Files
Cyrene_v2/internal/runtime/loop/options.go
T
AskaEth 5969bba3bd
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled
feat(channel,runtime): 批次2 后端 — 消息级角色归属进上下文 + IM 私聊随主会话角色 + 渠道级绑定
按 design/22 §2/§3/§4.4/§7(3/4/5)。
- ①「消息级角色归属」进入模型上下文(批次 1 只做存储+DTO):历史消息的发送角色现在对模型可见,且**不把系统元数据塞进用户正文**(design/11 §10 红线)
- ② IM owner 私聊镜像解析出的角色 = **主会话绑定的角色**(§7-3)
- ③ 渠道级绑定:ChannelAccount 加 personaId(channels.json 读写/校验/脱敏沿用既有约定)+ 角色解析优先级 **会话 > 渠道 > 默认** + **群聊/陌生人强制默认角色**(§7-4);admin 渠道配置端点支持 personaId
- Docs/api-client 版本 +1
- 验收:go build/vet/test 全绿 + linux/darwin 交叉编译
2026-10-03 21:01:33 +08:00

179 lines
11 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package loop
import (
"context"
"log/slog"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/capacity"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/guardrail"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/memory"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/tool"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/trace"
)
// Options configures a Loop. All fields are optional and nil is tolerated until
// the step that actually needs the field: the agent is required for Run (Run
// returns ErrNilAgent otherwise); a missing tool dispatcher causes a requested
// call to be fed back as an error; a missing retriever/persona skips memory
// injection; a missing extractor/store skips the memory hook; a missing
// checkpoint skips persistence; a missing tracer skips tracing.
type Options struct {
// Agent is the loop's execution unit: an instruction string plus a backend
// adapter, an optional tool dispatcher and optional guardrails. It is the
// DEFAULT agent: every turn whose role has no entry in Agents (or every turn
// when Agents is unset) runs on it, so its instructions should be the global
// default role's.
Agent *agent.Agent
// Agents is the per-role agent pool (design/22 §4.2 方案 A): persona id → the
// agent carrying that role's system prompt. The loop picks the entry for the
// turn's resolved role on every step, so switching a session's role switches the
// prompt without rebuilding the loop (an Agent's instructions are immutable, so
// one agent per role is the way to keep that invariant). All entries normally
// share one dispatcher/guardrail pipeline/adapter — only the instructions differ.
// A missing or nil entry, an unknown role, or an empty pool all fall back to
// Agent. Nil keeps the pre-existing single-role behavior.
Agents map[string]*agent.Agent
// Tools is the tool dispatcher used to execute model-requested calls. When
// nil the loop falls back to the agent's own dispatcher (if any).
Tools *tool.Dispatcher
// Capacity, when non-nil and enabled, filters the tool schemas advertised to
// the model each round to the allowed set for the current capacity state
// (design/14 唤醒式能力渐进 §4): the loop only exposes the allowed set to the
// model — a view, not a hard boundary (Invoke is left unblocked so an
// emergency call still works). Nil (the default) keeps the pre-existing
// behavior: every registered tool is advertised.
Capacity *capacity.Decider
// OnCapacity, when non-nil, receives capacity_awaken transition events the
// loop observes while deciding a round (design/14 §4), so a caller can
// surface the "能力点亮" progression to the frontend. Nil = no-op.
OnCapacity func(capacity.Event)
// OnAudit, when non-nil, receives an AuditEvent every time the loop denies a
// tool call in a restricted (group/stranger) environment (design/11 §3 §8),
// so the rejection lands in the audit trail and the frontend can render the
// small "xx 工具在群聊被拒" note. Nil = the rejection is still fed back to the
// model as a soft not_allowed result, just not recorded to an external sink.
OnAudit func(AuditEvent)
// OnTurnEnd, when non-nil, is called once per settled turn (a Run that
// returned a Result) with the turn's user/assistant text and the persona the
// loop is bound to, so a caller can advance state that follows the persona —
// the emotion machine and affection curve of design/01 §2. Its return value
// is recorded on Result.Mood and carried to the persisted assistant message.
// Nil = the loop reports nothing and Result.Mood stays empty.
OnTurnEnd TurnEndHook
// Memory is the long-term memory store used to persist extracted items.
Memory *memory.Store
// Retriever injects relevant memories into the context, re-evaluated every
// round (see assembleContext) so retrieval tracks the latest conversation.
Retriever *memory.Retriever
// WorkingMemory is the per-session sliding window, provided for the
// orchestrator to inspect; the loop does not mutate it.
WorkingMemory *memory.WorkingMemory
// Extractor derives memory items to persist after every step.
Extractor memory.Extractor
// Checkpoint persists a durable snapshot of the loop state at every step and,
// on a later Run with the same sessionID, resumes an interrupted run from it
// (design §1 durable execution). *persist.Store satisfies the narrow
// checkpointStore interface; nil disables both persistence and resume.
Checkpoint checkpointStore
// Tracer emits a structured span for every step, LLM call and tool call.
Tracer *trace.Tracer
// Flow, when non-nil, accumulates the run's trace spans into a per-session
// flow graph and publishes ws.graph_update on each span transition (design/19
// §1). Nil disables the realtime flow visualization.
Flow *FlowPublisher
// Guards validates request/response payloads on the streaming path, where
// RunStep is bypassed. On the non-streaming path the agent runs its own
// guardrails inside RunStep.
Guards *guardrail.Pipeline
// PersonaID is the loop's configured role: the global default that every turn
// without an explicit SessionEnv.PersonaID runs as (design/22 §2 裁决规则 4). It
// scopes memory retrieval and extraction, the system prompt fallback and the
// emotion hook. Blank skips memory injection/extraction.
PersonaID string
// PersonaName, when non-nil, resolves a role id to its display name for the
// context's speaker attribution (design/22 §7-5): the role declaration and the
// boundary notes name a speaking role as "「昔涟」(xilian)" instead of a bare id,
// so the model can follow "who said this" without a lookup table of its own. An
// unknown role, an empty name or a nil resolver all fall back to the id — the
// attribution never disappears because a name could not be resolved.
PersonaName func(personaID string) string
// PersonaKnobs, when non-nil, resolves the reasoning knobs for a role at the
// start of every request build (design/22 §4.2), so a session bound to role Y
// uses Y's thinking budget / effort / broadcast switch rather than the default
// role's. The returned ok=false means "role unknown" and keeps the loop's
// configured defaults (Options.Thinking / ReasoningEffort / ThinkingShowToUser).
// Resolving through the role id — rather than a caller-supplied per-turn value —
// is what keeps every path (gateway, channelbridge, backthink, sub-agents) on the
// right role's knobs from a single input. Nil keeps the configured defaults for
// every turn, i.e. the pre-multi-character behavior.
PersonaKnobs func(personaID string) (LoopKnobs, bool)
// Timezone is the IANA zone used to render the per-round "current time"
// system message (e.g. "Asia/Shanghai"). Empty disables time injection
// entirely (backward compatible); a name that fails to load also disables it.
Timezone string
// MaxRounds is the tool-loop upper bound. Non-positive selects
// DefaultMaxRounds (8).
MaxRounds int
// OnStream, when non-nil, switches the loop to the streaming path: the model
// adapter's ChatStream is driven directly and each structured stream event is
// forwarded to this callback (model.StreamEvent), so the frontend can render
// body text, tool calls and (eventually) reasoning segments independently.
OnStream func(model.StreamEvent)
// Thinking carries the reasoning knobs (budget / explicit switch) injected
// into every model request the loop builds when no per-role value overrides it.
// nil means "do not intervene", which is the pre-existing behavior. It is the
// DEFAULT for turns whose role has no resolved knobs (Options.PersonaKnobs).
Thinking *model.Thinking
// ReasoningEffort is the OpenAI-compatible strength knob injected into every
// model request. Empty means "do not intervene".
ReasoningEffort string
// ThinkingShowToUser gates the thinking frames the loop broadcasts: nil (the
// default) keeps the pre-existing behavior and pushes them; an explicit false
// keeps thinking_start/delta/end out of the client stream while text and tool
// frames are unaffected. The frames are still produced and still reach the
// model/transcript paths — only the UI broadcast is gated, so display and
// persistence stay decoupled (design/04 §3.2).
ThinkingShowToUser *bool
// ToolExecution selects how a batch of tool calls is run: "parallel" (the
// default) or "sequential". Empty means parallel.
ToolExecution string
// ToolParallelism caps how many tool calls run concurrently when ToolExecution
// is "parallel". Non-positive selects DefaultToolParallelism (4).
ToolParallelism int
// Hooks installs optional per-batch/per-call tool-loop hooks. Every field is
// nil-tolerant; these are reserved for "敏感操作代审" (design/11) and the
// future asynchronous-tool path. A zero Hooks value is a no-op.
Hooks ToolLoopHooks
// MaxContextTokens is the context budget that triggers overflow compaction.
// Non-positive (the zero value) disables compaction, preserving the loop's
// previous behavior. Setting it to a positive value (e.g.
// DefaultMaxContextTokens) enables compaction: when the loop's estimated
// context exceeds the budget it summarizes older turns into a leading summary
// message while keeping the recent tail (including trailing tool results)
// intact (design §1.3). Nil-tolerant: leaving it unset changes nothing.
MaxContextTokens int
// Compactor compacts an over-budget conversation. Nil selects the built-in
// structural compactor (no model call); a non-nil value lets a caller inject
// an LLM-backed or custom summarizer. It is only invoked when
// MaxContextTokens is positive.
Compactor Compactor
// Vision, when non-nil, rewrites an image-bearing user message at the start
// of Run so the main model can reason over the image (design/06 §0). The
// concrete resolver (vision.MessageResolver) decides via the vision Router
// whether to keep the image for a vision-capable main model or fold it into a
// text description from the vision/OCR tool ("先看图再对话"). Nil keeps the
// image content as-is, passing it through to a vision-capable main model.
Vision ImageResolver
// TransformContext, when non-nil, is called immediately before every model
// step with the assembled message list (after memory injection and any
// compaction) and the current round number (1-based). It may project, filter
// or re-order the messages the model sees. It is the loop's equivalent of
// OpenClaw's transformContext (design §1.3). Nil = no projection.
TransformContext func(ctx context.Context, messages []model.Message, round int) []model.Message
// Log is the base logger. Nil is replaced with a discard logger tagged with
// source "runtime/loop".
Log *slog.Logger
}