fix: 7 bug fixes + port config with auto-restart
- HTTPException import added (was causing 500 on missing dashboard) - game_manager.remove_plugin() restored (was AttributeError) - api.js checks HTTP status codes, fails fast on errors - sidebar game highlight only matches selected gameId - scene resize handler uses stored canvas dims (was NaN) - forwarder socket properly closed on listener stop - telemetry port: use_unified_port toggle, off = per-game port, auto-restart on switch
This commit is contained in:
@@ -115,6 +115,9 @@ class TelemetryListener:
|
||||
if self._transport:
|
||||
self._transport.close()
|
||||
self._transport = None
|
||||
if self.forwarder._sock:
|
||||
self.forwarder._sock.close()
|
||||
self.forwarder._sock = None
|
||||
logger.info("Telemetry listener stopped")
|
||||
|
||||
def _get_parser(self, key: str) -> BaseParser:
|
||||
|
||||
Reference in New Issue
Block a user