先把「实机复测」能在这台 Linux 机器上验的全部自己验掉(真服务端 + 真 Chromium + 真样本),
六批全部通过,另挖出 16 条缺陷,逐条修完并复验:
导入
- 坏字节被静默替换成 U+FFFD 却报「组别不存在」→ 检测 RuneError 回 400 + 可操作中文文案
- UTF-16 无 BOM 误报「缺少列 event_code」→ 保守判据识别并正确解码
- CSV 语法错只有英文 → 中文提示,英文原文保留在 detail
- 表头缺列补「第 1 行应是表头」的指向
导出
- 名次列宽 8 → 11(放得下「3(并列)」,Excel 里不再硬裁)
- 运动员/队列宽 18 → 24(含奖牌明细的同一列)
- 聚合流水行补组别(仅单位在该小项只参加一个组别时回推;多组别宁可留空也不猜)
- docProps 作者从 excelize 默认的 xuri 改成中性名 + 真实导出时间
- Content-Disposition 补 ASCII 退化 filename(9 个下载端点,含此前没有测试的 project.zip)
错误分级与限流
- 未知大屏指令 500 → 400 VALIDATION_FAILED(传输层真失败仍走 5xx)
- 5xx 的 ERROR 日志补 role / ip(4xx 的 WARN 一直有)
- 写限流 30 → 120 次/分钟/用户(登录 5 次/分/IP 不动,性质不同)
- 赛事名含非法字符时导出给 400 + 可操作提示(原来永远 500「服务端异常」)
大屏与基础设施
- 实时赛况 2 栏成绩末位被裁(1:09.00 显示成 1:09.0)→ 成绩列按内容定宽 + nowrap;
字号不缩,让位给可省略号截断的运动员列。真 Chromium 实测 slack −45px → +6px、0 裁切、
scrollWidth 恒 1920(无横向滚动条);顺带修掉 1 栏长成绩同样被裁 8px 的问题
- logging 启动即预建两个日志目录(原来 interceptions/ 懒创建,现场会以为日志坏了)
- C→S 裸帧由静默忽略改为 WARN,并把「要套 {event,data} 外壳」写进日志
- 建单位/大项漏传 active 不再静默建成「停用」(新增 decodeJSONPresence 按键是否存在判意图)
文档
- README 单位 logo 措辞收窄到「大屏端」(管理端只负责上传配置)
- 导入规范补三类编码报错说明 + 现场另存结论 + 限流提示
- 部署指南补「导出前先看赛事名称」与「切换后怎么确认真的切过去了」
- devdocs 05/08/13 同步(含第三十五轮的完整记录与教训)
自检:服务端 13 包连跑两遍全绿;前端 257 例;vue-tsc + build 通过;Console 18 文件。
版本号 dev_0.1.4 → dev_0.1.5。
686 lines
18 KiB
Go
686 lines
18 KiB
Go
package realtime
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"log/slog"
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"net/http"
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"strings"
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"sync"
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"time"
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"github.com/coder/websocket"
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"git.yeij.top/AskaEth/Scoreboard/server/internal/auth"
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"git.yeij.top/AskaEth/Scoreboard/server/internal/middleware"
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)
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// 默认参数;现场可通过 Set* 调整。
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const (
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defaultHeartbeatInterval = 10 * time.Second
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defaultMaxCatchup = 500
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defaultSlowLag = 500
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defaultHelloTimeout = 15 * time.Second
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defaultWriteTimeout = 10 * time.Second
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defaultCloseTimeout = 2 * time.Second
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defaultSendBuffer = 64
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)
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// slowCloseCode 是踢掉慢客户端时使用的自定义关闭码。
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// 不能用 1008:前端把所有 1008 当「登录失效」并永久停止重连,慢客户端被踢后大屏会冻结。
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const slowCloseCode = websocket.StatusCode(4000)
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// Hub 是实时同步中心:维护房间、连接、大屏实例注册表与版本号。
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//
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// 版本号等于 change_log 的最大 id;写入方提交事务后调用 Broadcast 推送变更,
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// 断线客户端用 hello.lastVersion 请求增量补齐。
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type Hub struct {
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db *sql.DB
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log *slog.Logger
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mu sync.RWMutex
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rooms map[string]map[*client]struct{}
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clients map[*client]struct{}
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instances map[string]*instanceState
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version int64
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closed bool
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// sendMu 串行化「版本推进 + 下发」,保证同一客户端收到的 change 与版本严格递增,
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// 也避免初始快照与并发广播交错导致漏变更。
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sendMu sync.Mutex
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ctx context.Context
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cancel context.CancelFunc
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hbWG sync.WaitGroup // 心跳循环
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connWG sync.WaitGroup // 连接处理
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heartbeatInterval time.Duration
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heartbeatReset chan struct{}
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maxCatchup int
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slowLag int64
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helloTO time.Duration
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writeTO time.Duration
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allowedOrigins []string
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}
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// NewHub 创建实时中心并启动心跳循环;db 是赛事库(change_log 所在库)。
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// 调用方在服务关闭时应调用 Hub.Close。
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func NewHub(db *sql.DB, log *slog.Logger) *Hub {
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if log == nil {
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log = slog.Default()
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}
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ctx, cancel := context.WithCancel(context.Background())
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h := &Hub{
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db: db,
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log: log,
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rooms: make(map[string]map[*client]struct{}),
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clients: make(map[*client]struct{}),
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instances: make(map[string]*instanceState),
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ctx: ctx,
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cancel: cancel,
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heartbeatInterval: defaultHeartbeatInterval,
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heartbeatReset: make(chan struct{}, 1),
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maxCatchup: defaultMaxCatchup,
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slowLag: defaultSlowLag,
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helloTO: defaultHelloTimeout,
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writeTO: defaultWriteTimeout,
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}
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if db != nil {
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if v, err := h.currentVersion(context.Background()); err == nil {
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h.version = v
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} else {
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log.Warn("读取初始版本号失败", "err", err)
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}
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}
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h.hbWG.Add(1)
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go h.heartbeatLoop()
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return h
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}
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// Close 停止心跳、断开所有连接并等待处理中的连接退出。
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func (h *Hub) Close() error {
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h.mu.Lock()
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if h.closed {
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h.mu.Unlock()
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return nil
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}
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h.closed = true
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h.mu.Unlock()
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h.cancel()
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for _, c := range h.roomClients("") {
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c.stop(websocket.StatusGoingAway, "服务关闭")
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}
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h.connWG.Wait()
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h.hbWG.Wait()
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return nil
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}
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// Version 返回内存中记录的当前版本号。
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func (h *Hub) Version() int64 {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.version
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}
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func (h *Hub) setVersion(v int64) {
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if v <= 0 {
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return
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}
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h.mu.Lock()
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if v > h.version {
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h.version = v
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}
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h.mu.Unlock()
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}
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// SetHeartbeatInterval 调整心跳间隔并立即生效;用于现场调优与测试。
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func (h *Hub) SetHeartbeatInterval(d time.Duration) {
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if d <= 0 {
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return
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}
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h.mu.Lock()
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h.heartbeatInterval = d
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h.mu.Unlock()
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select {
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case h.heartbeatReset <- struct{}{}:
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default:
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}
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}
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// SetMaxCatchup 设置增量补发的条数上限;超过就回落全量快照。
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func (h *Hub) SetMaxCatchup(n int) {
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if n <= 0 {
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return
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}
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h.mu.Lock()
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h.maxCatchup = n
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h.mu.Unlock()
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}
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// SetSlowLag 设置「慢客户端」的版本落后阈值;<=0 表示不判定。
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func (h *Hub) SetSlowLag(n int64) {
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h.mu.Lock()
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h.slowLag = n
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h.mu.Unlock()
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}
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// SetAllowedOrigins 设置 WebSocket 跨站 Origin 白名单(path.Match 模式);
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// 同源与不带 Origin 的握手始终放行,不受此设置影响。
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func (h *Hub) SetAllowedOrigins(origins []string) {
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h.mu.Lock()
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h.allowedOrigins = append([]string(nil), origins...)
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h.mu.Unlock()
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}
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func (h *Hub) heartbeatIntervalValue() time.Duration {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.heartbeatInterval
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}
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func (h *Hub) maxCatchupValue() int {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.maxCatchup
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}
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func (h *Hub) slowLagValue() int64 {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.slowLag
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}
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func (h *Hub) helloTimeout() time.Duration {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.helloTO
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}
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func (h *Hub) writeTimeout() time.Duration {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.writeTO
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}
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func (h *Hub) allowedOriginsValue() []string {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return h.allowedOrigins
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}
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// Handler 返回 WebSocket 处理器,由调用方挂到 /ws 上。
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func (h *Hub) Handler() http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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conn, err := websocket.Accept(w, r, &websocket.AcceptOptions{
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// 同源与不带 Origin 的握手由库放行;跨站需命中 server.allowedOrigins 白名单。
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OriginPatterns: h.allowedOriginsValue(),
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CompressionMode: websocket.CompressionDisabled,
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})
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if err != nil {
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h.log.Debug("WebSocket 握手失败", "remote", r.RemoteAddr, "origin", r.Header.Get("Origin"), "err", err)
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return
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}
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h.mu.Lock()
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if h.closed {
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h.mu.Unlock()
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_ = conn.Close(websocket.StatusGoingAway, "服务关闭")
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return
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}
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h.connWG.Add(1)
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h.mu.Unlock()
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defer h.connWG.Done()
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// 身份只认会话:/ws 必须被 Authenticate 中间件包住,否则一律按 guest 处理。
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role, userID, settingsAdmin := wsIdentity(r.Context())
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h.serve(conn, r.RemoteAddr, role, userID, settingsAdmin)
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})
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}
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// wsIdentity 从请求上下文取会话身份并折算成实时层角色。
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// 未登录(guest)只能进大屏房间;recorder/admin 才有管理端房间的订阅权。
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// settingsAdmin 单独返回真实的 admin 判定:recorder 能进管理端房间,但读不到系统配置。
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func wsIdentity(ctx context.Context) (string, int64, bool) {
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u := middleware.User(ctx)
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if u == nil || !u.Role.Allows(auth.RoleRecorder) {
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return RoleDisplay, 0, false
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}
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return RoleAdmin, u.ID, u.Role.Allows(auth.RoleAdmin)
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}
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func (h *Hub) serve(conn *websocket.Conn, remoteAddr, sessionRole string, sessionUserID int64, settingsAdmin bool) {
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conn.SetReadLimit(1 << 20)
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c := newClient(h, conn, remoteAddr, sessionRole, sessionUserID, settingsAdmin)
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h.addClient(c)
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ctx, cancel := context.WithCancel(h.ctx)
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defer cancel()
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var loops sync.WaitGroup
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loops.Add(2)
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go func() { defer loops.Done(); c.readLoop(ctx) }()
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go func() { defer loops.Done(); c.writeLoop(ctx) }()
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<-c.done
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// 先做关闭握手,再取消读上下文:coder/websocket 在读上下文被取消时会直接
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// 关闭底层连接,那样对端只能看到 EOF,收不到策略性关闭码(如 1008)。
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// 写循环已因 c.done 退出,读循环会随对端回帧自然结束。
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c.mu.Lock()
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code, reason := c.closeCode, c.closeReason
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c.mu.Unlock()
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if code == 0 {
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code = websocket.StatusNormalClosure
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}
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closed := make(chan struct{})
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go func() {
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defer close(closed)
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_ = conn.Close(code, reason)
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}()
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select {
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case <-closed:
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case <-time.After(defaultCloseTimeout):
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// 对端不回应:cancel 会强制关闭底层连接,读循环随之退出。
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}
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cancel()
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loops.Wait()
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h.removeClient(c)
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}
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func (h *Hub) addClient(c *client) {
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h.mu.Lock()
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h.clients[c] = struct{}{}
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h.mu.Unlock()
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}
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func (h *Hub) removeClient(c *client) {
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h.mu.Lock()
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delete(h.clients, c)
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for room, set := range h.rooms {
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delete(set, c)
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if len(set) == 0 {
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delete(h.rooms, room)
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}
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}
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h.mu.Unlock()
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h.releaseDisplay(c)
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}
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// join 把连接加入房间;房间用内存 map 维护,不引入实时框架。
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func (h *Hub) join(c *client, rooms ...string) {
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h.mu.Lock()
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defer h.mu.Unlock()
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for _, room := range rooms {
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if room == "" {
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continue
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}
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set := h.rooms[room]
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if set == nil {
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set = make(map[*client]struct{})
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h.rooms[room] = set
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}
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set[c] = struct{}{}
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}
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}
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// roomClients 返回房间成员的快照;room 为空表示全部连接。
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func (h *Hub) roomClients(room string) []*client {
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h.mu.RLock()
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defer h.mu.RUnlock()
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if room == "" {
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out := make([]*client, 0, len(h.clients))
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for c := range h.clients {
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out = append(out, c)
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}
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return out
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}
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set := h.rooms[room]
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out := make([]*client, 0, len(set))
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for c := range set {
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out = append(out, c)
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}
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return out
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}
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// handleHello 只信任会话身份:客户端自报的 role/userId 会被忽略,
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// 管理端房间必须由登录会话授予,未登录连接请求管理端直接断开。
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func (h *Hub) handleHello(ctx context.Context, c *client, p helloPayload) {
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c.mu.Lock()
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sessionRole, sessionUserID := c.sessionRole, c.sessionUserID
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c.mu.Unlock()
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if p.Role != "" && p.Role != RoleDisplay && p.Role != RoleAdmin {
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h.log.Debug("hello 角色非法", "role", p.Role, "remote", c.remoteAddr)
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c.stop(websocket.StatusPolicyViolation, "role 非法")
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return
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}
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if p.Role == RoleAdmin && sessionRole != RoleAdmin {
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h.log.Warn("未登录连接请求管理端房间,已断开", "remote", c.remoteAddr)
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c.stop(websocket.StatusPolicyViolation, "无权订阅管理端房间")
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return
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}
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// 不写 role 时按会话上限走;显式 role=display 允许管理端用户降级成大屏。
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role := sessionRole
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if p.Role == RoleDisplay {
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role = RoleDisplay
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}
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c.mu.Lock()
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c.role = role
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c.userID = 0
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if role == RoleAdmin {
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c.userID = sessionUserID
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}
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c.mu.Unlock()
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if role == RoleAdmin {
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rooms := []string{RoomAdmin}
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if c.userID > 0 {
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rooms = append(rooms, AdminRoom(c.userID))
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}
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h.join(c, rooms...)
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} else {
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id := p.InstanceID
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if id == "" {
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id = p.DisplayKey
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}
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h.registerDisplay(c, id, p.Page, p.Screen)
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h.join(c, RoomDisplay)
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}
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h.sendInitial(ctx, c, p.LastVersion)
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}
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// sendInitial 决定首包是 snapshot 还是 catchup:
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// 没有 lastVersion、版本超前、或增量条数超阈值,一律回落全量快照。
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func (h *Hub) sendInitial(ctx context.Context, c *client, lastVersion *int64) {
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h.sendMu.Lock()
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defer h.sendMu.Unlock()
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c.mu.Lock()
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c.greeted = true
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c.mu.Unlock()
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cur, err := h.currentVersion(ctx)
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if err != nil {
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h.log.Error("读取版本号失败,无法下发首包", "err", err)
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c.stop(websocket.StatusInternalError, "版本号不可用")
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return
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}
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h.setVersion(cur)
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||
|
||
if lastVersion == nil || *lastVersion <= 0 || *lastVersion > cur {
|
||
h.sendSnapshotLocked(ctx, c)
|
||
return
|
||
}
|
||
|
||
n, err := h.countChangesSince(ctx, *lastVersion)
|
||
if err != nil {
|
||
h.log.Warn("统计增量失败,回落快照", "err", err)
|
||
h.sendSnapshotLocked(ctx, c)
|
||
return
|
||
}
|
||
if n > h.maxCatchupValue() {
|
||
h.sendSnapshotLocked(ctx, c)
|
||
return
|
||
}
|
||
|
||
changes, err := h.changesSince(ctx, *lastVersion, 0)
|
||
if err != nil {
|
||
h.log.Warn("读取增量失败,回落快照", "err", err)
|
||
h.sendSnapshotLocked(ctx, c)
|
||
return
|
||
}
|
||
if !c.sendEvent(EventCatchup, catchupPayload{FromVersion: *lastVersion, Version: cur, Changes: changes}) {
|
||
return
|
||
}
|
||
c.lastSent.Store(cur)
|
||
c.ackVersion.Store(cur)
|
||
}
|
||
|
||
// sendSnapshotLocked 必须在持有 sendMu 时调用:快照读取与「已发送版本」的推进
|
||
// 必须原子完成,否则并发的 change 会插到快照前面。
|
||
func (h *Hub) sendSnapshotLocked(ctx context.Context, c *client) {
|
||
snap, err := h.Snapshot(ctx)
|
||
if err != nil {
|
||
h.log.Error("构建快照失败", "err", err)
|
||
c.stop(websocket.StatusInternalError, "快照不可用")
|
||
return
|
||
}
|
||
// 快照对所有角色下发,但系统配置只有 admin 能看:非 admin 只保留大屏渲染所需字段。
|
||
if !c.settingsAdmin {
|
||
snap.Settings = snap.Settings.WithoutAdminFields()
|
||
}
|
||
if !c.sendEvent(EventSnapshot, snap) {
|
||
return
|
||
}
|
||
c.lastSent.Store(snap.Version)
|
||
c.ackVersion.Store(snap.Version)
|
||
h.setVersion(snap.Version)
|
||
}
|
||
|
||
// Broadcast 把变更推给所有已握手的连接(大屏与管理端)。
|
||
func (h *Hub) Broadcast(changes []Change) { h.fanout("", changes) }
|
||
|
||
// BroadcastTo 把变更推给指定房间(如 RoomAdmin、AdminRoom(uid))。
|
||
func (h *Hub) BroadcastTo(room string, changes []Change) { h.fanout(room, changes) }
|
||
|
||
// fanout 在 sendMu 下按版本去重后下发:已经发过的版本不再重复投递。
|
||
func (h *Hub) fanout(room string, changes []Change) {
|
||
if len(changes) == 0 {
|
||
return
|
||
}
|
||
|
||
h.sendMu.Lock()
|
||
defer h.sendMu.Unlock()
|
||
|
||
version := int64(0)
|
||
for _, ch := range changes {
|
||
if ch.Version > version {
|
||
version = ch.Version
|
||
}
|
||
}
|
||
if version == 0 {
|
||
version = h.currentVersionCached(h.ctx)
|
||
}
|
||
h.setVersion(version)
|
||
|
||
for _, c := range h.roomClients(room) {
|
||
c.mu.Lock()
|
||
greeted := c.greeted
|
||
c.mu.Unlock()
|
||
if !greeted {
|
||
continue
|
||
}
|
||
|
||
last := c.lastSent.Load()
|
||
filtered := make([]Change, 0, len(changes))
|
||
for _, ch := range changes {
|
||
if ch.Version > 0 && ch.Version <= last {
|
||
continue
|
||
}
|
||
filtered = append(filtered, ch)
|
||
}
|
||
if len(filtered) == 0 {
|
||
continue
|
||
}
|
||
if !c.sendEvent(EventChange, changePayload{Version: version, Changes: filtered}) {
|
||
continue
|
||
}
|
||
c.lastSent.Store(version)
|
||
h.checkSlow(c, version)
|
||
}
|
||
}
|
||
|
||
// SendCommand 向所有大屏下发 display:command。
|
||
func (h *Hub) SendCommand(cmd DisplayCommand) { h.SendCommandTo(RoomDisplay, cmd) }
|
||
|
||
// SendCommandTo 向指定房间下发 display:command;非法 action 直接丢弃并记录。
|
||
func (h *Hub) SendCommandTo(room string, cmd DisplayCommand) {
|
||
if !ValidDisplayAction(cmd.Action) {
|
||
h.log.Warn("忽略非法的大屏指令", "action", cmd.Action, "room", room)
|
||
return
|
||
}
|
||
if cmd.Action == CmdGoto && (room == "" || room == RoomDisplay) {
|
||
h.setInstancePage(pageFromPayload(cmd.Payload), nil)
|
||
}
|
||
|
||
h.sendMu.Lock()
|
||
defer h.sendMu.Unlock()
|
||
for _, c := range h.roomClients(room) {
|
||
c.mu.Lock()
|
||
greeted := c.greeted
|
||
c.mu.Unlock()
|
||
if !greeted {
|
||
continue
|
||
}
|
||
c.sendEvent(EventDisplayCommand, cmd)
|
||
}
|
||
}
|
||
|
||
// ErrUnknownAction 表示指令的 action 不在协议清单内。
|
||
// 它不是服务端异常:action 是请求体入参,HTTP 层据此用 errors.Is 把它映射成 400,
|
||
// 只有真正的下发失败(写 socket 失败等)才该按 5xx 处理。
|
||
var ErrUnknownAction = errors.New("realtime: 未知的大屏指令")
|
||
|
||
// SendCommandToInstances 按实例定向下发 display:command,返回命中的实例数。
|
||
//
|
||
// targets 是要控制的 instanceID(GET /api/display/instances 里的 id);为空时退化成广播,
|
||
// 公告这类全屏指令靠的就是广播,这条语义不能改。已离线的实例不计入命中,
|
||
// 调用方据此告诉现场「那块屏没收到」。非法 action 返回错误而不是静默丢弃,
|
||
// 定向指令需要一个明确的失败信号。
|
||
func (h *Hub) SendCommandToInstances(targets []string, cmd DisplayCommand) (int, error) {
|
||
if !ValidDisplayAction(cmd.Action) {
|
||
// 包上哨兵,调用方才能把「入参非法」与「下发失败」分开映射成 4xx / 5xx。
|
||
return 0, fmt.Errorf("未知的大屏指令 %q: %w", cmd.Action, ErrUnknownAction)
|
||
}
|
||
if len(targets) == 0 {
|
||
h.SendCommand(cmd)
|
||
return h.onlineDisplayCount(), nil
|
||
}
|
||
|
||
wanted := make(map[string]bool, len(targets))
|
||
for _, id := range targets {
|
||
if id = strings.TrimSpace(id); id != "" {
|
||
wanted[id] = true
|
||
}
|
||
}
|
||
|
||
h.sendMu.Lock()
|
||
matched := make(map[string]bool, len(wanted))
|
||
for _, c := range h.roomClients(RoomDisplay) {
|
||
c.mu.Lock()
|
||
greeted, id := c.greeted, c.instanceID
|
||
c.mu.Unlock()
|
||
if !greeted || !wanted[id] {
|
||
continue
|
||
}
|
||
c.sendEvent(EventDisplayCommand, cmd)
|
||
matched[id] = true
|
||
}
|
||
h.sendMu.Unlock()
|
||
|
||
if cmd.Action == CmdGoto {
|
||
h.setInstancePage(pageFromPayload(cmd.Payload), targets)
|
||
}
|
||
return len(matched), nil
|
||
}
|
||
|
||
// onlineDisplayCount 统计已握手且在线的实例数,用于告知调用方广播命中了几块屏。
|
||
func (h *Hub) onlineDisplayCount() int {
|
||
seen := make(map[string]bool)
|
||
for _, c := range h.roomClients(RoomDisplay) {
|
||
c.mu.Lock()
|
||
greeted, id := c.greeted, c.instanceID
|
||
c.mu.Unlock()
|
||
if greeted && id != "" {
|
||
seen[id] = true
|
||
}
|
||
}
|
||
return len(seen)
|
||
}
|
||
|
||
// checkSlow 用 ack 版本差识别慢客户端;超阈值直接断开,由客户端重连后补齐。
|
||
func (h *Hub) checkSlow(c *client, version int64) {
|
||
lag := h.slowLagValue()
|
||
if lag <= 0 {
|
||
return
|
||
}
|
||
if version-c.ackVersion.Load() <= lag {
|
||
return
|
||
}
|
||
h.markSlow(c)
|
||
}
|
||
|
||
func (h *Hub) markSlow(c *client) {
|
||
if c.slow.Swap(true) {
|
||
return
|
||
}
|
||
c.mu.Lock()
|
||
id := c.instanceID
|
||
c.mu.Unlock()
|
||
|
||
h.mu.Lock()
|
||
if st := h.instances[id]; st != nil {
|
||
st.slow = true
|
||
}
|
||
h.mu.Unlock()
|
||
|
||
h.log.Warn("慢客户端:ack 长时间落后,断开后由重连补齐",
|
||
"instance", id, "ackVersion", c.ackVersion.Load(), "remote", c.remoteAddr)
|
||
c.stop(slowCloseCode, "ack 落后")
|
||
}
|
||
|
||
// heartbeatLoop 每 10s 下发一次心跳(version + serverTime)。
|
||
func (h *Hub) heartbeatLoop() {
|
||
defer h.hbWG.Done()
|
||
|
||
timer := time.NewTimer(h.heartbeatIntervalValue())
|
||
defer timer.Stop()
|
||
|
||
for {
|
||
select {
|
||
case <-h.ctx.Done():
|
||
return
|
||
case <-timer.C:
|
||
h.beat()
|
||
timer.Reset(h.heartbeatIntervalValue())
|
||
case <-h.heartbeatReset:
|
||
if !timer.Stop() {
|
||
select {
|
||
case <-timer.C:
|
||
default:
|
||
}
|
||
}
|
||
timer.Reset(h.heartbeatIntervalValue())
|
||
}
|
||
}
|
||
}
|
||
|
||
func (h *Hub) beat() {
|
||
version := h.currentVersionCached(h.ctx)
|
||
now := time.Now()
|
||
data := heartbeatPayload{Version: version, ServerTime: nowISO(now)}
|
||
|
||
for _, c := range h.roomClients("") {
|
||
c.mu.Lock()
|
||
greeted := c.greeted
|
||
c.mu.Unlock()
|
||
if !greeted {
|
||
continue
|
||
}
|
||
c.sendEvent(EventHeartbeat, data)
|
||
h.touchInstance(c, now)
|
||
h.checkSlow(c, version)
|
||
}
|
||
}
|