fix: remove lineJoin round, skip progress for very low RPM to prevent artifacts
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@@ -98,12 +98,12 @@ function draw(cur,max){
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ctx.arc(sx,sy,sr,d2r(As),d2r(Ae),false);
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ctx.lineTo(lx,ey);
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ctx.strokeStyle='rgba(255,255,255,.04)';
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ctx.lineWidth=gw;ctx.lineJoin='round';
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ctx.lineWidth=gw;
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ctx.stroke();
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// progress stroke
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const pc=Math.min(cur/max,1);
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if(pc>0){
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if(pc>.005){
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const pd=pc*totalLen;
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ctx.beginPath();
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if(pd<=arcLen){
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@@ -113,7 +113,7 @@ function draw(cur,max){
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ctx.lineTo(ex+(pd-arcLen)/lineLen*(lx-ex),ey);
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}
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ctx.strokeStyle=cur>=rl?'rgba(255,50,35,.95)':'rgba(255,255,255,.85)';
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ctx.lineWidth=gw;ctx.lineJoin='round';
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ctx.lineWidth=gw;
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ctx.stroke();
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}
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