refactor: standalone dashboard folders with index.html, zip-based import/export (.tsd/.tss/.tsp)

- Each dashboard is now a self-contained folder: manifest.json + index.html
- Auto-scan dashboards/ and data/dashboards/ on startup
- Export: .tsd (dashboards), .tss (scenes), .tsp (game plugins) - all zip format
- Dashboard index.html is complete standalone page (WS + data binding)
- Aspect ratio constraints handled in each dashboard's own JS
- Removed template-based dashboard rendering in favor of static serve
- Import via file upload endpoints, export via direct file download
This commit is contained in:
2026-07-25 15:35:08 +08:00
parent d61bb61a83
commit 63e3c8d607
21 changed files with 752 additions and 380 deletions
+22 -15
View File
@@ -1,7 +1,10 @@
from __future__ import annotations
import io
import json
import shutil
import uuid
import zipfile
from dataclasses import dataclass, field, asdict
from datetime import datetime
from pathlib import Path
@@ -124,24 +127,28 @@ class SceneManager:
return True
return False
def export_scene(self, scene_id: str) -> dict[str, Any] | None:
scene = self.get(scene_id)
if not scene:
def export_scene_zip(self, scene_id: str) -> bytes | None:
filepath = SCENES_DIR / f"{scene_id}.json"
if not filepath.exists():
return None
return {
"type": "scene",
"version": "1.0",
"data": scene,
}
buf = io.BytesIO()
with zipfile.ZipFile(buf, 'w', zipfile.ZIP_DEFLATED) as zf:
zf.write(filepath, "scene.json")
logger.info("Scene exported as zip: %s", scene_id)
return buf.getvalue()
def import_scene(self, data: dict[str, Any]) -> bool:
if data.get("type") != "scene":
def import_scene_zip(self, zip_data: bytes) -> bool:
try:
with zipfile.ZipFile(io.BytesIO(zip_data), 'r') as zf:
if "scene.json" not in zf.namelist():
logger.error("No scene.json found in zip")
return False
data = json.loads(zf.read("scene.json").decode('utf-8'))
scene = Scene.from_dict(data)
return self.save(scene)
except Exception as e:
logger.error("Failed to import scene zip: %s", e)
return False
scene_data = data.get("data", {})
if "id" not in scene_data:
scene_data["id"] = str(uuid.uuid4())
scene = Scene.from_dict(scene_data)
return self.save(scene)
scene_manager = SceneManager()