主人 2026-10-03 拍板「注释一律中文」;本模块按长期分批协议(一个模块一次派工)执行。 注释行数 1329 → 1329 逐行 1:1(含中文 33 → 1304);行尾注释 5 条一并译。 校验:机械校验(非注释改动行)= 空;独立 Go AST 程序(剥注释复渲)证明 44/44 文件代码全等; 全树 go test ./... 58 包 ok / 0 FAIL;交叉编译绿。 gofmt:capacity_loop_test.go / flow.go 改动前即未格式化,按铁律保留原样未动。
278 lines
11 KiB
Go
278 lines
11 KiB
Go
package loop
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import (
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"context"
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"strings"
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"testing"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/capability/restrict"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/memory"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
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)
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// 本文件锁定 design/22 §4.2 的多角色行为:提示词、记忆
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// 作用域、情绪人格与推理旋钮必须全部从同一个
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// 按 turn 的角色解析,使会话绝不以角色 Y 的声音作答却用角色 X 的
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// 记忆(design/22 §5 风险表 "提示词/情绪/记忆错配")。
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// personaAgent 构建一个指令中指明角色的 agent,使测试能从
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// 前导系统消息看出循环解析了哪个池条目。
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func personaAgent(t *testing.T, instructions string, ad model.Adapter) *agent.Agent {
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t.Helper()
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ag, err := agent.New(instructions, nil, nil, agent.WithModel(ad, nil))
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if err != nil {
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t.Fatalf("agent.New(%q): %v", instructions, err)
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}
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return ag
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}
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// roleEnv 是会话解析器为 personaID 产出的环境:全权限
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// owner 身份(身份车道不变)加上显式绑定的角色。
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func roleEnv(personaID string) SessionEnv {
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return SessionEnv{ActorEnv: restrict.ActorOwner, MemWritable: true, PersonaID: personaID}
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}
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// runPersonaTurn 在 env 下为 sessionID 驱动一个 turn,出错即让测试失败。
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func runPersonaTurn(t *testing.T, l *Loop, env SessionEnv, sessionID, text string) *Result {
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t.Helper()
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res, err := l.Run(WithSessionEnv(context.Background(), env), sessionID, []model.Message{model.TextMessage(model.RoleUser, text)})
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if err != nil {
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t.Fatalf("Run(%s): %v", sessionID, err)
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}
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return res
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}
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// lastChatRequest 返回非流式路径记录的最新请求。
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func lastChatRequest(t *testing.T, ad *mockAdapter) model.Request {
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t.Helper()
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if len(ad.reqs) == 0 {
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t.Fatal("adapter recorded no request")
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}
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return ad.reqs[len(ad.reqs)-1]
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}
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// requestContains 报告 req 是否有任何消息携带 want。
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func requestContains(req model.Request, want string) bool {
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for _, m := range req.Messages {
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if strings.Contains(messageText(m), want) {
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return true
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}
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}
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return false
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}
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// TestTurnResolvesSystemPromptFromSessionRole 是 design/22 验收 3:切换
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// 会话角色即切换给模型的身份。第一条系统消息
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// 必须是所绑定角色的提示词 —— 这正是按角色 agent
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// 池的全部意义 —— 而未绑定的会话与未知角色都留在默认
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// 角色上,而不是让该 turn 失败。
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func TestTurnResolvesSystemPromptFromSessionRole(t *testing.T) {
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t.Parallel()
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ad := &mockAdapter{}
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x := personaAgent(t, "你是角色X。", ad)
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y := personaAgent(t, "你是角色Y。", ad)
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l := New(Options{
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Agent: x,
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Agents: map[string]*agent.Agent{"X": x, "Y": y},
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PersonaID: "X",
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})
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runPersonaTurn(t, l, roleEnv("Y"), "web:y1", "你好呀")
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req := lastChatRequest(t, ad)
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if got := messageText(req.Messages[0]); got != "你是角色Y。" {
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t.Fatalf("first system message = %q, want the bound role Y's prompt", got)
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}
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// 没有显式绑定的会话继承循环配置的默认角色。
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runPersonaTurn(t, l, roleEnv(""), "web", "你好")
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if got := messageText(lastChatRequest(t, ad).Messages[0]); got != "你是角色X。" {
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t.Fatalf("unbound session prompt = %q, want the default role X's prompt", got)
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}
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// 绑定到一个没有池中 agent 的角色(已删除/未知人格)会降级到
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// 默认 agent,而不是报错。
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runPersonaTurn(t, l, roleEnv("nobody"), "web:z1", "你好")
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if got := messageText(lastChatRequest(t, ad).Messages[0]); got != "你是角色X。" {
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t.Fatalf("unknown role prompt = %q, want the default role X's prompt", got)
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}
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}
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// TestPersonaScopeMemoryIsolationAndExtraction 是 design/22 验收 2 与 5:
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// 记忆命名空间跟随该 turn 的角色,因此绑定到不同角色的两个会话
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// 各自只召回自己角色的记忆,而同一角色的两个会话看到
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// 相同的记忆(口径 1: 记忆按人格作用域,而非按会话作用域);且
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// 提取出的条目归到产出该 turn 的角色之下 —— 这也是
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// 移除 extractor 构造期人格的回归护栏。
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func TestPersonaScopeMemoryIsolationAndExtraction(t *testing.T) {
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t.Parallel()
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store := newTestMemoryStore(t)
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ad := &mockAdapter{}
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x := personaAgent(t, "你是角色X。", ad)
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y := personaAgent(t, "你是角色Y。", ad)
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l := New(Options{
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Agent: x,
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Agents: map[string]*agent.Agent{"X": x, "Y": y},
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PersonaID: "X",
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Memory: store,
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Retriever: memory.NewRetriever(store),
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// 该 extractor 构建时不带 persona,与 cmd/cyrene 的构建方式完全一致:
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// 循环负责把该 turn 的角色打到每个条目上。
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Extractor: memory.NewManualExtractor("", memoryOwnerRoleIDForTest),
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})
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runPersonaTurn(t, l, roleEnv("X"), "web:x1", "记住 我喜欢喝乌龙茶")
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runPersonaTurn(t, l, roleEnv("Y"), "web:y1", "记住 我讨厌香菜")
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// 验收 5:每条提取出的记忆都归到其 turn 的角色之下。
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byContent := map[string]string{}
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for _, it := range listMemories(t, store) {
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byContent[it.Content] = it.PersonaID
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}
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if got := byContent["我喜欢喝乌龙茶"]; got != "X" {
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t.Fatalf("memory extracted in an X turn is filed under %q, want X (items=%v)", got, byContent)
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}
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if got := byContent["我讨厌香菜"]; got != "Y" {
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t.Fatalf("memory extracted in a Y turn is filed under %q, want Y (items=%v)", got, byContent)
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}
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// 验收 2a:X 会话召回 X 的记忆,绝不召回 Y 的。
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runPersonaTurn(t, l, roleEnv("X"), "web:x1", "乌龙茶怎么样")
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req := lastChatRequest(t, ad)
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if !requestContains(req, "我喜欢喝乌龙茶") {
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t.Fatalf("X's turn did not recall X's own memory: %+v", req.Messages)
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}
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if requestContains(req, "我讨厌香菜") {
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t.Fatalf("X's turn leaked Y's memory: %+v", req.Messages)
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}
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// 验收 2b:同一角色的另一个会话也能看到它(记忆按
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// 人格作用域,因此新会话不是从空白记忆开始)。
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runPersonaTurn(t, l, roleEnv("X"), "web:x2", "乌龙茶怎么样")
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if !requestContains(lastChatRequest(t, ad), "我喜欢喝乌龙茶") {
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t.Fatalf("a second X session did not see X's memory: %+v", lastChatRequest(t, ad).Messages)
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}
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// 验收 2c:Y 会话只召回 Y 的记忆。
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runPersonaTurn(t, l, roleEnv("Y"), "web:y1", "香菜怎么样")
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req = lastChatRequest(t, ad)
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if !requestContains(req, "我讨厌香菜") {
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t.Fatalf("Y's turn did not recall Y's own memory: %+v", req.Messages)
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}
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if requestContains(req, "我喜欢喝乌龙茶") {
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t.Fatalf("Y's turn leaked X's memory: %+v", req.Messages)
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}
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}
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// memoryOwnerRoleIDForTest 镜像组合根的作者角色 id,使该
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// 测试以与生产相同的方式构建 extractor。
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const memoryOwnerRoleIDForTest = "owner"
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// listMemories 返回每条已存记忆条目。
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func listMemories(t *testing.T, store *memory.Store) []memory.MemoryItem {
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t.Helper()
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items, err := store.List(context.Background())
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if err != nil {
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t.Fatalf("memory list: %v", err)
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}
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return items
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}
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// frameAdapter 流式发出一个思考帧与一个文本帧,使测试能在
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// 流式路径上同时断言循环构建的请求(思考旋钮)与它广播的
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// 内容(showToUser 门)。
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type frameAdapter struct {
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mockAdapter
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}
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func (f *frameAdapter) ChatStream(_ context.Context, req model.Request, on func(model.StreamEvent)) (model.Response, error) {
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f.streamReqs = append(f.streamReqs, req)
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if on != nil {
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on(model.StreamEvent{Kind: model.StreamKindThinkingDelta, Delta: "想一下"})
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on(model.StreamEvent{Kind: model.StreamKindTextDelta, Delta: "答案"})
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}
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return model.Response{Content: "答案"}, nil
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}
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// TestThinkingKnobsFollowTheTurnRole 钉住 design/22 §4.2 的后半:批次 A
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// 在接线时一次性解析的推理预算 / 强度 / 思考广播开关,现在
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// 必须跟随该 turn 的角色,因此绑定到角色 Y 的会话以
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// Y 的预算与 Y 的广播开关运行,而不是默认角色的。配置的
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// 选项仍是未知角色的回退值。
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func TestThinkingKnobsFollowTheTurnRole(t *testing.T) {
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t.Parallel()
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ad := &frameAdapter{}
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x := personaAgent(t, "你是角色X。", ad)
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y := personaAgent(t, "你是角色Y。", ad)
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hide := false
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budgetX := &model.Thinking{BudgetTokens: 100}
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knobs := map[string]LoopKnobs{
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"X": {Thinking: budgetX, ReasoningEffort: "high"},
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"Y": {ThinkingShowToUser: &hide},
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}
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var events []model.StreamEvent
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l := New(Options{
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Agent: x,
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Agents: map[string]*agent.Agent{"X": x, "Y": y},
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PersonaID: "X",
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Thinking: budgetX,
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ReasoningEffort: "high",
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OnStream: func(ev model.StreamEvent) { events = append(events, ev) },
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PersonaKnobs: func(personaID string) (LoopKnobs, bool) { k, ok := knobs[personaID]; return k, ok },
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})
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// 角色 X:其预算到达请求,其思考帧被广播
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// (showToUser 未设置 = 文档所述的「照常广播」)。
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runPersonaTurn(t, l, roleEnv("X"), "web:x1", "你好")
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req := ad.streamReqs[len(ad.streamReqs)-1]
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if req.Thinking == nil || req.Thinking.BudgetTokens != 100 {
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t.Fatalf("X's request thinking = %+v, want budget 100", req.Thinking)
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}
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if req.ReasoningEffort != "high" {
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t.Fatalf("X's reasoning effort = %q, want high", req.ReasoningEffort)
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}
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if !hasThinkingFrame(events) {
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t.Fatalf("X's thinking frames were withheld: %+v", events)
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}
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// 角色 Y:Y 未配置预算并隐藏思考帧,因此 Y 的请求必须
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// 不携带任何思考指令(默认角色的预算不得渗入),且
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// 只有文本帧可以抵达客户端。
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events = nil
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runPersonaTurn(t, l, roleEnv("Y"), "web:y1", "你好")
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req = ad.streamReqs[len(ad.streamReqs)-1]
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if req.Thinking != nil {
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t.Fatalf("Y's request thinking = %+v, want nil (Y configures none)", req.Thinking)
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}
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if req.ReasoningEffort != "" {
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t.Fatalf("Y's reasoning effort = %q, want empty", req.ReasoningEffort)
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}
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if hasThinkingFrame(events) {
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t.Fatalf("Y's thinking frames were broadcast despite showToUser=false: %+v", events)
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}
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if len(events) == 0 {
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t.Fatal("Y's text frames were suppressed too, want the answer to still stream")
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}
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// 未知角色保持循环配置的默认值,而不是把它们清零。
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events = nil
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runPersonaTurn(t, l, roleEnv("nobody"), "web:z1", "你好")
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req = ad.streamReqs[len(ad.streamReqs)-1]
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if req.Thinking == nil || req.Thinking.BudgetTokens != 100 {
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t.Fatalf("unknown role thinking = %+v, want the configured default budget", req.Thinking)
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}
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if !hasThinkingFrame(events) {
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t.Fatalf("unknown role thinking frames were withheld: %+v", events)
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}
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}
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// hasThinkingFrame 报告广播集是否携带了推理帧。
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func hasThinkingFrame(events []model.StreamEvent) bool {
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for _, ev := range events {
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if isThinkingKind(ev.Kind) {
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return true
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}
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}
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return false
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}
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