Files
Cyrene_v2/internal/services/gateway/rest.go
T
AskaEth 2aa3233f84
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled
feat(persona,web): 人格读侧(thinking 三态 + 角色级 mood)+ 面板表单 + mood 播种
按 design/04 §3.2(thinking 语义,showToUser 三态)+ design/01 §2.1 + 主人两条定论(心情跟角色不跟会话;mood 初值走口径 ①:由角色读端点暴露、前端加载播种)。
- 管理侧 GET /admin/personas 的 PersonaSummary 增 thinking(budgetTokens/effort/mode/showToUser)——**showToUser 保持三态**(未配置 ≠ false)
- 用户侧 GET /personas 增**角色级 mood**(取自 emotion 层该角色当前状态,非从消息推断)→ 前端加载播种 currentMood,消除「刷新后心情徽标短暂为空」
- 前端 Personas 页加 thinking 四控件(预算/effort/模式/showToUser 三态):只做输入校验,**provider 是否真支持由后端 WARN 决定,前端不假装能力**
- 先拆 useAppStore 选择器(原 494/500)到独立模块再做,避免越线
- Docs/api-client 版本号 +1(两处契约 + 三态与角色级 mood 语义)
- 验收:go build/vet/test 全绿 + linux/darwin 交叉编译 + 前端 build 绿 + personaSession/messageSync 逻辑测试通过
2026-10-03 20:40:44 +08:00

393 lines
15 KiB
Go

package gateway
import (
"encoding/json"
"net/http"
"strings"
"time"
"git.yeij.top/AskaEth/Cyrene_v2/internal/auth"
"git.yeij.top/AskaEth/Cyrene_v2/internal/channel/session"
apperr "git.yeij.top/AskaEth/Cyrene_v2/internal/errors"
"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
)
// tokenTTL is how long an issued JWT remains valid.
const tokenTTL = 24 * time.Hour
// PersonaSummary is the wire shape of a persona in REST/admin list responses.
type PersonaSummary struct {
ID string `json:"id"`
Name string `json:"name"`
Character string `json:"character"`
IsDefault bool `json:"isDefault"`
Mode string `json:"mode"`
MemoryNS string `json:"memoryNamespace"`
Avatar string `json:"avatar,omitempty"`
// ChatBackground holds per-orientation wallpaper; a role's own, never another's.
ChatBackground ChatBackgroundSummary `json:"chatBackground,omitempty"`
// Mood is the role's current emotion state (design/01 §2: emotion follows the
// role, never a session). "" means the role has no tracked emotion — an honest
// empty, never a fabricated default. Clients seed their mood badge from it so a
// refresh no longer flashes an empty mood.
Mood string `json:"mood"`
// Thinking carries the persona's optional reasoning/presentation block
// (design/01 §2.1). It is nil — and so absent from the JSON — when the persona
// configures none, mirroring the write side's "an omitted block keeps the
// stored one". Admin list only: these are model-call knobs, not user-UI state
// (the user list takes Mood and leaves the knobs to the panel).
Thinking *PersonaThinkingSummary `json:"thinking,omitempty"`
}
// PersonaThinkingSummary mirrors a persona's `thinking` block on the wire
// (design/01 §2.1; provider mapping in design/04 §3.2).
type PersonaThinkingSummary struct {
// BudgetTokens is the reasoning budget (Anthropic thinking.budget_tokens).
BudgetTokens int `json:"budgetTokens"`
// Effort is the provider-specific reasoning strength (reasoning_effort). The
// model layer validates it against the active provider's whitelist and WARNs
// when it is dropped — this side just reports what is stored.
Effort string `json:"effort"`
// ShowToUser is TRI-STATE and stays that way on the wire: null = not
// configured (thinking frames keep flowing — the pre-existing behavior),
// true/false = an explicit choice. A plain bool would flatten "unset" onto
// "off" and lose the distinction the write side keeps with *bool.
ShowToUser *bool `json:"showToUser"`
// Mode is the explicit hard switch: default | on | off ("" = default).
Mode string `json:"mode"`
}
// ChatBackgroundSummary mirrors the persona chatBackground on the wire.
type ChatBackgroundSummary struct {
Landscape string `json:"landscape,omitempty"`
Portrait string `json:"portrait,omitempty"`
}
// MemorySummary is the wire shape of a memory entry in the admin list response.
type MemorySummary struct {
ID string `json:"id"`
Scope string `json:"scope"`
Text string `json:"text"`
}
// SessionSummary is the wire shape of a channel session in list responses.
type SessionSummary struct {
Platform string `json:"platform"`
ChannelID string `json:"channelId"`
SessionID string `json:"sessionId"`
ActorRole string `json:"actorRole"`
Owner bool `json:"owner"`
IsGroup bool `json:"isGroup"`
MemWrite bool `json:"memWritable"`
}
// loginRequest is the POST /api/v1/auth/login body.
type loginRequest struct {
Username string `json:"username"`
Password string `json:"password"`
}
// loginResponse is the login success payload. RefreshToken is the opaque
// long-lived credential (POST /auth/refresh) added by B2; it is omitted when no
// refresh store is wired so the pre-B2 contract is unchanged.
type loginResponse struct {
Token string `json:"token"`
ExpiresAt int64 `json:"expiresAt"`
Role string `json:"role"`
RefreshToken string `json:"refreshToken,omitempty"`
}
// chatRequest is the POST /api/v1/chat body. When Stream is true the gateway
// triggers streaming over the WebSocket channel and returns immediately. Image is
// an optional base64 data: URI or http(s) URL attached for the vision path; the
// loop routes it through the vision/OCR tool or the main model (design/06 §0).
// DeviceID is the client-produced identifier of the sending browser/device
// (design/16 §4.5), e.g. "web:chrome:a1b2c3"; it is optional and persisted as-is.
// Mode is the behavior mode the client sent the turn in (design/01 §3, design/16
// §5.1); it is optional and persisted per message for bubble rendering, falling
// back to "chat" when omitted.
type chatRequest struct {
SessionID string `json:"sessionId"`
Text string `json:"text"`
Image string `json:"image,omitempty"`
DeviceID string `json:"deviceId,omitempty"`
Mode string `json:"mode,omitempty"`
Stream bool `json:"stream"`
}
// chatResponse is the synchronous chat reply payload.
type chatResponse struct {
Reply string `json:"reply"`
Steps int `json:"steps"`
StopReason string `json:"stopReason"`
}
// handleHealth reports liveness. It is unauthenticated because it is a probe.
func (s *Server) handleHealth(w http.ResponseWriter, r *http.Request) {
writeJSON(w, http.StatusOK, map[string]any{"status": "ok"})
}
// handleLogin exchanges the admin username/password for a signed JWT.
func (s *Server) handleLogin(w http.ResponseWriter, r *http.Request) {
var req loginRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, apperr.Wrap(apperr.ErrBadRequest, "bad_request", "invalid request body"))
return
}
cfg := s.cfg.Auth
if req.Username != cfg.AdminUser || req.Password != cfg.AdminPass {
writeError(w, apperr.Wrap(apperr.ErrUnauthorized, "unauthorized", "invalid username or password"))
return
}
token, err := s.auth.Sign(req.Username, auth.RoleOwner, tokenTTL)
if err != nil {
s.log.Error("login sign", "err", err)
writeError(w, apperr.Wrap(apperr.ErrInternal, "login_failed", "could not sign token"))
return
}
resp := loginResponse{
Token: token,
ExpiresAt: time.Now().Add(tokenTTL).Unix(),
Role: string(auth.RoleOwner),
}
// Issue the long-lived refresh credential alongside the access token. A store
// failure fails the login rather than silently handing back a login without
// the advertised refresh token; the plaintext is never logged.
if s.refresh != nil {
refreshToken, _, rerr := s.refresh.Issue(r.Context(), req.Username, auth.RoleOwner, s.refreshTTL())
if rerr != nil {
s.log.Error("login issue refresh token", "err", rerr)
writeError(w, apperr.Wrap(apperr.ErrInternal, "login_failed", "could not issue refresh token"))
return
}
resp.RefreshToken = refreshToken
}
writeJSON(w, http.StatusOK, resp)
}
// handleChat runs one synchronous agent turn (or triggers streaming).
func (s *Server) handleChat(w http.ResponseWriter, r *http.Request) {
var req chatRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, apperr.Wrap(apperr.ErrBadRequest, "bad_request", "invalid request body"))
return
}
if strings.TrimSpace(req.Text) == "" && strings.TrimSpace(req.Image) == "" {
writeError(w, apperr.Wrap(apperr.ErrBadRequest, "bad_request", "text or image is required"))
return
}
if req.Stream {
s.publishChatStream(r.Context(), req.SessionID, req.Text, req.Image, req.DeviceID, req.Mode)
writeJSON(w, http.StatusOK, map[string]any{"stream": true})
return
}
if s.runner == nil {
writeError(w, apperr.Wrap(apperr.ErrInternal, "chat_unavailable", "chat service is not configured"))
return
}
if req.SessionID == "" {
req.SessionID = "web"
}
// The Web main session is the owner's private conversation (JWT = owner), so
// it binds the full-access env: memory read+write, unchanged behavior. The role
// comes from the session's binding (design/22 §4.5).
msgs := userChatMessages(req.Text, req.Image)
env := s.envResolver.owner(r.Context(), req.SessionID)
if s.hub.orchestrator != nil {
sr, res := s.hub.orchestrator.SubmitSync(withMode(withDeviceID(r.Context(), req.DeviceID), req.Mode), req.SessionID, msgs, env)
if !sr.Accepted {
if sr.PendingFull {
writeError(w, apperr.Wrap(apperr.ErrConflict, "chat_busy", "会话正忙,待处理消息已满"))
} else {
writeError(w, apperr.Wrap(apperr.ErrBadRequest, "bad_request", "text or image is required"))
}
return
}
// A busy session returns a non-blocking ack (design/15 §2.1) instead of
// blocking the request on a turn that may run for a while.
if sr.Pending {
writeJSON(w, http.StatusAccepted, map[string]any{"queued": true, "queueDepth": sr.QueueDepth})
return
}
if sr.Err != nil {
s.log.Error("chat run", "err", sr.Err, "session", req.SessionID)
writeError(w, apperr.Wrap(apperr.ErrInternal, "chat_failed", "chat failed"))
return
}
writeJSON(w, http.StatusOK, chatResponse{Reply: res.Text, Steps: res.Steps, StopReason: res.StopReason})
return
}
// Legacy synchronous path when no orchestrator is wired (a hub built without
// one keeps the exact pre-design/15 reply contract).
res, err := s.runner.Run(loop.WithSessionEnv(r.Context(), env), req.SessionID, msgs)
if err != nil {
s.log.Error("chat run", "err", err, "session", req.SessionID)
writeError(w, apperr.Wrap(apperr.ErrInternal, "chat_failed", "chat failed"))
return
}
writeJSON(w, http.StatusOK, chatResponse{Reply: res.Text, Steps: res.Steps, StopReason: res.StopReason})
}
// handleListSessions returns the persistent chat-history sessions (main + sub) when a
// history store is wired, otherwise falls back to the channel-session view. The fallback
// keeps the pre-design/16 contract: a server built without history still lists the known
// channel sessions (or [] when no store is wired).
func (s *Server) handleListSessions(w http.ResponseWriter, r *http.Request) {
if s.history != nil {
s.handleHistorySessions(w, r)
return
}
out := make([]SessionSummary, 0)
if s.sessions != nil {
list, err := s.sessions.List(r.Context())
if err != nil {
s.log.Error("list sessions", "err", err)
writeError(w, apperr.Wrap(apperr.ErrInternal, "sessions_failed", "failed to list sessions"))
return
}
for _, sess := range list {
out = append(out, summaryOfSession(sess))
}
}
writeJSON(w, http.StatusOK, out)
}
// handleListPersonas returns the personas (or [] when no store is wired). It is
// the user-side shape: the role-level mood rides along, the admin-only thinking
// knobs do not.
func (s *Server) handleListPersonas(w http.ResponseWriter, r *http.Request) {
writeJSON(w, http.StatusOK, s.collectPersonas(false))
}
// collectPersonas returns a non-nil persona slice from the configured store.
// withThinking adds the admin-only `thinking` block; mood is always reported
// because the user UI renders the badge.
func (s *Server) collectPersonas(withThinking bool) []PersonaSummary {
out := make([]PersonaSummary, 0)
if s.personas == nil {
return out
}
for _, c := range s.personas.List() {
id := c.PersonaID
if id == "" {
id = c.ID
}
sum := PersonaSummary{
ID: id,
Name: c.Name,
Character: c.Name,
IsDefault: c.Default,
Mode: firstMode(c.Modes),
Mood: s.moodOf(id),
}
// Read this persona's own visual assets (avatar / chat background). Each
// role carries its own; a missing persona or unset visual yields empty,
// never another role's — the frontend falls back to a neutral default.
if p, ok := s.personas.Persona(id); ok && p != nil {
if p.Visual.Avatar != "" {
sum.Avatar = p.Visual.Avatar
}
if p.Visual.ChatBackground.Landscape != "" || p.Visual.ChatBackground.Portrait != "" {
sum.ChatBackground = ChatBackgroundSummary{
Landscape: p.Visual.ChatBackground.Landscape,
Portrait: p.Visual.ChatBackground.Portrait,
}
}
sum.Thinking = thinkingSummaryOf(p.Thinking, withThinking)
}
out = append(out, sum)
}
return out
}
// moodOf reports the role's current emotion state. Emotion is owned by the
// persona store (design/01 §2), read through the optional PersonaMoodStore
// capability; a store that does not track emotion, or a role with no machine,
// reports "" instead of a made-up mood.
func (s *Server) moodOf(id string) string {
store, ok := s.personas.(PersonaMoodStore)
if !ok {
return ""
}
emotions := store.Emotions()
if emotions == nil {
return ""
}
machine, _, ok := emotions.Get(id)
if !ok || machine == nil {
return ""
}
return string(machine.Current())
}
// thinkingSummaryOf maps a stored thinking block onto the wire. It returns nil
// when the persona configures none — the key is then absent, so a client can tell
// "not configured" from an explicit value (the read-side mirror of the write-side
// rule that an omitted block keeps the stored one). include is false for the
// user-side list, which does not carry these knobs.
func thinkingSummaryOf(t loader.ThinkingParams, include bool) *PersonaThinkingSummary {
if !include || !thinkingConfigured(t) {
return nil
}
return &PersonaThinkingSummary{
BudgetTokens: t.BudgetTokens,
Effort: t.Effort,
ShowToUser: t.ShowToUser,
Mode: t.Mode,
}
}
// thinkingConfigured reports whether any thinking knob is set. An empty block
// must read as "not configured" rather than as an all-zero object.
func thinkingConfigured(t loader.ThinkingParams) bool {
return t.BudgetTokens != 0 || t.Effort != "" || t.ShowToUser != nil || t.Mode != ""
}
// firstMode returns the first declared behavior mode, or "" when none are set.
func firstMode(modes []string) string {
if len(modes) == 0 {
return ""
}
return modes[0]
}
// userChatMessages builds the user turn for a chat / stream request. When image is
// present the turn becomes an image message (with optional text); otherwise a
// plain text message. An empty text with an image yields an image-only turn.
func userChatMessages(text, image string) []model.Message {
if strings.TrimSpace(image) != "" {
return []model.Message{model.ImageMessage(model.RoleUser, text, image)}
}
return []model.Message{model.TextMessage(model.RoleUser, text)}
}
// summaryOfSession maps a session.Session to its wire shape.
func summaryOfSession(sess session.Session) SessionSummary {
return SessionSummary{
Platform: sess.Platform,
ChannelID: sess.ChannelID,
SessionID: sess.SessionID,
ActorRole: string(sess.ActorRole),
Owner: sess.Owner,
IsGroup: sess.IsGroup,
MemWrite: sess.MemWritable,
}
}
// writeJSON encodes v as the {data: v} envelope with the given status.
func writeJSON(w http.ResponseWriter, status int, v any) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(status)
_ = json.NewEncoder(w).Encode(map[string]any{"data": v})
}
// writeError encodes err as the {error:{code,message}} envelope with the status
// resolved by apperr.HTTPStatus.
func writeError(w http.ResponseWriter, err error) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(apperr.HTTPStatus(err))
_ = json.NewEncoder(w).Encode(apperr.ToJSON(err))
}