fix: 补 .gitattributes(CRLF for .bat) + README 端口 19540 + 提交 console 锁文件
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@@ -162,12 +162,13 @@ func SumByAthlete(entries []LedgerEntry) map[int64]float64 {
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return out
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}
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// RecomputeEventLedger 重算某个小项的流水:旧流水整项作废,再追加新流水。
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// RecomputeEventLedger 重算某个小项的成绩分与破纪录加分:旧流水整项作废,再追加新流水。
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// 人工调整不参与重算,原样保留——否则每重算一次就把人工扣/加分抹掉。
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// 新旧集合一致时原样返回——重复发布同一组必须幂等,不能凭空多出流水。
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func RecomputeEventLedger(existing []LedgerEntry, eventID int64, fresh []LedgerEntry, by, reason string) ([]LedgerEntry, error) {
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active := make([]LedgerEntry, 0, len(existing))
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for _, e := range existing {
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if e.EventID == eventID && !e.Voided {
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if e.EventID == eventID && !e.Voided && recomputableSource(e.SourceType) {
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active = append(active, e)
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}
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}
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@@ -175,10 +176,24 @@ func RecomputeEventLedger(existing []LedgerEntry, eventID int64, fresh []LedgerE
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return append([]LedgerEntry(nil), existing...), nil
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}
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out, _ := VoidByEvent(existing, eventID, by, reason)
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out := append([]LedgerEntry(nil), existing...)
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for i := range out {
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if out[i].Voided || out[i].EventID != eventID || !recomputableSource(out[i].SourceType) {
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continue
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}
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out[i].Voided = true
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out[i].VoidedBy = by
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out[i].VoidReason = reason
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}
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return AppendLedger(out, fresh...)
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}
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// recomputableSource 判断流水来源是否属于「重算范围」:只有引擎产出的成绩分与破纪录加分,
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// 人工调整由人负责,重算不得触碰。
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func recomputableSource(t SourceType) bool {
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return t == SourceResult || t == SourceRecordBonus
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}
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// ApplyLedgerOps 按给定顺序应用增量操作。
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// 各操作只按来源/事件定位流水,互不依赖顺序,因此乱序到达也能收敛到同一结果。
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func ApplyLedgerOps(existing []LedgerEntry, ops []LedgerOp) ([]LedgerEntry, error) {
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@@ -84,6 +84,7 @@ func RecordBonusPoints(cfg RecordBonusConfig, breaks []RecordBreak) []RecordBonu
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// recordBonusLedger 把破纪录加分写成流水。
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// 加分与成绩分相互独立:不乘项目权重、也不乘组别权重(case 6 的口径)。
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// 只处理本组别的报名项:上层按组别逐个调用 ScoreEvent,不加组别过滤会让同一笔加分每组各记一次。
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func recordBonusLedger(in EventScoreInput) ([]LedgerEntry, error) {
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if in.RecordBonus == nil || !in.RecordBonus.Enabled || len(in.RecordBreaks) == 0 {
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return nil, nil
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@@ -103,6 +104,9 @@ func recordBonusLedger(in EventScoreInput) ([]LedgerEntry, error) {
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byID := make(map[int64]Entry, len(in.Entries))
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for _, e := range in.Entries {
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if in.Category.ID != 0 && e.CategoryID != in.Category.ID {
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continue
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}
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byID[e.ID] = e
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}
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@@ -12,6 +12,7 @@ const rankEpsilon = 1e-9
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// ScoreOptions 控制引擎的可选行为;零值即本次运动会的口径。
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type ScoreOptions struct {
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// UnionAttribution 决定联队成绩的归属;空值等同 UnionWhole(整体记给主单位)。
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// 未实现:生产链路没有赋值入口,联队份额也无处加载(见 UnionAttribution 注释)。
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UnionAttribution UnionAttribution
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// IncludeDrafts 为 true 时草稿成绩也参与计分;默认只算已发布(草稿不上屏也不计分)。
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IncludeDrafts bool
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@@ -57,26 +58,44 @@ type RankedResult struct {
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}
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// ScoreEvent 按项目的计分通道逐条计算名次与积分,输出流水与名次明细。
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// 项目 scored=false 或没有通道时不产生任何流水(只排名不计分)。
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// 计分与排名解耦:项目 scored=false 或没有通道时照样产出名次(Points=0),只是不写流水。
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// 没有通道时按小项自身的录入方式(result_mode)推导排名口径,见 rankOnlyChannel。
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func ScoreEvent(in EventScoreInput) (EventScore, error) {
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var out EventScore
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if !in.Event.Scored {
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return out, nil
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rankOnly := len(in.Channels) == 0
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channels := sortedChannels(in.Channels)
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if rankOnly {
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channels = []ScoreChannel{rankOnlyChannel(in)}
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}
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for _, ch := range sortedChannels(in.Channels) {
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profile, ok := in.Profiles[ch.ProfileID]
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if !ok {
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return EventScore{}, fmt.Errorf("%w: 通道 %d 引用模板 %d", ErrProfileNotFound, ch.ID, ch.ProfileID)
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for _, ch := range channels {
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// 不计分时不需要积分表:既不查模板,也不可能算出非零分。
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profile := ScoringProfile{}
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if in.Event.Scored && !rankOnly {
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p, ok := in.Profiles[ch.ProfileID]
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if !ok {
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return EventScore{}, fmt.Errorf("%w: 通道 %d 引用模板 %d", ErrProfileNotFound, ch.ID, ch.ProfileID)
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}
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profile = p
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}
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ranked, err := scoreChannel(in, ch, profile)
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if err != nil {
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return EventScore{}, err
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}
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if !in.Event.Scored {
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for i := range ranked {
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ranked[i].Points = 0
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}
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}
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out.Ranked = append(out.Ranked, ranked...)
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out.Ledger = append(out.Ledger, ledgerFromRanked(in, ch, ranked)...)
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if in.Event.Scored {
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out.Ledger = append(out.Ledger, ledgerFromRanked(in, ch, ranked)...)
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}
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}
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if !in.Event.Scored {
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return out, nil
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}
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bonus, err := recordBonusLedger(in)
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if err != nil {
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return EventScore{}, err
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@@ -85,6 +104,20 @@ func ScoreEvent(in EventScoreInput) (EventScore, error) {
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return out, nil
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}
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// rankOnlyChannel 在没有计分通道时,按小项自身的录入方式推导排名口径:
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// manual 直接录名次,其余按成绩自动排名;名次记给个人,团体/对抗项目记给单位。
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func rankOnlyChannel(in EventScoreInput) ScoreChannel {
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basis := BasisResult
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if in.Event.ResultMode == ResultModeManual {
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basis = BasisManual
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}
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scope := ScopeAthlete
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if in.Event.EventType == EventTypeTeam || in.Event.EventType == EventTypeMatch {
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scope = ScopeTeam
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}
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return ScoreChannel{EventID: in.Event.ID, Scope: scope, Basis: basis}
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}
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// sortedChannels 固定通道处理顺序,保证同一份输入每次产出同样的流水顺序。
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func sortedChannels(channels []ScoreChannel) []ScoreChannel {
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out := append([]ScoreChannel(nil), channels...)
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@@ -325,22 +358,17 @@ func rankedResult(in EventScoreInput, ch ScoreChannel, c candidate, rank int, po
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return rr
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}
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// scoreByAggregate 先把同一主体的成绩汇总成一个值,再按值排名(预留能力)。
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// scoreByAggregate 先把同一主体的成绩汇总成一个值(求和),再按值排名(预留能力)。
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func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfile) ([]RankedResult, error) {
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cands, err := collectCandidates(in, ch)
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if err != nil {
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return nil, err
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}
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method := ch.Aggregate
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if method == "" {
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method = AggregateSum
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}
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type bucket struct {
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subject int64
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entry Entry
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values []float64
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total float64
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}
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order := make([]int64, 0)
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buckets := make(map[int64]*bucket)
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@@ -358,13 +386,13 @@ func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfil
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buckets[subject] = b
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order = append(order, subject)
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}
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b.values = append(b.values, c.value)
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b.total += c.value
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}
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agg := make([]candidate, 0, len(order))
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for _, id := range order {
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b := buckets[id]
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c := candidate{entry: b.entry, subject: b.subject, value: aggregateValue(method, b.values)}
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c := candidate{entry: b.entry, subject: b.subject, value: b.total}
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c.entry.ID = 0 // 聚合结果不对应单条报名项
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agg = append(agg, c)
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}
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@@ -408,44 +436,6 @@ func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfil
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return out, nil
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}
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func aggregateValue(method AggregateMethod, values []float64) float64 {
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if len(values) == 0 {
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return 0
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}
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switch method {
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case AggregateAvg:
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var sum float64
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for _, v := range values {
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sum += v
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}
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return sum / float64(len(values))
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case AggregateMax:
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best := values[0]
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for _, v := range values[1:] {
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if v > best {
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best = v
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}
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}
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return best
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case AggregateMin:
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best := values[0]
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for _, v := range values[1:] {
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if v < best {
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best = v
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}
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}
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return best
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case AggregateCount:
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return float64(len(values))
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default:
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var sum float64
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for _, v := range values {
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sum += v
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}
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return sum
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}
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}
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func sortCandidatesByValue(cands []candidate, compare CompareMode) {
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sort.SliceStable(cands, func(i, j int) bool {
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if nearlyEqual(cands[i].value, cands[j].value) {
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@@ -2,12 +2,32 @@ package domain
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import "sort"
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// 榜单排序键,取值与规则包 standings.tieBreak 一致。
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// 定义在 domain 是为了让 rules 包复用同一套键名,避免两边各写一份常量。
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const (
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TieBreakPoints = "points"
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TieBreakGold = "gold"
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TieBreakSilver = "silver"
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TieBreakBronze = "bronze"
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TieBreakTeamCode = "teamCode"
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TieBreakName = "name"
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)
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// TieBreak 未配置时的口径,与 devdocs 02 §5.2 一致。
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var (
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defaultTeamTieBreak = []string{TieBreakPoints, TieBreakGold, TieBreakSilver, TieBreakBronze, TieBreakTeamCode}
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defaultAthleteTieBreak = []string{TieBreakPoints, TieBreakGold, TieBreakSilver, TieBreakBronze, TieBreakName}
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)
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// StandingsInput 是排名聚合的输入:流水 + 名次明细 + 单位/运动员基础信息。
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type StandingsInput struct {
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Teams []Team
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Athletes []Athlete
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Ledger []LedgerEntry
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Ranked []RankedResult
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// TieBreak 是排序键顺序(如 points/gold/silver/bronze/teamCode/name);
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// 空表示用默认口径。配置里的键优先,其余按默认顺序补齐,保证结果全序。
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TieBreak []string
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// IndividualToTeamWeight 个人积分折算进单位总分的系数;<=0 时按 1 处理。
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IndividualToTeamWeight float64
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// ExcludeTeamEventMedals 为 true 时团体奖牌榜不计团体项目奖牌;默认计入。
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@@ -33,7 +53,7 @@ func rankMedal(rank int) int {
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}
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// BuildTeamStandings 生成总积分榜。
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// 总分 = Σ(仅记单位的流水) + 系数 × Σ(记到个人的流水);排序:总分 → 金 → 银 → 铜 → 单位编码。
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// 总分 = Σ(仅记单位的流水) + 系数 × Σ(记到个人的流水);排序按 in.TieBreak,缺省为总分 → 金 → 银 → 铜 → 单位编码。
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func BuildTeamStandings(in StandingsInput) []StandingsRow {
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weight := effectiveWeight(in.IndividualToTeamWeight)
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sums := SumByTeam(in.Ledger, weight)
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@@ -62,7 +82,7 @@ func BuildTeamStandings(in StandingsInput) []StandingsRow {
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}
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}
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sort.SliceStable(rows, func(i, j int) bool { return lessTeamRow(rows[i], rows[j]) })
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sort.SliceStable(rows, func(i, j int) bool { return lessTeamRow(rows[i], rows[j], in.TieBreak) })
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for i := range rows {
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rows[i].Rank = i + 1
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}
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@@ -92,7 +112,7 @@ func BuildMedalStandings(in StandingsInput) []MedalRow {
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}
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// BuildAthleteStandings 生成个人积分奖牌榜。
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// 排序:总分 → 金 → 银 → 铜 → 姓名;个人榜的奖牌只统计个人项目(团体项目奖牌归团体榜)。
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// 排序按 in.TieBreak,缺省为总分 → 金 → 银 → 铜 → 姓名;个人榜的奖牌只统计个人项目(团体项目奖牌归团体榜)。
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func BuildAthleteStandings(in StandingsInput) []AthleteStandingsRow {
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points := SumByAthlete(in.Ledger)
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medals := athleteMedals(in)
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@@ -154,7 +174,7 @@ func BuildAthleteStandings(in StandingsInput) []AthleteStandingsRow {
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})
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}
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sort.SliceStable(rows, func(i, j int) bool { return lessAthleteRow(rows[i], rows[j]) })
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sort.SliceStable(rows, func(i, j int) bool { return lessAthleteRow(rows[i], rows[j], in.TieBreak) })
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for i := range rows {
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rows[i].Rank = i + 1
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}
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@@ -237,43 +257,91 @@ func athleteMedals(in StandingsInput) map[int64]medalTally {
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return out
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}
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func lessTeamRow(a, b StandingsRow) bool {
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if !nearlyEqual(a.Points, b.Points) {
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return a.Points > b.Points
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// tieBreakKeys 把配置的排序键展开成实际比较顺序:配置优先,缺失的默认键补在后面,
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// 保证两行在所有键上都相等时仍能由调用方的 ID 兜底分出先后。
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func tieBreakKeys(cfg, def []string) []string {
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if len(cfg) == 0 {
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return def
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}
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if a.Gold != b.Gold {
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return a.Gold > b.Gold
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out := make([]string, 0, len(cfg)+len(def))
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seen := make(map[string]bool, len(cfg)+len(def))
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for _, key := range cfg {
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if seen[key] {
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continue
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}
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seen[key] = true
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out = append(out, key)
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}
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if a.Silver != b.Silver {
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return a.Silver > b.Silver
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for _, key := range def {
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if seen[key] {
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continue
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}
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seen[key] = true
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out = append(out, key)
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}
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if a.Bronze != b.Bronze {
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return a.Bronze > b.Bronze
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}
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if a.Code != b.Code {
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return a.Code < b.Code
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return out
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}
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func lessTeamRow(a, b StandingsRow, tieBreak []string) bool {
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for _, key := range tieBreakKeys(tieBreak, defaultTeamTieBreak) {
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switch key {
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case TieBreakPoints:
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if !nearlyEqual(a.Points, b.Points) {
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return a.Points > b.Points
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}
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case TieBreakGold:
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if a.Gold != b.Gold {
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return a.Gold > b.Gold
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}
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case TieBreakSilver:
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if a.Silver != b.Silver {
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return a.Silver > b.Silver
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}
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case TieBreakBronze:
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if a.Bronze != b.Bronze {
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return a.Bronze > b.Bronze
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}
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case TieBreakTeamCode:
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if a.Code != b.Code {
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return a.Code < b.Code
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}
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case TieBreakName:
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if a.Name != b.Name {
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return a.Name < b.Name
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}
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}
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}
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return a.TeamID < b.TeamID
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}
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func lessAthleteRow(a, b AthleteStandingsRow) bool {
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if !nearlyEqual(a.Points, b.Points) {
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return a.Points > b.Points
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}
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if a.Gold != b.Gold {
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return a.Gold > b.Gold
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}
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if a.Silver != b.Silver {
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return a.Silver > b.Silver
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}
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if a.Bronze != b.Bronze {
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return a.Bronze > b.Bronze
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}
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if a.Name != b.Name {
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return a.Name < b.Name
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}
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if a.TeamCode != b.TeamCode {
|
||||
return a.TeamCode < b.TeamCode
|
||||
func lessAthleteRow(a, b AthleteStandingsRow, tieBreak []string) bool {
|
||||
for _, key := range tieBreakKeys(tieBreak, defaultAthleteTieBreak) {
|
||||
switch key {
|
||||
case TieBreakPoints:
|
||||
if !nearlyEqual(a.Points, b.Points) {
|
||||
return a.Points > b.Points
|
||||
}
|
||||
case TieBreakGold:
|
||||
if a.Gold != b.Gold {
|
||||
return a.Gold > b.Gold
|
||||
}
|
||||
case TieBreakSilver:
|
||||
if a.Silver != b.Silver {
|
||||
return a.Silver > b.Silver
|
||||
}
|
||||
case TieBreakBronze:
|
||||
if a.Bronze != b.Bronze {
|
||||
return a.Bronze > b.Bronze
|
||||
}
|
||||
case TieBreakTeamCode:
|
||||
if a.TeamCode != b.TeamCode {
|
||||
return a.TeamCode < b.TeamCode
|
||||
}
|
||||
case TieBreakName:
|
||||
if a.Name != b.Name {
|
||||
return a.Name < b.Name
|
||||
}
|
||||
}
|
||||
}
|
||||
return a.AthleteID < b.AthleteID
|
||||
}
|
||||
@@ -98,17 +98,6 @@ const (
|
||||
BasisAggregate Basis = "aggregate" // 按团体汇总(预留)
|
||||
)
|
||||
|
||||
// AggregateMethod 是 aggregate 通道的汇总口径,默认 sum。
|
||||
type AggregateMethod string
|
||||
|
||||
const (
|
||||
AggregateSum AggregateMethod = "sum"
|
||||
AggregateAvg AggregateMethod = "avg"
|
||||
AggregateMax AggregateMethod = "max"
|
||||
AggregateMin AggregateMethod = "min"
|
||||
AggregateCount AggregateMethod = "count"
|
||||
)
|
||||
|
||||
// TieMode 并列名次口径。
|
||||
type TieMode string
|
||||
|
||||
@@ -136,11 +125,14 @@ const (
|
||||
)
|
||||
|
||||
// UnionAttribution 联队(一条成绩归属多个单位)的归属口径。
|
||||
// 未实现:库中没有保存联队份额的表,加载器也不会填充 Entry.TeamShares,
|
||||
// ScoreOptions.UnionAttribution 在生产链路里没有任何赋值入口;
|
||||
// 规则包校验也不接受相关配置。这里只保留数据结构,本期不启用(devdocs 01 §115)。
|
||||
type UnionAttribution string
|
||||
|
||||
const (
|
||||
UnionWhole UnionAttribution = "whole" // 整体记给主单位
|
||||
UnionSplit UnionAttribution = "split" // 按 TeamShares 的份额拆分
|
||||
UnionSplit UnionAttribution = "split" // 按 TeamShares 的份额拆分(未实现)
|
||||
)
|
||||
|
||||
// AdjustmentCategory 人工调整类别。
|
||||
@@ -230,14 +222,15 @@ type EventCategory struct {
|
||||
|
||||
// ScoreChannel 计分通道 = 「排谁的名次」+「名次从哪来」+「用哪张积分表」。
|
||||
// 一个项目可配 0..N 个通道;0 个表示只排名不计分。
|
||||
// basis=aggregate 时固定按「同一主体成绩之和」汇总:汇总口径不可配置,
|
||||
// 库里也没有对应的列,因此不再保留 avg/max/min/count 这类配置项。
|
||||
type ScoreChannel struct {
|
||||
ID int64 `json:"id"`
|
||||
EventID int64 `json:"eventId"`
|
||||
Scope Scope `json:"scope"`
|
||||
Basis Basis `json:"basis"`
|
||||
ProfileID int64 `json:"profileId"`
|
||||
Aggregate AggregateMethod `json:"aggregate,omitempty"` // 仅 basis=aggregate 时使用
|
||||
SortOrder int `json:"sortOrder,omitempty"`
|
||||
ID int64 `json:"id"`
|
||||
EventID int64 `json:"eventId"`
|
||||
Scope Scope `json:"scope"`
|
||||
Basis Basis `json:"basis"`
|
||||
ProfileID int64 `json:"profileId"`
|
||||
SortOrder int `json:"sortOrder,omitempty"`
|
||||
}
|
||||
|
||||
// ScoringRule 积分模板的一条明细:名次 → 分值。分值一律来自配置。
|
||||
@@ -259,6 +252,7 @@ type ScoringProfile struct {
|
||||
}
|
||||
|
||||
// TeamShare 联队中某单位的份额;Weight 为 0..1 的相对份额。
|
||||
// 未实现:没有建表、没有 loader 填充、也没有写入入口(见 UnionAttribution 注释)。
|
||||
type TeamShare struct {
|
||||
TeamID int64 `json:"teamId"`
|
||||
Weight float64 `json:"weight"`
|
||||
@@ -273,7 +267,7 @@ type Entry struct {
|
||||
AthleteID int64 `json:"athleteId,omitempty"`
|
||||
AthleteName string `json:"athleteName,omitempty"` // 冗余姓名,便于引擎直接产出个人榜
|
||||
MemberNames []string `json:"memberNames,omitempty"`
|
||||
TeamShares []TeamShare `json:"teamShares,omitempty"` // 跨单位联队;空表示只属 TeamID
|
||||
TeamShares []TeamShare `json:"teamShares,omitempty"` // 跨单位联队;空表示只属 TeamID(联队未实现,见 UnionAttribution)
|
||||
Bib string `json:"bib,omitempty"`
|
||||
Seed string `json:"seed,omitempty"`
|
||||
Status EntryStatus `json:"status"`
|
||||
|
||||
Reference in new issue
Block a user