fix: 7 bug fixes + port config with auto-restart
- HTTPException import added (was causing 500 on missing dashboard) - game_manager.remove_plugin() restored (was AttributeError) - api.js checks HTTP status codes, fails fast on errors - sidebar game highlight only matches selected gameId - scene resize handler uses stored canvas dims (was NaN) - forwarder socket properly closed on listener stop - telemetry port: use_unified_port toggle, off = per-game port, auto-restart on switch
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+15
-24
@@ -1,33 +1,24 @@
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const API = {
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_base: '/api',
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async get(path) {
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const res = await fetch(`${this._base}${path}`);
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async _req(method, path, body) {
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const opts = { method };
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if (body) {
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opts.headers = { 'Content-Type': 'application/json' };
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opts.body = JSON.stringify(body);
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}
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const res = await fetch(`${this._base}${path}`, opts);
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if (!res.ok) {
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const text = await res.text().catch(() => '');
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throw new Error(`${method} ${path} ${res.status}: ${text.slice(0, 200)}`);
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}
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return res.json();
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},
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async post(path, data) {
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const res = await fetch(`${this._base}${path}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(data),
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});
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return res.json();
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},
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async put(path, data) {
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const res = await fetch(`${this._base}${path}`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(data),
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});
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return res.json();
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},
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async del(path) {
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const res = await fetch(`${this._base}${path}`, { method: 'DELETE' });
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return res.json();
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},
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async get(path) { return this._req('GET', path); },
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async post(path, data) { return this._req('POST', path, data); },
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async put(path, data) { return this._req('PUT', path, data); },
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async del(path) { return this._req('DELETE', path); },
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async getStatus() { return this.get('/status'); },
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async getConfig() { return this.get('/config'); },
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@@ -3,6 +3,7 @@ const Sidebar = {
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_gameListEl: null,
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_gameToggleEl: null,
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_gameLabelEl: null,
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_gameData: [],
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init() {
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this._el = document.getElementById('sidebar');
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@@ -44,6 +45,7 @@ const Sidebar = {
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async _loadGames() {
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const games = await API.getGames();
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this._gameData = games;
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this._gameListEl.innerHTML = '';
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if (!Array.isArray(games) || games.length === 0) {
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@@ -80,11 +82,17 @@ const Sidebar = {
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async _selectGame(gameId) {
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await API.updateConfig({ selected_game_id: gameId });
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const cfg = await API.getConfig();
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const game = this._gameData.find(g => g.id === gameId);
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if (game && !cfg.use_unified_port && game.default_port) {
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await API.updateConfig({ telemetry_port: game.default_port });
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}
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await API.stopTelemetry();
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await API.startTelemetry();
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this._gameListEl.querySelectorAll('.nav-item').forEach(el => el.classList.remove('active'));
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const items = this._gameListEl.querySelectorAll('.nav-item');
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items.forEach(item => {
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if (item.textContent.trim()) item.classList.add('active');
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items.forEach((item, idx) => {
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if (this._gameData[idx] && this._gameData[idx].id === gameId) item.classList.add('active');
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});
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const games = await API.getGames();
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this._updateGameLabel(gameId, games);
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@@ -25,7 +25,12 @@ const PageSettings = {
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_bindEvents() {
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document.getElementById('settings-telemetry-port')?.addEventListener('change', async (e) => {
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await API.updateConfig({ telemetry_port: parseInt(e.target.value) || 20777 });
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Toast.show('遥测端口已更新,重启监听后生效', 'info');
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Toast.show('端口已更新,重启后生效', 'info');
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});
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document.getElementById('settings-unified-port')?.addEventListener('change', async (e) => {
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await API.updateConfig({ use_unified_port: e.target.checked });
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Toast.show('已更新', 'info');
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});
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document.getElementById('settings-restart-telemetry')?.addEventListener('click', async () => {
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@@ -119,7 +124,7 @@ const PageSettings = {
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'<div class="settings-section"><h3>数据转发</h3><p style="font-size:12px;color:var(--text-tertiary);margin-bottom:12px">将收到的游戏原始 UDP 数据包完整转发到下游物理外设</p><div id="forward-list">' + this._forwardListHtml(forwards) + '</div><div style="display:flex;gap:8px;margin-top:8px"><button id="btn-add-forward" class="btn btn-sm btn-secondary">+ 添加目标</button><button id="btn-save-forwards" class="btn btn-sm btn-primary">保存并生效</button></div></div>' +
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'<div class="settings-section"><h3>连接设置</h3><div class="settings-row"><div><div class="settings-label">遥测监听端口</div><div class="settings-desc">游戏内 UDP 输出端口 (默认 20777)</div></div><div class="settings-control"><input type="number" id="settings-telemetry-port" value="' + (cfg.telemetry_port||20777) + '" min="1024" max="65535"></div></div><div class="settings-row"><div><div class="settings-label">重启遥测监听</div><div class="settings-desc">修改端口或切换游戏后</div></div><div class="settings-control"><button id="settings-restart-telemetry" class="btn btn-secondary btn-sm">重启监听</button></div></div></div>' +
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'<div class="settings-section"><h3>连接设置</h3><div class="settings-row"><div><div class="settings-label">遥测监听端口</div><div class="settings-desc">全局统一端口</div></div><div class="settings-control"><input type="number" id="settings-telemetry-port" value="' + (cfg.telemetry_port||20777) + '" min="1024" max="65535"></div></div><div class="settings-row"><div><div class="settings-label">使用游戏独立端口</div><div class="settings-desc">关闭后切游戏自动切换到各游戏的默认端口</div></div><div class="settings-control"><label class="forward-toggle"><input type="checkbox" id="settings-unified-port" ' + (cfg.use_unified_port!==false?'checked':'') + '> 统一端口</label></div></div><div class="settings-row"><div><div class="settings-label">重启遥测监听</div><div class="settings-desc">手动重启</div></div><div class="settings-control"><button id="settings-restart-telemetry" class="btn btn-secondary btn-sm">重启监听</button></div></div></div>' +
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'<div class="settings-section"><h3>仪表盘管理</h3><div style="display:flex;gap:8px;margin-bottom:16px"><button id="btn-import-dashboard" class="btn btn-secondary btn-sm">导入 .tsd</button><span style="font-size:12px;color:var(--text-tertiary);display:flex;align-items:center">右键卡片导出</span></div></div>' +
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