fix(app-iced): M90 r2 —— 找回窗口装饰 + 按需节拍 + 数据根一致 + 假绿守卫

复审 P1-1(产品页丢窗口装饰):shell 加内容槽位 view_with_content(ui, nav, title, content, forced),
app/view.rs 把 pages::page(...) 塞进真外壳;shell::view 保留给 Route::Agent 回落(删了会让私有
view/nav::rail 变死代码,-D warnings 红)。content() 拆到 shell/fallback.rs 让 mod.rs 回到 365 行。
1180 浅/深新图右上角三个 caption 键实测:ink 中心 y=23.5(栏高 48 的一半)、x 中心 1064.5/1110.5/
1156.5 = 46px 分档的 1065/1111/1157(±0.5px),close 命中区右缘 = 1180 窗角。
偏离 #7 改写成「交互面缺失」并注明本轮已修。

P1-2(harness.rs 402 行):tests 外置到 pages/harness/tests.rs(343 + 64 行);
components/gate.rs 的行数守门从走查 components/ 扩到 src/**(新测试当场抓出 app/tests.rs 416 行,
已按同样办法拆成 app/tests.rs + app/tests/presenter.rs)。

P2-1(常驻重绘 + 每拍重建模型):subscription 只在「截图 / 有 Busy-Running / 有 toast / 3 s 派发
观察窗」时订阅 window::frames();refresh_view 加 view_dirty 门。实测交互模式 9 s:只有 2 行 tick
trace(n=30/60,观察窗内),之后 6.5 s 一条都没有;refreshes 全程停在 7。

P2-2(两个数据根):--data-dir 时 SettingsBridge::with_path(config_path(root)),与后端同根。

P3-2(假绿):新增 RecorderBackend(dispatch 只记账、drain_events 恒空)+ launching_only_dispatches
_and_never_echoes_locally;植入本地回显后该测试实测转红(status 变 Downloading · 0%、can_stop 翻
true),撤回后转绿。
P3-3:尺寸字面量守门目录加 app;P3-1:--force-state 经 pages::Model::forced 作用到产品页控件
(hover 图里页头/列表/动作行/rail/caption 全部可见状态层);视觉 P2-2:加载器名统一走 badge()。

gallery 回归改口径:r2 与「主线 + r1」的 gallery 逐字节相同(cmp IDENTICAL);与 r1 记的
c825e1a 基线不同,差异来自主线 M86/M88 的令牌收口,不是本 mission。
This commit is contained in:
AskaEth committed 2026-11-02 15:56:58 +08:00
1 parent b484998fc9
commit 022778a5a7
17 files changed
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+47 -203
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@@ -30,6 +30,7 @@
mod data;
mod demo;
mod detail;
#[cfg(test)]
mod tests;
@@ -47,46 +48,54 @@ use unlucky_design::icons::IconKind;
use unlucky_design::shape::ShapeScale;
use unlucky_design::spacing::Space;
use unlucky_design::typography::TypeRole;
use unlucky_presenter::router::Route;
use crate::app::components::buttons::{self, Button};
use crate::app::components::divider;
use crate::app::components::interaction::Interaction;
use crate::app::components::navigation::list_item::{list_item, ListItem};
use crate::theme::Ui;
use unlucky_presenter::router::Route;
use super::frame::{self, Header};
use super::layout::{self, FrameMetrics, PageLayout};
use super::model::{Detail, Instances, Row};
use super::layout::{FrameMetrics, PageLayout};
use super::model::{Instances, Model, Row};
use super::{Action, Message};
/// 列表行的间距(`Space::X1`;与 M84 同值,行高差异全部来自 `ListItem` 自己的几何)。
const ROW_GAP: Space = Space::X1;
/// 整页(`block.detail = None` 时详情区显示空态)。
pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics, block: &'a Instances) -> Element<'a, Message> {
pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics, model: &'a Model) -> Element<'a, Message> {
let block = &model.instances;
let forced = model.forced;
let header = Header::new("Instances")
.subtitle("Local versions and their mod loaders")
.action(buttons::text(
ui,
Button::new("New instance", Message::Action(Action::NewInstance)),
forced_state(
Button::new("New instance", Message::Action(Action::NewInstance)),
forced,
),
))
.action(buttons::text(
ui,
Button::new("Import", Message::Action(Action::Import)),
forced_state(
Button::new("Import", Message::Action(Action::Import)),
forced,
),
));
let body = match metrics.layout {
PageLayout::ListDetail => frame::panes(
metrics,
list_column(ui, block),
list_column(ui, block, forced),
match &block.detail {
Some(detail) => detail_column(ui, metrics, detail),
None => detail_empty(ui),
Some(detail) => detail::detail_column(ui, metrics, detail, forced),
None => detail::detail_empty(ui),
},
),
_ => match &block.detail {
Some(detail) => narrow_detail(ui, metrics, detail),
None => frame::single_column(metrics, detail_empty(ui)),
Some(detail) => detail::narrow_detail(ui, metrics, detail, forced),
None => frame::single_column(metrics, detail::detail_empty(ui)),
},
};
@@ -95,7 +104,11 @@ pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics, block: &'a Instances) -> Elem
// --------------------------------------------------------------- 列表列
fn list_column<'a>(ui: &'a Ui, block: &'a Instances) -> Element<'a, Message> {
fn list_column<'a>(
ui: &'a Ui,
block: &'a Instances,
forced: Option<Interaction>,
) -> Element<'a, Message> {
let head = container(
row![
container(frame::text_role(
@@ -130,7 +143,7 @@ fn list_column<'a>(ui: &'a Ui, block: &'a Instances) -> Element<'a, Message> {
block
.rows
.iter()
.map(|entry| list_row(ui, entry, is_selected(block, entry)))
.map(|entry| list_row(ui, entry, is_selected(block, entry), forced))
.collect::<Vec<_>>(),
)
.spacing(ui.space(ROW_GAP))
@@ -169,11 +182,27 @@ fn is_selected(block: &Instances, entry: &Row) -> bool {
.is_some_and(|detail| detail.id == entry.id)
}
/// `--force-state` 的落点:只改**画出来的**状态,不动任何状态机(cli `ForcedState` 的同一条纪律)。
pub(super) fn forced_state<'a, M>(
button: Button<'a, M>,
forced: Option<Interaction>,
) -> Button<'a, M> {
match forced {
Some(state) => button.state(state),
None => button,
}
}
/// 一行(`ListItem` 的两/三行档:overline = 运行状态,headline = 名字,supporting = 版本 + 加载器)。
///
/// 点一行 = **压一层路由栈**(`Route::Detail(id)`),页面自己不留「选中项」副本——
/// 于是「当前选中」与「返回栈」永远是同一份真相(`presenter::router`)。
fn list_row<'a>(ui: &'a Ui, entry: &'a Row, selected: bool) -> Element<'a, Message> {
fn list_row<'a>(
ui: &'a Ui,
entry: &'a Row,
selected: bool,
forced: Option<Interaction>,
) -> Element<'a, Message> {
let mut item = ListItem::new(
entry.name.as_str(),
Message::Navigate(Route::Detail(entry.id.clone())),
@@ -188,194 +217,9 @@ fn list_row<'a>(ui: &'a Ui, entry: &'a Row, selected: bool) -> Element<'a, Messa
if selected {
item = item.selected();
}
if let Some(state) = forced {
item = item.state(state);
}
list_item(ui, item)
}
// --------------------------------------------------------------- 详情列
fn detail_column<'a>(
ui: &'a Ui,
metrics: FrameMetrics,
detail: &'a Detail,
) -> Element<'a, Message> {
let mut body = column![
detail_head(ui, detail),
meta_grid(ui, metrics, detail),
divider::full(ui),
]
.spacing(ui.space(Space::X4))
.width(Length::Fill);
body = push_text(ui, body, detail);
// 页头 + 元信息网格 + **一条**分隔线以下才是正文与操作区(M84 那两条线是占位时期的排版残留)
frame::left_aligned(metrics.column, body.push(action_row(ui)))
}
fn narrow_detail<'a>(
ui: &'a Ui,
metrics: FrameMetrics,
detail: &'a Detail,
) -> Element<'a, Message> {
// 窄窗:列表退成上一屏,本屏只放详情(官方 compact 的 list-detail 口径)。
let mut body = column![
row![buttons::text(
ui,
Button::new("Back to instances", Message::Navigate(Route::Instances)),
)]
.width(Length::Fill)
.align_y(Alignment::Center),
detail_head(ui, detail),
meta_grid(ui, metrics, detail),
divider::full(ui),
]
.spacing(ui.space(Space::X4))
.width(Length::Fill);
body = push_text(ui, body, detail);
body = body.push(frame::text_role(
ui,
TypeRole::BodySmall,
false,
"Below 840 px the list and the detail share one column, so opening an instance replaces \
this screen (full-page switch). Widen the window to see both panes again.",
ui.color(Role::OnSurfaceVariant),
));
frame::single_column(metrics, body.push(action_row(ui)))
}
/// 正文段(演示数据才有)与运行状态行(真数据才有)——两者都是可选的,顺序固定。
fn push_text<'a>(
ui: &'a Ui,
mut body: iced::widget::Column<'a, Message>,
detail: &'a Detail,
) -> iced::widget::Column<'a, Message> {
if let Some(note) = &detail.note {
body = body.push(frame::text_role(
ui,
TypeRole::BodyMedium,
false,
note.as_str(),
ui.color(Role::OnSurfaceVariant),
));
}
if let Some(status) = &detail.status {
body = body.push(frame::text_role(
ui,
TypeRole::BodyMedium,
false,
status.as_str(),
ui.color(Role::OnSurface),
));
}
body
}
fn detail_head<'a>(ui: &'a Ui, detail: &'a Detail) -> Element<'a, Message> {
let titles = column![
frame::text_role(
ui,
TypeRole::TitleLarge,
true,
detail.name.as_str(),
ui.color(Role::OnSurface)
),
frame::text_role(
ui,
TypeRole::BodySmall,
false,
detail.subtitle.as_str(),
ui.color(Role::OnSurfaceVariant),
),
]
.spacing(ui.space(Space::X1))
.width(Length::Fill);
// 主操作:**全屏唯一**实心 accent(rubric K2)。不可用时退化成禁用态(只清消息,不改身份)。
let launch = if detail.can_launch {
buttons::filled(ui, Button::new("Play", Message::Launch(detail.id.clone())))
} else {
buttons::filled(ui, Button::disabled("Play"))
};
let stop = if detail.can_stop {
buttons::text(ui, Button::new("Stop", Message::Stop(detail.id.clone())))
} else {
buttons::text(ui, Button::disabled("Stop"))
};
row![titles, launch, stop]
.spacing(ui.space(Space::X2))
.width(Length::Fill)
.align_y(Alignment::Center)
.into()
}
/// 元信息网格:列数由 [`layout::meta_columns`](按正文列宽)决定 —— **1180 与 900 都是 2 列**。
///
/// 3 列需要 `3 × META_CARD_MIN_WIDTH + 2 × META_GAP` = 504px,而行宽上限是 424,**数学上不可行**;
/// 硬塞回 3 列会让 `NeoForge 20.4.237`(118px)这类值按词折行、同排卡底不齐。
fn meta_grid<'a>(ui: &'a Ui, metrics: FrameMetrics, detail: &'a Detail) -> Element<'a, Message> {
let mut grid = column![].spacing(layout::META_GAP).width(Length::Fill);
let columns = metrics.meta_columns.clamp(1, detail.meta.len().max(1));
for chunk in detail.meta.chunks(columns) {
let mut cells_row = row![].spacing(layout::META_GAP).width(Length::Fill);
for cell in chunk {
let card = frame::card(
ui,
column![
frame::text_role(
ui,
TypeRole::LabelMedium,
false,
cell.label.as_str(),
ui.color(Role::OnSurfaceVariant),
),
frame::text_role(
ui,
TypeRole::BodyMedium,
false,
cell.value.as_str(),
ui.color(Role::OnSurface)
),
]
.spacing(ui.space(Space::X1))
.width(Length::Fill),
);
cells_row = cells_row.push(container(card).width(Length::Fill));
}
grid = grid.push(cells_row);
}
grid.into()
}
fn action_row<'a>(ui: &'a Ui) -> Element<'a, Message> {
row![
buttons::text(
ui,
Button::new("Duplicate", Message::Action(Action::Duplicate))
),
buttons::text(
ui,
Button::new("Open folder", Message::Action(Action::OpenFolder))
),
buttons::text(ui, Button::new("Delete", Message::Action(Action::Delete))),
]
.spacing(ui.space(Space::X2))
.align_y(Alignment::Center)
.into()
}
fn detail_empty<'a>(ui: &'a Ui) -> Element<'a, Message> {
frame::empty_state(
ui,
IconKind::Instances,
"No instance selected",
"Pick an instance on the left to see its version, loader and launch options.",
Vec::new(),
)
}