- game_manager: add _scanned cache, _ensure_scanned() avoids re-scanning on every API call
- test_mode: fix AttributeError when stop_test_mode called before start
- listener: safe stop_test_mode with null check
- Settings: UI test mode toggle generates simulated telemetry data (speed/RPM/gear/laps...)
- Simulated data broadcasts via WebSocket and forwards to downstream devices
- game_ports config: per-game independent port overrides (shown when unified port off)
- Settings UI: game port list with save button, hidden when unified port enabled
- Sidebar: switch game reads game_ports[gameId] fallback to default_port
- DataForwarder class in listener: sends raw packets to all enabled targets
- REST API: GET/PUT /api/forward for managing targets
- Settings page: add/remove/edit forward targets with host/port/name/enabled
- Status endpoint includes forward_active count
- Config persisted in data/config.json via forward_targets array
- Each dashboard is now a self-contained folder: manifest.json + index.html
- Auto-scan dashboards/ and data/dashboards/ on startup
- Export: .tsd (dashboards), .tss (scenes), .tsp (game plugins) - all zip format
- Dashboard index.html is complete standalone page (WS + data binding)
- Aspect ratio constraints handled in each dashboard's own JS
- Removed template-based dashboard rendering in favor of static serve
- Import via file upload endpoints, export via direct file download