Files
Scoreboard/server/internal/domain/helpers_test.go
T
AskaEth 45edfbeb71 fix: P0 计分根因 + 奖牌结算/奖牌通道 + 身份口径改回证件号 + 19 条 P1(dev_0.1.8)
## P0:双通道项目重复发布跳分(45→85→收敛)
results.rank 一列同时充当「个人名次输出」「手工名次输入」「榜单数据源」,
团体手工通道把个人名次当团体名次又按团体表发一遍分。
- 新增 channel_ranks(每个计分通道各自持久化名次,发布时全量重建)
  与 channel_manual_ranks(按单位录入的团体手工名次,故意不挂通道外键,
  避免规则包重导时级联删掉录入数据)
- results.rank 语义收窄为「只表示个人名次」,只由 scope=athlete 通道写回;
  团体手工名次的来源改为 TeamRanks 优先、团体报名项兜底,
  个人报名项的名次绝不进团体通道
- writeLedgerTx 内重建 channel_ranks;buildRanked / export.loadRanked /
  realtime.loadRanked 三份同源 SQL 一起改读新表
- 回归:发布两次流水与名次逐字节一致(domain + httpapi 各一条,含变异验证)

## 奖牌结算开关与奖牌通道(P1(5),新功能)
- events.award_medals + 通道 count_to_medals / count_to_team_medals
  (迁移默认 1,升级不改变既有榜单)
- 单位榜入选 = 小项结算奖牌 && 通道发奖牌 && 前三名 &&(团体项目 || 个人奖牌并入单位)
- 个人榜只取个人通道;金牌榜与积分榜同源同数据、按通道过滤独立计算
- 前端:小项「该项启用奖牌结算」、通道「发奖牌/个人奖牌并入单位金牌榜」、
  录入页新增「团体名次」区块(含新接口 GET/PUT .../team-ranks)

## 身份口径改回证件号(P1(15),推翻第三十六轮)
- 匹配顺序恢复 证件号 → 号码布 → 姓名+单位;新增 athleteByIDCard
- 同表重复证件号 = 同一人报多个组别(notices 提示,不报错);
  只有「同证件号 + 同小项同组别」才是真重复(conflicts[].duplicate)
- 补齐后端缺失但前端/文档已在依赖的三处契约

## 其余 P1
- 安全:会话撤销断开 ws、实时层按角色裁剪、整库快照限流(含 hello 路径,
  被限流的请求挂起并由心跳兜底补发,不丢刷新)
- 错误分级:手填名次非正数 / gender / 组别年龄 / 导出不存在的小项与单位 /
  积分模板 awardRanks → 400 或 404,不再 500
- 算分一致性:破纪录加分看得失状态;批量退赛·恢复·移出、作废成绩、
  报名导入改状态一律无条件重算推榜(不受延迟结算约束,与实时模式逐字节等价)
- 配置改动触发重算:通道 / 小项参数 / 积分模板
- 升级自愈:channel_ranks 空而已有已发布成绩时,启动时一次性全量重算
  (服务对外监听之前完成,避免升级后奖牌榜全 0)
- 示例数据模式下破坏性操作被阻断,不再假成功
- Console:修复「只剩一块屏」后屏幕监听器被永久摘掉
- 大屏模板引擎:嵌套深度与体积安全阀,任何输入都不抛异常

## 文档
- docs/:使用手册(奖牌开关、奖牌通道、团体名次、枚举列留空口径)、
  常见问题(奖牌排查、升级后奖牌榜为 0、历史重放已知限制)、
  部署指南、上线检查清单
- 版本 dev_0.1.7 → dev_0.1.8(console/package.json 同步)

自检:服务端 13 包 ×2 全绿;前端 vue-tsc + 449 例 ×2 + pnpm build;
Console 35 例 + 语法检查。
2026-09-11 21:47:07 +08:00

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package domain
import "testing"
// ---------- 通用构造 ----------
func ptr(f float64) *float64 { return &f }
func boolPtr(b bool) *bool { return &b }
// individualTop6 是规则包里的个人项目前六名:10/8/6/3/2/1。
func individualTop6() ScoringProfile {
return ScoringProfile{
ID: 1, Code: "individual_top6", Name: "个人项目前六名",
AwardRanks: 6, LastPlaceZero: false, TieMode: TieSkip,
Rules: []ScoringRule{{1, 10}, {2, 8}, {3, 6}, {4, 3}, {5, 2}, {6, 1}},
}
}
// teamTop6 是规则包里的团体项目前六名:15/10/8/4/2/1。
func teamTop6() ScoringProfile {
return ScoringProfile{
ID: 2, Code: "team_top6", Name: "团体项目前六名",
AwardRanks: 6, LastPlaceZero: false, TieMode: TieSkip,
Rules: []ScoringRule{{1, 15}, {2, 10}, {3, 8}, {4, 4}, {5, 2}, {6, 1}},
}
}
// nineProfile 是测试矩阵 case 1..6 使用的八名表:9/7/6/5/4/3/2/1。
func nineProfile(tie TieMode) ScoringProfile {
return ScoringProfile{
ID: 3, Code: "nine", Name: "八名表",
AwardRanks: 8, LastPlaceZero: false, TieMode: tie,
Rules: []ScoringRule{{1, 9}, {2, 7}, {3, 6}, {4, 5}, {5, 4}, {6, 3}, {7, 2}, {8, 1}},
}
}
func testCategory() EventCategory {
return EventCategory{ID: 1, EventID: 1, Name: "男子组", Multiplier: 1}
}
func individualEvent(multiplier float64) Event {
return Event{
ID: 1, Code: "E1", Name: "100米跑", EventType: EventTypeIndividual,
Compare: CompareAsc, RecordEligible: true, Scored: true, AwardMedals: true,
Multiplier: multiplier, Status: EventStatusPublished,
}
}
func teamEvent(multiplier float64) Event {
e := individualEvent(multiplier)
e.EventType = EventTypeTeam
e.Code = "E2"
return e
}
func athleteResultChannel(profileID int64) ScoreChannel {
return ScoreChannel{ID: 1, EventID: 1, Scope: ScopeAthlete, Basis: BasisResult, ProfileID: profileID}
}
func athleteManualChannel(profileID int64) ScoreChannel {
return ScoreChannel{ID: 1, EventID: 1, Scope: ScopeAthlete, Basis: BasisManual, ProfileID: profileID}
}
func teamManualChannel(profileID int64) ScoreChannel {
return ScoreChannel{ID: 2, EventID: 1, Scope: ScopeTeam, Basis: BasisManual, ProfileID: profileID}
}
func teamAggregateChannel(profileID int64) ScoreChannel {
return ScoreChannel{ID: 3, EventID: 1, Scope: ScopeTeam, Basis: BasisAggregate, ProfileID: profileID}
}
// participant 是构造「报名项 + 成绩」的最小描述。
type participant struct {
entryID int64
athleteID int64
teamID int64
name string
value float64
noValue bool // true 表示这条成绩没有可比数值(如直接录名次的项目)
rank int
status ResultStatus
entryStatus EntryStatus
state ResultState
}
func fixture(ps []participant) ([]Entry, []Result) {
entries := make([]Entry, 0, len(ps))
results := make([]Result, 0, len(ps))
for _, p := range ps {
entries = append(entries, Entry{
ID: p.entryID, EventID: 1, CategoryID: 1, TeamID: p.teamID,
AthleteID: p.athleteID, AthleteName: p.name,
Status: p.entryStatus,
})
state := p.state
if state == "" {
state = ResultStatePublished
}
var value *float64
if !p.noValue {
value = ptr(p.value)
}
results = append(results, Result{
ID: p.entryID * 100, EventID: 1, EntryID: p.entryID,
Rank: p.rank, ResultValue: value, Status: p.status, State: state,
})
}
return entries, results
}
// lineup 生成 n 个参赛者:成绩 1..n,entryID 1..n。
func lineup(n int) []participant {
ps := make([]participant, 0, n)
for i := 1; i <= n; i++ {
ps = append(ps, participant{
entryID: int64(i), athleteID: int64(100 + i), teamID: int64(1000 + i),
name: "选手" + string(rune('A'+i-1)), value: float64(i),
})
}
return ps
}
// lineupValues 生成 n 个参赛者并指定成绩值,用于构造并列。
func lineupValues(values ...float64) []participant {
ps := make([]participant, 0, len(values))
for i, v := range values {
ps = append(ps, participant{
entryID: int64(i + 1), athleteID: int64(100 + i + 1), teamID: int64(1000 + i + 1),
name: "选手" + string(rune('A'+i)), value: v,
})
}
return ps
}
func mustScore(t *testing.T, in EventScoreInput) EventScore {
t.Helper()
es, err := ScoreEvent(in)
if err != nil {
t.Fatalf("ScoreEvent 返回错误: %v", err)
}
return es
}
func pointsByEntry(ledger []LedgerEntry) map[int64]float64 {
out := make(map[int64]float64)
for _, e := range ledger {
if e.Voided {
continue
}
out[e.EntryID] += e.Points
}
return out
}
func rankByEntry(ranked []RankedResult) map[int64]int {
out := make(map[int64]int, len(ranked))
for _, r := range ranked {
out[r.EntryID] = r.Rank
}
return out
}
func pointsByTeam(ledger []LedgerEntry) map[int64]float64 {
out := make(map[int64]float64)
for _, e := range ledger {
if e.Voided {
continue
}
out[e.TeamID] += e.Points
}
return out
}
// assertEntryPoints 断言 entryID 1..len(want) 的积分依次等于 want;缺键按 0 处理。
func assertEntryPoints(t *testing.T, got map[int64]float64, want []float64) {
t.Helper()
for i, w := range want {
id := int64(i + 1)
if !nearlyEqual(got[id], w) {
t.Errorf("entry %d 积分 = %v,期望 %v", id, got[id], w)
}
}
}
func testTeams(ids ...int64) []Team {
out := make([]Team, 0, len(ids))
for i, id := range ids {
out = append(out, Team{
ID: id, Code: string(rune('A' + i)), Name: "单位" + string(rune('A'+i)), Active: true,
})
}
return out
}
func ledgerFor(teamID int64, points float64) LedgerEntry {
return LedgerEntry{TeamID: teamID, SourceType: SourceResult, SourceID: teamID, Points: points, CountToTeam: true}
}
func ledgerForAthlete(teamID, athleteID int64, points float64) LedgerEntry {
return LedgerEntry{TeamID: teamID, AthleteID: athleteID, SourceType: SourceResult, SourceID: athleteID, Points: points, CountToTeam: true}
}
// ledgerForPersonal 是「不计入单位总分」的流水:只记在个人头上(如「个人+团体」项目的个人通道)。
func ledgerForPersonal(teamID, athleteID int64, points float64) LedgerEntry {
e := ledgerForAthlete(teamID, athleteID, points)
e.CountToTeam = false
return e
}