feat(termux): launch 侧同样改写 arm64 natives;真机跑通 MC 1.20.4
- Library::linux_arm64_native_name 收敛改写规则,install 与 launch 共用 - presenter/CLI 的 classpath 组装:1.19+ 的独立 natives 条目按 arm64 坐标 找文件并进 classpath;≤1.18 的 natives 表条目仍归 natives::collect - 真机验证:ull install 1.20.4(740MB)→ glibc Temurin 21 + arm64 natives + softpipe GL,MC 主菜单在 termux-x11 中渲染(窗口 854x480) - 已知非致命:narrator flite 缺失、LWJGL JNI 版本告警、oshi cpuVendor NPE
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@@ -75,18 +75,38 @@ pub fn prepare(ctx: &Ctx, input: &PlanInput) -> Result<Plan, CliError> {
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let mut libraries: Vec<LibraryInput> = Vec::new();
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for library in resolved.libraries.as_deref().unwrap_or_default() {
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if !library.applies(&environment) || library.native_classifier(&environment).is_some() {
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if !library.applies(&environment) {
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continue;
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}
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let Ok(coordinate) = library.coordinate() else {
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// 1.19+ 的 natives 是独立库条目(name 带分类器),必须进 classpath;
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// ≤1.18 的 `natives` 表条目归 natives::collect,不进 classpath。
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// Linux arm64:独立条目改写成 natives-linux-arm64(路径与展示名一起改)。
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let arm64 = library.linux_arm64_native_name(&environment);
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if arm64.is_none() && library.native_classifier(&environment).is_some() {
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continue;
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}
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let (coordinate, name) = match arm64 {
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Some(rewritten) => {
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let Ok(coordinate) =
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unlucky_core::game::library::MavenCoordinate::parse(&rewritten)
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else {
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continue;
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};
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(coordinate, rewritten)
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}
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None => {
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let Ok(coordinate) = library.coordinate() else {
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continue;
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};
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(coordinate, library.name.clone())
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}
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};
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let path = if library.is_local() {
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game.version_library(&version_id, &coordinate)
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} else {
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game.library(&coordinate)
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};
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libraries.push(LibraryInput::new(path, library.name.clone()));
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libraries.push(LibraryInput::new(path, name));
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}
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// natives 分类器构件(≤1.18.2 才有):收集口径归 core,CLI 只搬运。
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@@ -159,10 +159,8 @@ struct Arm64Native {
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/// Linux arm64:把 `org.lwjgl:<module>:<version>:natives-linux` 改写成 arm64。
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fn linux_arm64_native_entry(library: &Library, env: &Environment) -> Option<Arm64Native> {
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if env.os != "linux" || env.arch != "arm64" || !library.name.starts_with("org.lwjgl:") {
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return None;
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}
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let base = library.name.strip_suffix(":natives-linux")?;
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let name = library.linux_arm64_native_name(env)?;
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let base = name.strip_suffix(":natives-linux-arm64")?;
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let mut parts = base.split(':');
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let group = parts.next()?;
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let artifact = parts.next()?;
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@@ -179,7 +177,7 @@ fn linux_arm64_native_entry(library: &Library, env: &Environment) -> Option<Arm6
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relative.to_string_lossy().replace('\\', "/")
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);
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Some(Arm64Native {
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name: format!("{base}:natives-linux-arm64"),
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name,
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relative,
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url,
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})
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@@ -200,6 +200,19 @@ impl Library {
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self.name.starts_with("org.lwjgl:")
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}
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/// 现代清单(1.19+)把 natives 作为独立库条目:Linux arm64 上把
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/// `org.lwjgl:<module>:<ver>:natives-linux` 改写成 `...:natives-linux-arm64`。
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///
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/// 返回 None 表示不适用(非 Linux/arm64、非 LWJGL3、或不是 natives 条目)。
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#[must_use]
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pub fn linux_arm64_native_name(&self, env: &Environment) -> Option<String> {
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if env.os != "linux" || env.arch != "arm64" || !self.is_lwjgl3() {
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return None;
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}
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let base = self.name.strip_suffix(":natives-linux")?;
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Some(format!("{base}:natives-linux-arm64"))
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}
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/// natives 构件下载信息(按分类器查 `downloads.classifiers`)。
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pub fn native_artifact(&self, classifier: &str) -> Option<&DownloadInfo> {
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self.downloads.as_ref()?.classifiers.get(classifier)
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@@ -134,18 +134,38 @@ pub fn build_request(
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let mut libraries: Vec<LibraryInput> = Vec::new();
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for library in resolved.libraries.as_deref().unwrap_or_default() {
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if !library.applies(&environment) || library.native_classifier(&environment).is_some() {
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if !library.applies(&environment) {
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continue;
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}
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let Ok(coordinate) = library.coordinate() else {
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// 1.19+ 的 natives 是独立库条目(name 带分类器),必须进 classpath;
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// ≤1.18 的 `natives` 表条目归 natives::collect,不进 classpath。
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// Linux arm64:独立条目改写成 natives-linux-arm64(路径与展示名一起改)。
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let arm64 = library.linux_arm64_native_name(&environment);
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if arm64.is_none() && library.native_classifier(&environment).is_some() {
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continue;
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}
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let (coordinate, name) = match arm64 {
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Some(rewritten) => {
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let Ok(coordinate) =
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unlucky_core::game::library::MavenCoordinate::parse(&rewritten)
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else {
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continue;
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};
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(coordinate, rewritten)
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}
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None => {
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let Ok(coordinate) = library.coordinate() else {
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continue;
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};
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(coordinate, library.name.clone())
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}
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};
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let path = if library.is_local() {
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env.game.version_library(&version_id, &coordinate)
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} else {
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env.game.library(&coordinate)
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};
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libraries.push(LibraryInput::new(path, library.name.clone()));
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libraries.push(LibraryInput::new(path, name));
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}
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let natives = unlucky_core::launch::natives::collect(
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&env.game,
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