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Cyrene_v2/frontend/web/src/store/useAppStore.ts
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AskaEth 66a96d2f93
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
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feat(web): 会话级角色 — 角色跟随激活会话 + 选角入口 + 面板挂角色(B 批次 1 前端)
按 DevDocs/design/22 §4.6/§5(7) 实现(后端由并行代理在做,按已定契约先行)。
- currentPersona 由「全局单值」改为「跟随激活会话」:新增 lib/sessionPersona.ts 解析(personaId 空 → 回落默认角色),App/TopBar/chat/lib/persona.ts 全部改为按激活会话取角色(头像/背景/名字/心情随会话切换)
- 交互:新建次级会话可选角色;会话换角色入口;管理面板 Sessions 页加「挂角色」下拉(走 PATCH /sessions/{id})
- 组件拆分:Nav.tsx 228→143(抽出 NavItem.tsx 53)、新增 SessionRail.tsx 275(会话侧栏)
- 契约:types.ts / lib/api/sessions.ts 加 personaId?(建会话/改会话支持)
- mood 改为**按角色分桶**(同一角色的多个会话共享该角色心情);升级后旧 mood 值不保留(刷新即空)——属行为变化,已在报告注明
- 测试:新增 personaSession.test.ts 40 checks(角色解析/回落/乐观更新与回滚)+ 既有 messageSync 54 checks 回归
- 验收:npm run build 绿;**未做浏览器端到端**(无 jsdom/渲染测试底座),UI 交互与失败路径提示未渲染验证
- 已知余量:useAppStore.ts 494/500 行(下次改动前应先拆 selectCurrentPersona/useCurrentPersona/useCurrentMood)
2026-10-03 20:05:40 +08:00

495 lines
19 KiB
TypeScript

import { create } from "zustand";
import { persist } from "zustand/middleware";
import type {
AdminChannelMessage,
AgentInfo,
AwakenState,
BackthinkItem,
ChatMessage,
FlowGraph,
Mode,
PersonaRecord,
SessionMeta,
ToolUsed,
WsStatus,
} from "../lib/types";
import { resolveSessionPersona } from "../lib/persona";
import { now, uid } from "../lib/util";
interface ChatContext {
topic?: string;
lastAgentMode?: string;
notes?: string[];
}
export interface AppStore {
/** Session metadata (main + secondary) keyed by session id. The message truth
* lives server-side, so this is a small list — safe to persist. */
sessions: Record<string, SessionMeta>;
/** The session the UI is currently focused on (design/16 §2.1). "" until the
* session list is loaded. Messages in `messages` always belong to this id. */
activeSessionId: string;
wsStatus: WsStatus;
/** Messages of the *active* session, in display order (oldest first). Reset on
* session switch and refilled from the backend (design/16 §4/§5). */
messages: ChatMessage[];
/** Latest mood per role id (design/22 §4.6). The `mood` WS event is
* persona-scoped and carries no `sessionId`, so each role gets its own bucket
* and the UI shows the bucket of the *active session's* role — role X's mood
* must not sit above role Y's conversation. `""` holds events that arrived
* without a persona (legacy/unscoped frames). */
moods: Record<string, string>;
context: ChatContext;
agents: AgentInfo[];
backthink: BackthinkItem[];
flowGraph: FlowGraph | null;
deviceUpdates: string[];
/** 唤醒式能力三态(design/14 §5)——当前唤醒状态、上次切换的来源态、最近点亮的工具。 */
awakenState: AwakenState;
awakenFrom: AwakenState | null;
awakenTool: string | null;
/** 会话编排(design/15 §5)——她是否在忙 + 挂起消息数(不阻塞输入框)。 */
sessionBusy: boolean;
pendingCount: number;
/** 适配器消息日志实时事件(`channel_persisted` WS 帧,design/16 §4.6 §4)——
* 隔离会话(群聊/陌生人)落库后秒推,供 IM 适配器日志页增量插入。最新在前,
* 最多保留最近 ~200 条,按 id 去重。web 聊天无此字段的消费者。 */
channelEvents: AdminChannelMessage[];
/** Push one `channel_persisted` message (newest first, dedup by id, capped ~200). */
pushChannelEvent: (msg: AdminChannelMessage) => void;
/** The role catalog from `GET /personas` (design/22 §4.6). The role the UI
* renders is *derived* from it plus the active session — never stored — so the
* picker, the avatar and the mood cannot drift apart. Empty until loaded (or
* when the fetch fails), and the UI then keeps its neutral placeholder. */
personas: PersonaRecord[];
/** Replace the role catalog (`GET /personas`). */
setPersonas: (list: PersonaRecord[]) => void;
setWsStatus: (status: WsStatus) => void;
setContext: (patch: Partial<ChatContext>) => void;
/** Record one role's new mood. `personaId` is the role the event named; "" keeps
* an unscoped/legacy frame in its own bucket. A null mood drops the bucket. */
setMood: (mood: string | null, personaId?: string) => void;
/** Replace the session metadata list. */
setSessions: (list: SessionMeta[]) => void;
/** Re-bind one session to a role locally — the optimistic write and the rollback
* target of `lib/sessionPersona.ts#setSessionPersona`. `""` re-binds it to
* "inherit the default role". A no-op for an unknown session or one already
* bound to that role. */
setSessionPersona: (sessionId: string, personaId: string) => void;
/** Zero one session's unread badge locally (Android 协同 B3/D4). Called when the
* user opens the session and its page has loaded, and on the `session_read`
* frame another end broadcasts — a no-op for an already-read or unknown
* session, so neither path can invent a row or re-render the list needlessly. */
clearUnread: (sessionId: string) => void;
/** Focus a session and clear its message cache (refilled by the caller). */
setActiveSession: (id: string) => void;
/** Replace the active session's message list (initial page on switch). */
setMessages: (list: ChatMessage[]) => void;
/** Prepend an older page (chronological) onto the active session's messages. */
prependMessages: (list: ChatMessage[]) => void;
/** Append a message, or merge by id if it already exists. On message_persisted
* it also adopts a same-role local optimistic bubble (rewriting its uid to the
* backend id) so a message never renders twice (design/16 §4.3 dedup). */
appendOrUpdateMessage: (msg: ChatMessage) => void;
/** Patch one already-rendered message in place by id — the `message_edited` WS
* path. A no-op when the id is not in the active session, so an edit broadcast
* for another conversation can never inject a row here. */
updateMessageById: (id: string, patch: Partial<ChatMessage>) => void;
/** Drop one message by id — the `message_deleted` WS path. A no-op when the id
* is absent (another session's message, or a duplicate frame). */
removeMessageById: (id: string) => void;
addUserMessage: (text: string, mode?: Mode, image?: string, deviceId?: string) => void;
beginAssistant: (mode?: Mode, deviceId?: string) => string;
appendChunk: (delta: string) => void;
endStream: () => void;
setThinking: (text: string) => void;
addTool: (tool: ToolUsed) => void;
setAgents: (agents: AgentInfo[]) => void;
upsertAgent: (agent: AgentInfo) => void;
addBackthink: (item: BackthinkItem) => void;
revealBackthink: (id: string, conclusion: string) => void;
markBackthinkPushed: (id: string) => void;
setFlowGraph: (graph: FlowGraph) => void;
addDeviceUpdate: (text: string) => void;
setAwaken: (
from: AwakenState | undefined,
to: AwakenState,
tool?: string | null
) => void;
setSessionBusy: (busy: boolean, pendingCount?: number) => void;
taskLogs: Record<string, string>;
appendTaskLog: (taskId: string, text: string) => void;
clearTaskLog: (taskId: string) => void;
resetChat: () => void;
}
export const useAppStore = create<AppStore>()(
persist(
(set, get) => ({
sessions: {},
activeSessionId: "",
wsStatus: "idle",
messages: [],
moods: {},
context: {},
agents: [
{ id: "main", name: "昔涟", status: "idle", role: "owner" },
],
backthink: [],
flowGraph: null,
deviceUpdates: [],
awakenState: "quiet",
awakenFrom: null,
awakenTool: null,
sessionBusy: false,
pendingCount: 0,
personas: [],
taskLogs: {},
channelEvents: [],
setWsStatus: (status) => set({ wsStatus: status }),
setPersonas: (list) => set({ personas: list }),
setContext: (patch) =>
set((s) => ({ context: { ...s.context, ...patch } })),
setMood: (mood, personaId = "") =>
set((s) => {
const moods = { ...s.moods };
if (mood) moods[personaId] = mood;
else delete moods[personaId];
return { moods };
}),
setSessions: (list) =>
set({
sessions: Object.fromEntries(list.map((s) => [s.id, s])),
}),
setSessionPersona: (sessionId, personaId) =>
set((s) => {
const meta = s.sessions[sessionId];
if (!meta || (meta.personaId ?? "") === personaId) return s;
return {
sessions: { ...s.sessions, [sessionId]: { ...meta, personaId } },
};
}),
setActiveSession: (id) => set({ activeSessionId: id, messages: [] }),
clearUnread: (sessionId) =>
set((s) => {
const meta = s.sessions[sessionId];
if (!meta?.unreadCount) return s;
return {
sessions: { ...s.sessions, [sessionId]: { ...meta, unreadCount: 0 } },
};
}),
setMessages: (list) => set({ messages: list }),
prependMessages: (list) =>
set((s) => {
const seen = new Set(s.messages.map((m) => m.id));
const older = list.filter((m) => !seen.has(m.id));
return { messages: [...older, ...s.messages] };
}),
appendOrUpdateMessage: (msg) =>
set((s) => {
// Exact id match → merge. Keeps local streaming/tools/thinking, takes
// the backend's content/mode/mood as truth.
const idx = s.messages.findIndex((m) => m.id === msg.id);
if (idx !== -1) {
const messages = s.messages.slice();
messages[idx] = { ...messages[idx], ...msg };
return { messages };
}
// No exact id: adopt a local optimistic bubble (no sessionId) of the
// same role, so a message the local browser already rendered
// optimistically is never duplicated when message_persisted arrives
// (design/16 §4.3 dedup by id). Prefer a content match, else the
// nearest by createdAt; scan newest-first.
let best = -1;
let bestDist = Number.MAX_SAFE_INTEGER;
for (let i = s.messages.length - 1; i >= 0; i--) {
const m = s.messages[i];
if (m.sessionId || m.role !== msg.role || m.id === msg.id) continue;
const dist = m.content === msg.content ? 0 : Math.abs(m.createdAt - msg.createdAt);
if (dist < bestDist) {
bestDist = dist;
best = i;
}
}
if (best !== -1) {
const m = s.messages[best];
const messages = s.messages.slice();
messages[best] = {
...m,
id: msg.id,
sessionId: msg.sessionId ?? m.sessionId,
content: msg.content || m.content,
mode: msg.mode ?? m.mode,
mood: msg.mood ?? m.mood,
image: msg.image ?? m.image,
platform: msg.platform ?? m.platform,
deviceId: msg.deviceId ?? m.deviceId,
personaId: msg.personaId ?? m.personaId,
createdAt: msg.createdAt ?? m.createdAt,
};
return { messages };
}
// No local bubble (e.g. a remote browser that never optimistically
// rendered this message): append.
return { messages: [...s.messages, msg] };
}),
updateMessageById: (id, patch) =>
set((s) => {
const idx = s.messages.findIndex((m) => m.id === id);
if (idx === -1) return s;
const messages = s.messages.slice();
messages[idx] = { ...messages[idx], ...patch };
return { messages };
}),
removeMessageById: (id) =>
set((s) => {
const messages = s.messages.filter((m) => m.id !== id);
return messages.length === s.messages.length ? s : { messages };
}),
addUserMessage: (text, mode, image, deviceId) =>
set((s) => ({
messages: [
...s.messages,
{
id: uid(),
role: "user",
content: text,
mode,
image,
deviceId,
createdAt: now(),
},
],
})),
beginAssistant: (mode, deviceId) => {
const id = uid();
set((s) => ({
messages: [
...s.messages,
{
id,
role: "assistant",
content: "",
mode,
streaming: true,
tools: [],
deviceId,
createdAt: now(),
},
],
}));
return id;
},
appendChunk: (delta) =>
set((s) => {
const messages = s.messages.slice();
const last = messages[messages.length - 1];
if (!last || last.role !== "assistant") return s;
messages[messages.length - 1] = { ...last, content: last.content + delta };
return { messages };
}),
endStream: () =>
set((s) => {
const messages = s.messages.slice();
const last = messages[messages.length - 1];
if (!last || last.role !== "assistant") return s;
messages[messages.length - 1] = { ...last, streaming: false };
return { messages };
}),
setThinking: (text) =>
set((s) => {
const messages = s.messages.slice();
const last = messages[messages.length - 1];
if (!last || last.role !== "assistant") return s;
messages[messages.length - 1] = { ...last, thinking: text };
return { messages };
}),
addTool: (tool) =>
set((s) => {
const messages = s.messages.slice();
const last = messages[messages.length - 1];
if (!last || last.role !== "assistant") return s;
const existing = last.tools ?? [];
const idx = existing.findIndex((t) => t.name === tool.name);
const tools =
idx === -1
? [...existing, tool]
: existing.map((t, i) => (i === idx ? { ...t, ...tool } : t));
messages[messages.length - 1] = { ...last, tools };
return { messages };
}),
setAgents: (agents) => set({ agents }),
upsertAgent: (agent) =>
set((s) => {
const idx = s.agents.findIndex((a) => a.id === agent.id);
if (idx === -1) return { agents: [...s.agents, agent] };
const agents = s.agents.slice();
agents[idx] = { ...agents[idx], ...agent };
return { agents };
}),
addBackthink: (item) =>
set((s) => ({ backthink: [item, ...s.backthink] })),
revealBackthink: (id, conclusion) =>
set((s) => ({
backthink: s.backthink.map((b) =>
b.id === id ? { ...b, conclusion, shouldNotify: true } : b
),
})),
markBackthinkPushed: (id) =>
set((s) => ({
backthink: s.backthink.map((b) =>
b.id === id ? { ...b, pushed: true } : b
),
})),
setFlowGraph: (graph) => set({ flowGraph: graph }),
addDeviceUpdate: (text) =>
set((s) => ({ deviceUpdates: [text, ...s.deviceUpdates].slice(0, 50) })),
setAwaken: (from, to, tool) =>
set((s) => ({
awakenState: to,
awakenFrom: from ?? s.awakenFrom,
awakenTool: tool ?? s.awakenTool,
})),
setSessionBusy: (busy, pendingCount) =>
set((s) => ({
sessionBusy: busy,
pendingCount: pendingCount ?? s.pendingCount,
})),
appendTaskLog: (taskId, text) =>
set((s) => ({
taskLogs: {
...s.taskLogs,
[taskId]: (s.taskLogs[taskId] ?? "") + text,
},
})),
clearTaskLog: (taskId) =>
set((s) => {
if (!(taskId in s.taskLogs)) return s;
const taskLogs = { ...s.taskLogs };
delete taskLogs[taskId];
return { taskLogs };
}),
pushChannelEvent: (msg) =>
set((s) => {
if (s.channelEvents.some((m) => m.id === msg.id)) return s;
return { channelEvents: [msg, ...s.channelEvents].slice(0, 200) };
}),
resetChat: () =>
set((s) => ({
messages: [],
moods: {},
flowGraph: null,
backthink: s.backthink,
awakenState: "quiet",
awakenFrom: null,
awakenTool: null,
sessionBusy: false,
pendingCount: 0,
})),
}),
{
name: "cyrene.app",
version: 3,
// v1 persisted the whole chat (`messages` + a single `sessionId`); v2 added
// one resolved `currentPersona`, which can no longer describe the active role
// now that the role belongs to a *session*. Both shapes are dropped:
// `personas` is refilled from `GET /personas` and the role is re-derived from
// the session list. `moods` is transient by nature (a restart resets a role's
// mood), so it is not carried across either. A v1 state was never trusted for
// the session metadata, so those users simply restart on the main session.
migrate: (persisted, version) => {
const p = (persisted ?? {}) as Partial<AppStore>;
const fromV1 = version < 2;
return {
activeSessionId: fromV1 ? "" : p.activeSessionId ?? "",
sessions: fromV1 ? {} : p.sessions ?? {},
personas: p.personas ?? [],
moods: {},
context: p.context ?? {},
backthink: p.backthink ?? [],
};
},
partialize: (s) => ({
// messages deliberately excluded: the backend is the message truth
// (design/16 §1), so we never persist the whole chat into localStorage.
// We keep the (small) session metadata + the focused session id so a
// refresh lands on the same conversation, plus the role catalog so the
// avatar/name/wallpaper resolve before the first fetch returns.
activeSessionId: s.activeSessionId,
sessions: s.sessions,
personas: s.personas,
moods: s.moods,
context: s.context,
backthink: s.backthink,
}),
}
)
);
/** The role the UI renders (design/22 §4.6): the active session's bound role,
* else the global default. THE single resolution point — the avatar, name,
* wallpaper, mood bucket and message labels all read it, so none of them can
* disagree about "who is speaking" (design/22 §5 risk row 1). */
export function selectCurrentPersona(s: AppStore): PersonaRecord | null {
return resolveSessionPersona(s.activeSessionId, s.sessions, s.personas);
}
/** Subscribe to the active session's role. */
export function useCurrentPersona(): PersonaRecord | null {
return useAppStore(selectCurrentPersona);
}
/** Subscribe to the active role's mood. `mood` frames are role-scoped and carry
* no sessionId, so a role's mood is only shown above its own sessions. */
export function useCurrentMood(): string | null {
const personaId = useAppStore((s) => selectCurrentPersona(s)?.id ?? "");
return useAppStore((s) => (personaId ? s.moods[personaId] ?? null : null));
}
/** Convenience selector for the last streaming assistant message id. */
export function lastStreamingMessage(s: AppStore): ChatMessage | undefined {
const last = s.messages[s.messages.length - 1];
return last?.role === "assistant" ? last : undefined;
}
/** Does an edit/delete frame scoped to `sessionId` belong to the conversation the
* UI is showing? `message_edited` / `message_deleted` carry the owning session so
* the rule matches `message_persisted`: only the active session's messages are
* rendered, so another conversation's frame must not touch this list.
*
* A frame without a session id is id-scoped (the backend could not resolve the
* conversation — see the gateway's optional message lookup). It still applies:
* message ids are globally unique, so the by-id update/removal can only ever match
* a message of its own session, and an id we do not hold is a no-op either way. */
export function messageEventApplies(
sessionId: string | undefined,
activeSessionId: string
): boolean {
if (!sessionId) return true;
return sessionId === activeSessionId;
}