P0(9 条全修): - 多通道项目奖牌重复计数:domain 层按 (EventID,CategoryID,EntryID/Subject) 去重, 通道优先级 athlete→team→id - 「只排名不计分」项目(scored:false)不再进奖牌榜,REST/WS/导出口径统一 - aggregate 流水 entry_id 恒 NULL 导致重算后分数翻倍:作废范围改按 event+category 定位 - 已发布成绩仍可被「存草稿」覆盖并清空 rank:服务端 409 STATE_INVALID + 前端禁编辑 - voidResult / 规则导入重算后名次不回写:接住 Ranked 调 applyComputedRanks - 赛事包覆盖导入可能「旧项目已删、新项目没成」:先改名成功再清理,失败回滚 - 导入赛事包可覆盖正在运行的赛事目录:name==当前项目直接 400 - Console spawn 失败后守护器永久卡死:清 child/pid + 调度重启 + stop 超时兜底 - /ws 快照向非 admin 下发 admin-only 配置:按角色裁剪 settings P1(计分口径 / 契约 / 现场): - standings.tieBreak 三处接线;profiles[].recordBonusMode 生效;破纪录校验 RecordEligible 与 entry 归属;破纪录登记校验已发布成绩 - export.loadRanked 与主路径对齐;ListBackups reason 解析;CLI backup 前缀修正 (原来只增不减会撑爆磁盘);单位积分明细/导出统一权重折算;停用单位展示 - 规则导入原子化(重算并入同一事务)+ 返回 compatible/affectedEventCount/ recalculatedLedgerRows;登录审计 user_id 修正 - WS 策略性断开用 Close(code,reason);HelloMessage 补 page/instanceId; 实例注册表清理;settings/单位/项目写操作补 change_log 触发大屏刷新 - 大屏:全量快照不再被版本守卫丢弃;个人积分榜刷新;公告返回页/轮播;行数截断; REST 竞态;1008 停止重连;握手超时;时区补 Z;401 仅 AUTH_REQUIRED 才登出 - 管理端:published 行禁编辑;saveDraft 补 unit(1:06.33 显示);前端预览改用服务端 points;空成绩行不再恒「已修改」;修订详情按 id 拉取;切项目请求序号与 dirty 保护; 发布后刷新项目状态;NAV/路由按角色过滤;recorder 不再打 admin-only 接口 - Console:大屏窗口销毁后重建;大屏 URL 复用 host 归一化;backup.bat 改纯 ASCII (已在 Meowhome 实跑验证) 自检:服务端 gofmt/build/vet 通过、12 包测试全绿;前端 vue-tsc + build 通过、 node --test 24/24;console check-syntax 12 文件通过。
192 lines
4.9 KiB
Go
192 lines
4.9 KiB
Go
package realtime
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import (
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"context"
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"encoding/json"
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"sync"
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"sync/atomic"
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"time"
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"github.com/coder/websocket"
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)
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// client 是一条 WebSocket 连接。读写各一个 goroutine,
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// 写通过带缓冲的 send 通道串行化,通道满即视为慢客户端。
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type client struct {
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hub *Hub
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conn *websocket.Conn
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remoteAddr string
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send chan []byte
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done chan struct{}
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closeOnce sync.Once
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closeCode websocket.StatusCode
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closeReason string
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mu sync.Mutex
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greeted bool
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// role/userID 是 hello 之后实际生效的身份;sessionRole/sessionUserID 是握手时从会话取到的上限,
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// 客户端自报的 role/userId 不能越过它。
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role string
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userID int64
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sessionRole string
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sessionUserID int64
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instanceID string
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// settingsAdmin 表示会话是否为 admin:recorder 也进管理端房间,但读不到系统配置。
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settingsAdmin bool
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ackVersion atomic.Int64 // 客户端已确认应用到的版本
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lastSent atomic.Int64 // 服务端已发出的最大版本
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slow atomic.Bool
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}
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func newClient(h *Hub, conn *websocket.Conn, remoteAddr, sessionRole string, sessionUserID int64, settingsAdmin bool) *client {
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return &client{
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hub: h,
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conn: conn,
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remoteAddr: remoteAddr,
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send: make(chan []byte, defaultSendBuffer),
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done: make(chan struct{}),
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sessionRole: sessionRole,
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sessionUserID: sessionUserID,
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settingsAdmin: settingsAdmin,
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}
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}
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// stop 只负责让两条 goroutine 退出;真正的关闭动作由 serve 统一执行,
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// 避免在持有广播锁时做可能阻塞的关闭握手。
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func (c *client) stop(code websocket.StatusCode, reason string) {
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c.closeOnce.Do(func() {
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c.mu.Lock()
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c.closeCode = code
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c.closeReason = reason
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c.mu.Unlock()
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close(c.done)
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})
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}
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// guardLoop 兜住读写 goroutine 里的 panic:HTTP 中间件的 recover 只覆盖 handler 栈,
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// 这两条 goroutine 不兜底会把整个进程带走。
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func (c *client) guardLoop(name string) {
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if r := recover(); r != nil {
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c.hub.log.Error("实时循环 panic,已断开连接", "loop", name, "remote", c.remoteAddr, "panic", r)
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c.stop(websocket.StatusInternalError, name+"循环异常")
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}
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}
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func (c *client) sendEvent(event string, data any) bool {
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msg, err := encode(event, data)
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if err != nil {
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c.hub.log.Error("编码实时消息失败", "event", event, "err", err)
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return false
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}
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return c.sendRaw(msg)
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}
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func (c *client) sendRaw(msg []byte) bool {
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select {
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case <-c.done:
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return false
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default:
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}
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select {
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case c.send <- msg:
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return true
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default:
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c.hub.markSlow(c)
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return false
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}
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}
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// readLoop 解析 C→S 消息;首条消息受 helloTimeout 限制,防止空连接占用资源。
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// 读写都在独立 goroutine 里跑,HTTP 中间件的 recover 覆盖不到,必须各自兜底。
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func (c *client) readLoop(ctx context.Context) {
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defer c.stop(websocket.StatusNormalClosure, "")
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defer c.guardLoop("读")
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for {
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c.mu.Lock()
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greeted := c.greeted
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c.mu.Unlock()
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readCtx := ctx
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var cancel context.CancelFunc
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if !greeted {
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readCtx, cancel = context.WithTimeout(ctx, c.hub.helloTimeout())
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}
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_, data, err := c.conn.Read(readCtx)
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if cancel != nil {
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cancel()
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}
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if err != nil {
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return
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}
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c.handleMessage(ctx, data)
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}
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}
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func (c *client) handleMessage(ctx context.Context, data []byte) {
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var env envelope
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if err := json.Unmarshal(data, &env); err != nil {
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c.hub.log.Debug("忽略无法解析的实时消息", "remote", c.remoteAddr, "err", err)
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return
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}
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switch env.Event {
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case EventHello:
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var p helloPayload
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if err := json.Unmarshal(env.Data, &p); err != nil {
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c.hub.log.Debug("hello 载荷不合法", "remote", c.remoteAddr, "err", err)
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return
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}
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c.hub.handleHello(ctx, c, p)
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case EventAck:
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var p ackPayload
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if err := json.Unmarshal(env.Data, &p); err != nil {
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c.hub.log.Debug("ack 载荷不合法", "remote", c.remoteAddr, "err", err)
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return
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}
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if p.Version > c.ackVersion.Load() {
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c.ackVersion.Store(p.Version)
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}
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c.hub.touchInstance(c, time.Now())
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case EventResync:
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// hello 之前的 resync 既没有房间归属,又会提前清掉 hello 超时,直接忽略。
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c.mu.Lock()
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greeted := c.greeted
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c.mu.Unlock()
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if !greeted {
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c.hub.log.Debug("忽略 hello 之前的 resync", "remote", c.remoteAddr)
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return
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}
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c.hub.sendInitial(ctx, c, nil)
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default:
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c.hub.log.Debug("忽略未知实时事件", "event", env.Event, "remote", c.remoteAddr)
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}
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}
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// writeLoop 是唯一的写者,保证同一连接上的帧顺序。
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func (c *client) writeLoop(ctx context.Context) {
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defer c.guardLoop("写")
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for {
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select {
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case <-ctx.Done():
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return
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case <-c.done:
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return
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case msg := <-c.send:
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writeCtx, cancel := context.WithTimeout(ctx, c.hub.writeTimeout())
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err := c.conn.Write(writeCtx, websocket.MessageText, msg)
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cancel()
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if err != nil {
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c.stop(websocket.StatusInternalError, "写入失败")
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return
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}
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}
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}
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}
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