P0(9 条全修): - 多通道项目奖牌重复计数:domain 层按 (EventID,CategoryID,EntryID/Subject) 去重, 通道优先级 athlete→team→id - 「只排名不计分」项目(scored:false)不再进奖牌榜,REST/WS/导出口径统一 - aggregate 流水 entry_id 恒 NULL 导致重算后分数翻倍:作废范围改按 event+category 定位 - 已发布成绩仍可被「存草稿」覆盖并清空 rank:服务端 409 STATE_INVALID + 前端禁编辑 - voidResult / 规则导入重算后名次不回写:接住 Ranked 调 applyComputedRanks - 赛事包覆盖导入可能「旧项目已删、新项目没成」:先改名成功再清理,失败回滚 - 导入赛事包可覆盖正在运行的赛事目录:name==当前项目直接 400 - Console spawn 失败后守护器永久卡死:清 child/pid + 调度重启 + stop 超时兜底 - /ws 快照向非 admin 下发 admin-only 配置:按角色裁剪 settings P1(计分口径 / 契约 / 现场): - standings.tieBreak 三处接线;profiles[].recordBonusMode 生效;破纪录校验 RecordEligible 与 entry 归属;破纪录登记校验已发布成绩 - export.loadRanked 与主路径对齐;ListBackups reason 解析;CLI backup 前缀修正 (原来只增不减会撑爆磁盘);单位积分明细/导出统一权重折算;停用单位展示 - 规则导入原子化(重算并入同一事务)+ 返回 compatible/affectedEventCount/ recalculatedLedgerRows;登录审计 user_id 修正 - WS 策略性断开用 Close(code,reason);HelloMessage 补 page/instanceId; 实例注册表清理;settings/单位/项目写操作补 change_log 触发大屏刷新 - 大屏:全量快照不再被版本守卫丢弃;个人积分榜刷新;公告返回页/轮播;行数截断; REST 竞态;1008 停止重连;握手超时;时区补 Z;401 仅 AUTH_REQUIRED 才登出 - 管理端:published 行禁编辑;saveDraft 补 unit(1:06.33 显示);前端预览改用服务端 points;空成绩行不再恒「已修改」;修订详情按 id 拉取;切项目请求序号与 dirty 保护; 发布后刷新项目状态;NAV/路由按角色过滤;recorder 不再打 admin-only 接口 - Console:大屏窗口销毁后重建;大屏 URL 复用 host 归一化;backup.bat 改纯 ASCII (已在 Meowhome 实跑验证) 自检:服务端 gofmt/build/vet 通过、12 包测试全绿;前端 vue-tsc + build 通过、 node --test 24/24;console check-syntax 12 文件通过。
201 lines
5.7 KiB
Go
201 lines
5.7 KiB
Go
package domain
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import "testing"
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// ---------- 通用构造 ----------
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func ptr(f float64) *float64 { return &f }
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// individualTop6 是规则包里的个人项目前六名:10/8/6/3/2/1。
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func individualTop6() ScoringProfile {
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return ScoringProfile{
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ID: 1, Code: "individual_top6", Name: "个人项目前六名",
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AwardRanks: 6, LastPlaceZero: false, TieMode: TieSkip,
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Rules: []ScoringRule{{1, 10}, {2, 8}, {3, 6}, {4, 3}, {5, 2}, {6, 1}},
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}
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}
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// teamTop6 是规则包里的团体项目前六名:15/10/8/4/2/1。
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func teamTop6() ScoringProfile {
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return ScoringProfile{
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ID: 2, Code: "team_top6", Name: "团体项目前六名",
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AwardRanks: 6, LastPlaceZero: false, TieMode: TieSkip,
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Rules: []ScoringRule{{1, 15}, {2, 10}, {3, 8}, {4, 4}, {5, 2}, {6, 1}},
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}
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}
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// nineProfile 是测试矩阵 case 1..6 使用的八名表:9/7/6/5/4/3/2/1。
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func nineProfile(tie TieMode) ScoringProfile {
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return ScoringProfile{
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ID: 3, Code: "nine", Name: "八名表",
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AwardRanks: 8, LastPlaceZero: false, TieMode: tie,
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Rules: []ScoringRule{{1, 9}, {2, 7}, {3, 6}, {4, 5}, {5, 4}, {6, 3}, {7, 2}, {8, 1}},
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}
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}
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func testCategory() EventCategory {
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return EventCategory{ID: 1, EventID: 1, Name: "男子组", Multiplier: 1}
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}
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func individualEvent(multiplier float64) Event {
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return Event{
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ID: 1, Code: "E1", Name: "100米跑", EventType: EventTypeIndividual,
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Compare: CompareAsc, RecordEligible: true, Scored: true, Multiplier: multiplier, Status: EventStatusPublished,
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}
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}
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func teamEvent(multiplier float64) Event {
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e := individualEvent(multiplier)
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e.EventType = EventTypeTeam
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e.Code = "E2"
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return e
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}
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func athleteResultChannel(profileID int64) ScoreChannel {
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return ScoreChannel{ID: 1, EventID: 1, Scope: ScopeAthlete, Basis: BasisResult, ProfileID: profileID}
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}
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func athleteManualChannel(profileID int64) ScoreChannel {
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return ScoreChannel{ID: 1, EventID: 1, Scope: ScopeAthlete, Basis: BasisManual, ProfileID: profileID}
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}
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func teamManualChannel(profileID int64) ScoreChannel {
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return ScoreChannel{ID: 2, EventID: 1, Scope: ScopeTeam, Basis: BasisManual, ProfileID: profileID}
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}
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func teamAggregateChannel(profileID int64) ScoreChannel {
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return ScoreChannel{ID: 3, EventID: 1, Scope: ScopeTeam, Basis: BasisAggregate, ProfileID: profileID}
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}
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// participant 是构造「报名项 + 成绩」的最小描述。
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type participant struct {
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entryID int64
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athleteID int64
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teamID int64
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name string
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value float64
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noValue bool // true 表示这条成绩没有可比数值(如直接录名次的项目)
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rank int
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status ResultStatus
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entryStatus EntryStatus
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state ResultState
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shares []TeamShare
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}
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func fixture(ps []participant) ([]Entry, []Result) {
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entries := make([]Entry, 0, len(ps))
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results := make([]Result, 0, len(ps))
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for _, p := range ps {
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entries = append(entries, Entry{
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ID: p.entryID, EventID: 1, CategoryID: 1, TeamID: p.teamID,
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AthleteID: p.athleteID, AthleteName: p.name,
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Status: p.entryStatus, TeamShares: p.shares,
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})
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state := p.state
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if state == "" {
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state = ResultStatePublished
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}
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var value *float64
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if !p.noValue {
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value = ptr(p.value)
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}
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results = append(results, Result{
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ID: p.entryID * 100, EventID: 1, EntryID: p.entryID,
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Rank: p.rank, ResultValue: value, Status: p.status, State: state,
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})
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}
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return entries, results
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}
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// lineup 生成 n 个参赛者:成绩 1..n,entryID 1..n。
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func lineup(n int) []participant {
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ps := make([]participant, 0, n)
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for i := 1; i <= n; i++ {
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ps = append(ps, participant{
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entryID: int64(i), athleteID: int64(100 + i), teamID: int64(1000 + i),
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name: "选手" + string(rune('A'+i-1)), value: float64(i),
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})
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}
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return ps
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}
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// lineupValues 生成 n 个参赛者并指定成绩值,用于构造并列。
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func lineupValues(values ...float64) []participant {
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ps := make([]participant, 0, len(values))
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for i, v := range values {
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ps = append(ps, participant{
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entryID: int64(i + 1), athleteID: int64(100 + i + 1), teamID: int64(1000 + i + 1),
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name: "选手" + string(rune('A'+i)), value: v,
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})
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}
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return ps
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}
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func mustScore(t *testing.T, in EventScoreInput) EventScore {
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t.Helper()
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es, err := ScoreEvent(in)
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if err != nil {
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t.Fatalf("ScoreEvent 返回错误: %v", err)
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}
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return es
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}
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func pointsByEntry(ledger []LedgerEntry) map[int64]float64 {
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out := make(map[int64]float64)
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for _, e := range ledger {
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if e.Voided {
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continue
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}
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out[e.EntryID] += e.Points
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}
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return out
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}
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func rankByEntry(ranked []RankedResult) map[int64]int {
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out := make(map[int64]int, len(ranked))
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for _, r := range ranked {
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out[r.EntryID] = r.Rank
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}
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return out
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}
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func pointsByTeam(ledger []LedgerEntry) map[int64]float64 {
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out := make(map[int64]float64)
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for _, e := range ledger {
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if e.Voided {
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continue
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}
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out[e.TeamID] += e.Points
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}
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return out
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}
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// assertEntryPoints 断言 entryID 1..len(want) 的积分依次等于 want;缺键按 0 处理。
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func assertEntryPoints(t *testing.T, got map[int64]float64, want []float64) {
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t.Helper()
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for i, w := range want {
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id := int64(i + 1)
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if !nearlyEqual(got[id], w) {
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t.Errorf("entry %d 积分 = %v,期望 %v", id, got[id], w)
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}
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}
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}
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func testTeams(ids ...int64) []Team {
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out := make([]Team, 0, len(ids))
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for i, id := range ids {
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out = append(out, Team{
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ID: id, Code: string(rune('A' + i)), Name: "单位" + string(rune('A'+i)), Active: true,
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})
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}
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return out
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}
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func ledgerFor(teamID int64, points float64) LedgerEntry {
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return LedgerEntry{TeamID: teamID, SourceType: SourceResult, SourceID: teamID, Points: points}
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}
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func ledgerForAthlete(teamID, athleteID int64, points float64) LedgerEntry {
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return LedgerEntry{TeamID: teamID, AthleteID: athleteID, SourceType: SourceResult, SourceID: athleteID, Points: points}
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}
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