feat: M3-M7 全模块落地 + 集成接线

- M3 认证/权限/审计/限流 + 全部 REST 接口
- M4 管理面板(MIUIx + 成绩录入/积分榜下钻/大屏控制)
- M5a 大屏页面(六页 + 明细覆盖层 + 缩放适配)
- M6 WebSocket 实时同步中心
- M7 xlsx 导出 + 赛事包 zip + 备份
- 规则包 YAML 导入导出(差异预览)
- 字体 vendor 子集化(4 套 x2 字重)
- 集成:realtime/export/rules 接入 main+httpapi;backup 子命令
- 修复:中间件包装 ResponseWriter 丢失 Hijacker,导致 WS 握手 501
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AskaEth committed 2026-09-09 19:02:24 +08:00
1 parent d0e3b93e76
commit bc8b1ee6c0
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package realtime
import (
"context"
"database/sql"
"log/slog"
"net/http"
"sync"
"time"
"github.com/coder/websocket"
)
// 默认参数;现场可通过 Set* 调整。
const (
defaultHeartbeatInterval = 10 * time.Second
defaultMaxCatchup = 500
defaultSlowLag = 500
defaultHelloTimeout = 15 * time.Second
defaultWriteTimeout = 10 * time.Second
defaultSendBuffer = 64
)
// Hub 是实时同步中心:维护房间、连接、大屏实例注册表与版本号。
//
// 版本号等于 change_log 的最大 id;写入方提交事务后调用 Broadcast 推送变更,
// 断线客户端用 hello.lastVersion 请求增量补齐。
type Hub struct {
db *sql.DB
log *slog.Logger
mu sync.RWMutex
rooms map[string]map[*client]struct{}
clients map[*client]struct{}
instances map[string]*instanceState
version int64
closed bool
// sendMu 串行化「版本推进 + 下发」,保证同一客户端收到的 change 与版本严格递增,
// 也避免初始快照与并发广播交错导致漏变更。
sendMu sync.Mutex
ctx context.Context
cancel context.CancelFunc
hbWG sync.WaitGroup // 心跳循环
connWG sync.WaitGroup // 连接处理
heartbeatInterval time.Duration
heartbeatReset chan struct{}
maxCatchup int
slowLag int64
helloTO time.Duration
writeTO time.Duration
}
// NewHub 创建实时中心并启动心跳循环;db 是赛事库(change_log 所在库)。
// 调用方在服务关闭时应调用 Hub.Close。
func NewHub(db *sql.DB, log *slog.Logger) *Hub {
if log == nil {
log = slog.Default()
}
ctx, cancel := context.WithCancel(context.Background())
h := &Hub{
db: db,
log: log,
rooms: make(map[string]map[*client]struct{}),
clients: make(map[*client]struct{}),
instances: make(map[string]*instanceState),
ctx: ctx,
cancel: cancel,
heartbeatInterval: defaultHeartbeatInterval,
heartbeatReset: make(chan struct{}, 1),
maxCatchup: defaultMaxCatchup,
slowLag: defaultSlowLag,
helloTO: defaultHelloTimeout,
writeTO: defaultWriteTimeout,
}
if db != nil {
if v, err := h.currentVersion(context.Background()); err == nil {
h.version = v
} else {
log.Warn("读取初始版本号失败", "err", err)
}
}
h.hbWG.Add(1)
go h.heartbeatLoop()
return h
}
// Close 停止心跳、断开所有连接并等待处理中的连接退出。
func (h *Hub) Close() error {
h.mu.Lock()
if h.closed {
h.mu.Unlock()
return nil
}
h.closed = true
h.mu.Unlock()
h.cancel()
for _, c := range h.roomClients("") {
c.stop(websocket.StatusGoingAway, "服务关闭")
}
h.connWG.Wait()
h.hbWG.Wait()
return nil
}
// Version 返回内存中记录的当前版本号。
func (h *Hub) Version() int64 {
h.mu.RLock()
defer h.mu.RUnlock()
return h.version
}
func (h *Hub) setVersion(v int64) {
if v <= 0 {
return
}
h.mu.Lock()
if v > h.version {
h.version = v
}
h.mu.Unlock()
}
// SetHeartbeatInterval 调整心跳间隔并立即生效;用于现场调优与测试。
func (h *Hub) SetHeartbeatInterval(d time.Duration) {
if d <= 0 {
return
}
h.mu.Lock()
h.heartbeatInterval = d
h.mu.Unlock()
select {
case h.heartbeatReset <- struct{}{}:
default:
}
}
// SetMaxCatchup 设置增量补发的条数上限;超过就回落全量快照。
func (h *Hub) SetMaxCatchup(n int) {
if n <= 0 {
return
}
h.mu.Lock()
h.maxCatchup = n
h.mu.Unlock()
}
// SetSlowLag 设置「慢客户端」的版本落后阈值;<=0 表示不判定。
func (h *Hub) SetSlowLag(n int64) {
h.mu.Lock()
h.slowLag = n
h.mu.Unlock()
}
func (h *Hub) heartbeatIntervalValue() time.Duration {
h.mu.RLock()
defer h.mu.RUnlock()
return h.heartbeatInterval
}
func (h *Hub) maxCatchupValue() int {
h.mu.RLock()
defer h.mu.RUnlock()
return h.maxCatchup
}
func (h *Hub) slowLagValue() int64 {
h.mu.RLock()
defer h.mu.RUnlock()
return h.slowLag
}
func (h *Hub) helloTimeout() time.Duration {
h.mu.RLock()
defer h.mu.RUnlock()
return h.helloTO
}
func (h *Hub) writeTimeout() time.Duration {
h.mu.RLock()
defer h.mu.RUnlock()
return h.writeTO
}
// Handler 返回 WebSocket 处理器,由调用方挂到 /ws 上。
func (h *Hub) Handler() http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
conn, err := websocket.Accept(w, r, &websocket.AcceptOptions{
// 大屏常以 IP/别名访问且与管理端同端口,Origin 校验交给反向代理与鉴权层。
InsecureSkipVerify: true,
CompressionMode: websocket.CompressionDisabled,
})
if err != nil {
h.log.Debug("WebSocket 握手失败", "remote", r.RemoteAddr, "err", err)
return
}
h.mu.Lock()
if h.closed {
h.mu.Unlock()
_ = conn.CloseNow()
return
}
h.connWG.Add(1)
h.mu.Unlock()
defer h.connWG.Done()
h.serve(conn, r.RemoteAddr)
})
}
func (h *Hub) serve(conn *websocket.Conn, remoteAddr string) {
conn.SetReadLimit(1 << 20)
c := newClient(h, conn, remoteAddr)
h.addClient(c)
ctx, cancel := context.WithCancel(h.ctx)
defer cancel()
var loops sync.WaitGroup
loops.Add(2)
go func() { defer loops.Done(); c.readLoop(ctx) }()
go func() { defer loops.Done(); c.writeLoop(ctx) }()
<-c.done
cancel()
loops.Wait()
h.removeClient(c)
// 客户端会自动重连并走 catchup,这里直接断开,避免关闭握手阻塞。
_ = conn.CloseNow()
}
func (h *Hub) addClient(c *client) {
h.mu.Lock()
h.clients[c] = struct{}{}
h.mu.Unlock()
}
func (h *Hub) removeClient(c *client) {
h.mu.Lock()
delete(h.clients, c)
for room, set := range h.rooms {
delete(set, c)
if len(set) == 0 {
delete(h.rooms, room)
}
}
h.mu.Unlock()
h.releaseDisplay(c)
}
// join 把连接加入房间;房间用内存 map 维护,不引入实时框架。
func (h *Hub) join(c *client, rooms ...string) {
h.mu.Lock()
defer h.mu.Unlock()
for _, room := range rooms {
if room == "" {
continue
}
set := h.rooms[room]
if set == nil {
set = make(map[*client]struct{})
h.rooms[room] = set
}
set[c] = struct{}{}
}
}
// roomClients 返回房间成员的快照;room 为空表示全部连接。
func (h *Hub) roomClients(room string) []*client {
h.mu.RLock()
defer h.mu.RUnlock()
if room == "" {
out := make([]*client, 0, len(h.clients))
for c := range h.clients {
out = append(out, c)
}
return out
}
set := h.rooms[room]
out := make([]*client, 0, len(set))
for c := range set {
out = append(out, c)
}
return out
}
func (h *Hub) handleHello(ctx context.Context, c *client, p helloPayload) {
if p.Role != RoleDisplay && p.Role != RoleAdmin {
h.log.Debug("hello 角色非法", "role", p.Role, "remote", c.remoteAddr)
c.stop(websocket.StatusPolicyViolation, "role 非法")
return
}
c.mu.Lock()
c.role = p.Role
c.userID = p.UserID
c.mu.Unlock()
if p.Role == RoleAdmin {
rooms := []string{RoomAdmin}
if p.UserID > 0 {
rooms = append(rooms, AdminRoom(p.UserID))
}
h.join(c, rooms...)
} else {
id := p.InstanceID
if id == "" {
id = p.DisplayKey
}
h.registerDisplay(c, id, p.Page)
h.join(c, RoomDisplay)
}
h.sendInitial(ctx, c, p.LastVersion)
}
// sendInitial 决定首包是 snapshot 还是 catchup:
// 没有 lastVersion、版本超前、或增量条数超阈值,一律回落全量快照。
func (h *Hub) sendInitial(ctx context.Context, c *client, lastVersion *int64) {
h.sendMu.Lock()
defer h.sendMu.Unlock()
c.mu.Lock()
c.greeted = true
c.mu.Unlock()
cur, err := h.currentVersion(ctx)
if err != nil {
h.log.Error("读取版本号失败,无法下发首包", "err", err)
c.stop(websocket.StatusInternalError, "版本号不可用")
return
}
h.setVersion(cur)
if lastVersion == nil || *lastVersion <= 0 || *lastVersion > cur {
h.sendSnapshotLocked(ctx, c)
return
}
n, err := h.countChangesSince(ctx, *lastVersion)
if err != nil {
h.log.Warn("统计增量失败,回落快照", "err", err)
h.sendSnapshotLocked(ctx, c)
return
}
if n > h.maxCatchupValue() {
h.sendSnapshotLocked(ctx, c)
return
}
changes, err := h.changesSince(ctx, *lastVersion, 0)
if err != nil {
h.log.Warn("读取增量失败,回落快照", "err", err)
h.sendSnapshotLocked(ctx, c)
return
}
if !c.sendEvent(EventCatchup, catchupPayload{FromVersion: *lastVersion, Version: cur, Changes: changes}) {
return
}
c.lastSent.Store(cur)
c.ackVersion.Store(cur)
}
// sendSnapshotLocked 必须在持有 sendMu 时调用:快照读取与「已发送版本」的推进
// 必须原子完成,否则并发的 change 会插到快照前面。
func (h *Hub) sendSnapshotLocked(ctx context.Context, c *client) {
snap, err := h.Snapshot(ctx)
if err != nil {
h.log.Error("构建快照失败", "err", err)
c.stop(websocket.StatusInternalError, "快照不可用")
return
}
if !c.sendEvent(EventSnapshot, snap) {
return
}
c.lastSent.Store(snap.Version)
c.ackVersion.Store(snap.Version)
h.setVersion(snap.Version)
}
// Broadcast 把变更推给所有已握手的连接(大屏与管理端)。
func (h *Hub) Broadcast(changes []Change) { h.fanout("", changes) }
// BroadcastTo 把变更推给指定房间(如 RoomAdmin、AdminRoom(uid))。
func (h *Hub) BroadcastTo(room string, changes []Change) { h.fanout(room, changes) }
// fanout 在 sendMu 下按版本去重后下发:已经发过的版本不再重复投递。
func (h *Hub) fanout(room string, changes []Change) {
if len(changes) == 0 {
return
}
h.sendMu.Lock()
defer h.sendMu.Unlock()
version := int64(0)
for _, ch := range changes {
if ch.Version > version {
version = ch.Version
}
}
if version == 0 {
version = h.currentVersionCached(h.ctx)
}
h.setVersion(version)
for _, c := range h.roomClients(room) {
c.mu.Lock()
greeted := c.greeted
c.mu.Unlock()
if !greeted {
continue
}
last := c.lastSent.Load()
filtered := make([]Change, 0, len(changes))
for _, ch := range changes {
if ch.Version > 0 && ch.Version <= last {
continue
}
filtered = append(filtered, ch)
}
if len(filtered) == 0 {
continue
}
if !c.sendEvent(EventChange, changePayload{Version: version, Changes: filtered}) {
continue
}
c.lastSent.Store(version)
h.checkSlow(c, version)
}
}
// SendCommand 向所有大屏下发 display:command。
func (h *Hub) SendCommand(cmd DisplayCommand) { h.SendCommandTo(RoomDisplay, cmd) }
// SendCommandTo 向指定房间下发 display:command;非法 action 直接丢弃并记录。
func (h *Hub) SendCommandTo(room string, cmd DisplayCommand) {
if !ValidDisplayAction(cmd.Action) {
h.log.Warn("忽略非法的大屏指令", "action", cmd.Action, "room", room)
return
}
if cmd.Action == CmdGoto && (room == "" || room == RoomDisplay) {
h.setInstancePage(pageFromPayload(cmd.Payload))
}
h.sendMu.Lock()
defer h.sendMu.Unlock()
for _, c := range h.roomClients(room) {
c.mu.Lock()
greeted := c.greeted
c.mu.Unlock()
if !greeted {
continue
}
c.sendEvent(EventDisplayCommand, cmd)
}
}
// checkSlow 用 ack 版本差识别慢客户端;超阈值直接断开,由客户端重连后补齐。
func (h *Hub) checkSlow(c *client, version int64) {
lag := h.slowLagValue()
if lag <= 0 {
return
}
if version-c.ackVersion.Load() <= lag {
return
}
h.markSlow(c)
}
func (h *Hub) markSlow(c *client) {
if c.slow.Swap(true) {
return
}
c.mu.Lock()
id := c.instanceID
c.mu.Unlock()
h.mu.Lock()
if st := h.instances[id]; st != nil {
st.slow = true
}
h.mu.Unlock()
h.log.Warn("慢客户端:ack 长时间落后,断开后由重连补齐",
"instance", id, "ackVersion", c.ackVersion.Load(), "remote", c.remoteAddr)
c.stop(websocket.StatusPolicyViolation, "ack 落后")
}
// heartbeatLoop 每 10s 下发一次心跳(version + serverTime)。
func (h *Hub) heartbeatLoop() {
defer h.hbWG.Done()
timer := time.NewTimer(h.heartbeatIntervalValue())
defer timer.Stop()
for {
select {
case <-h.ctx.Done():
return
case <-timer.C:
h.beat()
timer.Reset(h.heartbeatIntervalValue())
case <-h.heartbeatReset:
if !timer.Stop() {
select {
case <-timer.C:
default:
}
}
timer.Reset(h.heartbeatIntervalValue())
}
}
}
func (h *Hub) beat() {
version := h.currentVersionCached(h.ctx)
now := time.Now()
data := heartbeatPayload{Version: version, ServerTime: nowISO(now)}
for _, c := range h.roomClients("") {
c.mu.Lock()
greeted := c.greeted
c.mu.Unlock()
if !greeted {
continue
}
c.sendEvent(EventHeartbeat, data)
h.touchInstance(c, now)
h.checkSlow(c, version)
}
}