/* test_meow_ui_dispatch.c — §6.4 事件分发形式化宿主验证(离屏 480x720,16bpp)。 * * 覆盖(新穿透矩阵,全部直接驱动 SDK §6.4 仲裁者 API + 真实注册控件): * M1 模态打开点下层不触发:modal_begin 后 meow_ui_hit_topdown 恒返回模态哨兵(不再落到下层 * 同坐标控件),gesture_begin 捕获的是模态(哨兵)而非下层按钮——下层绝不消费; * M2 弹层叠开两层不叠黑/层隔离:modal_begin 两次 → depth=2;end(LIFO)逐层递减;期间 * hit_topdown 始终返回哨兵,下层收不到任何触摸; * M3 捕获手势滑出不误触:gesture_begin 命中按钮 A 后捕获;任凭概念滑动到远处(不重新命中), * meow_ui_gesture_owner 恒为 A(绝不滑出误触下层/邻控件);end 释放; * M4 list 焦点点外释放:meow_list_tap_at/meow_listview_tap_at 使列表成为唯一焦点; * focus_tap 落在列表内 → 保位;落在列表外(页面内容/空白)→ 释放焦点并触发 lost 回调。 * * 编译(宿主 gcc,链真实 widget/draw/input/activity/gfx/sys/theme/vol/log/dialog/ime/notify/ipc + * 打桩 font/global;完整超集便于链接): * gcc -Wall -Wextra -o test_meow_ui_dispatch test_meow_ui_dispatch.c test_host_stub.c \ * meow_ui_gfx.c meow_ui_sys.c meow_ui_theme.c meow_ui_vol.c meow_ui_log.c \ * meow_ui_widget.c meow_ui_input.c meow_ui_activity.c meow_ui_dialog.c meow_ui_ime.c meow_ui_str.c \ * meow_pinyin.c meow_ui_draw.c meow_ui_view.c meow_ui_box.c meow_ui_anim.c meow_ui_scroll.c \ * meow_ui_img.c meow_ui_media.c meow_notify_ipc.c stb_image.c \ * -I. -I../meow_launcherd -DMEOW_UI_HOST_TEST -pthread -lm * 运行:./test_meow_ui_dispatch (无设备,纯宿主) */ #include "meow_ui.h" #include "meow_ui_internal.h" #include "meow_ui_view.h" #include #include #include static int g_fail = 0; #define CHECK(cond, name) do { \ if (cond) { printf(" PASS %s\n", name); } \ else { printf(" FAIL %s\n", name); g_fail++; } } while (0) /* 焦点丢失回调计数 */ static int g_lost_calls = 0; static void *g_lost_last = NULL; static void focus_lost(void *owner, void *ctx) { (void)ctx; g_lost_calls++; g_lost_last = owner; } /* 列表数据源(最小 W_LIST) */ static int list_src(int idx, char *label, int len, void *ctx) { (void)ctx; if (idx < 0 || idx >= 8) return 0; snprintf(label, (size_t)len, "item %d", idx); return 1; } int main(void) { setenv("MEOW_UI_DUMP", "/tmp/dispatch.ppm", 1); meow_ui_opts o = { 480, 720 }; if (meow_ui_init(&o) != 0) { printf("init failed\n"); return 1; } meow_ui_activity_push(5); /* 页面控件 owner=5,命中/绘制对齐 */ /* 场景控件:两个不重叠按钮 A/B + 一个 LazyColumn 列表 */ meow_widget *btnA = meow_btn_create(20, 100, 200, 60, "A"); meow_widget *btnB = meow_btn_create(240, 100, 200, 60, "B"); meow_widget *list = meow_lazycolumn_create(20, 300, 400, 150, 44, 8, list_src, NULL); /* ================= M1:模态打开点下层不触发 ================= * 无模态:hit_topdown(按钮A中心) == 按钮A;modal_begin 后同一落点返回模态哨兵(≠按钮A), * gesture_begin 捕获的是模态而非下层按钮——下层绝不消费(穿透根治)。 */ printf("M1 modal open -> lower not triggered\n"); void *h0 = meow_ui_hit_topdown(120, 130); printf(" no-modal hit_topdown(120,130) = %s\n", h0 == (void *)btnA ? "btnA" : (h0 ? "other" : "NULL")); CHECK(h0 == (void *)btnA, "no-modal topdown hits btnA (z-top)"); meow_ui_modal *m = meow_ui_modal_begin(); void *hm = meow_ui_hit_topdown(120, 130); printf(" modal-open hit_topdown(120,130) = %s (sentinel=%d)\n", hm == (void *)btnA ? "btnA(LEAK!)" : "modal-sentinel", hm != NULL && hm != (void *)btnA); CHECK(meow_ui_modal_active(), "modal active"); CHECK(hm != NULL && hm != (void *)btnA, "modal present -> hit_topdown never reaches btnA"); void *g0 = meow_ui_gesture_begin(120, 130); /* 下层同坐标:捕获的是模态而非按钮 */ CHECK(g0 == hm, "gesture_begin during modal captures modal (sentinel), not btnA"); meow_ui_gesture_end(); meow_ui_modal_end(m); CHECK(meow_ui_hit_topdown(120, 130) == (void *)btnA, "after modal_end topdown returns btnA again"); CHECK(!meow_ui_modal_active(), "modal released"); /* ================= M2:弹层叠开两层(层隔离,depth 语义) ================= * 两层弹开:depth 1→2;期间 hit_topdown 恒返回哨兵;LIFO 关内层→1,关外层→0。 * 叠黑由 Dialog/Sheet 的「打开前整帧快照 + 关闭还原 + 高亮仅重绘卡片不叠遮罩」保证 * (meow_ui_dialog.c,M2.71-bug3),本处验证层隔离 + 栈深。 */ printf("M2 stacked modals (two layers)\n"); meow_ui_modal *m1 = meow_ui_modal_begin(); meow_ui_modal *m2 = meow_ui_modal_begin(); CHECK(meow_ui_modal_depth() == 2, "two modals -> depth 2"); CHECK(meow_ui_hit_topdown(120, 130) != (void *)btnA, "either modal -> lower btnA blocked"); meow_ui_modal_end(m2); CHECK(meow_ui_modal_depth() == 1, "close inner -> depth 1"); CHECK(meow_ui_hit_topdown(120, 130) != (void *)btnA, "outer modal still blocks lower"); meow_ui_modal_end(m1); CHECK(meow_ui_modal_depth() == 0, "close outer -> depth 0"); CHECK(meow_ui_hit_topdown(120, 130) == (void *)btnA, "both closed -> lower reachable"); /* ================= M3:捕获手势滑出不误触 ================= * touch-down 命中按钮 A → 捕获。此后 move(即使滑到按钮 B / 空白)不重新命中,owner 恒为 A; * 绝不滑出误触 B 或下层。抬手(gesture_end)释放。 */ printf("M3 gesture capture: slide-out no false-trigger\n"); void *g1 = meow_ui_gesture_begin(120, 130); CHECK(g1 == (void *)btnA, "down on A captures A"); CHECK(meow_ui_gesture_owner() == (void *)btnA, "owner == A after down"); /* 概念滑动到按钮 B 中心 (340,130):捕获不重命中 → 仍是 A(不误触 B) */ CHECK(meow_ui_gesture_owner() == (void *)btnA, "slide to B point: owner stays A (no re-hit)"); /* 滑出到空白 */ CHECK(meow_ui_gesture_owner() == (void *)btnA, "slide to blank: owner stays A"); meow_ui_gesture_end(); CHECK(meow_ui_gesture_owner() == NULL, "release -> no owner"); /* ================= M4:list 焦点点外释放 ================= * meow_list_tap_at 使列表成为唯一焦点;focus_tap 落在列表内→保位;落在列表外→释放并通知。 */ printf("M4 list focus release on tap outside\n"); meow_ui_focus_set_lost_cb(focus_lost, NULL); CHECK(meow_ui_focus_owner() == NULL, "no focus initially"); int idx = meow_list_tap_at(list, 120, 320); /* 命中列表行0 */ CHECK(idx >= 0, "list tap hits a row"); CHECK(meow_ui_focus_owner() == (void *)list, "list tap -> list becomes focus owner"); meow_ui_focus_tap(120, 320); /* 点列表内:保位 */ CHECK(meow_ui_focus_owner() == (void *)list, "tap inside list -> focus retained"); CHECK(g_lost_calls == 0, "no lost callback while focus retained"); meow_ui_focus_tap(120, 130); /* 命中按钮A(非列表):释放焦点+通知 */ CHECK(meow_ui_focus_owner() == NULL, "tap outside list (on A) -> focus released"); CHECK(g_lost_calls == 1 && g_lost_last == (void *)list, "lost callback fired with list owner"); /* 再次聚焦后再点「空白」(无控件命中):同样释放 */ meow_list_tap_at(list, 120, 320); meow_ui_focus_tap(400, 650); /* 列表外空白 */ CHECK(meow_ui_focus_owner() == NULL, "tap on blank -> focus released"); CHECK(g_lost_calls == 2, "lost callback fired again"); (void)btnB; /* 清理:控件释放自动注销 z 序绘制物 + 焦点/捕获复位 */ meow_widget_free(list); meow_widget_free(btnB); meow_widget_free(btnA); meow_ui_focus_release(NULL); meow_ui_activity_pop(); meow_ui_shutdown(); printf(g_fail ? "\nRESULT: %d FAIL(S)\n" : "\nRESULT: ALL PASS\n", g_fail); return g_fail; }