feat: TurboSu initial release - racing telemetry dashboard

This commit is contained in:
Yei.J. (AskaEth)
2026-07-25 15:23:40 +08:00
commit d61bb61a83
61 changed files with 5270 additions and 0 deletions
+132
View File
@@ -0,0 +1,132 @@
const PageDashboard = {
_el: null,
_currentCategory: 'all',
init() {
this._el = document.getElementById('page-dashboard');
},
async render() {
this._el.innerHTML = this._template();
await this._loadCategories();
await this._loadThemes();
this._bindEvents();
},
async _loadCategories() {
try {
const cats = await API.getCategories();
const listEl = document.getElementById('dash-category-list');
if (!listEl) return;
const allItem = document.createElement('div');
allItem.className = 'category-item active';
allItem.textContent = '全部';
allItem.dataset.cat = 'all';
listEl.appendChild(allItem);
cats.forEach(cat => {
const item = document.createElement('div');
item.className = 'category-item';
item.textContent = cat;
item.dataset.cat = cat;
listEl.appendChild(item);
});
} catch (e) {
console.error('Failed to load categories:', e);
}
},
async _loadThemes() {
const gridEl = document.getElementById('dash-theme-grid');
if (!gridEl) return;
gridEl.innerHTML = '<div style="text-align:center;padding:40px;color:var(--text-tertiary);">加载中...</div>';
try {
const themes = await API.getDashboards(this._currentCategory);
if (!themes || themes.length === 0) {
gridEl.innerHTML = `
<div class="empty-state" style="grid-column:1/-1;">
<svg viewBox="0 0 24 24" width="64" height="64"><path d="M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-12c-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4-1.79-4-4-4z" fill="currentColor"/></svg>
<h4>暂无仪表盘主题</h4>
<p>创建或导入你的第一个仪表盘主题</p>
</div>`;
return;
}
gridEl.innerHTML = themes.map(t => this._themeCardHtml(t)).join('');
} catch (e) {
console.error('Failed to load themes:', e);
gridEl.innerHTML = '<div style="text-align:center;padding:40px;color:var(--danger);">加载失败</div>';
}
},
_bindEvents() {
const categoryList = document.getElementById('dash-category-list');
if (categoryList) {
categoryList.addEventListener('click', (e) => {
const item = e.target.closest('.category-item');
if (!item) return;
categoryList.querySelectorAll('.category-item').forEach(el => el.classList.remove('active'));
item.classList.add('active');
this._currentCategory = item.dataset.cat;
this._loadThemes();
});
}
const gridEl = document.getElementById('dash-theme-grid');
if (gridEl) {
gridEl.addEventListener('click', (e) => {
const card = e.target.closest('.theme-card');
if (!card) return;
const themeId = card.dataset.themeId;
this._openDashboard(themeId);
});
}
},
_openDashboard(themeId) {
const url = `${location.origin}/dashboard/${themeId}`;
window.open(url, '_blank');
navigator.clipboard.writeText(url).then(() => {
Toast.show('链接已复制,可在局域网设备访问', 'success');
}).catch(() => {
Toast.show(`打开地址: ${url}`, 'info');
});
},
_themeCardHtml(theme) {
const icon = theme.config?.icon || '📊';
const aspect = theme.config?.aspect_ratio || 'auto';
return `
<div class="glass-card theme-card" data-theme-id="${theme.id}">
<div class="theme-card-preview">${icon}</div>
<div class="theme-card-info">
<div class="theme-card-name">${theme.name || 'Unnamed'}</div>
<div class="theme-card-meta">
<span>${theme.category || 'basic'}</span>
<span>${aspect}</span>
</div>
<div class="theme-card-meta" style="margin-top:4px;">
<span>${theme.author || ''}</span>
<span class="badge ${theme.is_builtin ? 'badge-info' : 'badge-success'}">${theme.is_builtin ? '内置' : '自定义'}</span>
</div>
</div>
</div>`;
},
_template() {
return `
<div class="dashboard-layout">
<div class="dashboard-sub-sidebar">
<div id="dash-category-list"></div>
</div>
<div class="dashboard-main">
<div id="dash-theme-grid" class="theme-grid"></div>
</div>
</div>`;
}
};
window.PageDashboard = PageDashboard;
+117
View File
@@ -0,0 +1,117 @@
const PageDebug = {
_el: null,
_autoScroll: true,
_paused: false,
_rawData: [],
_fieldData: {},
_maxRawLines: 200,
init() {
this._el = document.getElementById('page-debug');
},
render() {
this._el.innerHTML = this._template();
this._bindEvents();
WS.on('telemetry', (data) => this._onTelemetry(data));
},
_bindEvents() {
document.getElementById('debug-clear-btn')?.addEventListener('click', () => {
this._rawData = [];
this._fieldData = {};
this._renderFields();
this._renderRaw();
});
document.getElementById('debug-pause-btn')?.addEventListener('click', () => {
this._paused = !this._paused;
const btn = document.getElementById('debug-pause-btn');
btn.textContent = this._paused ? '▶ 继续' : '⏸ 暂停';
});
document.getElementById('debug-autoscroll')?.addEventListener('change', (e) => {
this._autoScroll = e.target.checked;
});
},
_onTelemetry(data) {
if (this._paused) return;
this._fieldData = data;
this._renderFields();
const timestamp = new Date().toISOString();
this._rawData.push({ timestamp, data: { ...data } });
if (this._rawData.length > this._maxRawLines) {
this._rawData.shift();
}
this._renderRaw();
},
_renderFields() {
const container = document.getElementById('debug-fields');
if (!container) return;
const keys = Object.keys(this._fieldData).filter(k => k !== 'raw');
container.innerHTML = keys.map(k => {
const val = this._fieldData[k];
const displayVal = typeof val === 'number' ? val.toFixed(3) : val;
return `
<div class="debug-field">
<div class="debug-field-name">${k}</div>
<div class="debug-field-value">${displayVal}</div>
</div>`;
}).join('') || '<div style="color:var(--text-tertiary);padding:20px;">等待数据...</div>';
},
_renderRaw() {
const el = document.getElementById('debug-raw');
if (!el) return;
const lines = this._rawData.map(entry => {
const ts = entry.timestamp.substring(11, 23);
const preview = JSON.stringify(entry.data).substring(0, 300);
return `<span style="color:var(--text-tertiary)">[${ts}]</span> <span style="color:var(--accent)">→</span> ${preview}`;
});
el.innerHTML = lines.join('\n') || '等待数据...';
if (this._autoScroll) {
el.scrollTop = el.scrollHeight;
}
},
cleanup() {
WS.off('telemetry', this._onTelemetry);
},
_template() {
return `
<div class="debug-container">
<div class="debug-toolbar animated">
<h2 style="font-size:20px;font-weight:700;">数据测试</h2>
<span style="flex:1;"></span>
<button id="debug-pause-btn" class="btn btn-sm btn-secondary">⏸ 暂停</button>
<button id="debug-clear-btn" class="btn btn-sm btn-secondary">清空</button>
<label style="display:flex;align-items:center;gap:6px;font-size:12px;color:var(--text-secondary);">
<input type="checkbox" id="debug-autoscroll" checked> 自动滚动
</label>
</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;flex:1;min-height:0;">
<div style="overflow-y:auto;">
<h4 style="font-size:14px;color:var(--text-secondary);margin-bottom:12px;">解析后的数据字段</h4>
<div id="debug-fields">
<div style="color:var(--text-tertiary);padding:20px;">等待数据...</div>
</div>
</div>
<div style="overflow-y:auto;">
<h4 style="font-size:14px;color:var(--text-secondary);margin-bottom:12px;">原始 JSON 数据流</h4>
<div id="debug-raw" class="debug-data"></div>
</div>
</div>
</div>`;
}
};
window.PageDebug = PageDebug;
+99
View File
@@ -0,0 +1,99 @@
const PageHome = {
_el: null,
_refreshTimer: null,
init() {
this._el = document.getElementById('page-home');
},
async render() {
this._el.innerHTML = this._template();
this._startRefresh();
await this._refreshCards();
},
async _refreshCards() {
try {
const status = await API.getStatus();
this._updateCard('card-server', status.server_running ? '运行中' : '已停止', status.server_running ? 'success' : 'danger');
this._updateCard('card-telemetry', status.telemetry_running ? '监听中' : '未启动', status.telemetry_running ? 'success' : 'warning');
this._updateCard('card-game', status.selected_game_id || '未选择', 'info');
this._updateCard('card-connections', `${status.ws_clients} 个客户端`, status.ws_clients > 0 ? 'success' : 'secondary');
this._updateCard('card-packets', `${status.packet_count}`, status.packet_count > 0 ? 'success' : 'secondary');
const lastTime = status.last_packet_time;
if (lastTime > 0) {
const ago = Math.round((Date.now() / 1000) - lastTime);
this._updateCard('card-last-packet', `${ago}秒前`, ago < 5 ? 'success' : 'warning');
} else {
this._updateCard('card-last-packet', '暂无数据', 'secondary');
}
const td = status.latest_data;
if (td) {
this._updateCard('card-speed', `${(td.speed_kmh || 0).toFixed(1)} km/h`, 'primary');
this._updateCard('card-rpm', `${(td.rpm || 0).toFixed(0)} RPM`, 'primary');
this._updateCard('card-gear', `档位 ${td.gear || 'N'}`, 'primary');
}
} catch (e) {
console.error('Failed to refresh status:', e);
}
},
_updateCard(id, value, type) {
const el = document.getElementById(id);
if (!el) return;
const valEl = el.querySelector('.status-card-value');
if (valEl) valEl.textContent = value;
const badgeEl = el.querySelector('.badge');
if (badgeEl) {
badgeEl.className = `badge badge-${type}`;
}
},
_startRefresh() {
if (this._refreshTimer) clearInterval(this._refreshTimer);
this._refreshTimer = setInterval(() => this._refreshCards(), 2000);
},
cleanup() {
if (this._refreshTimer) {
clearInterval(this._refreshTimer);
this._refreshTimer = null;
}
},
_template() {
return `
<div class="animated">
<h2 style="font-size:24px;font-weight:700;margin-bottom:8px;">系统概览</h2>
<p style="color:var(--text-secondary);margin-bottom:24px;">实时监控 TurboSu 运行状态与游戏遥测连接</p>
</div>
<div class="status-grid animated" style="animation-delay:0.1s">
${this._cardHtml('card-server', '服务器状态', '运行中', 'success')}
${this._cardHtml('card-telemetry', '遥测监听', '未启动', 'warning')}
${this._cardHtml('card-connections', 'WebSocket 连接', '0 个客户端', 'secondary')}
${this._cardHtml('card-packets', '数据包接收', '0 包', 'secondary')}
${this._cardHtml('card-last-packet', '最后数据包', '暂无数据', 'secondary')}
${this._cardHtml('card-game', '当前游戏', '未选择', 'info')}
</div>
<div class="status-grid animated" style="animation-delay:0.2s">
${this._cardHtml('card-speed', '实时速度', '-- km/h', 'primary')}
${this._cardHtml('card-rpm', '实时转速', '-- RPM', 'primary')}
${this._cardHtml('card-gear', '当前档位', 'N', 'primary')}
</div>`;
},
_cardHtml(id, title, value, type) {
return `
<div class="glass-card status-card" id="${id}">
<div class="status-card-header">
<span class="status-card-title">${title}</span>
<span class="badge badge-${type}">●</span>
</div>
<div class="status-card-value">${value}</div>
</div>`;
}
};
window.PageHome = PageHome;
+187
View File
@@ -0,0 +1,187 @@
const PageScene = {
_el: null,
_currentGameId: null,
_currentGameName: '',
_editorSceneId: null,
_editorData: null,
init() {
this._el = document.getElementById('page-scene');
},
async render() {
const cfg = await API.getConfig();
this._currentGameId = cfg.selected_game_id;
if (this._currentGameId) {
const games = await API.getGames();
const game = games.find(g => g.id === this._currentGameId);
this._currentGameName = game ? game.name : this._currentGameId;
}
this._el.innerHTML = this._template();
await this._loadScenes();
this._bindEvents();
},
async _loadScenes() {
const grid = document.getElementById('scene-grid');
if (!grid) return;
try {
const scenes = await API.getScenes(this._currentGameId);
if (!scenes || scenes.length === 0) {
grid.innerHTML = `
<div class="empty-state" style="grid-column:1/-1;">
<svg viewBox="0 0 24 24" width="64" height="64"><path d="M3 3h8v8H3zm10 0h8v8h-8zM3 13h8v8H3zm10 0h8v8h-8z" fill="currentColor"/></svg>
<h4>暂无场景</h4>
<p>点击"新建场景"创建你的第一个场景布局</p>
</div>`;
return;
}
grid.innerHTML = scenes.map(s => this._sceneCardHtml(s)).join('');
} catch (e) {
console.error('Failed to load scenes:', e);
}
},
_bindEvents() {
document.getElementById('btn-new-scene')?.addEventListener('click', () => this._showEditor());
const grid = document.getElementById('scene-grid');
if (grid) {
grid.addEventListener('click', (e) => {
const card = e.target.closest('[data-scene-id]');
if (!card) return;
const action = card.dataset.action;
const sceneId = card.dataset.sceneId;
if (action === 'render') {
this._renderScene(sceneId);
} else if (action === 'edit') {
e.stopPropagation();
this._showEditor(sceneId);
} else if (action === 'delete') {
e.stopPropagation();
this._deleteScene(sceneId);
}
});
}
},
async _showEditor(sceneId) {
let scene = null;
if (sceneId) {
scene = await API.getScene(sceneId);
if (!scene) return;
}
this._editorSceneId = sceneId;
const modal = document.createElement('div');
modal.className = 'modal-overlay';
modal.innerHTML = this._editorTemplate(scene);
document.body.appendChild(modal);
modal.querySelector('.modal-overlay, .modal-actions .btn-secondary')
?.addEventListener('click', (e) => {
if (e.target === modal || e.target.matches('.btn-secondary')) {
modal.remove();
}
});
modal.querySelector('.btn-primary')?.addEventListener('click', async () => {
const name = modal.querySelector('#edit-scene-name').value || 'New Scene';
const desc = modal.querySelector('#edit-scene-desc').value || '';
const gameId = this._currentGameId || '';
const data = { name, description: desc, game_id: gameId };
if (this._editorSceneId) {
await API.updateScene(this._editorSceneId, data);
} else {
await API.createScene(data);
}
modal.remove();
Toast.show('场景保存成功', 'success');
this.render();
});
},
async _renderScene(sceneId) {
const url = `${location.origin}/scene/${sceneId}`;
window.open(url, '_blank');
navigator.clipboard.writeText(url).then(() => {
Toast.show('场景链接已复制,可在局域网设备访问', 'success');
}).catch(() => {});
},
async _deleteScene(sceneId) {
if (!confirm('确定删除此场景?')) return;
await API.deleteScene(sceneId);
Toast.show('场景已删除', 'info');
this._loadScenes();
},
_sceneCardHtml(scene) {
const canvasCount = (scene.canvases || []).length;
return `
<div class="glass-card scene-card" data-scene-id="${scene.id}" data-action="render">
<div class="scene-card-name">${scene.name}</div>
<div class="scene-card-game" style="margin-bottom:6px;">${this._currentGameName || '未关联游戏'}</div>
<div class="scene-card-meta">
<span>${canvasCount} 个画布</span>
<span>${scene.updated_at ? new Date(scene.updated_at).toLocaleDateString() : ''}</span>
</div>
<div class="scene-canvas-list">
${(scene.canvases || []).map(c => `<span class="scene-canvas-badge">${c.label || c.width + 'x' + c.height}</span>`).join('')}
</div>
<div style="margin-top:12px;display:flex;gap:6px;">
<button class="btn btn-sm btn-primary" data-scene-id="${scene.id}" data-action="render">渲染</button>
<button class="btn btn-sm btn-secondary" data-scene-id="${scene.id}" data-action="edit">编辑</button>
<button class="btn btn-sm btn-danger" data-scene-id="${scene.id}" data-action="delete">删除</button>
</div>
</div>`;
},
_editorTemplate(scene) {
const name = scene ? scene.name : '';
const desc = scene ? scene.description : '';
return `
<div class="modal">
<h3>${scene ? '编辑场景' : '新建场景'}</h3>
<div class="form-group">
<label>场景名称</label>
<input id="edit-scene-name" type="text" value="${name}" placeholder="输入场景名称">
</div>
<div class="form-group">
<label>描述</label>
<textarea id="edit-scene-desc" placeholder="场景描述(可选)">${desc}</textarea>
</div>
<p style="font-size:12px;color:var(--text-tertiary);margin-top:8px;">
提示:保存后可在场景编辑器中添加仪表盘、调整布局和画布比例。
</p>
<div class="modal-actions">
<button class="btn btn-secondary">取消</button>
<button class="btn btn-primary">保存</button>
</div>
</div>`;
},
_template() {
return `
<div class="scene-header animated">
<div>
<h2>场景管理</h2>
<p style="color:var(--text-secondary);font-size:14px;margin-top:4px;">
${this._currentGameId ? `当前游戏: ${this._currentGameName}` : '请先在侧边栏选择一个游戏'}
</p>
</div>
<button id="btn-new-scene" class="btn btn-primary" ${!this._currentGameId ? 'disabled' : ''}>
+ 新建场景
</button>
</div>
<div id="scene-grid" class="scene-grid animated"></div>`;
}
};
window.PageScene = PageScene;
+185
View File
@@ -0,0 +1,185 @@
const PageSettings = {
_el: null,
init() {
this._el = document.getElementById('page-settings');
},
async render() {
const cfg = await API.getConfig();
const games = await API.getGames();
this._el.innerHTML = this._template(cfg, games);
this._bindEvents();
},
_bindEvents() {
document.getElementById('settings-telemetry-port')?.addEventListener('change', async (e) => {
await API.updateConfig({ telemetry_port: parseInt(e.target.value) || 20777 });
Toast.show('遥测端口已更新,重启监听后生效', 'info');
});
document.getElementById('settings-server-port')?.addEventListener('change', async (e) => {
Toast.show('服务器端口修改后需要重启程序', 'warning');
});
document.getElementById('settings-restart-telemetry')?.addEventListener('click', async () => {
await API.stopTelemetry();
await API.startTelemetry();
Toast.show('遥测监听已重启', 'success');
});
document.getElementById('btn-import-plugin')?.addEventListener('click', () => this._importPlugin());
document.getElementById('btn-reload-plugins')?.addEventListener('click', async () => {
await API.reloadGamePlugins();
Toast.show('插件已重新加载', 'success');
this.render();
});
document.getElementById('settings-game-list')?.addEventListener('click', async (e) => {
const exportBtn = e.target.closest('.btn-export-plugin');
const removeBtn = e.target.closest('.btn-remove-plugin');
if (exportBtn) {
const pluginId = exportBtn.dataset.pluginId;
const data = await API.exportGamePlugin(pluginId);
if (data) {
this._downloadJson(`plugin_${pluginId}.json`, data);
Toast.show('插件已导出', 'success');
}
}
if (removeBtn) {
const pluginId = removeBtn.dataset.pluginId;
if (confirm('确定移除这个游戏插件?')) {
await API.removeGamePlugin(pluginId);
Toast.show('插件已移除', 'info');
this.render();
}
}
});
},
async _importPlugin() {
const input = document.createElement('input');
input.type = 'file';
input.accept = '.json';
input.onchange = async (e) => {
const file = e.target.files[0];
if (!file) return;
try {
const text = await file.text();
const data = JSON.parse(text);
if (data.type === 'game_plugin') {
await API.installGamePlugin(data);
Toast.show('插件安装成功', 'success');
this.render();
} else {
Toast.show('无效的插件文件格式', 'error');
}
} catch (err) {
Toast.show('文件解析失败: ' + err.message, 'error');
}
};
input.click();
},
_downloadJson(filename, data) {
const blob = new Blob([JSON.stringify(data, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
a.click();
URL.revokeObjectURL(url);
},
_gamePluginListHtml(games) {
if (!games || games.length === 0) {
return '<p style="color:var(--text-tertiary);font-size:13px;">暂无游戏插件</p>';
}
return games.map(g => `
<div class="glass-card" style="padding:16px;margin-bottom:10px;display:flex;align-items:center;justify-content:space-between;">
<div>
<div style="font-weight:600;">${g.name}</div>
<div style="font-size:12px;color:var(--text-tertiary);">
${g.description || ''} | v${g.version} | ${g.author || ''}
<span class="badge ${g.is_builtin ? 'badge-info' : 'badge-success'}" style="margin-left:6px;">
${g.is_builtin ? '内置' : '社区'}
</span>
</div>
</div>
<div style="display:flex;gap:6px;">
<button class="btn btn-sm btn-secondary btn-export-plugin" data-plugin-id="${g.id}">导出</button>
${!g.is_builtin ? `<button class="btn btn-sm btn-danger btn-remove-plugin" data-plugin-id="${g.id}">移除</button>` : ''}
</div>
</div>
`).join('');
},
_template(cfg, games) {
return `
<div class="animated">
<h2 style="font-size:24px;font-weight:700;margin-bottom:24px;">设置</h2>
<div class="settings-section">
<h3>连接设置</h3>
<div class="settings-row">
<div>
<div class="settings-label">遥测监听端口</div>
<div class="settings-desc">游戏内设置的数据输出端口</div>
</div>
<div class="settings-control">
<input type="number" id="settings-telemetry-port" value="${cfg.telemetry_port || 20777}" min="1024" max="65535">
</div>
</div>
<div class="settings-row">
<div>
<div class="settings-label">Web 服务器端口</div>
<div class="settings-desc">Web UI 服务的端口号</div>
</div>
<div class="settings-control">
<input type="number" id="settings-server-port" value="${cfg.server_port || 9527}" min="80" max="65535" disabled>
</div>
</div>
<div class="settings-row">
<div>
<div class="settings-label">重启遥测监听</div>
<div class="settings-desc">修改端口或切换游戏后需要重启监听</div>
</div>
<div class="settings-control">
<button id="settings-restart-telemetry" class="btn btn-secondary btn-sm">重启监听</button>
</div>
</div>
</div>
<div class="settings-section">
<h3>游戏插件管理</h3>
<div style="display:flex;gap:8px;margin-bottom:16px;">
<button id="btn-import-plugin" class="btn btn-secondary btn-sm">📥 导入插件</button>
<button id="btn-reload-plugins" class="btn btn-secondary btn-sm">🔄 重新加载</button>
</div>
<div id="settings-game-list">
${this._gamePluginListHtml(games)}
</div>
<div class="glass-card" style="padding:16px;margin-top:12px;font-size:12px;color:var(--text-tertiary);line-height:1.6;">
<strong style="color:var(--text-secondary);">社区开发指南:</strong><br>
1. 创建一个包含 <code>manifest.json</code> 和 <code>parser.py</code> 的文件夹<br>
2. <code>manifest.json</code> 定义游戏元信息,<code>parser.py</code> 实现 <code>get_parser()</code> 函数<br>
3. <code>get_parser()</code> 返回对象需实现 <code>game_id()</code> 和 <code>parse(data, addr)</code> 方法<br>
4. 通过"导入插件"或放入 <code>games/user/</code> 目录安装<br>
5. 导出你的插件分享给社区!
</div>
</div>
<div class="settings-section">
<h3>关于</h3>
<div class="settings-row">
<div>
<div class="settings-label">TurboSu</div>
<div class="settings-desc">赛车遥测仪表盘 v1.0.0</div>
</div>
</div>
</div>
</div>`;
}
};
window.PageSettings = PageSettings;