Files
Cyrene_v2/cmd/cyrene/persona_prompt.go
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AskaEth 5969bba3bd
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feat(channel,runtime): 批次2 后端 — 消息级角色归属进上下文 + IM 私聊随主会话角色 + 渠道级绑定
按 design/22 §2/§3/§4.4/§7(3/4/5)。
- ①「消息级角色归属」进入模型上下文(批次 1 只做存储+DTO):历史消息的发送角色现在对模型可见,且**不把系统元数据塞进用户正文**(design/11 §10 红线)
- ② IM owner 私聊镜像解析出的角色 = **主会话绑定的角色**(§7-3)
- ③ 渠道级绑定:ChannelAccount 加 personaId(channels.json 读写/校验/脱敏沿用既有约定)+ 角色解析优先级 **会话 > 渠道 > 默认** + **群聊/陌生人强制默认角色**(§7-4);admin 渠道配置端点支持 personaId
- Docs/api-client 版本 +1
- 验收:go build/vet/test 全绿 + linux/darwin 交叉编译
2026-10-03 21:01:33 +08:00

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package main
import (
"strings"
"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
)
// Section headers for the persona fields that design/01 §2.2 lists as previously
// inert. They are appended as separate system-prompt sections after the identity
// block so each one can be tuned without touching the identity text.
const (
personalityHeader = "【性格】"
valuesHeader = "【价值观】"
speechStyleHeader = "【说话风格】"
catchphraseHeader = "【口头禅】"
backgroundHeader = "【背景】"
)
// personaSection is one appended block: a bracketed header plus its body.
type personaSection struct {
header string
body string
}
// defaultPersona returns the default character's persona, or false when no
// character/persona is registered.
func (a *app) defaultPersona() (*loader.Persona, bool) {
c, ok := a.personas.DefaultCharacter()
if !ok {
return nil, false
}
p, ok := a.personas.Persona(c.PersonaID)
if !ok || p == nil {
return nil, false
}
return p, true
}
// identityInstructionFor returns the persona's identity block — the only part
// injected before design/01 §2.2: identity.systemPrompt, else identity.role, else
// the minimal fallback.
func identityInstructionFor(p *loader.Persona) string {
if p.Identity.SystemPrompt != "" {
return p.Identity.SystemPrompt
}
if p.Identity.Role != "" {
return p.Identity.Role
}
return fallbackInstruction
}
// instructionsFromPersona builds the persona's system instruction: the identity
// block, followed by the personality/values/speechStyle/catchphrase/background
// sections that used to have no consumer (design/01 §2.2). Blank fields are
// skipped so no empty section is emitted, and a persona with none of them yields
// exactly the identity block — byte for byte the pre-existing output.
func instructionsFromPersona(p *loader.Persona) string {
base := identityInstructionFor(p)
sections := personaSections(p)
if len(sections) == 0 {
return base
}
var b strings.Builder
b.WriteString(base)
for _, s := range sections {
b.WriteString("\n\n")
b.WriteString(s.header)
b.WriteString("\n")
b.WriteString(s.body)
}
return b.String()
}
// personaSections renders the five optional sections in their fixed order
// (personality → values → speechStyle → catchphrase → background), skipping any
// that is blank.
func personaSections(p *loader.Persona) []personaSection {
out := make([]personaSection, 0, 5)
appendSection := func(header, body string) {
if body = strings.TrimSpace(body); body == "" {
return
}
out = append(out, personaSection{header: header, body: body})
}
appendSection(personalityHeader, p.Personality)
appendSection(valuesHeader, bulletList(p.Values))
appendSection(speechStyleHeader, p.SpeechStyle)
appendSection(catchphraseHeader, p.Catchphrase)
appendSection(backgroundHeader, p.Background)
return out
}
// bulletList renders string items as a markdown bullet list, skipping blanks; an
// all-blank list yields "" so its section disappears entirely.
func bulletList(items []string) string {
lines := make([]string, 0, len(items))
for _, item := range items {
if item = strings.TrimSpace(item); item != "" {
lines = append(lines, "- "+item)
}
}
return strings.Join(lines, "\n")
}
// defaultThinkingOptions returns the reasoning knobs the loop should inject for
// the default persona: the thinking directive, the reasoning_effort value and the
// thinking-broadcast switch. It is the default half of the per-role resolution
// the loop performs every turn (Options.PersonaKnobs, see personaKnobs below), so
// the configured default and the per-turn lookup can never drift apart.
//
// The thinking directive is non-nil only when the persona configures something
// that affects the request (a budget, an effort, or an explicit on/off mode).
// showToUser deliberately does NOT create one: it is a presentation switch, and a
// non-nil directive with no switch would enable provider thinking as a side
// effect. All three are zero when no persona is registered, which leaves the
// loop's pre-existing behavior untouched.
func (a *app) defaultThinkingOptions() (*model.Thinking, string, *bool) {
knobs, ok := a.personaKnobs(a.defaultPersonaID())
if !ok {
return nil, "", nil
}
return knobs.Thinking, knobs.ReasoningEffort, knobs.ThinkingShowToUser
}
// personaKnobs resolves a role's reasoning knobs for the loop
// (loop.Options.PersonaKnobs, design/22 §4.2): the loop asks for the role of the
// turn it is about to build a request for, so a session bound to role Y runs with
// Y's thinking budget / effort / broadcast switch instead of the default role's.
// Resolving from the role id rather than pushing a value into every caller's
// SessionEnv means every path — Web REST/WS/voice, IM, backthink, sub-agents —
// gets the right knobs from one input. ok=false means "unknown role", and the loop
// keeps its configured defaults.
func (a *app) personaKnobs(personaID string) (loop.LoopKnobs, bool) {
if personaID == "" {
return loop.LoopKnobs{}, false
}
p, ok := a.personas.Persona(personaID)
if !ok || p == nil {
return loop.LoopKnobs{}, false
}
thinking, effort := personaThinking(p)
return loop.LoopKnobs{
Thinking: thinking,
ReasoningEffort: effort,
ThinkingShowToUser: p.Thinking.ShowToUser,
}, true
}
// personaName resolves a role id to its display name for the model context's
// speaker attribution (loop.Options.PersonaName, design/22 §7-5). The loop names a
// speaking role as "「昔涟」(xilian)" instead of a bare id, so the model can follow
// who said what after a session switched roles. An empty or unknown id resolves to
// "" and the loop falls back to the id alone — attribution never disappears just
// because a name could not be resolved, and nothing here is an identity or
// permission input.
func (a *app) personaName(personaID string) string {
if personaID == "" {
return ""
}
p, ok := a.personas.Persona(personaID)
if !ok || p == nil {
return ""
}
return strings.TrimSpace(p.Name)
}
// personaThinking maps the persona's `thinking` section onto the model-layer
// knobs (design/01 §2.1 / design/04 §3.2). It returns (nil, "") when nothing
// affects the request.
func personaThinking(p *loader.Persona) (*model.Thinking, string) {
effort := strings.TrimSpace(p.Thinking.Effort)
enable := p.Thinking.Enable()
if p.Thinking.BudgetTokens == 0 && effort == "" && enable == nil {
return nil, ""
}
return &model.Thinking{BudgetTokens: p.Thinking.BudgetTokens, Enable: enable}, effort
}