Files
Cyrene_v2/internal/runtime/orchestration/subagent.go
T

215 lines
5.8 KiB
Go

package orchestration
import (
"context"
"sync"
"time"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/memory"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
)
// SubAgent is a single spawned sub-agent instance. The identity fields (ID, Goal,
// RoleID, Mode, AttachInfo, Data, Context, WorkingMemory) are set once at Spawn
// and never mutated. The lifecycle fields (Status, Summary, Result, Err) are
// written by the sub-agent's background goroutine and read through the
// synchronized accessors below, so reading them before the sub-agent finishes is
// safe. A sub-agent is terminal exactly once its Done reports true; Join returns
// once every sub-agent is terminal.
//
// SubAgent is created by (*Scheduler).Spawn; it should not be built directly.
type SubAgent struct {
// ID uniquely identifies the sub-agent within its scheduler.
ID string
// Goal is the objective the sub-agent pursues.
Goal string
// RoleID is the bound role/persona.
RoleID string
// Mode is the bound behavior mode.
Mode string
// AttachInfo is the free-form attachment text supplied at spawn.
AttachInfo string
// Data is the optional structured payload supplied at spawn.
Data any
// Context is the isolated conversation context. It is a deep copy of the
// AgentSpec.Context and is never shared with the front session.
Context []model.Message
// WorkingMemory is the sub-agent's own working-memory window, created fresh
// at Spawn so it never overlaps another sub-agent or the front session.
WorkingMemory *memory.WorkingMemory
mu sync.RWMutex
status Status
summary string
result *loop.Result
runErr error
started time.Time
finished time.Time
done chan struct{}
cancel context.CancelFunc
abortReq bool
doneClosed bool
launchOnce sync.Once
finishOnce sync.Once
}
// Status returns the sub-agent's current lifecycle status.
func (s *SubAgent) Status() Status {
s.mu.RLock()
defer s.mu.RUnlock()
return s.status
}
// Summary returns the execution summary written when the sub-agent finalized:
// a completion summary on success, or a failure/abort reason otherwise. It is
// empty until the sub-agent is terminal.
func (s *SubAgent) Summary() string {
s.mu.RLock()
defer s.mu.RUnlock()
return s.summary
}
// Result returns the loop result on a successful run, or nil when the run failed
// or was aborted.
func (s *SubAgent) Result() *loop.Result {
s.mu.RLock()
defer s.mu.RUnlock()
return s.result
}
// Err returns the error that ended a failed or aborted run (nil on success).
func (s *SubAgent) Err() error {
s.mu.RLock()
defer s.mu.RUnlock()
return s.runErr
}
// StartedAt returns when the sub-agent transitioned to running (zero if it never
// started).
func (s *SubAgent) StartedAt() time.Time {
s.mu.RLock()
defer s.mu.RUnlock()
return s.started
}
// FinishedAt returns when the sub-agent reached a terminal state (zero if not
// terminal yet).
func (s *SubAgent) FinishedAt() time.Time {
s.mu.RLock()
defer s.mu.RUnlock()
return s.finished
}
// Done reports whether the sub-agent reached a terminal state.
func (s *SubAgent) Done() bool { return s.Status().Terminal() }
// Snapshot returns a point-in-time copy of the sub-agent's state, safe to read
// while the sub-agent is still running.
func (s *SubAgent) Snapshot() SubAgentResult {
s.mu.RLock()
defer s.mu.RUnlock()
snap := SubAgentResult{
ID: s.ID,
Goal: s.Goal,
RoleID: s.RoleID,
Mode: s.Mode,
AttachInfo: s.AttachInfo,
Status: s.status,
Summary: s.summary,
Err: s.runErr,
StartedAt: s.started,
FinishedAt: s.finished,
}
if s.result != nil {
snap.Text = s.result.Text
snap.Steps = s.result.Steps
}
return snap
}
// transitionRunning moves a pending sub-agent to running. It returns false when
// the sub-agent was already aborted (so it must not run) or is not pending.
func (s *SubAgent) transitionRunning() bool {
s.mu.Lock()
defer s.mu.Unlock()
if s.abortReq || s.status != StatusPending {
return false
}
s.status = StatusRunning
s.started = time.Now()
return true
}
// progress returns the current status snapshot for a progress event.
func (s *SubAgent) progress() Progress {
s.mu.RLock()
defer s.mu.RUnlock()
return Progress{
AgentID: s.ID,
Goal: s.Goal,
RoleID: s.RoleID,
Mode: s.Mode,
Status: s.status,
}
}
// setOutcome records the terminal status, summary and error after the run ends.
// It is called at most once per sub-agent, guarded by finishOnce.
func (s *SubAgent) setOutcome(status Status, summary string, err error) {
s.mu.Lock()
defer s.mu.Unlock()
s.status = status
s.summary = summary
s.runErr = err
s.finished = time.Now()
}
// setResult records the successful loop result.
func (s *SubAgent) setResult(res *loop.Result) {
s.mu.Lock()
defer s.mu.Unlock()
s.result = res
}
// setCancel stores the run context's cancel function so Abort can interrupt the
// loop. If the sub-agent was already aborted (cancelRun raced ahead), the stored
// cancel is invoked immediately.
func (s *SubAgent) setCancel(c context.CancelFunc) {
s.mu.Lock()
s.cancel = c
aborted := s.abortReq
s.mu.Unlock()
if aborted {
c()
}
}
// cancelRun requests cancellation of the sub-agent. It is idempotent and safe for
// concurrent use: the done channel is closed once and the stored cancel (when set)
// is invoked once. A pending sub-agent unblocks from its parallel slot via done; a
// running sub-agent is interrupted via the cancel func.
func (s *SubAgent) cancelRun() {
s.mu.Lock()
s.abortReq = true
c := s.cancel
first := !s.doneClosed
s.doneClosed = true
s.mu.Unlock()
if first {
close(s.done)
}
if c != nil {
c()
}
}
// aborted reports whether a cancellation was requested for the sub-agent.
func (s *SubAgent) aborted() bool {
s.mu.RLock()
defer s.mu.RUnlock()
return s.abortReq
}