALL {
let catalog = Catalog::of(lang);
let not_registered = catalog.text(Key::AccountBrowserFallbackNotRegistered);
let unverified = catalog.text(Key::AccountBrowserFallbackUnverified);
let failed = catalog.text(Key::AccountBrowserFallbackFailed);
// 「已改用设备码」这条结论三句里都得有(用户要知道画面为什么变了)。
for copy in [not_registered, unverified, failed] {
assert!(
copy.contains("device code") || copy.contains("设备码"),
"{}: {copy}",
lang.tag()
);
// 原文不上屏:这两条是 AAD 的机器码,出现即语言/脱敏纪律失效。
assert!(!copy.contains("invalid_request"), "{}: {copy}", lang.tag());
assert!(!copy.contains("AADSTS"), "{}: {copy}", lang.tag());
assert!(!copy.contains('{'), "{}: {copy}", lang.tag());
}
// 「没登记回环」这一条必须给**可照抄**的下一步(门户 + 值 + 端口不参与匹配)。
assert!(
not_registered.contains("http://localhost/auth"),
"{not_registered}"
);
assert!(
not_registered.to_lowercase().contains("redirect uri")
|| not_registered.contains("重定向 URI"),
"{not_registered}"
);
assert!(
not_registered.to_lowercase().contains("port") || not_registered.contains("端口"),
"{not_registered}"
);
}
}
/// **M132**:缺 client id 这条是本页唯一「说清原因」的失败文案,它的纪律比别的正文更硬。
///
/// 抓得住:文案退回「登录失败 / 完整原因在日志里」、退化成「未支持」、或者只说缺 id 却
+34 -2
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@@ -95,6 +95,29 @@ macro_rules! content_entries {
"Installing from CurseForge is not available yet",
"CurseForge 来源的安装尚未开放"
),
// --- M191:安装失败的两档分组与「只重试这些」---
// 两档**各一条**:不兼容要换版本/加载器,取不到要检查网络,合并成一句会让用户
// 对着一条重试必然失败的项反复点重试。
ContentInstallFailedTitle => (
"Install did not finish — {count} items failed",
"安装未完成 —— {count} 项没装上"
),
ContentInstallRetryIncompatible => (
"Not available for this version/loader",
"不兼容所选版本/加载器"
),
ContentInstallRetryUnreachable => (
"Could not fetch (network or missing project)",
"取不到(网络 / 项目不存在)"
),
ContentInstallRetryOnly => (
"Retry just these {count}",
"只重试这 {count} 个"
),
ContentInstallRetryHint => (
"Retry asks again only for the items above; files that already landed stay put.",
"重试只重新解析上面这几项,已落盘的文件不动。"
),
// --- M113: pack import / export(PACKUI)---
PackTitle => ("Modpack import & export", "整合包导入 / 导出"),
PackImportTitle => ("Import a modpack", "导入整合包"),
@@ -156,8 +179,17 @@ macro_rules! content_entries {
),
PackReportRejectedNote => ("not supported by the client", "客户端不支持"),
PackCancelled => (
"Import keeps running in the background — this result is discarded. Files already written stay.",
"导入会在后台继续跑完 —— 本次结果作废;已经写下的文件会留下。"
"Cancel requested — the pipeline is stopping now; the real outcome follows.",
"已请求取消 —— 后台正在停手,真实结果随后给出。"
),
PackStatusCancelled => ("Cancelled — rolled back", "已取消 —— 已回滚"),
PackCancelIncomplete => (
"Cancelled — rollback incomplete: the target directory may differ from before the import.",
"已取消 —— 回滚没做完:目标目录可能与导入前不同。"
),
PackCancelTooLate => (
"The cancel arrived too late: this import already finished. The instance is kept; same-name files may already be overwritten.",
"取消来得太晚:这次导入已经跑完,实例会保留,同名文件可能已被覆盖。"
),
PackOverwriteAction => ("Re-import, the pack wins", "以包为准重新导入"),
PackOverwriteNote => (
-4
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@@ -47,10 +47,6 @@ macro_rules! general_entries {
SettingsGroupAppearance => ("Appearance", "外观"),
SettingsGroupJava => ("Java", "Java 运行时"),
SettingsGroupDownloads => ("Downloads", "下载"),
// 逐实例覆盖的空态(M106)
SettingsOverridesEmptyTitle => ("No per-instance overrides", "没有逐实例覆盖"),
SettingsOverridesEmptyBody => ("Overrides let one instance keep its own Java runtime, memory or JVM flags while the rest of the launcher keeps the defaults above.", "逐实例覆盖让某个实例保留自己的 Java 运行时、内存或 JVM 参数,其余实例沿用上面的默认值。"),
SettingsOverridesAdd => ("Add override", "新增覆盖"),
// `Route::Agent` 的回退卡正文(M106:`app/view.rs` 里最后一条硬编码英文)
AgentFallbackBody => ("The assistant page is not built yet. Chat lives in the docked panel once the AI mission lands; this screen is the M68 skeleton fallback.", "助手页还没做。AI 接线落地后对话会出现在右侧停靠面板;这一屏是 M68 的骨架回退。"),
} }
+52 -7
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@@ -1,12 +1,13 @@
//! 金表的**第二段**(`InstancesLaunchReset` 之后到 M175 的 Java 域结束)。
//! 金表的**后半段的前半截**(`InstancesLaunchReset` 之后、到 M197 的 Java 域结束)。
//!
//! 为什么拆:`golden.rs` 在 M157 加了 19 行启动参数文案后到 416 行,越过 400 行硬线;
//! 拆分口径与仓库其它 `-p1/-p2` 一致——**纯搬移、一行不改**,顺序即 `Key::ALL` 的后半段。
//! 拼装与断言在 `golden.rs` 的 [`rows`] 与 `catalog/tests.rs`。
//!
//! M197 又拆了一次:本段原本一路写到旧 `tail.rs` 末尾(329 行),加了「下载一个 JDK / 三个设置键」
//! 那 65 条文案后会越过 400 行硬线,于是把 **M174 助手域起的后半截** 搬进 [`super::tail_ai`]
//! (同样纯搬移、一行不改)。现在的链序是 `golden` → 本段 → `tail_ai` → `tail2`。
//! **M197 起本段只到 Java 域结束**:M197 往 `settings_java_entries` 追加了 68 行,加上 dev 侧
//! 其它 mission 后加的行会涨到 470+(越过 400 行硬线),于是把 **M174 助手域起的那半截**
//! 纯搬移到 [`super::tail_ai`](链序:`golden` → `tail` → `tail_ai` → `tail2`)。
//! 搬移只改位置:其余每一行逐字节原样(含其它 mission 后加的行)。
pub(super) const ROWS: &[(&str, &str, &str)] = &[
("LoaderVanilla", "Vanilla", "原版"),
("LaunchOutcomeNormal", "Finished normally", "正常结束"),
@@ -28,11 +29,58 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("FontCjkReady", "Chinese font ready: {family}", "中文字体已就绪:{family}"),
("SettingsLanguage", "Language", "界面语言"),
("SettingsLanguageHint", "Switches the interface language. Chinese text needs a Chinese font.", "切换界面语言。显示中文需要中文字体。"),
("SettingsLogsFolder", "Log folder", "日志文件夹"),
("SettingsLogsFolderHint", "What explains a crash lives here: the launcher's own runtime log (launcher.log, rolled over at 1 MiB with one old copy kept) and one jsonl per game session under logs/game/. Sessions from older versions (data/agent/sessions) are still read, not moved.", "解释一次崩溃要看的东西都在这:启动器自己的运行日志(launcher.log,满 1 MiB 滚动一次、只留一份旧档)与每次游戏会话的 jsonl(logs/game/)。旧版本留下的会话(data/agent/sessions)仍然读得出来,不会被搬动。"),
("SettingsLogsCopy", "Copy path", "复制路径"),
("SettingsLogsUnknown", "Data directory not resolved — restart the launcher from its own folder", "数据根没解析出来——从启动器所在目录重新启动试试"),
("SettingsAppearanceCorner", "Window corners", "窗口圆角"),
("SettingsAppearanceCornerSystem", "Follow system", "跟随系统"),
("SettingsAppearanceCornerSquare", "Square", "直角"),
("SettingsAppearanceCornerHint", "On Windows 11 and Server 2025 we ask the system for rounded corners; Windows 10 keeps square corners. On macOS and Linux the desktop's own rules apply. We never draw corners ourselves.", "Windows 11 与 Windows Server 2025 上我们请求系统处理外框圆角;Windows 10 保持直角;macOS 与 Linux 交给桌面合成器自己的规则;我们不自己画圆角。"),
("SettingsAppearanceCornerSuspended", "Not in effect right now: window transparency is below 100%. Setting it back to 100% restores the rounded corners.", "当前因整窗透明度不生效:把整窗透明度调回 100% 圆角即恢复。"),
// M180:外观分组补齐(`catalog/settings/appearance.rs` 的第二批,M116 圆角那 5 条之后)。
// 位置就是装配链里那个域的位置——`settings_appearance_entries` 在 `settings_java_entries` 之前,
// 所以这 40 行必须落在 `SettingsAppearanceCornerSuspended` 与 `SettingsJavaScan` 之间
// (顺序 = `Key::ALL`;为排到文件尾而重排别人的族会让 `split_keeps_every_translation` 整片红)。
("SettingsAppearanceWindowOpacity", "Window transparency", "整窗透明度"),
("SettingsAppearanceWindowOpacityHint", "Applies to the whole window. Floor {floor}; 1.00 = fully opaque.", "作用于整个窗口。下限 {floor};1.00 = 完全不透明。"),
("SettingsAppearancePanelOpacity", "Panel transparency", "面板透明度"),
("SettingsAppearancePanelOpacityHint", "Only the panel/card layer. Floor {floor}; independent of window transparency.", "只作用于面板 / 卡片这一层。下限 {floor};与整窗透明度互不影响。"),
("SettingsAppearancePanelOpacityForcedValue", "100% (forced from {requested})", "100%(强制,原请求值 {requested})"),
("SettingsAppearancePanelOpacityForcedHint", "Software renderer: panels and glass stay fully opaque (window transparency still works).", "软件渲染:面板与玻璃效果恒为不透明(整窗透明度仍然有效)。"),
("SettingsAppearanceBackgroundImage", "Background image", "背景图"),
("SettingsAppearanceOff", "Off", "关"),
("SettingsAppearanceOn", "On", "开"),
("SettingsAppearanceImagePath", "Image path", "图片路径"),
("SettingsAppearancePaletteLevel", "Colours: {level}", "配色:{level}"),
("SettingsAppearanceBgFill", "Fill", "填充方式"),
("SettingsAppearanceBgFillCover", "Cover", "铺满"),
("SettingsAppearanceBgFillContain", "Contain", "完整显示"),
("SettingsAppearanceBgFillTile", "Tile", "平铺"),
("SettingsAppearanceBgDim", "Dim", "暗化"),
("SettingsAppearanceBgDimHint", "Blends the image toward the panel colour so text stays readable. Max {max}.", "把背景图往面板底色上退,让文字读得清。上限 {max}。"),
("SettingsAppearancePaletteSource", "Colour source", "配色来源"),
("SettingsAppearancePaletteBackground", "Background", "取自背景图"),
("SettingsAppearancePaletteWallpaper", "Wallpaper", "取自壁纸"),
("SettingsAppearancePalettePreset", "Preset", "内置色卡"),
("SettingsAppearanceBgReadFailed", "Background image could not be read: {reason}", "背景图读不出来:{reason}"),
("SettingsAppearanceBgDecodeFailed", "Background image could not be decoded ({reason}; this build decodes PNG, JPEG and BMP)", "背景图解不开({reason};这个构建只支持 PNG、JPEG 与 BMP)"),
("SettingsAppearanceBgTooLarge", "Background image is too large to decode: {width}×{height} (limit {limit} px per edge)", "背景图太大,解不开:{width}×{height}(每边上限 {limit} 像素)"),
("SettingsAppearanceBgSmallTile", "Small image ({width}×{height}): tiles are scaled up so the window stays covered (max {max} tiles, no gaps).", "图片很小({width}×{height}):图块会被放大,保证窗口铺满(最多 {max} 块,不留缝)。"),
("SettingsAppearancePaletteBgUndecodable", "Background image could not be read; colours fall back.", "背景图读不出来,配色回落到下一级。"),
("SettingsAppearancePaletteBgTooSmall", "Background image is too small to sample; colours fall back.", "背景图太小,取不了色,配色回落到下一级。"),
("SettingsAppearancePaletteBgBadDimensions", "Background image data looks inconsistent; colours fall back.", "背景图数据前后不一致,配色回落到下一级。"),
("SettingsAppearancePaletteBgNoOpaquePixels", "Background image is almost fully transparent; colours fall back.", "背景图几乎全透明,配色回落到下一级。"),
("SettingsAppearancePaletteBgLowChroma", "Background image is too monochrome to tint from; colours fall back.", "背景图太单调(彩度不足),取不出配色,回落到下一级。"),
("SettingsAppearancePaletteBgContrast", "Background image colours would be unreadable; colours fall back.", "按背景图取的颜色读不清,配色回落到下一级。"),
("SettingsAppearancePaletteWallpaperUndecodable", "Desktop wallpaper could not be read.", "桌面壁纸读不出来。"),
("SettingsAppearancePaletteWallpaperTooSmall", "Desktop wallpaper is too small to sample.", "桌面壁纸太小,取不了色。"),
("SettingsAppearancePaletteWallpaperBadDimensions", "Desktop wallpaper data looks inconsistent.", "桌面壁纸数据前后不一致。"),
("SettingsAppearancePaletteWallpaperNoOpaquePixels", "Desktop wallpaper is almost fully transparent.", "桌面壁纸几乎全透明。"),
("SettingsAppearancePaletteWallpaperLowChroma", "Desktop wallpaper is too monochrome to tint from.", "桌面壁纸太单调(彩度不足),取不出配色。"),
("SettingsAppearancePaletteWallpaperContrast", "Desktop wallpaper colours would be unreadable; colours fall back.", "按桌面壁纸取的颜色读不清,配色回落到下一级。"),
("SettingsAppearancePalettePresetContrast", "The built-in card needed a small contrast correction.", "内置色卡做了一点对比度修正。"),
("SettingsAppearancePaletteAdjusted", "A few colours were nudged for readability.", "有几个颜色为了可读性做了微调。"),
// M175:设置页「Java」分组(`catalog/settings/java.rs` 的 `settings_java_entries`)。
// 位置就是装配链里那个域的位置:`settings_java_entries` 在 `settings_appearance_entries` 之后、
// `settings_download_entries`(空)与 `settings_ai_entries`(M174)之前,所以这几行必须落在
@@ -45,11 +93,8 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("SettingsJavaCancelled", "The scan was cancelled; the list below is from the previous run.", "扫描已取消;下面的列表还是上一次的结果。"),
("SettingsJavaScanDone", "{count} JDK found", "找到 {count} 个 JDK"),
("SettingsJavaNeverScanned", "Not scanned yet", "还没扫描过"),
// M197:这句以前写「在那之前启动器不会自己去扫」,与首屏自动扫(`app/state/construct.rs`
// 的 `hydrate_java_settings`)互相打脸;现在说的是同一件事。
("SettingsJavaNeverScannedBody", "The list is still empty. The launcher scans once by itself when the settings page opens; press Scan now to look again right away.", "列表还是空的。打开设置页时启动器会自己扫一次;也可以点「立即扫描」立刻再扫一遍。"),
("SettingsJavaEmptyTitle", "No Java runtime found", "未检测到 Java 运行时"),
// M197:删掉 markdown 反引号(渲染层没有内联代码通道,反引号会原样上屏)。
("SettingsJavaEmptyBody", "Nothing matched. Add the path of a JDK you already unpacked below, or install one with ull java install 21 on the command line.", "没找到任何 JDK。可以在下面手动加上你自己解压的那份,或者用命令行 ull java install 21 装一个。"),
("SettingsJavaDefault", "Default", "默认"),
("SettingsJavaSetDefault", "Use as default", "设为默认"),
+14 -2
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@@ -4,6 +4,11 @@
//! 拼装见 `golden.rs` 的 [`super::rows`]。
pub(super) const ROWS: &[(&str, &str, &str)] = &[
("PackImportAction", "Import", "导入"),
("PackCancel", "Cancel import", "取消导入"),
("PackDismiss", "Dismiss", "关闭"),
("PackTargetLabel", "Install into", "装到实例"),
("PackTargetNew", "New instance", "新建实例"),
("PackInstanceName", "Instance name", "实例名"),
("PackStageLine", "Step {index}/{total} · {stage}", "步骤 {index}/{total} · {stage}"),
("PackStageProbe", "Reading the manifest", "读取清单"),
@@ -24,7 +29,10 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("PackReportConflicts", "Conflicts: {count}", "冲突:{count} 个"),
("PackReportRejected", "The client does not support these: {count}", "这些组件客户端不支持:{count} 个"),
("PackReportRejectedNote", "not supported by the client", "客户端不支持"),
("PackCancelled", "Import keeps running in the background — this result is discarded. Files already written stay.", "导入会在后台继续跑完 —— 本次结果作废;已经写下的文件会留下。"),
("PackCancelled", "Cancel requested — the pipeline is stopping now; the real outcome follows.", "已请求取消 —— 后台正在停手,真实结果随后给出。"),
("PackStatusCancelled", "Cancelled — rolled back", "已取消 —— 已回滚"),
("PackCancelIncomplete", "Cancelled — rollback incomplete: the target directory may differ from before the import.", "已取消 —— 回滚没做完:目标目录可能与导入前不同。"),
("PackCancelTooLate", "The cancel arrived too late: this import already finished. The instance is kept; same-name files may already be overwritten.", "取消来得太晚:这次导入已经跑完,实例会保留,同名文件可能已被覆盖。"),
("PackOverwriteAction", "Re-import, the pack wins", "以包为准重新导入"),
("PackOverwriteNote", "Keeping both (renamed) is not supported yet: for each existing file you pick either “keep” or “overwrite”.", "「两者都留(改名)」暂不支持:每个已存在的文件只能选「保留」或「覆盖」。"),
("PackMissingOffline", "offline import", "离线导入"),
@@ -135,7 +143,8 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("AccountDeviceRetry", "Try again", "重试"),
("AccountDeviceCancel", "Cancel", "取消"),
("AccountDeviceBrowser", "Sign in with browser", "用浏览器登录"),
("AccountDeviceUseCode", "Use a device code instead", "改用设备码"),
("AccountDeviceSignIn", "Sign in with your Microsoft account", "使用 Microsoft 账户登录"),
("AccountDeviceFallbackHint", "No browser handy? This way shows a code you can type on any device.", "浏览器打不开就用这个:它会给一串用户码,在任何设备上输入即可。"),
("AccountServerLabel", "Server address", "服务器地址"),
("AccountServerHint", "API root, e.g. https://littleskin.cn/api/yggdrasil/", "API 根,例:https://littleskin.cn/api/yggdrasil/"),
("AccountServerProbe", "Check server", "校验服务器"),
@@ -180,6 +189,9 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("AccountNoticeTitleDone", "Account updated", "账户已更新"),
("AccountHintAuthlibReauth", "Enter the password again for {server}.", "请输入 {server} 的密码。"),
("AccountHintOfflineNoRelogin", "Local profiles have no server account to sign in again — create a new profile instead.", "本地档案没有可重新登录的服务器账户,请新建一个档案。"),
("AccountBrowserFallbackNotRegistered", "This build's app registration has no loopback redirect URI, so browser sign-in cannot work; switched to a device code. To fix: add http://localhost/auth under Redirect URIs in the Azure app registration (the port is ignored), then restart the launcher.", "这个构建的应用注册里没有登记回环重定向 URI,浏览器登录用不了,已自动改用设备码。怎么修:在 Azure 应用注册的「重定向 URI」里加上 http://localhost/auth(端口不参与匹配),然后重启启动器。"),
("AccountBrowserFallbackUnverified", "Could not confirm that browser sign-in is usable, so it switched to a device code.", "没能确认浏览器登录是否可用(预检没成功),已自动改用设备码。"),
("AccountBrowserFallbackFailed", "Browser sign-in did not finish, so it switched to a device code. If the browser page said the redirect URI is not valid, add http://localhost/auth under Redirect URIs of the app registration.", "浏览器登录没有完成,已自动改用设备码。如果浏览器里提示 redirect_uri 无效,请把 http://localhost/auth 加进应用注册的「重定向 URI」。"),
("SettingsGroupUpdate", "Updates", "更新"),
("SettingsUpdateCurrent", "Current version", "当前版本"),
("SettingsUpdateChannel", "Channel", "更新渠道"),
+33 -9
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@@ -7,7 +7,9 @@
//! content / pack 各行,它们本来就在这个位置)。
//!
//! 拼装见 [`super::super::golden::rows`](链序:`golden` → `tail` → 本段 → `tail2`)。
//!
//! 正文是 **dev 侧 `tail.rs` 从 M174 助手域起** 的全部行(含其它 mission 后加的行),
//! 逐字节原样搬来;本段只负责把它们放到 `Key::ALL` 的同一位置。
pub(super) const ROWS: &[(&str, &str, &str)] = &[
// M174:设置页「助手(AI)」分组(`catalog/settings/ai.rs` 的 `settings_ai_entries`)。
// 位置就是装配链里那个域的位置:`settings_ai_entries` 在 `settings_download_entries` 之后、
@@ -122,6 +124,31 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("LogsEmptyTitle", "No output yet", "还没有输出"),
("LogsEmptyBody", "Logs stream here while the launcher or the game is running. Pick an instance and start it to see the first lines.", "启动器或游戏运行时,日志会实时出现在这里。选择一个实例并启动,就能看到第一批日志。"),
("LogsEmptyAction", "Choose an instance", "选择实例"),
("CrashDialogTitleFailed", "Launch failed", "启动失败"),
("CrashDialogTitleCrashed", "The game crashed", "游戏崩溃"),
("CrashDialogExitCode", "Exit code {code}", "退出码 {code}"),
("CrashDialogStartedThenDied", "The game process started, then exited abnormally.", "游戏进程起来了,随后异常退出。"),
("CrashDialogSilentFailure", "The game exited with code 0 but never really started.", "游戏以退出码 0 结束,但并没有真正起来。"),
("CrashDialogStageReason", "It failed before the game could start: {stage}", "游戏还没起来就失败了:{stage}"),
("CrashDialogCrashReportFound", "The game wrote a crash report — the details are below.", "游戏写出了崩溃报告,详见下方说明。"),
("CrashDialogNoGameLog", "No crash report this time: the game stopped before it could write one. The last lines the launcher captured are below.", "这次没有生成崩溃报告:游戏还没来得及写就停了。下面是启动器捕获的最后若干行。"),
("CrashDialogNoLogAtAll", "No crash report and no captured output. Most likely: missing Java, not enough memory, wrong launch arguments, or missing libraries.", "既没有崩溃报告,也没有捕获到输出。最可能的原因:缺少 Java、内存不足、启动参数错误、或库文件缺失。"),
("CrashDialogShowDetail", "Show crash details", "展开崩溃说明"),
("CrashDialogHideDetail", "Hide crash details", "收起崩溃说明"),
("CrashDialogLauncherLogs", "Launcher logs", "启动器日志"),
("CrashDialogSessionLog", "This session", "本次会话"),
("CrashDialogGameLog", "Game latest.log", "游戏 latest.log"),
("CrashDialogCrashReports", "Crash reports", "崩溃报告目录"),
("CrashDialogCapturedTail", "CAPTURED OUTPUT (last {count} lines)", "捕获输出(最后 {count} 行)"),
("CrashDialogExport", "Export report bundle", "导出诊断包"),
("CrashDialogOpenFolder", "Open log folder", "打开日志文件夹"),
("CrashDialogCopyPaths", "Copy file paths", "复制文件路径"),
("CrashDialogClose", "Close", "关闭"),
("CrashDialogCopied", "File paths copied to the clipboard", "文件路径已复制到剪贴板"),
("CrashDialogExportDone", "Exported {bytes} bytes to {path}", "已导出 {bytes} 字节到 {path}"),
("CrashDialogExportFailed", "Export failed: {error}", "导出失败:{error}"),
("CrashDialogExportTruncated", "{count} file(s) were too large and are truncated (head + tail kept).", "有 {count} 个文件太大,已截断(保留头 + 尾)。"),
("CrashDialogOpenFailed", "Could not open the folder: {error}", "打不开文件夹:{error}"),
("AgentTitle", "Assistant", "助手"),
("AgentSubtitle", "Simulated assistant · no real model is connected", "模拟助手 · 还没接真实模型"),
("AgentCollapse", "Collapse", "收起"),
@@ -170,9 +197,6 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("SettingsGroupAppearance", "Appearance", "外观"),
("SettingsGroupJava", "Java", "Java 运行时"),
("SettingsGroupDownloads", "Downloads", "下载"),
("SettingsOverridesEmptyTitle", "No per-instance overrides", "没有逐实例覆盖"),
("SettingsOverridesEmptyBody", "Overrides let one instance keep its own Java runtime, memory or JVM flags while the rest of the launcher keeps the defaults above.", "逐实例覆盖让某个实例保留自己的 Java 运行时、内存或 JVM 参数,其余实例沿用上面的默认值。"),
("SettingsOverridesAdd", "Add override", "新增覆盖"),
("AgentFallbackBody", "The assistant page is not built yet. Chat lives in the docked panel once the AI mission lands; this screen is the M68 skeleton fallback.", "助手页还没做。AI 接线落地后对话会出现在右侧停靠面板;这一屏是 M68 的骨架回退。"),
("VersionRailTitle", "Version type", "版本类型"),
("VersionMajorTitle", "Major version", "主版本"),
@@ -235,6 +259,11 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("ContentModpackNotReady", "Installing modpacks from the library into an instance is not available yet", "从内容库一键安装整合包到实例还没做(本地的包可以直接导入)"),
("ContentSourceUnavailable", "CurseForge needs an API key: add one in Settings", "CurseForge 需要在设置里配置密钥才能搜索"),
("ContentSourceNotWired", "Installing from CurseForge is not available yet", "CurseForge 来源的安装尚未开放"),
("ContentInstallFailedTitle", "Install did not finish — {count} items failed", "安装未完成 —— {count} 项没装上"),
("ContentInstallRetryIncompatible", "Not available for this version/loader", "不兼容所选版本/加载器"),
("ContentInstallRetryUnreachable", "Could not fetch (network or missing project)", "取不到(网络 / 项目不存在)"),
("ContentInstallRetryOnly", "Retry just these {count}", "只重试这 {count} 个"),
("ContentInstallRetryHint", "Retry asks again only for the items above; files that already landed stay put.", "重试只重新解析上面这几项,已落盘的文件不动。"),
("PackTitle", "Modpack import & export", "整合包导入 / 导出"),
("PackImportTitle", "Import a modpack", "导入整合包"),
("PackDropHint", "Drop a .mrpack, .zip or a MultiMC/Prism instance folder here", "把 .mrpack / .zip 或 MultiMC·Prism 实例目录拖到这里"),
@@ -242,9 +271,4 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
("PackNoDialog", "This build has no system file picker: drag the file in, or paste its path below.", "本版没有系统文件选择框:请把文件拖进来,或在下面粘贴路径。"),
("PackPathLabel", "Pack path", "整合包路径"),
("PackPathPlaceholder", "D:\\packs\\Better MC.mrpack", "D:\\整合包\\更好的MC.mrpack"),
("PackImportAction", "Import", "导入"),
("PackCancel", "Cancel import", "取消导入"),
("PackDismiss", "Dismiss", "关闭"),
("PackTargetLabel", "Install into", "装到实例"),
("PackTargetNew", "New instance", "新建实例"),
];
+26
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@@ -33,6 +33,32 @@ macro_rules! logs_entries {
"启动器或游戏运行时,日志会实时出现在这里。选择一个实例并启动,就能看到第一批日志。"
),
LogsEmptyAction => ("Choose an instance", "选择实例"),
// --- 启动失败弹窗(M187)---
CrashDialogTitleFailed => ("Launch failed", "启动失败"),
CrashDialogTitleCrashed => ("The game crashed", "游戏崩溃"),
CrashDialogExitCode => ("Exit code {code}", "退出码 {code}"),
CrashDialogStartedThenDied => ("The game process started, then exited abnormally.", "游戏进程起来了,随后异常退出。"),
CrashDialogSilentFailure => ("The game exited with code 0 but never really started.", "游戏以退出码 0 结束,但并没有真正起来。"),
CrashDialogStageReason => ("It failed before the game could start: {stage}", "游戏还没起来就失败了:{stage}"),
CrashDialogCrashReportFound => ("The game wrote a crash report — the details are below.", "游戏写出了崩溃报告,详见下方说明。"),
CrashDialogNoGameLog => ("No crash report this time: the game stopped before it could write one. The last lines the launcher captured are below.", "这次没有生成崩溃报告:游戏还没来得及写就停了。下面是启动器捕获的最后若干行。"),
CrashDialogNoLogAtAll => ("No crash report and no captured output. Most likely: missing Java, not enough memory, wrong launch arguments, or missing libraries.", "既没有崩溃报告,也没有捕获到输出。最可能的原因:缺少 Java、内存不足、启动参数错误、或库文件缺失。"),
CrashDialogShowDetail => ("Show crash details", "展开崩溃说明"),
CrashDialogHideDetail => ("Hide crash details", "收起崩溃说明"),
CrashDialogLauncherLogs => ("Launcher logs", "启动器日志"),
CrashDialogSessionLog => ("This session", "本次会话"),
CrashDialogGameLog => ("Game latest.log", "游戏 latest.log"),
CrashDialogCrashReports => ("Crash reports", "崩溃报告目录"),
CrashDialogCapturedTail => ("CAPTURED OUTPUT (last {count} lines)", "捕获输出(最后 {count} 行)"),
CrashDialogExport => ("Export report bundle", "导出诊断包"),
CrashDialogOpenFolder => ("Open log folder", "打开日志文件夹"),
CrashDialogCopyPaths => ("Copy file paths", "复制文件路径"),
CrashDialogClose => ("Close", "关闭"),
CrashDialogCopied => ("File paths copied to the clipboard", "文件路径已复制到剪贴板"),
CrashDialogExportDone => ("Exported {bytes} bytes to {path}", "已导出 {bytes} 字节到 {path}"),
CrashDialogExportFailed => ("Export failed: {error}", "导出失败:{error}"),
CrashDialogExportTruncated => ("{count} file(s) were too large and are truncated (head + tail kept).", "有 {count} 个文件太大,已截断(保留头 + 尾)。"),
CrashDialogOpenFailed => ("Could not open the folder: {error}", "打不开文件夹:{error}"),
} }
};
}
+228 -5
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@@ -1,12 +1,38 @@
//! 设置页「Appearance」分组文案(M116 首次落地:窗口圆角一档)。
//! 设置页「Appearance」分组文案(M116 落了圆角一族;M180 `I18NAPPEAR` 补齐全组)。
//!
//! 加 key 时把条目写进 `$($acc)*` 后面即可(形状见 [`crate::catalog`] 的「域装配」一节)。
//!
//! ## 为什么只有圆角这一组的 key
//! ## 两批 key:圆角(M116)在前,其余(M180)在后
//!
//! 本分组的既有控件(整窗/面板透明度、背景图、配色来源……)是 M93 落的,文案是英文基线字面量
//! (`pages/appearance/section.rs`)。M116 新增的圆角档位**从一开始就走词表**(tower 口径:
//! 设置项文案不许硬编码),所以这里先只有它这一组;老控件接词表归 i18n 接线 mission。
//! M116 只落了圆角那 5 条;本分组其余控件(整窗/面板透明度、背景图、填充、暗化、配色来源)
//! 是 M93 落的,文案一直是英文基线字面量。M172 审计量出这一页 27 处文案里 22 处硬编码、中文界面
//! 本地化 0/27。M180 把**控件文案 + 运行时诊断 + 配色回落提示**全部搬进本文件:
//!
//! | 批次 | 条目 | 来源 |
//! |---|---|---|
//! | M116 | `Corner` … `CornerSuspended` | `pages/appearance/section/window.rs` 的圆角一段 |
//! | M180 | `WindowOpacity` … `PaletteAdjusted` | 卡片各段标签/说明 + `state.rs` / `background.rs` / `palette.rs` 的诊断 prose |
//!
//! ## 为什么诊断也在这里(而不是留在 `state.rs`)
//!
//! `pages/appearance/state.rs` 已经 390 行、贴着 400 行硬线,放不下任何一张文案表。所以那一层只
//! 给 **key + 已格式化好的参数**(`background::Note`),句子一律在本文件里。
//!
//! ## 数值参数:模板里只有 `{name}`,格式在 Rust 侧做
//!
//! [`crate::catalog::Catalog::render`] 只做 `{name}` → 值的字面替换,**不认** `{:.2}` 这类格式说明。
//! 所以「位置/尺寸/上限」这些数字由调用方先 `format!("{:.2}")` 好再当参数传进来:
//!
//! | key | 原字面量 | 现在 |
//! |---|---|---|
//! | `SettingsAppearancePanelOpacityForcedValue` | `format!("100% (forced from {:.2})")` | `{requested}` = `format!("{:.2}")` |
//! | `SettingsAppearanceWindowOpacityHint` | `Floor {:.2}` = `WINDOW_ALPHA_FLOOR` | `{floor}` |
//! | `SettingsAppearancePanelOpacityHint` | `Floor 0.40` = `PANEL_ALPHA_FLOOR` | `{floor}` |
//! | `SettingsAppearanceBgDimHint` | `Max 0.95` = `BG_DIM_MAX` | `{max}` |
//! | `SettingsAppearanceBgTooLarge` | `(limit 8192 px per edge)` = `MAX_SOURCE_EDGE` | `{limit}` |
//! | `SettingsAppearanceBgSmallTile` | `(max 64 tiles …)` = `MAX_TILES` | `{max}` |
//!
//! 常量走占位符而不是写进译文,是为了「改常量不用改两套译文」(M180 任务口径)。
//!
//! ## 文案口径(不许暗示所有平台一致)
//!
@@ -28,8 +54,205 @@ macro_rules! settings_appearance_entries {
"Not in effect right now: window transparency is below 100%. Setting it back to 100% restores the rounded corners.",
"当前因整窗透明度不生效:把整窗透明度调回 100% 圆角即恢复。"
),
// ---- M180 `I18NAPPEAR`:卡片内文案(① 整窗 / ③ 面板 / ④~⑧ 背景图 / ⑨ 配色来源)
SettingsAppearanceWindowOpacity => ("Window transparency", "整窗透明度"),
SettingsAppearanceWindowOpacityHint => (
"Applies to the whole window. Floor {floor}; 1.00 = fully opaque.",
"作用于整个窗口。下限 {floor};1.00 = 完全不透明。"
),
SettingsAppearancePanelOpacity => ("Panel transparency", "面板透明度"),
SettingsAppearancePanelOpacityHint => (
"Only the panel/card layer. Floor {floor}; independent of window transparency.",
"只作用于面板 / 卡片这一层。下限 {floor};与整窗透明度互不影响。"
),
SettingsAppearancePanelOpacityForcedValue => (
"100% (forced from {requested})",
"100%(强制,原请求值 {requested})"
),
SettingsAppearancePanelOpacityForcedHint => (
"Software renderer: panels and glass stay fully opaque (window transparency still works).",
"软件渲染:面板与玻璃效果恒为不透明(整窗透明度仍然有效)。"
),
SettingsAppearanceBackgroundImage => ("Background image", "背景图"),
SettingsAppearanceOff => ("Off", "关"),
SettingsAppearanceOn => ("On", "开"),
SettingsAppearanceImagePath => ("Image path", "图片路径"),
SettingsAppearancePaletteLevel => ("Colours: {level}", "配色:{level}"),
SettingsAppearanceBgFill => ("Fill", "填充方式"),
SettingsAppearanceBgFillCover => ("Cover", "铺满"),
SettingsAppearanceBgFillContain => ("Contain", "完整显示"),
SettingsAppearanceBgFillTile => ("Tile", "平铺"),
SettingsAppearanceBgDim => ("Dim", "暗化"),
SettingsAppearanceBgDimHint => (
"Blends the image toward the panel colour so text stays readable. Max {max}.",
"把背景图往面板底色上退,让文字读得清。上限 {max}。"
),
SettingsAppearancePaletteSource => ("Colour source", "配色来源"),
SettingsAppearancePaletteBackground => ("Background", "取自背景图"),
SettingsAppearancePaletteWallpaper => ("Wallpaper", "取自壁纸"),
SettingsAppearancePalettePreset => ("Preset", "内置色卡"),
// ---- M180:运行时诊断(`background.rs` 的三种读盘失败 + 小图平铺)。
//
// M180 r1 复审 P2-1:软件渲染那句**只有一条**,就挂在面板那一行(`PanelOpacityForcedHint`)
// 上——它挨着被禁用的滑块,正好回答「为什么拖不动」;这里不再有第二句。
SettingsAppearanceBgReadFailed => (
"Background image could not be read: {reason}",
"背景图读不出来:{reason}"
),
SettingsAppearanceBgDecodeFailed => (
"Background image could not be decoded ({reason}; this build decodes PNG, JPEG and BMP)",
"背景图解不开({reason};这个构建只支持 PNG、JPEG 与 BMP)"
),
SettingsAppearanceBgTooLarge => (
"Background image is too large to decode: {width}×{height} (limit {limit} px per edge)",
"背景图太大,解不开:{width}×{height}(每边上限 {limit} 像素)"
),
SettingsAppearanceBgSmallTile => (
"Small image ({width}×{height}): tiles are scaled up so the window stays covered (max {max} tiles, no gaps).",
"图片很小({width}×{height}):图块会被放大,保证窗口铺满(最多 {max} 块,不留缝)。"
),
// ---- M180:配色回落提示(`palette.rs` 把 design 的 `hint_key()` 翻成下面这些)
SettingsAppearancePaletteBgUndecodable => (
"Background image could not be read; colours fall back.",
"背景图读不出来,配色回落到下一级。"
),
SettingsAppearancePaletteBgTooSmall => (
"Background image is too small to sample; colours fall back.",
"背景图太小,取不了色,配色回落到下一级。"
),
SettingsAppearancePaletteBgBadDimensions => (
"Background image data looks inconsistent; colours fall back.",
"背景图数据前后不一致,配色回落到下一级。"
),
SettingsAppearancePaletteBgNoOpaquePixels => (
"Background image is almost fully transparent; colours fall back.",
"背景图几乎全透明,配色回落到下一级。"
),
SettingsAppearancePaletteBgLowChroma => (
"Background image is too monochrome to tint from; colours fall back.",
"背景图太单调(彩度不足),取不出配色,回落到下一级。"
),
SettingsAppearancePaletteBgContrast => (
"Background image colours would be unreadable; colours fall back.",
"按背景图取的颜色读不清,配色回落到下一级。"
),
SettingsAppearancePaletteWallpaperUndecodable => (
"Desktop wallpaper could not be read.",
"桌面壁纸读不出来。"
),
SettingsAppearancePaletteWallpaperTooSmall => (
"Desktop wallpaper is too small to sample.",
"桌面壁纸太小,取不了色。"
),
SettingsAppearancePaletteWallpaperBadDimensions => (
"Desktop wallpaper data looks inconsistent.",
"桌面壁纸数据前后不一致。"
),
SettingsAppearancePaletteWallpaperNoOpaquePixels => (
"Desktop wallpaper is almost fully transparent.",
"桌面壁纸几乎全透明。"
),
SettingsAppearancePaletteWallpaperLowChroma => (
"Desktop wallpaper is too monochrome to tint from.",
"桌面壁纸太单调(彩度不足),取不出配色。"
),
SettingsAppearancePaletteWallpaperContrast => (
"Desktop wallpaper colours would be unreadable; colours fall back.",
"按桌面壁纸取的颜色读不清,配色回落到下一级。"
),
SettingsAppearancePalettePresetContrast => (
"The built-in card needed a small contrast correction.",
"内置色卡做了一点对比度修正。"
),
SettingsAppearancePaletteAdjusted => (
"A few colours were nudged for readability.",
"有几个颜色为了可读性做了微调。"
),
} }
};
}
pub(crate) use settings_appearance_entries;
#[cfg(test)]
mod tests {
use crate::catalog::{placeholders, Catalog, Key};
use crate::Lang;
/// 本域的 key(`Key::ALL` 里按名字前缀筛;不手工列表,漏一条就少一条守卫)。
fn appearance_keys() -> Vec<Key> {
Key::ALL
.iter()
.copied()
.filter(|key| key.name().starts_with("SettingsAppearance"))
.collect()
}
/// 有没有汉字(与 `pages/settings/tests/appearance_section.rs` 的 `is_han` 同一段码位)。
fn is_han(ch: char) -> bool {
('\u{4e00}'..='\u{9fff}').contains(&ch)
}
/// **M180 守门 ②**:外观分组的每条 key 都必须真翻过——英文照抄进中文表就地判红。
///
/// 抓得住:① 新加 key 时中文栏直接抄英文(`chinese_catalog_is_actually_chinese` 也抓这条,
/// 但那条在 `catalog/tests.rs`、不属于本 mission 的 scope,而且不查「中文字里有没有汉字」);
/// ② 中文译文变成纯 ASCII(比如只写了 `PNG` / `Preset` 这种专名);③ 占位符集合两边不一致
/// (`{floor}` 只在一边有 ⇒ `render()` 吐出半截句子)。
/// 抓不住:译文翻得对不对(语义只能人审)。
///
/// 变异证明:把任一条的第二个字符串换成第一个(`("Cover", "Cover")`)⇒ 本条立刻红(`assert_ne!`
/// 与 `is_han` 命中同一行)。
#[test]
fn every_appearance_key_is_translated_into_chinese() {
let keys = appearance_keys();
assert!(
keys.len() >= 40,
"外观分组至少 40 条 key(M180 落地时是 45 条),实际 {}:\
key 被搬走或前缀改名了?",
keys.len()
);
let en = Catalog::of(Lang::En);
let zh = Catalog::of(Lang::ZhCn);
for key in keys {
let (english, chinese) = (en.text(key), zh.text(key));
assert_ne!(english, chinese, "{} 的中文是英文照抄", key.name());
assert!(
chinese.chars().any(is_han),
"{} 的中文里一个汉字都没有:{chinese}",
key.name()
);
let mut left = placeholders(english);
let mut right = placeholders(chinese);
left.sort_unstable();
right.sort_unstable();
assert_eq!(left, right, "{} 的占位符两套译文不一致", key.name());
}
}
/// 数值参数必须走占位符,不许把常量写进译文(改常量时不该还要改两套译文)。
#[test]
fn numeric_limits_are_placeholders_not_text() {
let en = Catalog::of(Lang::En);
for (key, needle, placeholder) in [
(Key::SettingsAppearanceWindowOpacityHint, "0.08", "floor"),
(Key::SettingsAppearancePanelOpacityHint, "0.40", "floor"),
(Key::SettingsAppearanceBgDimHint, "0.95", "max"),
(Key::SettingsAppearanceBgTooLarge, "8192", "limit"),
(Key::SettingsAppearanceBgSmallTile, "64", "max"),
] {
let text = en.text(key);
assert!(
!text.contains(needle),
"{} 把常量 {needle} 写死在译文里了(应当走 {{{placeholder}}})",
key.name()
);
assert!(
placeholders(text).contains(&placeholder),
"{} 缺 {{{placeholder}}} 占位符:{text}",
key.name()
);
}
}
}
@@ -12,6 +12,17 @@ macro_rules! settings_general_entries {
"Switches the interface language. Chinese text needs a Chinese font.",
"切换界面语言。显示中文需要中文字体。"
),
// ── 日志文件夹(M188:用户投诉「找不到崩溃日志」的直接落点)
SettingsLogsFolder => ("Log folder", "日志文件夹"),
SettingsLogsFolderHint => (
"What explains a crash lives here: the launcher's own runtime log (launcher.log, rolled over at 1 MiB with one old copy kept) and one jsonl per game session under logs/game/. Sessions from older versions (data/agent/sessions) are still read, not moved.",
"解释一次崩溃要看的东西都在这:启动器自己的运行日志(launcher.log,满 1 MiB 滚动一次、只留一份旧档)与每次游戏会话的 jsonl(logs/game/)。旧版本留下的会话(data/agent/sessions)仍然读得出来,不会被搬动。"
),
SettingsLogsCopy => ("Copy path", "复制路径"),
SettingsLogsUnknown => (
"Data directory not resolved — restart the launcher from its own folder",
"数据根没解析出来——从启动器所在目录重新启动试试"
),
} }
};
}