fix: game plugin cache + test mode NullPointer crash on shutdown
- game_manager: add _scanned cache, _ensure_scanned() avoids re-scanning on every API call - test_mode: fix AttributeError when stop_test_mode called before start - listener: safe stop_test_mode with null check
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@@ -123,17 +123,20 @@ class TelemetryListener:
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@property
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def is_testing(self) -> bool:
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from server.test_mode import _test_generator
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return _test_generator.running
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from server.test_mode import get_generator
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gen = get_generator()
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return gen is not None and gen.running
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def start_test_mode(self):
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from server.test_mode import _test_generator
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_test_generator.listener = self
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_test_generator.start()
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from server.test_mode import get_generator
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gen = get_generator(self)
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gen.start()
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def stop_test_mode(self):
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from server.test_mode import _test_generator
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_test_generator.stop()
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from server.test_mode import get_generator
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gen = get_generator()
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if gen is not None and gen.running:
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gen.stop()
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def _get_parser(self, key: str) -> BaseParser:
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if key not in self._parser_cache:
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