Files
Scoreboard/web/src/shared/tests/realtime.test.ts
T
AskaEth 13f1f03cd0 fix: 修掉十路审查发现的 9 个 P0 与一批 P1(数据正确性 / 越权 / 现场可用性)
P0(9 条全修):
- 多通道项目奖牌重复计数:domain 层按 (EventID,CategoryID,EntryID/Subject) 去重,
  通道优先级 athlete→team→id
- 「只排名不计分」项目(scored:false)不再进奖牌榜,REST/WS/导出口径统一
- aggregate 流水 entry_id 恒 NULL 导致重算后分数翻倍:作废范围改按 event+category 定位
- 已发布成绩仍可被「存草稿」覆盖并清空 rank:服务端 409 STATE_INVALID + 前端禁编辑
- voidResult / 规则导入重算后名次不回写:接住 Ranked 调 applyComputedRanks
- 赛事包覆盖导入可能「旧项目已删、新项目没成」:先改名成功再清理,失败回滚
- 导入赛事包可覆盖正在运行的赛事目录:name==当前项目直接 400
- Console spawn 失败后守护器永久卡死:清 child/pid + 调度重启 + stop 超时兜底
- /ws 快照向非 admin 下发 admin-only 配置:按角色裁剪 settings

P1(计分口径 / 契约 / 现场):
- standings.tieBreak 三处接线;profiles[].recordBonusMode 生效;破纪录校验
  RecordEligible 与 entry 归属;破纪录登记校验已发布成绩
- export.loadRanked 与主路径对齐;ListBackups reason 解析;CLI backup 前缀修正
  (原来只增不减会撑爆磁盘);单位积分明细/导出统一权重折算;停用单位展示
- 规则导入原子化(重算并入同一事务)+ 返回 compatible/affectedEventCount/
  recalculatedLedgerRows;登录审计 user_id 修正
- WS 策略性断开用 Close(code,reason);HelloMessage 补 page/instanceId;
  实例注册表清理;settings/单位/项目写操作补 change_log 触发大屏刷新
- 大屏:全量快照不再被版本守卫丢弃;个人积分榜刷新;公告返回页/轮播;行数截断;
  REST 竞态;1008 停止重连;握手超时;时区补 Z;401 仅 AUTH_REQUIRED 才登出
- 管理端:published 行禁编辑;saveDraft 补 unit(1:06.33 显示);前端预览改用服务端
  points;空成绩行不再恒「已修改」;修订详情按 id 拉取;切项目请求序号与 dirty 保护;
  发布后刷新项目状态;NAV/路由按角色过滤;recorder 不再打 admin-only 接口
- Console:大屏窗口销毁后重建;大屏 URL 复用 host 归一化;backup.bat 改纯 ASCII
  (已在 Meowhome 实跑验证)

自检:服务端 gofmt/build/vet 通过、12 包测试全绿;前端 vue-tsc + build 通过、
node --test 24/24;console check-syntax 12 文件通过。
2026-09-09 22:16:58 +08:00

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import { test } from 'node:test'
import assert from 'node:assert/strict'
import { RealtimeClient } from '../realtime'
class FakeSocket {
static readonly CONNECTING = 0
static readonly OPEN = 1
static readonly CLOSED = 3
static instances: FakeSocket[] = []
readyState = FakeSocket.CONNECTING
onopen: (() => void) | null = null
onmessage: ((event: { data: unknown }) => void) | null = null
onerror: (() => void) | null = null
onclose: ((event: { code: number }) => void) | null = null
readonly url: string
readonly sent: string[] = []
constructor(url: string) {
this.url = url
FakeSocket.instances.push(this)
}
send(data: string): void {
this.sent.push(data)
}
close(): void {
this.readyState = FakeSocket.CLOSED
this.onclose?.({ code: 1006 })
}
open(): void {
this.readyState = FakeSocket.OPEN
this.onopen?.()
}
emit(event: string, data: unknown): void {
this.onmessage?.({ data: JSON.stringify({ event, data }) })
}
drop(code: number): void {
this.readyState = FakeSocket.CLOSED
this.onclose?.({ code })
}
}
function installFakeWebSocket(): void {
FakeSocket.instances = []
;(globalThis as { WebSocket?: unknown }).WebSocket = FakeSocket
}
function firstSocket(): FakeSocket {
const socket = FakeSocket.instances[0]
assert.ok(socket)
return socket
}
// P0-1:服务端在客户端版本超前(换库 / 还原备份后 change_log 归零)时也会发快照,
// 若按版本号丢弃,大屏会永久冻结在旧数据上。
test('快照版本低于本地缓存也接受,并把版本重置到快照', () => {
installFakeWebSocket()
const seen: number[] = []
const client = new RealtimeClient({
role: 'display',
url: 'ws://test/ws',
initialVersion: 500,
onSnapshot: (snapshot) => seen.push(snapshot.version),
})
client.connect()
firstSocket().open()
firstSocket().emit('snapshot', { version: 3 })
assert.deepEqual(seen, [3])
assert.equal(client.version, 3)
client.close()
})
// P1-22:Console 的「已连接大屏实例」靠 hello 里的 page / instanceId 定位。
test('hello 上报 page 与 instanceId,翻页后补发', () => {
installFakeWebSocket()
const client = new RealtimeClient({
role: 'display',
url: 'ws://test/ws',
instanceId: 'screen-1',
page: 'standings',
})
client.connect()
const socket = firstSocket()
socket.open()
assert.deepEqual(JSON.parse(socket.sent[0] ?? '{}'), {
event: 'hello',
data: { role: 'display', instanceId: 'screen-1', page: 'standings' },
})
socket.sent.length = 0
client.setPage('team-medals')
assert.equal(JSON.parse(socket.sent[0] ?? '{}').data.page, 'team-medals')
client.close()
})
// P1-17:策略性拒绝(1008)重连也会被同样拒绝,必须停重连并提示登录。
test('close 1008 停止重连并回调 onAuthRequired', async () => {
installFakeWebSocket()
let authRequired = 0
const client = new RealtimeClient({
role: 'admin',
url: 'ws://test/ws',
reconnect: { baseDelayMs: 5, maxDelayMs: 5, jitterRatio: 0 },
onAuthRequired: () => {
authRequired += 1
},
})
client.connect()
const socket = firstSocket()
socket.open()
socket.drop(1008)
assert.equal(authRequired, 1)
assert.equal(client.status, 'offline')
await new Promise((resolve) => setTimeout(resolve, 30))
assert.equal(FakeSocket.instances.length, 1)
client.close()
})
// P1-34:半开握手不触发 onopen/onclose,必须靠握手超时判死。
test('握手超时主动断开并重连', async () => {
installFakeWebSocket()
const errors: string[] = []
const client = new RealtimeClient({
role: 'display',
url: 'ws://test/ws',
handshakeMs: 10,
reconnect: { baseDelayMs: 5, maxDelayMs: 5, jitterRatio: 0 },
onError: (error) => errors.push(error.message),
})
client.connect()
await new Promise((resolve) => setTimeout(resolve, 40))
assert.ok(errors.some((message) => message.includes('握手超时')))
assert.ok(FakeSocket.instances.length >= 2)
client.close()
})
// P2-13:没有快照基准时不能直接合并 catchup。
test('没有快照基准时收到 catchup 先请求全量', () => {
installFakeWebSocket()
const catchups: unknown[] = []
const client = new RealtimeClient({
role: 'display',
url: 'ws://test/ws',
onCatchup: (message) => catchups.push(message),
})
client.connect()
const socket = firstSocket()
socket.open()
socket.sent.length = 0
socket.emit('catchup', { fromVersion: 0, version: 5, changes: [] })
assert.equal(catchups.length, 0)
assert.ok(socket.sent.some((raw) => raw.includes('"resync"')))
client.close()
})