fix: 补 .gitattributes(CRLF for .bat) + README 端口 19540 + 提交 console 锁文件

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AskaEth committed 2026-09-09 20:57:58 +08:00
1 parent c121111f51
commit b80c64a115
39 files changed
+4217 -345

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+2 -2
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@@ -3,6 +3,8 @@ module git.yeij.top/AskaEth/Scoreboard/server
go 1.26.0
require (
github.com/xuri/excelize/v2 v2.11.0
golang.org/x/crypto v0.57.0
gopkg.in/yaml.v3 v3.0.1
modernc.org/sqlite v1.58.0
)
@@ -18,9 +20,7 @@ require (
github.com/richardlehane/msoleps v1.0.6 // indirect
github.com/tiendc/go-deepcopy v1.7.2 // indirect
github.com/xuri/efp v0.0.1 // indirect
github.com/xuri/excelize/v2 v2.11.0 // indirect
github.com/xuri/nfp v0.0.2-0.20250530014748-2ddeb826f9a9 // indirect
golang.org/x/crypto v0.57.0 // indirect
golang.org/x/net v0.58.0 // indirect
golang.org/x/sys v0.48.0 // indirect
golang.org/x/text v0.42.0 // indirect
+18 -3
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@@ -162,12 +162,13 @@ func SumByAthlete(entries []LedgerEntry) map[int64]float64 {
return out
}
// RecomputeEventLedger 重算某个小项的流水:旧流水整项作废,再追加新流水。
// RecomputeEventLedger 重算某个小项的成绩分与破纪录加分:旧流水整项作废,再追加新流水。
// 人工调整不参与重算,原样保留——否则每重算一次就把人工扣/加分抹掉。
// 新旧集合一致时原样返回——重复发布同一组必须幂等,不能凭空多出流水。
func RecomputeEventLedger(existing []LedgerEntry, eventID int64, fresh []LedgerEntry, by, reason string) ([]LedgerEntry, error) {
active := make([]LedgerEntry, 0, len(existing))
for _, e := range existing {
if e.EventID == eventID && !e.Voided {
if e.EventID == eventID && !e.Voided && recomputableSource(e.SourceType) {
active = append(active, e)
}
}
@@ -175,10 +176,24 @@ func RecomputeEventLedger(existing []LedgerEntry, eventID int64, fresh []LedgerE
return append([]LedgerEntry(nil), existing...), nil
}
out, _ := VoidByEvent(existing, eventID, by, reason)
out := append([]LedgerEntry(nil), existing...)
for i := range out {
if out[i].Voided || out[i].EventID != eventID || !recomputableSource(out[i].SourceType) {
continue
}
out[i].Voided = true
out[i].VoidedBy = by
out[i].VoidReason = reason
}
return AppendLedger(out, fresh...)
}
// recomputableSource 判断流水来源是否属于「重算范围」:只有引擎产出的成绩分与破纪录加分,
// 人工调整由人负责,重算不得触碰。
func recomputableSource(t SourceType) bool {
return t == SourceResult || t == SourceRecordBonus
}
// ApplyLedgerOps 按给定顺序应用增量操作。
// 各操作只按来源/事件定位流水,互不依赖顺序,因此乱序到达也能收敛到同一结果。
func ApplyLedgerOps(existing []LedgerEntry, ops []LedgerOp) ([]LedgerEntry, error) {
+4
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@@ -84,6 +84,7 @@ func RecordBonusPoints(cfg RecordBonusConfig, breaks []RecordBreak) []RecordBonu
// recordBonusLedger 把破纪录加分写成流水。
// 加分与成绩分相互独立:不乘项目权重、也不乘组别权重(case 6 的口径)。
// 只处理本组别的报名项:上层按组别逐个调用 ScoreEvent,不加组别过滤会让同一笔加分每组各记一次。
func recordBonusLedger(in EventScoreInput) ([]LedgerEntry, error) {
if in.RecordBonus == nil || !in.RecordBonus.Enabled || len(in.RecordBreaks) == 0 {
return nil, nil
@@ -103,6 +104,9 @@ func recordBonusLedger(in EventScoreInput) ([]LedgerEntry, error) {
byID := make(map[int64]Entry, len(in.Entries))
for _, e := range in.Entries {
if in.Category.ID != 0 && e.CategoryID != in.Category.ID {
continue
}
byID[e.ID] = e
}
+45 -55
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@@ -12,6 +12,7 @@ const rankEpsilon = 1e-9
// ScoreOptions 控制引擎的可选行为;零值即本次运动会的口径。
type ScoreOptions struct {
// UnionAttribution 决定联队成绩的归属;空值等同 UnionWhole(整体记给主单位)。
// 未实现:生产链路没有赋值入口,联队份额也无处加载(见 UnionAttribution 注释)。
UnionAttribution UnionAttribution
// IncludeDrafts 为 true 时草稿成绩也参与计分;默认只算已发布(草稿不上屏也不计分)。
IncludeDrafts bool
@@ -57,26 +58,44 @@ type RankedResult struct {
}
// ScoreEvent 按项目的计分通道逐条计算名次与积分,输出流水与名次明细。
// 项目 scored=false 或没有通道时不产生任何流水(只排名不计分)。
// 计分与排名解耦:项目 scored=false 或没有通道时照样产出名次(Points=0),只是不写流水。
// 没有通道时按小项自身的录入方式(result_mode)推导排名口径,见 rankOnlyChannel。
func ScoreEvent(in EventScoreInput) (EventScore, error) {
var out EventScore
if !in.Event.Scored {
return out, nil
rankOnly := len(in.Channels) == 0
channels := sortedChannels(in.Channels)
if rankOnly {
channels = []ScoreChannel{rankOnlyChannel(in)}
}
for _, ch := range sortedChannels(in.Channels) {
profile, ok := in.Profiles[ch.ProfileID]
if !ok {
return EventScore{}, fmt.Errorf("%w: 通道 %d 引用模板 %d", ErrProfileNotFound, ch.ID, ch.ProfileID)
for _, ch := range channels {
// 不计分时不需要积分表:既不查模板,也不可能算出非零分。
profile := ScoringProfile{}
if in.Event.Scored && !rankOnly {
p, ok := in.Profiles[ch.ProfileID]
if !ok {
return EventScore{}, fmt.Errorf("%w: 通道 %d 引用模板 %d", ErrProfileNotFound, ch.ID, ch.ProfileID)
}
profile = p
}
ranked, err := scoreChannel(in, ch, profile)
if err != nil {
return EventScore{}, err
}
if !in.Event.Scored {
for i := range ranked {
ranked[i].Points = 0
}
}
out.Ranked = append(out.Ranked, ranked...)
out.Ledger = append(out.Ledger, ledgerFromRanked(in, ch, ranked)...)
if in.Event.Scored {
out.Ledger = append(out.Ledger, ledgerFromRanked(in, ch, ranked)...)
}
}
if !in.Event.Scored {
return out, nil
}
bonus, err := recordBonusLedger(in)
if err != nil {
return EventScore{}, err
@@ -85,6 +104,20 @@ func ScoreEvent(in EventScoreInput) (EventScore, error) {
return out, nil
}
// rankOnlyChannel 在没有计分通道时,按小项自身的录入方式推导排名口径:
// manual 直接录名次,其余按成绩自动排名;名次记给个人,团体/对抗项目记给单位。
func rankOnlyChannel(in EventScoreInput) ScoreChannel {
basis := BasisResult
if in.Event.ResultMode == ResultModeManual {
basis = BasisManual
}
scope := ScopeAthlete
if in.Event.EventType == EventTypeTeam || in.Event.EventType == EventTypeMatch {
scope = ScopeTeam
}
return ScoreChannel{EventID: in.Event.ID, Scope: scope, Basis: basis}
}
// sortedChannels 固定通道处理顺序,保证同一份输入每次产出同样的流水顺序。
func sortedChannels(channels []ScoreChannel) []ScoreChannel {
out := append([]ScoreChannel(nil), channels...)
@@ -325,22 +358,17 @@ func rankedResult(in EventScoreInput, ch ScoreChannel, c candidate, rank int, po
return rr
}
// scoreByAggregate 先把同一主体的成绩汇总成一个值,再按值排名(预留能力)。
// scoreByAggregate 先把同一主体的成绩汇总成一个值(求和),再按值排名(预留能力)。
func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfile) ([]RankedResult, error) {
cands, err := collectCandidates(in, ch)
if err != nil {
return nil, err
}
method := ch.Aggregate
if method == "" {
method = AggregateSum
}
type bucket struct {
subject int64
entry Entry
values []float64
total float64
}
order := make([]int64, 0)
buckets := make(map[int64]*bucket)
@@ -358,13 +386,13 @@ func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfil
buckets[subject] = b
order = append(order, subject)
}
b.values = append(b.values, c.value)
b.total += c.value
}
agg := make([]candidate, 0, len(order))
for _, id := range order {
b := buckets[id]
c := candidate{entry: b.entry, subject: b.subject, value: aggregateValue(method, b.values)}
c := candidate{entry: b.entry, subject: b.subject, value: b.total}
c.entry.ID = 0 // 聚合结果不对应单条报名项
agg = append(agg, c)
}
@@ -408,44 +436,6 @@ func scoreByAggregate(in EventScoreInput, ch ScoreChannel, profile ScoringProfil
return out, nil
}
func aggregateValue(method AggregateMethod, values []float64) float64 {
if len(values) == 0 {
return 0
}
switch method {
case AggregateAvg:
var sum float64
for _, v := range values {
sum += v
}
return sum / float64(len(values))
case AggregateMax:
best := values[0]
for _, v := range values[1:] {
if v > best {
best = v
}
}
return best
case AggregateMin:
best := values[0]
for _, v := range values[1:] {
if v < best {
best = v
}
}
return best
case AggregateCount:
return float64(len(values))
default:
var sum float64
for _, v := range values {
sum += v
}
return sum
}
}
func sortCandidatesByValue(cands []candidate, compare CompareMode) {
sort.SliceStable(cands, func(i, j int) bool {
if nearlyEqual(cands[i].value, cands[j].value) {
+102 -34
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@@ -2,12 +2,32 @@ package domain
import "sort"
// 榜单排序键,取值与规则包 standings.tieBreak 一致。
// 定义在 domain 是为了让 rules 包复用同一套键名,避免两边各写一份常量。
const (
TieBreakPoints = "points"
TieBreakGold = "gold"
TieBreakSilver = "silver"
TieBreakBronze = "bronze"
TieBreakTeamCode = "teamCode"
TieBreakName = "name"
)
// TieBreak 未配置时的口径,与 devdocs 02 §5.2 一致。
var (
defaultTeamTieBreak = []string{TieBreakPoints, TieBreakGold, TieBreakSilver, TieBreakBronze, TieBreakTeamCode}
defaultAthleteTieBreak = []string{TieBreakPoints, TieBreakGold, TieBreakSilver, TieBreakBronze, TieBreakName}
)
// StandingsInput 是排名聚合的输入:流水 + 名次明细 + 单位/运动员基础信息。
type StandingsInput struct {
Teams []Team
Athletes []Athlete
Ledger []LedgerEntry
Ranked []RankedResult
// TieBreak 是排序键顺序(如 points/gold/silver/bronze/teamCode/name);
// 空表示用默认口径。配置里的键优先,其余按默认顺序补齐,保证结果全序。
TieBreak []string
// IndividualToTeamWeight 个人积分折算进单位总分的系数;<=0 时按 1 处理。
IndividualToTeamWeight float64
// ExcludeTeamEventMedals 为 true 时团体奖牌榜不计团体项目奖牌;默认计入。
@@ -33,7 +53,7 @@ func rankMedal(rank int) int {
}
// BuildTeamStandings 生成总积分榜。
// 总分 = Σ(仅记单位的流水) + 系数 × Σ(记到个人的流水);排序:总分 → 金 → 银 → 铜 → 单位编码。
// 总分 = Σ(仅记单位的流水) + 系数 × Σ(记到个人的流水);排序按 in.TieBreak,缺省为总分 → 金 → 银 → 铜 → 单位编码。
func BuildTeamStandings(in StandingsInput) []StandingsRow {
weight := effectiveWeight(in.IndividualToTeamWeight)
sums := SumByTeam(in.Ledger, weight)
@@ -62,7 +82,7 @@ func BuildTeamStandings(in StandingsInput) []StandingsRow {
}
}
sort.SliceStable(rows, func(i, j int) bool { return lessTeamRow(rows[i], rows[j]) })
sort.SliceStable(rows, func(i, j int) bool { return lessTeamRow(rows[i], rows[j], in.TieBreak) })
for i := range rows {
rows[i].Rank = i + 1
}
@@ -92,7 +112,7 @@ func BuildMedalStandings(in StandingsInput) []MedalRow {
}
// BuildAthleteStandings 生成个人积分奖牌榜。
// 排序:总分 → 金 → 银 → 铜 → 姓名;个人榜的奖牌只统计个人项目(团体项目奖牌归团体榜)。
// 排序按 in.TieBreak,缺省为总分 → 金 → 银 → 铜 → 姓名;个人榜的奖牌只统计个人项目(团体项目奖牌归团体榜)。
func BuildAthleteStandings(in StandingsInput) []AthleteStandingsRow {
points := SumByAthlete(in.Ledger)
medals := athleteMedals(in)
@@ -154,7 +174,7 @@ func BuildAthleteStandings(in StandingsInput) []AthleteStandingsRow {
})
}
sort.SliceStable(rows, func(i, j int) bool { return lessAthleteRow(rows[i], rows[j]) })
sort.SliceStable(rows, func(i, j int) bool { return lessAthleteRow(rows[i], rows[j], in.TieBreak) })
for i := range rows {
rows[i].Rank = i + 1
}
@@ -237,43 +257,91 @@ func athleteMedals(in StandingsInput) map[int64]medalTally {
return out
}
func lessTeamRow(a, b StandingsRow) bool {
if !nearlyEqual(a.Points, b.Points) {
return a.Points > b.Points
// tieBreakKeys 把配置的排序键展开成实际比较顺序:配置优先,缺失的默认键补在后面,
// 保证两行在所有键上都相等时仍能由调用方的 ID 兜底分出先后。
func tieBreakKeys(cfg, def []string) []string {
if len(cfg) == 0 {
return def
}
if a.Gold != b.Gold {
return a.Gold > b.Gold
out := make([]string, 0, len(cfg)+len(def))
seen := make(map[string]bool, len(cfg)+len(def))
for _, key := range cfg {
if seen[key] {
continue
}
seen[key] = true
out = append(out, key)
}
if a.Silver != b.Silver {
return a.Silver > b.Silver
for _, key := range def {
if seen[key] {
continue
}
seen[key] = true
out = append(out, key)
}
if a.Bronze != b.Bronze {
return a.Bronze > b.Bronze
}
if a.Code != b.Code {
return a.Code < b.Code
return out
}
func lessTeamRow(a, b StandingsRow, tieBreak []string) bool {
for _, key := range tieBreakKeys(tieBreak, defaultTeamTieBreak) {
switch key {
case TieBreakPoints:
if !nearlyEqual(a.Points, b.Points) {
return a.Points > b.Points
}
case TieBreakGold:
if a.Gold != b.Gold {
return a.Gold > b.Gold
}
case TieBreakSilver:
if a.Silver != b.Silver {
return a.Silver > b.Silver
}
case TieBreakBronze:
if a.Bronze != b.Bronze {
return a.Bronze > b.Bronze
}
case TieBreakTeamCode:
if a.Code != b.Code {
return a.Code < b.Code
}
case TieBreakName:
if a.Name != b.Name {
return a.Name < b.Name
}
}
}
return a.TeamID < b.TeamID
}
func lessAthleteRow(a, b AthleteStandingsRow) bool {
if !nearlyEqual(a.Points, b.Points) {
return a.Points > b.Points
}
if a.Gold != b.Gold {
return a.Gold > b.Gold
}
if a.Silver != b.Silver {
return a.Silver > b.Silver
}
if a.Bronze != b.Bronze {
return a.Bronze > b.Bronze
}
if a.Name != b.Name {
return a.Name < b.Name
}
if a.TeamCode != b.TeamCode {
return a.TeamCode < b.TeamCode
func lessAthleteRow(a, b AthleteStandingsRow, tieBreak []string) bool {
for _, key := range tieBreakKeys(tieBreak, defaultAthleteTieBreak) {
switch key {
case TieBreakPoints:
if !nearlyEqual(a.Points, b.Points) {
return a.Points > b.Points
}
case TieBreakGold:
if a.Gold != b.Gold {
return a.Gold > b.Gold
}
case TieBreakSilver:
if a.Silver != b.Silver {
return a.Silver > b.Silver
}
case TieBreakBronze:
if a.Bronze != b.Bronze {
return a.Bronze > b.Bronze
}
case TieBreakTeamCode:
if a.TeamCode != b.TeamCode {
return a.TeamCode < b.TeamCode
}
case TieBreakName:
if a.Name != b.Name {
return a.Name < b.Name
}
}
}
return a.AthleteID < b.AthleteID
}
+14 -20
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@@ -98,17 +98,6 @@ const (
BasisAggregate Basis = "aggregate" // 按团体汇总(预留)
)
// AggregateMethod 是 aggregate 通道的汇总口径,默认 sum。
type AggregateMethod string
const (
AggregateSum AggregateMethod = "sum"
AggregateAvg AggregateMethod = "avg"
AggregateMax AggregateMethod = "max"
AggregateMin AggregateMethod = "min"
AggregateCount AggregateMethod = "count"
)
// TieMode 并列名次口径。
type TieMode string
@@ -136,11 +125,14 @@ const (
)
// UnionAttribution 联队(一条成绩归属多个单位)的归属口径。
// 未实现:库中没有保存联队份额的表,加载器也不会填充 Entry.TeamShares,
// ScoreOptions.UnionAttribution 在生产链路里没有任何赋值入口;
// 规则包校验也不接受相关配置。这里只保留数据结构,本期不启用(devdocs 01 §115)。
type UnionAttribution string
const (
UnionWhole UnionAttribution = "whole" // 整体记给主单位
UnionSplit UnionAttribution = "split" // 按 TeamShares 的份额拆分
UnionSplit UnionAttribution = "split" // 按 TeamShares 的份额拆分(未实现)
)
// AdjustmentCategory 人工调整类别。
@@ -230,14 +222,15 @@ type EventCategory struct {
// ScoreChannel 计分通道 = 「排谁的名次」+「名次从哪来」+「用哪张积分表」。
// 一个项目可配 0..N 个通道;0 个表示只排名不计分。
// basis=aggregate 时固定按「同一主体成绩之和」汇总:汇总口径不可配置,
// 库里也没有对应的列,因此不再保留 avg/max/min/count 这类配置项。
type ScoreChannel struct {
ID int64 `json:"id"`
EventID int64 `json:"eventId"`
Scope Scope `json:"scope"`
Basis Basis `json:"basis"`
ProfileID int64 `json:"profileId"`
Aggregate AggregateMethod `json:"aggregate,omitempty"` // 仅 basis=aggregate 时使用
SortOrder int `json:"sortOrder,omitempty"`
ID int64 `json:"id"`
EventID int64 `json:"eventId"`
Scope Scope `json:"scope"`
Basis Basis `json:"basis"`
ProfileID int64 `json:"profileId"`
SortOrder int `json:"sortOrder,omitempty"`
}
// ScoringRule 积分模板的一条明细:名次 → 分值。分值一律来自配置。
@@ -259,6 +252,7 @@ type ScoringProfile struct {
}
// TeamShare 联队中某单位的份额;Weight 为 0..1 的相对份额。
// 未实现:没有建表、没有 loader 填充、也没有写入入口(见 UnionAttribution 注释)。
type TeamShare struct {
TeamID int64 `json:"teamId"`
Weight float64 `json:"weight"`
@@ -273,7 +267,7 @@ type Entry struct {
AthleteID int64 `json:"athleteId,omitempty"`
AthleteName string `json:"athleteName,omitempty"` // 冗余姓名,便于引擎直接产出个人榜
MemberNames []string `json:"memberNames,omitempty"`
TeamShares []TeamShare `json:"teamShares,omitempty"` // 跨单位联队;空表示只属 TeamID
TeamShares []TeamShare `json:"teamShares,omitempty"` // 跨单位联队;空表示只属 TeamID(联队未实现,见 UnionAttribution)
Bib string `json:"bib,omitempty"`
Seed string `json:"seed,omitempty"`
Status EntryStatus `json:"status"`
+31
View File
@@ -0,0 +1,31 @@
package dto
// EventResultGroup 是 snapshot.latestResults 的一组「小项 + 组别」成绩,
// 与 web/src/shared/types.ts 的 EventResultGroup 对齐。
type EventResultGroup struct {
EventID int64 `json:"eventId"`
EventCode string `json:"eventCode"`
EventName string `json:"eventName"`
CategoryID int64 `json:"categoryId"`
CategoryName string `json:"categoryName"`
PublishedAt *string `json:"publishedAt"`
Rows []EventResultRow `json:"rows"`
}
// EventResultRow 是组内的一条成绩行;字段与 types.ts 的 EventResultRow 一一对应。
type EventResultRow struct {
EntryID int64 `json:"entryId"`
Rank *int `json:"rank"`
TeamID int64 `json:"teamId"`
TeamCode string `json:"teamCode"`
TeamName string `json:"teamName"`
ShortName *string `json:"shortName"`
AthleteID *int64 `json:"athleteId"`
AthleteName *string `json:"athleteName"`
MemberNames []string `json:"memberNames"`
ResultText string `json:"resultText"`
ResultValue *float64 `json:"resultValue"`
Unit string `json:"unit"`
IsTie bool `json:"isTie"`
Status string `json:"status"`
}
+132
View File
@@ -0,0 +1,132 @@
// Package dto 存放实时层与 REST 层共用的线上数据结构与纯转换函数。
//
// 放在这里而不是 httpapi:realtime 与 httpapi 是同层出口,互相 import 会造成分层倒置;
// 本包只依赖 domain 与标准库,不做任何 IO。
package dto
import (
"strconv"
"strings"
)
// EventSettings 是 GET/PUT /api/settings 与 snapshot.settings 的线上结构,
// 与 web/src/shared/types.ts 的 EventSettings 一一对应。
type EventSettings struct {
Event EventSettingsEvent `json:"event"`
Display EventSettingsDisplay `json:"display"`
Standings EventSettingsStandings `json:"standings"`
DefaultProfileID *int64 `json:"defaultProfileId"`
RequireApproval bool `json:"requireApproval"`
}
// EventSettingsEvent 是赛事基本信息。
type EventSettingsEvent struct {
Name string `json:"name"`
Subtitle *string `json:"subtitle"`
Host *string `json:"host"`
LogoPath *string `json:"logoPath"`
PrimaryColor *string `json:"primaryColor"`
}
// EventSettingsDisplay 是大屏展示配置。
type EventSettingsDisplay struct {
Background *string `json:"background"`
Logo *string `json:"logo"`
Title string `json:"title"`
Subtitle *string `json:"subtitle"`
PrimaryColor *string `json:"primaryColor"`
RotateSecond int `json:"rotateSeconds"`
}
// EventSettingsStandings 是榜单口径配置。
type EventSettingsStandings struct {
IndividualToTeamWeight float64 `json:"individualToTeamWeight"`
RankingMode string `json:"rankingMode"`
ShowIndividualBoard bool `json:"showIndividualBoard"`
}
// ParseEventSettings 把 settings 表的点号键聚合成嵌套对象。
//
// 默认值必须与 REST 的 getSettings 逐条一致:大屏首包走 snapshot、管理端走 /api/settings,
// 两边口径不同会让同一块屏刷新前后显示不一样的标题。
// defaultProfileId 需要查 scoring_profiles 反查 code,属于 IO,由调用方补填。
func ParseEventSettings(values map[string]string) EventSettings {
var out EventSettings
out.Event.Name = orDefault(values["event.name"], "未命名赛事")
out.Event.Subtitle = nilIfEmpty(values["event.subtitle"])
out.Event.Host = nilIfEmpty(values["event.organizer"])
out.Event.LogoPath = nilIfEmpty(values["event.logo_path"])
out.Event.PrimaryColor = nilIfEmpty(values["display.theme_color"])
out.Display.Background = nilIfEmpty(values["display.background"])
out.Display.Logo = nilIfEmpty(values["display.logo"])
if out.Display.Logo == nil {
out.Display.Logo = out.Event.LogoPath
}
out.Display.Title = orDefault(values["display.title"], out.Event.Name)
out.Display.Subtitle = nilIfEmpty(values["display.subtitle"])
if out.Display.Subtitle == nil {
out.Display.Subtitle = out.Event.Subtitle
}
out.Display.PrimaryColor = out.Event.PrimaryColor
out.Display.RotateSecond = atoiDefault(values["display.rotate_seconds"], 15)
out.Standings.IndividualToTeamWeight = atofDefault(values["standings.individual_to_team_weight"], 1)
out.Standings.RankingMode = orDefault(values["standings.mode"], "points")
out.Standings.ShowIndividualBoard = boolDefault(
firstNonEmpty(values["standings.show_individual_board"], values["standings.show_individual_medals"]), true)
out.RequireApproval = boolDefault(values["results.review_required"], false)
return out
}
func nilIfEmpty(s string) *string {
if s == "" {
return nil
}
return &s
}
func orDefault(v, def string) string {
if strings.TrimSpace(v) == "" {
return def
}
return v
}
func firstNonEmpty(values ...string) string {
for _, v := range values {
if strings.TrimSpace(v) != "" {
return v
}
}
return ""
}
func atoiDefault(v string, def int) int {
n, err := strconv.Atoi(strings.TrimSpace(v))
if err != nil {
return def
}
return n
}
func atofDefault(v string, def float64) float64 {
n, err := strconv.ParseFloat(strings.TrimSpace(v), 64)
if err != nil {
return def
}
return n
}
func boolDefault(v string, def bool) bool {
switch strings.ToLower(strings.TrimSpace(v)) {
case "true", "1", "yes":
return true
case "false", "0", "no":
return false
default:
return def
}
}
+65
View File
@@ -0,0 +1,65 @@
package dto
import "git.yeij.top/AskaEth/Scoreboard/server/internal/domain"
// StandingRow 是 GET /api/standings 与 snapshot.standings 的线上结构。
//
// 字段名与 web/src/shared/types.ts 的 StandingRow 对齐:大屏与管理端共用一份解析逻辑,
// 不能再把 domain.StandingsRow 的 points/code/medals 直接下发。
type StandingRow struct {
TeamID int64 `json:"teamId"`
TeamCode string `json:"teamCode"`
TeamName string `json:"teamName"`
ShortName *string `json:"shortName"`
Color *string `json:"color"`
LogoPath *string `json:"logoPath"`
Rank int `json:"rank"`
Gold int `json:"gold"`
Silver int `json:"silver"`
Bronze int `json:"bronze"`
MedalTotal int `json:"medalTotal"`
TotalPoints float64 `json:"totalPoints"`
RankChange *int `json:"rankChange"`
}
// StandingRows 把 domain 榜单转换成线上结构。
// teams 用于补齐颜色/logo 等 domain 榜单没带的展示字段;rankChange 快照没有对比基准,与 REST 一致下发 null。
func StandingRows(rows []domain.StandingsRow, teams []domain.Team) []StandingRow {
byID := make(map[int64]domain.Team, len(teams))
for _, t := range teams {
byID[t.ID] = t
}
out := make([]StandingRow, 0, len(rows))
for _, r := range rows {
t := byID[r.TeamID]
row := StandingRow{
TeamID: r.TeamID,
TeamCode: r.Code,
TeamName: r.Name,
ShortName: nilIfEmpty(r.ShortName),
Rank: r.Rank,
Gold: r.Gold,
Silver: r.Silver,
Bronze: r.Bronze,
MedalTotal: r.Medals,
TotalPoints: r.Points,
RankChange: nil,
}
if t.ID != 0 {
row.Color = nilIfEmpty(t.Color)
row.LogoPath = nilIfEmpty(t.LogoPath)
if row.TeamCode == "" {
row.TeamCode = t.Code
}
if row.TeamName == "" {
row.TeamName = t.Name
}
if row.ShortName == nil {
row.ShortName = nilIfEmpty(t.ShortName)
}
}
out = append(out, row)
}
return out
}
+17 -11
View File
@@ -24,24 +24,30 @@ type client struct {
closeCode websocket.StatusCode
closeReason string
mu sync.Mutex
greeted bool
role string
userID int64
instanceID string
mu sync.Mutex
greeted bool
// role/userID 是 hello 之后实际生效的身份;sessionRole/sessionUserID 是握手时从会话取到的上限,
// 客户端自报的 role/userId 不能越过它。
role string
userID int64
sessionRole string
sessionUserID int64
instanceID string
ackVersion atomic.Int64 // 客户端已确认应用到的版本
lastSent atomic.Int64 // 服务端已发出的最大版本
slow atomic.Bool
}
func newClient(h *Hub, conn *websocket.Conn, remoteAddr string) *client {
func newClient(h *Hub, conn *websocket.Conn, remoteAddr, sessionRole string, sessionUserID int64) *client {
return &client{
hub: h,
conn: conn,
remoteAddr: remoteAddr,
send: make(chan []byte, defaultSendBuffer),
done: make(chan struct{}),
hub: h,
conn: conn,
remoteAddr: remoteAddr,
send: make(chan []byte, defaultSendBuffer),
done: make(chan struct{}),
sessionRole: sessionRole,
sessionUserID: sessionUserID,
}
}
+44 -9
View File
@@ -9,6 +9,9 @@ import (
"time"
"github.com/coder/websocket"
"git.yeij.top/AskaEth/Scoreboard/server/internal/auth"
"git.yeij.top/AskaEth/Scoreboard/server/internal/middleware"
)
// 默认参数;现场可通过 Set* 调整。
@@ -210,14 +213,26 @@ func (h *Hub) Handler() http.Handler {
h.mu.Unlock()
defer h.connWG.Done()
h.serve(conn, r.RemoteAddr)
// 身份只认会话:/ws 必须被 Authenticate 中间件包住,否则一律按 guest 处理。
role, userID := wsIdentity(r.Context())
h.serve(conn, r.RemoteAddr, role, userID)
})
}
func (h *Hub) serve(conn *websocket.Conn, remoteAddr string) {
// wsIdentity 从请求上下文取会话身份并折算成实时层角色。
// 未登录(guest)只能进大屏房间;recorder/admin 才有管理端房间的订阅权。
func wsIdentity(ctx context.Context) (string, int64) {
u := middleware.User(ctx)
if u == nil || !u.Role.Allows(auth.RoleRecorder) {
return RoleDisplay, 0
}
return RoleAdmin, u.ID
}
func (h *Hub) serve(conn *websocket.Conn, remoteAddr, sessionRole string, sessionUserID int64) {
conn.SetReadLimit(1 << 20)
c := newClient(h, conn, remoteAddr)
c := newClient(h, conn, remoteAddr, sessionRole, sessionUserID)
h.addClient(c)
ctx, cancel := context.WithCancel(h.ctx)
@@ -293,22 +308,42 @@ func (h *Hub) roomClients(room string) []*client {
return out
}
// handleHello 只信任会话身份:客户端自报的 role/userId 会被忽略,
// 管理端房间必须由登录会话授予,未登录连接请求管理端直接断开。
func (h *Hub) handleHello(ctx context.Context, c *client, p helloPayload) {
if p.Role != RoleDisplay && p.Role != RoleAdmin {
c.mu.Lock()
sessionRole, sessionUserID := c.sessionRole, c.sessionUserID
c.mu.Unlock()
if p.Role != "" && p.Role != RoleDisplay && p.Role != RoleAdmin {
h.log.Debug("hello 角色非法", "role", p.Role, "remote", c.remoteAddr)
c.stop(websocket.StatusPolicyViolation, "role 非法")
return
}
if p.Role == RoleAdmin && sessionRole != RoleAdmin {
h.log.Warn("未登录连接请求管理端房间,已断开", "remote", c.remoteAddr)
c.stop(websocket.StatusPolicyViolation, "无权订阅管理端房间")
return
}
// 不写 role 时按会话上限走;显式 role=display 允许管理端用户降级成大屏。
role := sessionRole
if p.Role == RoleDisplay {
role = RoleDisplay
}
c.mu.Lock()
c.role = p.Role
c.userID = p.UserID
c.role = role
c.userID = 0
if role == RoleAdmin {
c.userID = sessionUserID
}
c.mu.Unlock()
if p.Role == RoleAdmin {
if role == RoleAdmin {
rooms := []string{RoomAdmin}
if p.UserID > 0 {
rooms = append(rooms, AdminRoom(p.UserID))
if c.userID > 0 {
rooms = append(rooms, AdminRoom(c.userID))
}
h.join(c, rooms...)
} else {
+3 -1
View File
@@ -84,6 +84,9 @@ func encode(event string, data any) ([]byte, error) {
}
// helloPayload 是 C→S 的 hello 载荷。
//
// role 只是「申请」:服务端以会话身份为准,未登录连接申请 admin 会被拒绝,
// 因此这里没有 userId —— 定向房间的 userId 只能来自会话。
// instanceId / page 是协议字段之外的可选扩展:注册表要记「谁在线、在哪一页」,
// 老客户端不带这两个字段也能正常工作。
type helloPayload struct {
@@ -91,7 +94,6 @@ type helloPayload struct {
LastVersion *int64 `json:"lastVersion,omitempty"`
DisplayKey string `json:"displayKey,omitempty"`
InstanceID string `json:"instanceId,omitempty"`
UserID int64 `json:"userId,omitempty"`
Page string `json:"page,omitempty"`
}
+214 -84
View File
@@ -4,24 +4,31 @@ import (
"context"
"database/sql"
"encoding/json"
"errors"
"fmt"
"sort"
"strconv"
"strings"
"git.yeij.top/AskaEth/Scoreboard/server/internal/domain"
"git.yeij.top/AskaEth/Scoreboard/server/internal/dto"
)
// latestResultsLimit 控制快照里「最新成绩」的条数,避免大屏首包过大。
// latestResultsLimit 控制快照里「最新成绩」的行数上限,避免大屏首包过大。
// 行会按「小项 + 组别」聚合后再下发,因此组数只会比这个值更少。
const latestResultsLimit = 20
// Snapshot 是 snapshot 事件的 data,也是客户端冷启动的完整状态。
// 字段名与协议第 3 节一致。
// 字段名与协议第 3 节一致;settings/standings/latestResults 的形状必须与 REST 同构,
// 否则大屏收到首包就会按错误的键名渲染。
type Snapshot struct {
Version int64 `json:"version"`
Settings map[string]json.RawMessage `json:"settings"`
Teams []domain.Team `json:"teams"`
Events []domain.Event `json:"events"`
Standings []domain.StandingsRow `json:"standings"`
Records []Record `json:"records"`
LatestResults []LatestResult `json:"latestResults"`
Version int64 `json:"version"`
Settings dto.EventSettings `json:"settings"`
Teams []domain.Team `json:"teams"`
Events []domain.Event `json:"events"`
Standings []dto.StandingRow `json:"standings"`
Records []Record `json:"records"`
LatestResults []dto.EventResultGroup `json:"latestResults"`
}
// Record 是纪录榜的一行。
@@ -38,23 +45,6 @@ type Record struct {
Source string `json:"source"`
}
// LatestResult 是已发布成绩的展示行,供大屏滚动与详情页使用。
type LatestResult struct {
ID int64 `json:"id"`
EventID int64 `json:"eventId"`
EntryID int64 `json:"entryId"`
TeamID int64 `json:"teamId"`
AthleteID int64 `json:"athleteId,omitempty"`
Rank int `json:"rank,omitempty"`
ResultText string `json:"resultText,omitempty"`
ResultValue *float64 `json:"resultValue,omitempty"`
Unit string `json:"unit,omitempty"`
IsTie bool `json:"isTie,omitempty"`
Status string `json:"status"`
State string `json:"state"`
UpdatedAt string `json:"updatedAt,omitempty"`
}
// Snapshot 读取一份一致的完整状态。
//
// 全部查询放在同一个只读事务里,且版本号取自同一事务,
@@ -71,18 +61,21 @@ func (h *Hub) Snapshot(ctx context.Context) (*Snapshot, error) {
defer func() { _ = tx.Rollback() }()
snap := &Snapshot{
Settings: map[string]json.RawMessage{},
Teams: []domain.Team{},
Events: []domain.Event{},
Standings: []domain.StandingsRow{},
Standings: []dto.StandingRow{},
Records: []Record{},
LatestResults: []LatestResult{},
LatestResults: []dto.EventResultGroup{},
}
if err := tx.QueryRowContext(ctx, `SELECT COALESCE(MAX(id), 0) FROM change_log`).Scan(&snap.Version); err != nil {
return nil, fmt.Errorf("读取快照版本号: %w", err)
}
if err := loadSettings(ctx, tx, snap); err != nil {
values, err := loadSettings(ctx, tx)
if err != nil {
return nil, err
}
if err := fillSettings(ctx, tx, values, snap); err != nil {
return nil, err
}
if err := loadTeams(ctx, tx, snap); err != nil {
@@ -91,7 +84,7 @@ func (h *Hub) Snapshot(ctx context.Context) (*Snapshot, error) {
if err := loadEvents(ctx, tx, snap); err != nil {
return nil, err
}
if err := loadStandings(ctx, tx, snap); err != nil {
if err := loadStandings(ctx, tx, snap, values); err != nil {
return nil, err
}
if err := loadRecords(ctx, tx, snap); err != nil {
@@ -107,21 +100,46 @@ func (h *Hub) Snapshot(ctx context.Context) (*Snapshot, error) {
return snap, nil
}
func loadSettings(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
rows, err := tx.QueryContext(ctx, `SELECT key, value FROM settings ORDER BY key`)
// loadSettings 原样读出 settings 表的键值:榜单口径要用原始字符串,
// 而线上结构需要聚合后的嵌套对象,两者由调用方分别消费。
func loadSettings(ctx context.Context, tx *sql.Tx) (map[string]string, error) {
rows, err := tx.QueryContext(ctx, `SELECT key, value FROM settings`)
if err != nil {
return fmt.Errorf("读取赛事配置: %w", err)
return nil, fmt.Errorf("读取赛事配置: %w", err)
}
defer func() { _ = rows.Close() }()
out := make(map[string]string)
for rows.Next() {
var key, value string
if err := rows.Scan(&key, &value); err != nil {
return fmt.Errorf("解析赛事配置: %w", err)
return nil, fmt.Errorf("解析赛事配置: %w", err)
}
snap.Settings[key] = rawJSONOrString(value)
out[key] = value
}
return rows.Err()
return out, rows.Err()
}
// fillSettings 聚合成与 REST /api/settings 相同的嵌套结构。
// defaultProfileId 在 settings 表里存的是模板 code,需要反查一次主键。
func fillSettings(ctx context.Context, tx *sql.Tx, values map[string]string, snap *Snapshot) error {
snap.Settings = dto.ParseEventSettings(values)
code := values["scoring.default_profile"]
if code == "" {
return nil
}
var id int64
err := tx.QueryRowContext(ctx, `SELECT id FROM scoring_profiles WHERE code = ?`, code).Scan(&id)
switch {
case errors.Is(err, sql.ErrNoRows):
// 配置引用的模板已被删除:保持 null,与 REST 一致,由管理端提示重选。
case err != nil:
return fmt.Errorf("解析默认积分模板: %w", err)
default:
snap.Settings.DefaultProfileID = &id
}
return nil
}
func loadTeams(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
@@ -191,9 +209,9 @@ func loadEvents(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
return rows.Err()
}
// loadStandings 复用 domain 的排名口径:积分来自流水,奖牌来自已发布名次,
// 保证大屏看到的榜单与 REST /api/standings 一致。
func loadStandings(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
// loadStandings 复用 domain 的排名口径,且输入与 REST /api/standings 完全一致:
// 个人流水按系数折算、团体奖牌开关生效、只有配了计分通道的项目才产出名次。
func loadStandings(ctx context.Context, tx *sql.Tx, snap *Snapshot, values map[string]string) error {
ledger, err := loadLedger(ctx, tx)
if err != nil {
return err
@@ -202,11 +220,14 @@ func loadStandings(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
if err != nil {
return err
}
snap.Standings = domain.BuildTeamStandings(domain.StandingsInput{
Teams: snap.Teams,
Ledger: ledger,
Ranked: ranked,
rows := domain.BuildTeamStandings(domain.StandingsInput{
Teams: snap.Teams,
Ledger: ledger,
Ranked: ranked,
IndividualToTeamWeight: atofDefault(values["standings.individual_to_team_weight"], 1),
ExcludeTeamEventMedals: !boolDefault(values["standings.medal_counts_team_events"], true),
})
snap.Standings = dto.StandingRows(rows, snap.Teams)
return nil
}
@@ -235,13 +256,19 @@ func loadLedger(ctx context.Context, tx *sql.Tx) ([]domain.LedgerEntry, error) {
return out, rows.Err()
}
// loadRanked 只取已发布的前三名,用于统计奖牌;名次明细的完整计算仍由成绩模块负责。
// loadRanked 与 REST 的 buildRanked 同源:必须 join event_score_channels,
// 否则多通道项目会把一枚奖牌算成多枚,没配通道的项目也会凭空产生奖牌。
func loadRanked(ctx context.Context, tx *sql.Tx) ([]domain.RankedResult, error) {
rows, err := tx.QueryContext(ctx, `
SELECT e.team_id, COALESCE(e.athlete_id, 0), r.rank
FROM results r JOIN entries e ON e.id = r.entry_id
WHERE r.state = 'published' AND r.status = 'ok' AND r.rank BETWEEN 1 AND 3
ORDER BY r.id`)
SELECT r.id, r.event_id, e.category_id, r.rank, r.result_value, r.status,
e.id, e.team_id, e.athlete_id, COALESCE(a.name, ''), c.scope, c.id
FROM results r
JOIN entries e ON e.id = r.entry_id
JOIN event_score_channels c ON c.event_id = r.event_id
LEFT JOIN athletes a ON a.id = e.athlete_id
WHERE r.state = 'published' AND r.rank IS NOT NULL AND r.rank > 0 AND r.status = 'ok'
AND (c.scope = 'team' OR e.athlete_id IS NOT NULL)
ORDER BY r.id, c.sort_order, c.id`)
if err != nil {
return nil, fmt.Errorf("读取奖牌名次: %w", err)
}
@@ -250,19 +277,23 @@ func loadRanked(ctx context.Context, tx *sql.Tx) ([]domain.RankedResult, error)
var out []domain.RankedResult
for rows.Next() {
var (
teamID, athleteID int64
rank int
rr domain.RankedResult
value sql.NullFloat64
athleteID sql.NullInt64
rank int
)
if err := rows.Scan(&teamID, &athleteID, &rank); err != nil {
if err := rows.Scan(&rr.ResultID, &rr.EventID, &rr.CategoryID, &rank, &value, &rr.Status,
&rr.EntryID, &rr.TeamID, &athleteID, &rr.AthleteName, &rr.Scope, &rr.ChannelID); err != nil {
return nil, fmt.Errorf("解析奖牌名次: %w", err)
}
out = append(out, domain.RankedResult{
TeamID: teamID,
AthleteID: athleteID,
Rank: rank,
Scope: domain.ScopeTeam,
Shares: []domain.TeamShare{{TeamID: teamID, Weight: 1}},
})
rr.Rank = rank
if value.Valid {
v := value.Float64
rr.ResultValue = &v
}
rr.AthleteID = athleteID.Int64
rr.Shares = []domain.TeamShare{{TeamID: rr.TeamID, Weight: 1}}
out = append(out, rr)
}
return out, rows.Err()
}
@@ -299,50 +330,149 @@ func loadRecords(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
return rows.Err()
}
// loadLatestResults 取最近发布的成绩,按「小项 + 组别」聚合成组后下发。
// 前端按组渲染(TickerBar 取最新一组、EventResultsPage 取前 N 组),平铺行会让它拿到 undefined。
func loadLatestResults(ctx context.Context, tx *sql.Tx, snap *Snapshot) error {
rows, err := tx.QueryContext(ctx, `
SELECT r.id, r.event_id, r.entry_id, e.team_id, COALESCE(e.athlete_id, 0),
COALESCE(r.rank, 0), COALESCE(r.result_text, ''), r.result_value,
COALESCE(r.unit, ''), r.is_tie, r.status, r.state,
COALESCE(r.verified_at, r.recorded_at, r.updated_at, r.created_at, '')
FROM results r JOIN entries e ON e.id = r.entry_id
WHERE r.state = 'published'
ORDER BY COALESCE(r.verified_at, r.recorded_at, r.updated_at) DESC, r.id DESC
LIMIT ?`, latestResultsLimit)
SELECT r.event_id, COALESCE(ev.code, ''), COALESCE(ev.name, ''),
e.category_id, COALESCE(cat.name, ''),
COALESCE(r.verified_at, r.recorded_at, r.updated_at, r.created_at, ''),
r.entry_id, r.rank, e.team_id,
COALESCE(t.code, ''), COALESCE(t.name, ''), COALESCE(t.short_name, ''),
e.athlete_id, COALESCE(a.name, ''), COALESCE(e.member_names, ''),
COALESCE(r.result_text, ''), r.result_value, COALESCE(r.unit, ''), r.is_tie, r.status
FROM results r
JOIN entries e ON e.id = r.entry_id
JOIN events ev ON ev.id = r.event_id
LEFT JOIN event_categories cat ON cat.id = e.category_id
LEFT JOIN teams t ON t.id = e.team_id
LEFT JOIN athletes a ON a.id = e.athlete_id
WHERE r.state = 'published'
ORDER BY COALESCE(r.verified_at, r.recorded_at, r.updated_at, r.created_at) DESC, r.id DESC
LIMIT ?`, latestResultsLimit)
if err != nil {
return fmt.Errorf("读取最新成绩: %w", err)
}
defer func() { _ = rows.Close() }()
type groupKey struct {
eventID int64
categoryID int64
}
index := make(map[groupKey]int)
for rows.Next() {
var (
lr LatestResult
value sql.NullFloat64
isTie int
eventID, categoryID int64
eventCode, eventName string
categoryName string
publishedAt string
row dto.EventResultRow
rank sql.NullInt64
value sql.NullFloat64
athleteID sql.NullInt64
athleteName string
shortName string
memberNames string
isTie int
)
if err := rows.Scan(&lr.ID, &lr.EventID, &lr.EntryID, &lr.TeamID, &lr.AthleteID,
&lr.Rank, &lr.ResultText, &value, &lr.Unit, &isTie, &lr.Status, &lr.State, &lr.UpdatedAt); err != nil {
if err := rows.Scan(&eventID, &eventCode, &eventName, &categoryID, &categoryName, &publishedAt,
&row.EntryID, &rank, &row.TeamID, &row.TeamCode, &row.TeamName, &shortName,
&athleteID, &athleteName, &memberNames,
&row.ResultText, &value, &row.Unit, &isTie, &row.Status); err != nil {
return fmt.Errorf("解析最新成绩: %w", err)
}
if rank.Valid {
v := int(rank.Int64)
row.Rank = &v
}
if value.Valid {
v := value.Float64
lr.ResultValue = &v
row.ResultValue = &v
}
lr.IsTie = isTie != 0
snap.LatestResults = append(snap.LatestResults, lr)
if athleteID.Valid && athleteID.Int64 != 0 {
v := athleteID.Int64
row.AthleteID = &v
}
row.AthleteName = nilIfEmpty(athleteName)
row.ShortName = nilIfEmpty(shortName)
row.MemberNames = parseMemberNames(memberNames)
row.IsTie = isTie != 0
key := groupKey{eventID: eventID, categoryID: categoryID}
i, ok := index[key]
if !ok {
i = len(snap.LatestResults)
index[key] = i
snap.LatestResults = append(snap.LatestResults, dto.EventResultGroup{
EventID: eventID,
EventCode: eventCode,
EventName: eventName,
CategoryID: categoryID,
CategoryName: categoryName,
PublishedAt: nilIfEmpty(publishedAt),
Rows: []dto.EventResultRow{},
})
}
snap.LatestResults[i].Rows = append(snap.LatestResults[i].Rows, row)
}
return rows.Err()
if err := rows.Err(); err != nil {
return err
}
// 行按发布时间倒序取回,组内需改回名次顺序;无名次的排最后。
for i := range snap.LatestResults {
sort.SliceStable(snap.LatestResults[i].Rows, func(a, b int) bool {
ra, rb := snap.LatestResults[i].Rows[a], snap.LatestResults[i].Rows[b]
switch {
case ra.Rank == nil && rb.Rank == nil:
return ra.EntryID < rb.EntryID
case ra.Rank == nil:
return false
case rb.Rank == nil:
return true
default:
return *ra.Rank < *rb.Rank
}
})
}
return nil
}
// rawJSONOrString 让 settings 的值保持原样:本来就是 JSON 的直接透传,
// 纯文本则编码成 JSON 字符串,客户端统一按 JSON 解析。
func rawJSONOrString(value string) json.RawMessage {
if json.Valid([]byte(value)) {
return json.RawMessage(value)
// parseMemberNames 解析 entries.member_names;空值或坏 JSON 一律当作「无成员名单」。
func parseMemberNames(raw string) []string {
if raw == "" {
return nil
}
quoted, err := json.Marshal(value)
var out []string
if err := json.Unmarshal([]byte(raw), &out); err != nil {
return nil
}
return out
}
func nilIfEmpty(s string) *string {
if s == "" {
return nil
}
return &s
}
func atofDefault(v string, def float64) float64 {
n, err := strconv.ParseFloat(strings.TrimSpace(v), 64)
if err != nil {
return json.RawMessage(`null`)
return def
}
return n
}
func boolDefault(v string, def bool) bool {
switch strings.ToLower(strings.TrimSpace(v)) {
case "true", "1", "yes":
return true
case "false", "0", "no":
return false
default:
return def
}
return quoted
}