/* play/player_manager.c — 播放线程:URL 获取(Hi-res 逐档降级)→缓存(命中直接播/否则流式落盘)→ * minimp3 解码→audio_out 直写。UI 不卡(网络+解码全在此线程)。 * * 模型:一个持久的播放线程。外层循环取「目标曲目」,run_song() 负责一首歌的 * 「下载(缓冲) → 解码 → 输出 → 结束/被指令打断」。暂停=冻结(停读停写停推 pos,状态置 PAUSED); * seek=重开解码器+输出并 seek 到目标 ms(字节 offset 近似);下一/上一首=打断当前 run_song 返回外层。 * 所有跨线程共享状态在 g_play (mu)。g_st.ctx 的 device_id/cookie/cache 在播放期间稳定(登出会先停播)。 * 返回码/错误经 g_play.err/errmsg 供 UI 提示。 */ #include "../ncm_app_internal.h" #include #include #include #include #include #include "minimp3_ex.h" static pthread_t g_thr; static int g_thr_on; static int g_want_run = 1; /* 线程运行标志(quit=0) */ #define PCM_CHUNK 8192 /* 每块交织样本数(双声道 → 4096 帧) */ /* ---- 线程内部一次性歌的状态 ---- */ static char g_path[512]; /* 本地 mp3 路径(缓存) */ static int64_t g_file_bytes; static int g_level; /* 音质档(来自设置) */ static int g_cache_gb; int player_manager_state(void) { int s; pthread_mutex_lock(&g_play.mu); s = g_play.state; pthread_mutex_unlock(&g_play.mu); return s; } int player_manager_playing_song(void) { int s; pthread_mutex_lock(&g_play.mu); s = g_play.cur_song; pthread_mutex_unlock(&g_play.mu); return s; } int64_t player_manager_pos_ms(void) { int64_t p; pthread_mutex_lock(&g_play.mu); p = g_play.pos_ms; pthread_mutex_unlock(&g_play.mu); return p; } int64_t player_manager_dur_ms(void) { int64_t d; pthread_mutex_lock(&g_play.mu); d = g_play.dur_ms; pthread_mutex_unlock(&g_play.mu); return d; } int player_manager_error(void) { int e; pthread_mutex_lock(&g_play.mu); e = g_play.err; pthread_mutex_unlock(&g_play.mu); return e; } void player_manager_set_quality(int level, int cache_gb) { g_level = level; g_cache_gb = cache_gb; pthread_mutex_lock(&g_play.mu); g_play.err = 0; ncm_cache_set_limit_gb(&g_st.ctx.cache, cache_gb); pthread_mutex_unlock(&g_play.mu); } void player_manager_play(int song_idx) { pthread_mutex_lock(&g_play.mu); g_play.cur_song = song_idx; g_play.cmd = 0; g_play.state = NCM_PC_BUFFER; g_play.pos_ms = 0; g_play.seq++; pthread_mutex_unlock(&g_play.mu); } void player_manager_pause(int on) { pthread_mutex_lock(&g_play.mu); if (on) { if (g_play.state == NCM_PC_PLAYING) g_play.state = NCM_PC_PAUSED; } else { if (g_play.state == NCM_PC_PAUSED) g_play.state = NCM_PC_PLAYING; } pthread_mutex_unlock(&g_play.mu); } void player_manager_seek(int64_t ms) { pthread_mutex_lock(&g_play.mu); g_play.cmd = NCM_CTL_SEEK; g_play.cmd_seek_ms = ms; pthread_mutex_unlock(&g_play.mu); } void player_manager_next(int dir) { pthread_mutex_lock(&g_play.mu); int c = g_play.cur_song + dir; if (c < 0) c = 0; if (c >= g_st.song_count) c = g_st.song_count - 1; if (c != g_play.cur_song) { g_play.cur_song = c; g_play.cmd = 0; g_play.state = NCM_PC_BUFFER; g_play.pos_ms = 0; g_play.seq++; } pthread_mutex_unlock(&g_play.mu); } void player_manager_stop(void) { pthread_mutex_lock(&g_play.mu); g_play.cur_song = -1; g_play.state = NCM_PC_STOPPED; g_play.pos_ms = 0; g_play.seq++; pthread_mutex_unlock(&g_play.mu); } /* ---- 每首歌的播放体(在外层循环内调用)---- */ static int download_cb(void *ctx, const unsigned char *data, size_t len) { return ncm_cache_write((ncm_cache_writer_t *)ctx, data, len); } /* 得到本地 mp3 路径 + 文件大小。命中缓存直接返回;否则 URL 降级 + 流式落缓存。 * 返回 NCM_OK 或负错误码。 */ static int song_local_file(int idx, char *path, size_t psz, int64_t *bytes) { const ncm_song_t *s = &g_st.songs[idx]; const char *id = s->id; /* 缓存命中 → 离线直接播 */ if (ncm_cache_lookup(&g_st.ctx.cache, id, ".mp3", path, psz) == NCM_OK) { struct stat st; if (stat(path, &st) == 0) { *bytes = (int64_t)st.st_size; return NCM_OK; } } /* 播放地址:从 g_level 降级,只收 mp3 */ ncm_play_url_t u; int rc = ncm_api_song_url_auto(g_st.ctx.device_id, g_st.ctx.cookie, id, g_level, &u); if (rc != NCM_OK) return rc; if (!u.url[0]) return NCM_ERR_NOTFOUND; /* 流式下载到缓存 temp → commit(稳妥者:先落盘再播) */ ncm_cache_writer_t *w = NULL; rc = ncm_cache_open(&g_st.ctx.cache, id, ".mp3", &w); if (rc != NCM_OK) return rc; ncm_http_req_t req; memset(&req, 0, sizeof req); req.url = u.url; req.method = "GET"; req.extra_hdrs = "User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) " "AppleWebKit/537.36 (KHTML, like Gecko) Chrome/124.0.0.0 Safari/537.36"; req.verify_ca = NCM_HTTP_VERIFY_DEFAULT; req.timeout_ms = 30000; ncm_http_resp_t resp; size_t maxb = (u.size > 0 && u.size < (64LL << 20)) ? (size_t)u.size : (64u << 20); rc = ncm_http_download(&req, download_cb, w, maxb, &resp); if (rc != NCM_OK || resp.status != 200) { ncm_cache_abort(w); return (rc != NCM_OK) ? rc : NCM_ERR_HTTP; } rc = ncm_cache_commit(w); if (rc != 0) return rc; if (ncm_cache_lookup(&g_st.ctx.cache, id, ".mp3", path, psz) != NCM_OK) return NCM_ERR_NOENT; struct stat st; if (stat(path, &st) == 0) *bytes = (int64_t)st.st_size; return NCM_OK; } static void set_err(int err, const char *msg) { pthread_mutex_lock(&g_play.mu); g_play.err = err; if (msg) { ncm_strlcpy(g_play.errmsg, msg, sizeof g_play.errmsg); } g_play.state = NCM_PC_STOPPED; pthread_mutex_unlock(&g_play.mu); } /* 一首歌:下载→解码→输出,直到结束或被打断。返回后由外层处理下一首。 */ static void run_song(int idx) { int64_t file_bytes = 0; char path[512]; int rc = song_local_file(idx, path, sizeof path, &file_bytes); if (rc != NCM_OK) { const char *m = (rc == NCM_ERR_NOTFOUND) ? "no stream (VIP/copyright)" : (rc == NCM_ERR_AUTH) ? "session expired" : "load failed"; set_err(rc, m); return; } ncm_strlcpy(g_path, path, sizeof g_path); g_file_bytes = file_bytes; const ncm_song_t *s = &g_st.songs[idx]; int64_t dur = s->duration_ms > 0 ? s->duration_ms : 0; mp3dec_ex_t dec; memset(&dec, 0, sizeof dec); if (mp3dec_ex_open(&dec, path, MP3D_SEEK_TO_BYTE) != 0) { set_err(NCM_ERR_IO, "decode open failed"); return; } /* 音频输出:解码器输出 S16_LE(minimp3 默认);用 44100/2ch 直开 */ if (audio_out_open(44100, 2, 16) != 0) { mp3dec_ex_close(&dec); set_err(NCM_ERR_IO, "audio open failed"); return; } /* 状态→播放 */ pthread_mutex_lock(&g_play.mu); g_play.state = NCM_PC_PLAYING; g_play.pos_ms = 0; g_play.dur_ms = dur; g_play.err = 0; pthread_mutex_unlock(&g_play.mu); mp3d_sample_t pcm[PCM_CHUNK]; int64_t frames_done = 0; /* 已输出帧(每通道) */ int need_seek_ms = -1; for (;;) { if (g_app_quit) break; /* 取命令 */ pthread_mutex_lock(&g_play.mu); int cmd = g_play.cmd; g_play.cmd = 0; int64_t seek_ms = g_play.cmd_seek_ms; int cur = g_play.cur_song; int st = g_play.state; pthread_mutex_unlock(&g_play.mu); if (cur != idx) break; /* 切歌 → 回外层 */ if (st == NCM_PC_STOPPED) break; if (cmd == NCM_CTL_SEEK && seek_ms >= 0) { need_seek_ms = (int)seek_ms; } if (st == NCM_PC_PAUSED) { usleep(40 * 1000); continue; } /* 冻结 */ if (need_seek_ms >= 0) { /* 重开并 seek:关闭后重开(字节 offset 近似) */ audio_out_close(); mp3dec_ex_close(&dec); memset(&dec, 0, sizeof dec); if (mp3dec_ex_open(&dec, path, MP3D_SEEK_TO_BYTE) != 0) { set_err(NCM_ERR_IO, "seek reopen failed"); break; } if (audio_out_open(44100, 2, 16) != 0) { set_err(NCM_ERR_IO, "audio reopen failed"); break; } int64_t target = (g_file_bytes > 0 && dur > 0) ? (int64_t)g_file_bytes * need_seek_ms / dur : 0; mp3dec_ex_seek(&dec, (uint64_t)(target > 0 ? target : 0)); frames_done = (int64_t)need_seek_ms * 44100 / 1000; need_seek_ms = -1; continue; } size_t got = mp3dec_ex_read(&dec, pcm, PCM_CHUNK); if (got == 0) break; /* 播完 */ int frames = (int)(got / 2); if (audio_out_write(pcm, frames) != frames) break; frames_done += frames; /* 更新进度(~200ms 节流)*/ int64_t pos = frames_done * 1000 / 44100; pthread_mutex_lock(&g_play.mu); g_play.pos_ms = pos; if (dur > 0 && pos >= dur) g_play.pos_ms = dur; pthread_mutex_unlock(&g_play.mu); } audio_out_close(); mp3dec_ex_close(&dec); /* 若应继续播下一首且非因命令打断,由外层处理(外层见 cur==idx 且需自然结束) */ } /* 外层播放线程循环 */ static void *player_thread(void *arg) { (void)arg; while (g_want_run && !g_app_quit) { pthread_mutex_lock(&g_play.mu); int cur = g_play.cur_song; int st = g_play.state; pthread_mutex_unlock(&g_play.mu); if (cur < 0 || cur >= g_st.song_count || st == NCM_PC_STOPPED) { usleep(60 * 1000); continue; } /* 以本地快照播放(idx 被外层线程独占,无需再锁) */ run_song(cur); pthread_mutex_lock(&g_play.mu); int cur2 = g_play.cur_song; int st2 = g_play.state; pthread_mutex_unlock(&g_play.mu); /* 自然播完且无新命令 → 顺延下一首;否则回到循环等待 */ if (cur2 >= 0 && cur2 < g_st.song_count && st2 != NCM_PC_STOPPED && cur2 == cur) { int nx = cur + 1; if (nx < g_st.song_count) { player_manager_next(1); } else { player_manager_stop(); } } else { usleep(50 * 1000); } } return NULL; } /* ---- 歌词后台加载(二期):UI 不阻塞 —— 持久 worker 监视当前播放歌曲,首播/切歌/自动顺延 * 时在独立线程拉取并解析,UI 经 lyric_state() 判「加载中 / 无词」。 ---- * 现存 race(§10.9 FM4,UI 读 lyrics 与 worker 写)为良性:数组定长、越界已防护, * 最坏显示一帧旧/空行,下一 tick 自愈;与 g_st.songs 写读竞态同接受。 */ static pthread_mutex_t g_lyrmu = PTHREAD_MUTEX_INITIALIZER; static pthread_t g_lyr_thr; static int g_lyr_thr_on; static volatile int g_lyr_state; /* 0=空闲/未拉 1=加载中 2=已拉完 */ static char g_lyr_song_id[32]; /* 歌词归属歌曲 id */ static void *lyric_worker(void *arg) { (void)arg; char last_id[32] = ""; while (!g_app_quit) { usleep(300 * 1000); int idx; pthread_mutex_lock(&g_play.mu); idx = g_play.cur_song; pthread_mutex_unlock(&g_play.mu); if (idx < 0 || idx >= g_st.song_count) { lyric_clear(); pthread_mutex_lock(&g_lyrmu); g_lyr_song_id[0] = 0; g_lyr_state = 0; pthread_mutex_unlock(&g_lyrmu); last_id[0] = 0; continue; } const char *id = g_st.songs[idx].id; if (!id[0]) continue; if (strcmp(id, last_id) == 0) continue; /* 同一曲已拉/在拉 */ ncm_strlcpy(last_id, id, sizeof last_id); lyric_clear(); pthread_mutex_lock(&g_lyrmu); g_lyr_state = 1; /* 加载中 */ pthread_mutex_unlock(&g_lyrmu); char *lrc = (char *)malloc(64 * 1024); char *tl = (char *)malloc(32 * 1024); if (!lrc || !tl) { free(lrc); free(tl); pthread_mutex_lock(&g_lyrmu); g_lyr_state = 0; pthread_mutex_unlock(&g_lyrmu); continue; } int rc = ncm_api_lyric(g_st.ctx.device_id, g_st.ctx.cookie, id, lrc, 64 * 1024, tl, 32 * 1024); if (rc == NCM_OK) lyric_parse(lrc, tl); free(lrc); free(tl); pthread_mutex_lock(&g_lyrmu); ncm_strlcpy(g_lyr_song_id, id, sizeof g_lyr_song_id); g_lyr_state = 2; /* 拉完(可能 0 行=无词) */ pthread_mutex_unlock(&g_lyrmu); } return NULL; } static void lyric_ensure_worker(void) { pthread_mutex_lock(&g_lyrmu); if (!g_lyr_thr_on) { g_lyr_thr_on = 1; if (pthread_create(&g_lyr_thr, NULL, lyric_worker, NULL) == 0) pthread_detach(g_lyr_thr); else g_lyr_thr_on = 0; } pthread_mutex_unlock(&g_lyrmu); } /* 为当前曲目「异步」拉歌词:确保后台 worker 在跑即返回(UI 不阻塞网络/解析)。 * 实际拉取+解析在 worker 线程(约 0.3s 内开始),结束置 lyric_state()=2。 */ int player_manager_load_lyric(void) { lyric_ensure_worker(); return NCM_OK; } /* 歌词加载状态(UI 判「loading / no lyric」)。 */ int lyric_state(void) { int s; pthread_mutex_lock(&g_lyrmu); s = g_lyr_state; pthread_mutex_unlock(&g_lyrmu); return s; } int player_manager_start(void) { if (g_thr_on) return 0; g_want_run = 1; g_level = g_st.level; g_cache_gb = g_st.cache_limit_gb; pthread_mutex_init(&g_play.mu, NULL); if (pthread_create(&g_thr, NULL, player_thread, NULL) != 0) return -1; g_thr_on = 1; return 0; } void player_manager_stop_thread(void) { g_want_run = 0; g_app_quit = 1; audio_out_close(); /* 打断阻塞写 */ if (g_thr_on) { pthread_join(g_thr, NULL); g_thr_on = 0; } }