fix(app-iced): M90 r2 —— 找回窗口装饰 + 按需节拍 + 数据根一致 + 假绿守卫
复审 P1-1(产品页丢窗口装饰):shell 加内容槽位 view_with_content(ui, nav, title, content, forced),
app/view.rs 把 pages::page(...) 塞进真外壳;shell::view 保留给 Route::Agent 回落(删了会让私有
view/nav::rail 变死代码,-D warnings 红)。content() 拆到 shell/fallback.rs 让 mod.rs 回到 365 行。
1180 浅/深新图右上角三个 caption 键实测:ink 中心 y=23.5(栏高 48 的一半)、x 中心 1064.5/1110.5/
1156.5 = 46px 分档的 1065/1111/1157(±0.5px),close 命中区右缘 = 1180 窗角。
偏离 #7 改写成「交互面缺失」并注明本轮已修。
P1-2(harness.rs 402 行):tests 外置到 pages/harness/tests.rs(343 + 64 行);
components/gate.rs 的行数守门从走查 components/ 扩到 src/**(新测试当场抓出 app/tests.rs 416 行,
已按同样办法拆成 app/tests.rs + app/tests/presenter.rs)。
P2-1(常驻重绘 + 每拍重建模型):subscription 只在「截图 / 有 Busy-Running / 有 toast / 3 s 派发
观察窗」时订阅 window::frames();refresh_view 加 view_dirty 门。实测交互模式 9 s:只有 2 行 tick
trace(n=30/60,观察窗内),之后 6.5 s 一条都没有;refreshes 全程停在 7。
P2-2(两个数据根):--data-dir 时 SettingsBridge::with_path(config_path(root)),与后端同根。
P3-2(假绿):新增 RecorderBackend(dispatch 只记账、drain_events 恒空)+ launching_only_dispatches
_and_never_echoes_locally;植入本地回显后该测试实测转红(status 变 Downloading · 0%、can_stop 翻
true),撤回后转绿。
P3-3:尺寸字面量守门目录加 app;P3-1:--force-state 经 pages::Model::forced 作用到产品页控件
(hover 图里页头/列表/动作行/rail/caption 全部可见状态层);视觉 P2-2:加载器名统一走 badge()。
gallery 回归改口径:r2 与「主线 + r1」的 gallery 逐字节相同(cmp IDENTICAL);与 r1 记的
c825e1a 基线不同,差异来自主线 M86/M88 的令牌收口,不是本 mission。
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//! 实例页的**详情列**(M90 r2 从 `instances.rs` 拆出来:那边超过 400 行会被 guards 的 file-size 判红)。
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//!
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//! 结构:标题行(名字 + 版本 + Play/Stop)→ 元信息网格(列数由 `layout::meta_columns` 决定)
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//! → 一条分隔线 → 正文段 / 运行状态行 → 动作行(Duplicate / Open folder / Delete)。
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//! 窄窗(<840)时列表退成上一屏,本文件只画详情 + 一个「返回」按钮。
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use iced::widget::{column, container, row};
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use iced::{Alignment, Element, Length};
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use unlucky_design::color::Role;
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use unlucky_design::spacing::Space;
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use unlucky_design::typography::TypeRole;
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use unlucky_presenter::router::Route;
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use crate::app::components::buttons::{self, Button};
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use crate::app::components::divider;
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use crate::app::components::interaction::Interaction;
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use crate::theme::Ui;
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use unlucky_design::icons::IconKind;
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use super::super::frame;
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use super::super::layout::{self, FrameMetrics};
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use super::super::model::Detail;
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use super::super::{Action, Message};
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use super::forced_state;
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// --------------------------------------------------------------- 详情列
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pub(super) fn detail_column<'a>(
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ui: &'a Ui,
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metrics: FrameMetrics,
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detail: &'a Detail,
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forced: Option<Interaction>,
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) -> Element<'a, Message> {
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let mut body = column![
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detail_head(ui, detail, forced),
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meta_grid(ui, metrics, detail),
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divider::full(ui),
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]
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.spacing(ui.space(Space::X4))
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.width(Length::Fill);
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body = push_text(ui, body, detail);
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// 页头 + 元信息网格 + **一条**分隔线以下才是正文与操作区(M84 那两条线是占位时期的排版残留)
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frame::left_aligned(metrics.column, body.push(action_row(ui, forced)))
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}
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pub(super) fn narrow_detail<'a>(
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ui: &'a Ui,
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metrics: FrameMetrics,
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detail: &'a Detail,
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forced: Option<Interaction>,
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) -> Element<'a, Message> {
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// 窄窗:列表退成上一屏,本屏只放详情(官方 compact 的 list-detail 口径)。
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let mut body = column![
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row![buttons::text(
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ui,
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forced_state(
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Button::new("Back to instances", Message::Navigate(Route::Instances)),
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forced,
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),
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)]
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.width(Length::Fill)
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.align_y(Alignment::Center),
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detail_head(ui, detail, forced),
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meta_grid(ui, metrics, detail),
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divider::full(ui),
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]
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.spacing(ui.space(Space::X4))
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.width(Length::Fill);
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body = push_text(ui, body, detail);
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body = body.push(frame::text_role(
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ui,
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TypeRole::BodySmall,
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false,
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"Below 840 px the list and the detail share one column, so opening an instance replaces \
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this screen (full-page switch). Widen the window to see both panes again.",
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ui.color(Role::OnSurfaceVariant),
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));
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frame::single_column(metrics, body.push(action_row(ui, forced)))
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}
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/// 正文段(演示数据才有)与运行状态行(真数据才有)——两者都是可选的,顺序固定。
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fn push_text<'a>(
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ui: &'a Ui,
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mut body: iced::widget::Column<'a, Message>,
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detail: &'a Detail,
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) -> iced::widget::Column<'a, Message> {
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if let Some(note) = &detail.note {
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body = body.push(frame::text_role(
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ui,
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TypeRole::BodyMedium,
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false,
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note.as_str(),
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ui.color(Role::OnSurfaceVariant),
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));
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}
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if let Some(status) = &detail.status {
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body = body.push(frame::text_role(
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ui,
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TypeRole::BodyMedium,
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false,
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status.as_str(),
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ui.color(Role::OnSurface),
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));
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}
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body
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}
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fn detail_head<'a>(
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ui: &'a Ui,
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detail: &'a Detail,
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forced: Option<Interaction>,
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) -> Element<'a, Message> {
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let titles = column![
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frame::text_role(
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ui,
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TypeRole::TitleLarge,
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true,
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detail.name.as_str(),
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ui.color(Role::OnSurface)
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),
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frame::text_role(
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ui,
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TypeRole::BodySmall,
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false,
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detail.subtitle.as_str(),
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ui.color(Role::OnSurfaceVariant),
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),
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]
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.spacing(ui.space(Space::X1))
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.width(Length::Fill);
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// 主操作:**全屏唯一**实心 accent(rubric K2)。不可用时退化成禁用态(只清消息,不改身份)。
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let launch = if detail.can_launch {
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buttons::filled(
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ui,
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forced_state(
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Button::new("Play", Message::Launch(detail.id.clone())),
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forced,
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),
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)
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} else {
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buttons::filled(ui, Button::disabled("Play"))
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};
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let stop = if detail.can_stop {
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buttons::text(
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ui,
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forced_state(
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Button::new("Stop", Message::Stop(detail.id.clone())),
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forced,
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),
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)
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} else {
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buttons::text(ui, Button::disabled("Stop"))
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};
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row![titles, launch, stop]
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.spacing(ui.space(Space::X2))
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.width(Length::Fill)
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.align_y(Alignment::Center)
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.into()
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}
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/// 元信息网格:列数由 [`layout::meta_columns`](按正文列宽)决定 —— **1180 与 900 都是 2 列**。
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///
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/// 3 列需要 `3 × META_CARD_MIN_WIDTH + 2 × META_GAP` = 504px,而行宽上限是 424,**数学上不可行**;
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/// 硬塞回 3 列会让 `NeoForge 20.4.237`(118px)这类值按词折行、同排卡底不齐。
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fn meta_grid<'a>(ui: &'a Ui, metrics: FrameMetrics, detail: &'a Detail) -> Element<'a, Message> {
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let mut grid = column![].spacing(layout::META_GAP).width(Length::Fill);
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let columns = metrics.meta_columns.clamp(1, detail.meta.len().max(1));
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for chunk in detail.meta.chunks(columns) {
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let mut cells_row = row![].spacing(layout::META_GAP).width(Length::Fill);
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for cell in chunk {
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let card = frame::card(
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ui,
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column![
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frame::text_role(
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ui,
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TypeRole::LabelMedium,
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false,
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cell.label.as_str(),
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ui.color(Role::OnSurfaceVariant),
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),
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frame::text_role(
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ui,
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TypeRole::BodyMedium,
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false,
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cell.value.as_str(),
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ui.color(Role::OnSurface)
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),
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]
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.spacing(ui.space(Space::X1))
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.width(Length::Fill),
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);
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cells_row = cells_row.push(container(card).width(Length::Fill));
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}
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grid = grid.push(cells_row);
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}
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grid.into()
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}
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fn action_row<'a>(ui: &'a Ui, forced: Option<Interaction>) -> Element<'a, Message> {
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row![
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buttons::text(
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ui,
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forced_state(
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Button::new("Duplicate", Message::Action(Action::Duplicate)),
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forced,
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)
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),
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buttons::text(
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ui,
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forced_state(
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Button::new("Open folder", Message::Action(Action::OpenFolder)),
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forced,
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)
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),
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buttons::text(
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ui,
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forced_state(
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Button::new("Delete", Message::Action(Action::Delete)),
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forced
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),
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),
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]
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.spacing(ui.space(Space::X2))
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.align_y(Alignment::Center)
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.into()
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}
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pub(super) fn detail_empty<'a>(ui: &'a Ui) -> Element<'a, Message> {
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frame::empty_state(
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ui,
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IconKind::Instances,
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"No instance selected",
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"Pick an instance on the left to see its version, loader and launch options.",
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Vec::new(),
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)
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}
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