fix: 7 bug fixes + port config with auto-restart
- HTTPException import added (was causing 500 on missing dashboard) - game_manager.remove_plugin() restored (was AttributeError) - api.js checks HTTP status codes, fails fast on errors - sidebar game highlight only matches selected gameId - scene resize handler uses stored canvas dims (was NaN) - forwarder socket properly closed on listener stop - telemetry port: use_unified_port toggle, off = per-game port, auto-restart on switch
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@@ -130,6 +130,20 @@ class GamePluginManager:
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self._discover()
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self._parser_cache.clear()
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def remove_plugin(self, plugin_id: str) -> bool:
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self._discover()
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gp = self._plugins.get(plugin_id)
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if gp and gp.is_builtin:
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logger.warning("Cannot remove builtin plugin: %s", plugin_id)
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return False
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dest_dir = USER_DIR / plugin_id
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if dest_dir.exists():
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shutil.rmtree(dest_dir)
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self._discover()
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logger.info("Plugin removed: %s", plugin_id)
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return True
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return False
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def install_plugin_zip(self, zip_data: bytes) -> bool:
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try:
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with zipfile.ZipFile(io.BytesIO(zip_data), 'r') as zf:
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