按 DevDocs/design/01 §2.1/§2.2 与 design/04 §3.2 实现(规格含联网核过的官方依据:思考内容刻意不角色化、不写分步思考指令、思考控制只走参数级)。
- 人格 schema 新增 thinking:budgetTokens / effort / showToUser(*bool,省略=nil=保持现行为,显式 false=只落库) / mode(default|on|off→Enable 三态);非法 mode/负预算 → ErrInvalidThinking(不静默)
- 5 个死字段接上注入:personality→values→speechStyle→catchphrase→background 拼为独立段落(带【】小标题,空值不拼);**全空时输出与旧实现逐字节一致**(有专门测试)
- model.Request 新增 Thinking{ BudgetTokens, Enable } 与 ReasoningEffort;新增 model/reasoning.go:厂商识别(模型名→baseURL 兜底)、取值白名单(OpenAI 系 none…max / DeepSeek low|high|max)、非法值降级+WARN、**不支持一律 WARN 而非静默**;Anthropic 映射 thinking{budget_tokens} 并**保证 budget<max_tokens**(不足时抬高 max_tokens+WARN,正是历史上思考吃光预算→空回复那个坑)
- loop:新增 Options.ThinkingShowToUser(*bool) 仅门控 thinking_* 帧(正文/工具帧不受影响);场景级 mute 语义不变
- 补一处任务清单外但必需的接线:persona→model.Request 的 thinking 映射(否则 budget/effort/mode 会变成新的死字段);showToUser 刻意不产生 Thinking(纯呈现开关)
- 管理端:personaUpsertRequest 补 thinking DTO + 校验(400);PUT 省略时**保留已存块**(防旧客户端抹配置);写侧 yaml round-trip 已验证
- Docs/api-client v0.40→v0.41(可选请求字段)
- 测试:26 个新用例(loader 解析/拼接逐字节/映射、anthropic 非流式+流式预算约束、openai 透传/降级/丢弃、Qwen 诚实 WARN、loop 门控、DTO round-trip);3 次变异验证(省略与 false 混同 / 去掉预算约束 / 短路门控 各自 FAIL)
- 验收:go build/vet/test 全绿(含 57 包)+ linux/darwin 交叉编译 + 前端 build;唯一 FAIL 是既有 flake TestInterruptCancelsTurnAndClearsPending(3/20 新代码 vs 3/20 纯 HEAD,已归因非本次引入)
223 lines
9.3 KiB
Go
223 lines
9.3 KiB
Go
// Package loader loads persona definitions from YAML files using gopkg.in/yaml.v3.
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// A persona is the self-awareness/identity bound to a character and, per
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// DevDocs/design/01, it also carries the emotion state-machine parameters, the
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// affection curve, and a per-persona memory namespace (memory isolation).
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package loader
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import (
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"errors"
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"fmt"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion"
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)
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// Default affection bounds and step, applied when a persona defines no
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// affection curve.
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const (
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defaultAffectionMin = 0
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defaultAffectionMax = 100
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defaultAffectionInit = 50
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defaultAffectionDelta = 5
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)
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// Thinking-move values accepted by ThinkingParams.Mode (design/01 §2.1). The
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// empty string is equivalent to ThinkingModeDefault.
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const (
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// ThinkingModeDefault leaves the provider's own reasoning behavior alone.
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ThinkingModeDefault = "default"
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// ThinkingModeOn explicitly enables reasoning where the provider has a switch.
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ThinkingModeOn = "on"
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// ThinkingModeOff explicitly disables reasoning where the provider has a switch.
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ThinkingModeOff = "off"
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)
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// ErrInvalidThinking is wrapped by the thinking-config validation error so a
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// caller can detect a bad `thinking` block (unknown mode, negative budget)
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// instead of seeing it silently ignored.
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var ErrInvalidThinking = errors.New("persona: invalid thinking config")
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// defaultMemoryNS is the namespace prefix used when a persona omits a concrete
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// memory namespace; the full namespace becomes prefix + "." + persona id.
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const defaultMemoryNS = "persona"
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// Identity is the persona's self-awareness: the 人设 (who she is, e.g. a
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// character role) plus the system prompt that carries that identity at runtime.
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type Identity struct {
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// Role is the 人设 — the characterization the persona assumes.
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Role string `yaml:"role"`
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// SystemPrompt is the identity block injected as the system prompt.
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SystemPrompt string `yaml:"systemPrompt"`
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}
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// EmotionParams configures the persona's emotion state machine and its per-
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// persona memory isolation namespace. Transitions may be empty, in which case
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// the emotion package installs its default transition table.
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type EmotionParams struct {
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InitialState emotion.EmotionState `yaml:"initialState"`
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DecayRate float64 `yaml:"decayRate"`
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Transitions map[emotion.EmotionState][]emotion.EmotionState `yaml:"transitions"`
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// MemoryNamespace is the memory isolation namespace for this persona.
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MemoryNamespace string `yaml:"memoryNamespace"`
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}
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// AffectionParams defines this persona's affection curve bounds and the default
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// step applied to an Adjust call that carries no delta.
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type AffectionParams struct {
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Initial int `yaml:"initial"`
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Min int `yaml:"min"`
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Max int `yaml:"max"`
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Delta int `yaml:"delta"`
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}
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// ThinkingParams is the persona's optional `thinking` section (design/01 §2.1).
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// It describes presentation/resource knobs only — never an ability bound — and
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// defaults are chosen so an absent section changes nothing. It is marshaled by
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// the admin persona write path, so every field is omitempty: a persona that
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// configures no thinking gets no `thinking:` key in its YAML.
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type ThinkingParams struct {
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// BudgetTokens is the reasoning budget (Anthropic thinking.budget_tokens; the
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// official semantic is a target, not a hard cap). Zero = unset.
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BudgetTokens int `yaml:"budgetTokens,omitempty"`
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// Effort is the OpenAI-compatible reasoning strength (reasoning_effort). The
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// accepted values depend on the provider; the model layer validates them
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// against its per-provider whitelist (design/04 §3.2).
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Effort string `yaml:"effort,omitempty"`
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// ShowToUser says whether streamed thinking frames are pushed to the client.
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// It is a POINTER on purpose: a missing key means "keep the current behavior"
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// (thinking frames are shown), while an explicit false means "store it, but
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// do not push it". A plain bool would conflate "unset" with "off".
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ShowToUser *bool `yaml:"showToUser,omitempty"`
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// Mode is the explicit hard switch: default | on | off. Empty = default.
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Mode string `yaml:"mode,omitempty"`
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}
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// Enable maps Mode onto the model layer's tri-state switch: "on" → true, "off" →
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// false, ""/"default" → nil (no explicit switch, leave it to the provider). The
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// reasoning knobs the model layer consumes never include a null switch, so
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// "default" cannot accidentally turn provider thinking on.
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func (t ThinkingParams) Enable() *bool {
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switch t.Mode {
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case ThinkingModeOn:
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v := true
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return &v
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case ThinkingModeOff:
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v := false
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return &v
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default:
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return nil
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}
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}
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// Persona is a loaded persona definition. It describes who a character is (the
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// identity, personality, speech style, catchphrase, background, values) and
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// never restricts what that character can do.
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// PersonaVisual carries the persona-owned visual assets (per-role icon/avatar
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// and optional chat background). Each persona configures its OWN visuals; the UI
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// renders the current persona's resources, so one role never inherits another's.
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type PersonaVisual struct {
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// Avatar is the persona's avatar image path (e.g. /images/Cyrene_Avatar/...).
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Avatar string `yaml:"avatar,omitempty"`
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// ChatBackground optionally sets the persona's chat backdrop, per orientation.
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ChatBackground ChatBackground `yaml:"chatBackground,omitempty"`
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}
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// ChatBackground holds per-orientation chat wallpaper paths (landscape/portrait).
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type ChatBackground struct {
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Landscape string `yaml:"landscape,omitempty"`
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Portrait string `yaml:"portrait,omitempty"`
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}
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// DefaultAvatar is the neutral fallback avatar shown when a persona has no
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// avatar configured (so a role never silently borrows another persona's view).
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const DefaultAvatar = "/images/User_Avatar/Default_Avatar.png"
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type Persona struct {
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ID string `yaml:"id"`
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Name string `yaml:"name"`
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CharacterRef string `yaml:"characterRef"`
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Identity Identity `yaml:"identity"`
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Personality string `yaml:"personality"`
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SpeechStyle string `yaml:"speechStyle"`
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Catchphrase string `yaml:"catchphrase"`
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Background string `yaml:"background"`
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Values []string `yaml:"values"`
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Emotion EmotionParams `yaml:"emotion"`
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Affection AffectionParams `yaml:"affection"`
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// Thinking is the optional reasoning/presentation config (design/01 §2.1);
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// omitted when the persona configures none, so no existing YAML gains noise.
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Thinking ThinkingParams `yaml:"thinking,omitempty"`
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Visual PersonaVisual `yaml:"visual,omitempty"`
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// TriggerWords are the role-name words that, when a public-platform group
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// message mentions one, route the message into the participation PROBING
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// stage even without a direct @ (design/18 §2 触发②). Each persona defines its
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// own reminder words; they never imply identity (that stays structural).
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TriggerWords []string `yaml:"triggerWords,omitempty"`
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}
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// EmotionConfig converts this persona's own fields into the params consumed by
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// the emotion machine constructor.
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func (p *Persona) EmotionConfig() emotion.Params {
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return emotion.Params{
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InitialState: p.Emotion.InitialState,
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DecayRate: p.Emotion.DecayRate,
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Transitions: p.Emotion.Transitions,
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}
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}
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// MemoryNamespace returns the effective memory isolation namespace for this
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// persona — the configured one, or a derived default of "persona.<id>" when none
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// is set. The derived default guarantees per-persona isolation.
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func (p *Persona) MemoryNamespace() string {
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if p.Emotion.MemoryNamespace != "" {
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return p.Emotion.MemoryNamespace
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}
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return defaultMemoryNS + "." + p.ID
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}
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// NewMachine builds the persona's emotion state machine from its config.
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func (p *Persona) NewMachine() (*emotion.Machine, error) {
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return emotion.NewMachine(p.EmotionConfig())
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}
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// NewAffection builds the persona's affection tracker from its curve config,
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// applying default bounds when no curve was defined.
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func (p *Persona) NewAffection() (*emotion.Affection, error) {
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params := p.Affection
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if params.Min == 0 && params.Max == 0 && params.Initial == 0 && params.Delta == 0 {
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params = AffectionParams{
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Initial: defaultAffectionInit,
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Min: defaultAffectionMin,
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Max: defaultAffectionMax,
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Delta: defaultAffectionDelta,
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}
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}
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return emotion.NewAffection(params.Initial, params.Min, params.Max)
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}
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// AffectionStep returns the per-turn affection magnitude of this persona's
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// 好感度曲线 (design/01 §2) — the configured `affection.delta`, or the loader
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// default when the persona declares no curve. It is the magnitude applied once
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// per emotional turn; the sign comes from the turn's signal.
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func (p *Persona) AffectionStep() int {
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if p.Affection.Delta != 0 {
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return p.Affection.Delta
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}
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return defaultAffectionDelta
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}
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// ValidateThinking checks the optional `thinking` section and returns a
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// %w-wrapped ErrInvalidThinking error for an unrecognized mode or a negative
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// budget, so a bad value is reported instead of silently ignored.
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func (p *Persona) ValidateThinking() error {
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switch p.Thinking.Mode {
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case "", ThinkingModeDefault, ThinkingModeOn, ThinkingModeOff:
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default:
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return fmt.Errorf("%w: mode %q (want %s|%s|%s)",
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ErrInvalidThinking, p.Thinking.Mode, ThinkingModeDefault, ThinkingModeOn, ThinkingModeOff)
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}
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if p.Thinking.BudgetTokens < 0 {
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return fmt.Errorf("%w: budgetTokens %d must not be negative", ErrInvalidThinking, p.Thinking.BudgetTokens)
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}
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return nil
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}
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