feat(app-iced): 实例页「导入已有版本」向导(M223)
页头「导入」按钮(以前是占位动作,点了只打日志)现在打开四段向导: | 段 | 画什么 | |---|---| | Pick | 候选版本(可导入的才可点)+ 目标三档 chip + 实例名(缺省 InstanceDir) | | Preview | 生效运行目录(回程给的)+ 隔离档 + target_notes() 原文逐条 | | Failed | 稳定码 + problems 逐条(不折叠成一句「导入失败」) | | Done | 实例名 + 运行目录 + 提示原文 | - 向导是叠在页面之上的一层(遮罩 + 居中卡),不搅乱 list-detail 的版式判据; - 表单态在 App(app/adopt.rs 的 Form),事件真相在 presenter 的 AdoptState; - 在等回程时主按钮禁用(连点「确认」不会写两条实例); - i18n 中英目录 + 金表补 27 条向导文案(实例域末尾追加)。
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@@ -59,6 +59,33 @@ pub(super) const GOLDEN: &[(&str, &str, &str)] = &[
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("InstancesBackendVulkan", "Vulkan", "Vulkan 后端"),
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("InstancesLaunchSave", "Save", "保存"),
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("InstancesLaunchReset", "Reset to global", "恢复跟随全局"),
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("AdoptTitle", "Import an existing version", "导入已有版本"),
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("AdoptSubtitle", "Register versions another launcher already installed. Nothing is copied: versions, libraries and assets stay where they are.", "把别的启动器已经装好的版本登记成实例。不复制任何东西:versions / libraries / assets 原地不动。"),
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("AdoptScanning", "Scanning versions/…", "正在扫描 versions/…"),
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("AdoptEmpty", "No version found under {dir}. Install one here, or point the game folder at the .minecraft another launcher uses.", "在 {dir} 下一个版本都没找到。可以用本启动器装一个,或者把游戏目录指向别的启动器用的那个 .minecraft。"),
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("AdoptSelectLabel", "Pick a version", "选择版本"),
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("AdoptReady", "Ready", "可导入"),
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("AdoptBlocked", "{count} problem(s)", "{count} 个问题"),
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("AdoptRegistered", "Already used by {name}", "已被 {name} 使用"),
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("AdoptTargetLabel", "Where should the game run?", "游戏在哪个目录里跑"),
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("AdoptTargetInstanceDir", "New folder in ULL data (default)", "ULL 数据区新建目录(缺省)"),
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("AdoptTargetInstanceDirHint", "mods, saves and config stay out of the other launcher's .minecraft", "mods / saves / config 不会落进别人的 .minecraft"),
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("AdoptTargetShared", "Share the game folder", "共用游戏目录"),
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("AdoptTargetSharedHint", "mods, saves and config are written into the other launcher's .minecraft", "mods / saves / config 会写进别人的 .minecraft"),
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("AdoptTargetVersionDir", "Use the version folder", "用版本目录"),
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("AdoptTargetVersionDirHint", "player data grows inside versions/<id>", "玩家数据会长在 versions/<id> 里"),
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("AdoptNameLabel", "Instance name (empty = version id)", "实例名(留空 = 版本 id)"),
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("AdoptPreview", "Check", "预检"),
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("AdoptConfirm", "Import", "导入"),
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("AdoptBack", "Back", "返回"),
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("AdoptClose", "Close", "关闭"),
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("AdoptPlanTitle", "Ready to import", "可以导入"),
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("AdoptPlanRunDir", "Game folder", "运行目录"),
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("AdoptPlanIsolation", "Isolation", "隔离方式"),
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("AdoptFailureTitle", "Import failed", "导入失败"),
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("AdoptProblemCount", "Every reason is listed below - nothing is collapsed into one sentence.", "下面逐条列出全部原因,不折叠成一句「导入失败」。"),
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("AdoptDoneTitle", "Imported", "已导入"),
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("AdoptDoneHint", "It is in the instance list now. Player data will live in the game folder below.", "它已经出现在实例列表里;玩家数据会落在下面这个运行目录。"),
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];
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/// 金表的**全量**行(本文件 → [`tail`] → [`tail_ai`] → [`tail2`],顺序即 `Key::ALL`)。
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@@ -102,6 +102,35 @@ macro_rules! instances_entries {
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InstancesBackendVulkan => ("Vulkan", "Vulkan 后端"),
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InstancesLaunchSave => ("Save", "保存"),
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InstancesLaunchReset => ("Reset to global", "恢复跟随全局"),
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// ── 导入已有版本(M223):向导的全部文案
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AdoptTitle => ("Import an existing version", "导入已有版本"),
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AdoptSubtitle => ("Register versions another launcher already installed. Nothing is copied: versions, libraries and assets stay where they are.", "把别的启动器已经装好的版本登记成实例。不复制任何东西:versions / libraries / assets 原地不动。"),
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AdoptScanning => ("Scanning versions/…", "正在扫描 versions/…"),
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AdoptEmpty => ("No version found under {dir}. Install one here, or point the game folder at the .minecraft another launcher uses.", "在 {dir} 下一个版本都没找到。可以用本启动器装一个,或者把游戏目录指向别的启动器用的那个 .minecraft。"),
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AdoptSelectLabel => ("Pick a version", "选择版本"),
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AdoptReady => ("Ready", "可导入"),
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AdoptBlocked => ("{count} problem(s)", "{count} 个问题"),
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AdoptRegistered => ("Already used by {name}", "已被 {name} 使用"),
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AdoptTargetLabel => ("Where should the game run?", "游戏在哪个目录里跑"),
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AdoptTargetInstanceDir => ("New folder in ULL data (default)", "ULL 数据区新建目录(缺省)"),
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AdoptTargetInstanceDirHint => ("mods, saves and config stay out of the other launcher's .minecraft", "mods / saves / config 不会落进别人的 .minecraft"),
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AdoptTargetShared => ("Share the game folder", "共用游戏目录"),
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AdoptTargetSharedHint => ("mods, saves and config are written into the other launcher's .minecraft", "mods / saves / config 会写进别人的 .minecraft"),
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AdoptTargetVersionDir => ("Use the version folder", "用版本目录"),
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AdoptTargetVersionDirHint => ("player data grows inside versions/<id>", "玩家数据会长在 versions/<id> 里"),
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AdoptNameLabel => ("Instance name (empty = version id)", "实例名(留空 = 版本 id)"),
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AdoptPreview => ("Check", "预检"),
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AdoptConfirm => ("Import", "导入"),
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AdoptBack => ("Back", "返回"),
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AdoptClose => ("Close", "关闭"),
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AdoptPlanTitle => ("Ready to import", "可以导入"),
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AdoptPlanRunDir => ("Game folder", "运行目录"),
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AdoptPlanIsolation => ("Isolation", "隔离方式"),
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AdoptFailureTitle => ("Import failed", "导入失败"),
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AdoptProblemCount => ("Every reason is listed below - nothing is collapsed into one sentence.", "下面逐条列出全部原因,不折叠成一句「导入失败」。"),
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AdoptDoneTitle => ("Imported", "已导入"),
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AdoptDoneHint => ("It is in the instance list now. Player data will live in the game folder below.", "它已经出现在实例列表里;玩家数据会落在下面这个运行目录。"),
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} }
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};
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}
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