feat(m187): 启动失败弹窗 + 诊断包导出,并接通 DialogQueue
用户实测「MC 启动失败找不到崩溃日志」的直接修法:失败时弹一个框,把退出码、 一句人话原因、证据形态、四条真实路径与三个按钮摆在同一个地方。 - app-iced:最小一层模态(遮罩 + 卡片 + 主/次按钮 + Esc/点遮罩关闭), 消费 presenter 的 DialogQueue(此前全仓零引用,所有弹窗都画不出来); 队列管弹窗,CrashCard 管这次失败的事实,按 DialogId 绑定。 - 弹窗区分两种失败:游戏自己写了 crash-reports(贴 Description + 栈片段)/ 游戏没来得及写(明说「这次没有生成崩溃报告」并贴出捕获的最后 30 行)/ 什么都没抓到(给最可能原因分类)。绝不对第二种说「找不到日志」。 - 导出诊断包:core 侧新 crash_bundle 写 zip(清单 + 启动器日志 + 会话 JSONL + crash-reports/* + hs_err + latest.log + 版本 JSON),落盘即脱敏(家目录 / token / 会话 id),单文件 4 MiB、总量 48 MiB 上限并在清单记截断。 - 启动器自身日志落盘(core::launch::launcher_log → <.ULL>/logs/launcher.log, 登记目录前先缓冲),补上「双击启动时诊断行直接蒸发」的缺口。 - i18n:25 条中英文案进 catalog/logs.rs + 金表。 - 取证:ULL_DIALOG_FIXTURE=crash-report|no-logs|export 在临时目录造真文件出图, wgpu 与 tiny-skia 各一套,见 DevDocs/artifacts/m187/。 未复现 M190 的「owned 文字在 wgpu 下丢字」:同一串中文两条文字路径、两种后端逐字相同 (ab-wgpu.png / ab-tinyskia.png),因此本轮未改任何渲染路径。
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@@ -244,6 +244,30 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
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("LogsEmptyTitle", "No output yet", "还没有输出"),
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("LogsEmptyBody", "Logs stream here while the launcher or the game is running. Pick an instance and start it to see the first lines.", "启动器或游戏运行时,日志会实时出现在这里。选择一个实例并启动,就能看到第一批日志。"),
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("LogsEmptyAction", "Choose an instance", "选择实例"),
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("CrashDialogTitleFailed", "Launch failed", "启动失败"),
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("CrashDialogTitleCrashed", "The game crashed", "游戏崩溃"),
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("CrashDialogExitCode", "Exit code {code}", "退出码 {code}"),
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("CrashDialogStartedThenDied", "The game process started, then exited abnormally.", "游戏进程起来了,随后异常退出。"),
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("CrashDialogSilentFailure", "The game exited with code 0 but never really started.", "游戏以退出码 0 结束,但并没有真正起来。"),
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("CrashDialogStageReason", "It failed before the game could start: {stage}", "游戏还没起来就失败了:{stage}"),
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("CrashDialogCrashReportFound", "The game wrote a crash report — the details are below.", "游戏写出了崩溃报告,详见下方说明。"),
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("CrashDialogNoGameLog", "No crash report this time: the game stopped before it could write one. The last lines the launcher captured are below.", "这次没有生成崩溃报告:游戏还没来得及写就停了。下面是启动器捕获的最后若干行。"),
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("CrashDialogNoLogAtAll", "No crash report and no captured output. Most likely: missing Java, not enough memory, wrong launch arguments, or missing libraries.", "既没有崩溃报告,也没有捕获到输出。最可能的原因:缺少 Java、内存不足、启动参数错误、或库文件缺失。"),
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("CrashDialogShowDetail", "Show crash details", "展开崩溃说明"),
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("CrashDialogHideDetail", "Hide crash details", "收起崩溃说明"),
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("CrashDialogLauncherLogs", "Launcher logs", "启动器日志"),
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("CrashDialogSessionLog", "This session", "本次会话"),
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("CrashDialogGameLog", "Game latest.log", "游戏 latest.log"),
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("CrashDialogCrashReports", "Crash reports", "崩溃报告目录"),
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("CrashDialogCapturedTail", "CAPTURED OUTPUT (last {count} lines)", "捕获输出(最后 {count} 行)"),
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("CrashDialogExport", "Export report bundle", "导出诊断包"),
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("CrashDialogOpenFolder", "Open log folder", "打开日志文件夹"),
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("CrashDialogCopyPaths", "Copy file paths", "复制文件路径"),
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("CrashDialogClose", "Close", "关闭"),
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("CrashDialogCopied", "File paths copied to the clipboard", "文件路径已复制到剪贴板"),
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("CrashDialogExportDone", "Exported {bytes} bytes to {path}", "已导出 {bytes} 字节到 {path}"),
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("CrashDialogExportFailed", "Export failed: {error}", "导出失败:{error}"),
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("CrashDialogOpenFailed", "Could not open the folder: {error}", "打不开文件夹:{error}"),
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("AgentTitle", "Assistant", "助手"),
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("AgentSubtitle", "Simulated assistant · no real model is connected", "模拟助手 · 还没接真实模型"),
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("AgentCollapse", "Collapse", "收起"),
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