fix: 7 bug fixes + port config with auto-restart

- HTTPException import added (was causing 500 on missing dashboard)
- game_manager.remove_plugin() restored (was AttributeError)
- api.js checks HTTP status codes, fails fast on errors
- sidebar game highlight only matches selected gameId
- scene resize handler uses stored canvas dims (was NaN)
- forwarder socket properly closed on listener stop
- telemetry port: use_unified_port toggle, off = per-game port, auto-restart on switch
This commit is contained in:
2026-07-26 17:23:14 +08:00
parent 41da7c03d5
commit e28be26ab3
8 changed files with 51 additions and 31 deletions
-2
View File
@@ -124,8 +124,6 @@
}
window.addEventListener('resize', () => {
const cw = parseInt(sceneCanvas.style.width) / (parseInt(sceneCanvas.style.width) / 1920) || 1920;
const ch = parseInt(sceneCanvas.style.height) / (parseInt(sceneCanvas.style.height) / 1080) || 1080;
const vw = window.innerWidth;
const vh = window.innerHeight;
const scale = Math.min(vw / cw, vh / ch);