执行方案 DevDocs/audit/_plan.md 阶段 0 · G0-B:该文件距 500 行红线仅 29 行,而后续
11.4.2(memory/guardrail/orchestration 三类 span 生产者)等改动必然推进它 ⇒ 先拆。
- graph.go(159):对外类型与快照 API(FlowStatus* / FlowNode / FlowEdge / FlowGraph /
NodeSpec / RunGraph;NewRunGraph / Start / SeedInput / SeedOutput / Snapshot)
- graph_build.go(245):构图与折叠(Upsert / rememberParent / laneOf / merge / addEdge /
AddSpan / AddSpanStart / kindForSpan / labelForSpan / statusForFinished)
- graph_props.go(77):prop 白名单与脱敏(safeSpanProps / safePropKeys / summarize / truncate)
纯搬移机械证明:拆前与拆后(取非空、非 package、非 import 块行)排序后 **md5 相同、
diff 为空**;声明集合 28 条守恒;唯一新增文本 = 两个新文件的 package 行与 import 块。
`safePropKeys`(含 4bf1f7c 刚加入的 "persona")原样落在 graph_props.go,逐字节未动。
验证:go build/vet 绿;internal/runtime/trace + internal/services/gateway 测试绿(含
graph_persona_test 与 flow_update_ws_test 的 graph_update 线上帧成对契约回归);
linux/amd64 + darwin/arm64 交叉编译绿;三文件 159/245/77 行均 ≤500;gofmt -l 无输出。
246 lines
7.1 KiB
Go
246 lines
7.1 KiB
Go
package trace
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import (
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"strings"
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"time"
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)
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// Node kinds the builder emits. They are named constants because the builder
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// itself branches on the subagent kind when it resolves a node's lane
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// (design/19 §2: parallel sub-agent branches render as separate swimlanes).
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const (
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nodeKindLLM = "llm"
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nodeKindTool = "tool"
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nodeKindSubagent = "subagent"
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nodeKindMemory = "memory"
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nodeKindGuardrail = "guardrail"
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nodeKindOrchestrate = "orchestration"
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)
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// maxLaneWalk bounds how far the builder walks a span's parent chain when it
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// resolves the lane (nearest enclosing subagent node) of a new node. Span
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// parents form a tree, so the bound only guards against malformed input — it
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// keeps the walk finite without a magic number in the loop (project rule §10).
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const maxLaneWalk = 64
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// trunkLane is the lane key of the main trunk: the lane of every span that has no
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// sub-agent ancestor. It is a named constant so the map lookups read as intent.
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const trunkLane = ""
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// Upsert creates or merges a node and wires its incoming edge. The edge source is
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// the node's ParentID when that parent is already a node; otherwise the span
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// belongs to a lane (subagent branch) or the main trunk and is chained after the
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// last node of that same lane — so a lane stays a coherent step chain even while
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// several lanes are in flight, and the first node of a lane hangs off its
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// subagent root (design/19 §2: 泳道内展示该子代理的步骤链).
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func (g *RunGraph) Upsert(spec NodeSpec) {
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if spec.ID == "" {
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return
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}
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g.rememberParent(spec.ID, spec.ParentID)
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if existing := g.nodes[spec.ID]; existing != nil {
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g.merge(existing, spec)
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return
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}
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n := &FlowNode{
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ID: spec.ID,
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Label: spec.Label,
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Kind: spec.Kind,
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Status: spec.Status,
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StartedAt: spec.StartedAt,
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EndedAt: spec.EndedAt,
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}
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if spec.Props != nil {
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n.Props = spec.Props
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}
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n.Log = append(n.Log, spec.Log...)
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g.nodes[spec.ID] = n
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g.order = append(g.order, spec.ID)
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lane := g.laneOf(spec.ParentID)
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from := g.laneLast[lane]
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if spec.ParentID != "" {
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if _, ok := g.nodes[spec.ParentID]; ok {
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from = spec.ParentID
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}
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}
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if from == "" {
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from = lane
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}
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if from != "" && from != spec.ID {
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g.addEdge(from, spec.ID)
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}
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// A sub-agent root is drawn on the trunk it hangs off, but it does not become
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// the trunk's continuation point: the main chain resumes where the branch left
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// it (the spawn node). Without this, every node after a spawn would look like a
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// step of the last branch (the frontend derives lanes from the edges). The
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// first trunk node still advances the cursor, so a graph built without an input
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// seed cannot orphan its later trunk nodes.
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if lane != "" || n.Kind != nodeKindSubagent || g.laneLast[trunkLane] == "" {
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g.laneLast[lane] = spec.ID
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}
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}
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// rememberParent records a span's parent link even when the span is not rendered
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// as a node, so laneOf can walk through skipped containers.
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func (g *RunGraph) rememberParent(id, parent string) {
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if id == "" {
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return
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}
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g.parents[id] = parent
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}
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// laneOf returns the id of the nearest enclosing subagent node for a span's
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// parent chain, or "" when the chain belongs to the main trunk. Only nodes
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// already in the graph can be a lane root, so a lane resolves as soon as its
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// first step is folded in.
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func (g *RunGraph) laneOf(parentID string) string {
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for id, hops := parentID, 0; id != "" && hops < maxLaneWalk; hops++ {
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if n, ok := g.nodes[id]; ok && n.Kind == nodeKindSubagent {
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return id
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}
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id = g.parents[id]
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}
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return ""
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}
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// merge updates an existing node in place (a running placeholder being finalized
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// by its finished span), keeping label/kind and appending props/log.
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func (g *RunGraph) merge(existing *FlowNode, spec NodeSpec) {
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if spec.Label != "" {
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existing.Label = spec.Label
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}
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if spec.Kind != "" {
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existing.Kind = spec.Kind
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}
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if spec.Status != "" {
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existing.Status = spec.Status
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}
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if !spec.EndedAt.IsZero() {
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existing.EndedAt = spec.EndedAt
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}
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if len(spec.Props) > 0 {
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if existing.Props == nil {
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existing.Props = make(map[string]any, len(spec.Props))
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}
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for k, v := range spec.Props {
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existing.Props[k] = v
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}
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}
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existing.Log = append(existing.Log, spec.Log...)
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}
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// addEdge records a directed edge once.
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func (g *RunGraph) addEdge(from, to string) {
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key := from + "\x00" + to
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if g.edges[key] {
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return
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}
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g.edges[key] = true
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g.edgeOrder = append(g.edgeOrder, FlowEdge{From: from, To: to})
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}
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// AddSpan folds a finished span record into the graph as a node with its final
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// status. State-transition spans are the step container and are omitted — but
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// their parent link is remembered so lane resolution can walk through them.
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func (g *RunGraph) AddSpan(rec SpanRecord) {
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kind := kindForSpan(rec.Kind)
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if kind == "" {
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g.rememberParent(rec.ID, rec.ParentID)
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return
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}
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g.Upsert(NodeSpec{
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ID: rec.ID,
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Label: labelForSpan(rec),
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Kind: kind,
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Status: statusForFinished(rec.Status),
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StartedAt: rec.StartedAt,
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EndedAt: rec.EndedAt,
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Props: safeSpanProps(rec),
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Log: redactEvents(rec.Events),
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ParentID: rec.ParentID,
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})
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}
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// AddSpanStart registers a running placeholder for a span that just began, so a
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// node appears as "running" before it finishes. State-transition spans are
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// omitted (their parent link is still remembered for lane resolution), matching
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// AddSpan. It reports whether a node was created.
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func (g *RunGraph) AddSpanStart(id, name string, kind SpanKind, parent string, at time.Time) bool {
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nodeKind := kindForSpan(kind)
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if nodeKind == "" {
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g.rememberParent(id, parent)
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return false
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}
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g.Upsert(NodeSpec{
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ID: id,
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Label: labelForStart(name, kind),
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Kind: nodeKind,
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Status: FlowStatusRunning,
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StartedAt: at,
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ParentID: parent,
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})
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return true
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}
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// kindForSpan maps a span kind to a flow node kind. state_transition is the step
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// container and maps to "" so it is never rendered as a node.
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func kindForSpan(k SpanKind) string {
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switch k {
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case SpanKindLLM:
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return nodeKindLLM
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case SpanKindTool:
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return nodeKindTool
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case SpanKindSubagent:
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return nodeKindSubagent
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case SpanKindMemory:
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return nodeKindMemory
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case SpanKindGuardrail:
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return nodeKindGuardrail
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case SpanKindOrchestration:
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return nodeKindOrchestrate
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default:
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return ""
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}
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}
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// labelForSpan renders a node label from a finished span.
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func labelForSpan(rec SpanRecord) string {
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if kind := kindForSpan(rec.Kind); kind == nodeKindTool {
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return strings.TrimPrefix(rec.Name, "tool.")
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}
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if rec.Kind == SpanKindLLM {
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return "思考"
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}
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if rec.Name != "" {
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return rec.Name
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}
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return string(rec.Kind)
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}
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// labelForStart renders a node label from a just-started span.
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func labelForStart(name string, kind SpanKind) string {
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if kind == SpanKindLLM {
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return "思考"
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}
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if kind == SpanKindTool {
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return strings.TrimPrefix(name, "tool.")
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}
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if name != "" {
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return name
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}
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return string(kind)
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}
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// statusForFinished maps a span terminal status to a node status.
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func statusForFinished(s SpanStatus) string {
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switch s {
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case SpanStatusError:
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return FlowStatusError
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case SpanStatusOK:
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return FlowStatusDone
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default:
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return FlowStatusIdle
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}
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}
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