- POST /api/v1/chat 与 ws.chat 上行新增可选 mode(行为模式 design/01 §3/design/16 §5.1) - Web路径经ctx透传本轮mode到编排器持久化(persistUserMessages/persistAssistantReply),缺省回落chat - pendingMsg记录mode,恢复/续接路径沿用发起轮次mode - IM路径(persistToMain/persistIsolated)恒为chat - 新增/扩充测试:REST/WS/orchestrator/channelbridge 覆盖mode写入 - Docs/api-client.md v0.20 同步mode字段
561 lines
18 KiB
Go
561 lines
18 KiB
Go
package gateway
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import (
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"context"
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"crypto/rand"
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"encoding/hex"
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"encoding/json"
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"log/slog"
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"net/http"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/gorilla/websocket"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/auth"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/bus"
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apperr "git.yeij.top/AskaEth/Cyrene_v2/internal/errors"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/history"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
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)
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// WebSocket tuning constants. The ping/pong cadence keeps intermediary proxies
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// from dropping idle connections.
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const (
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wsEventsPattern = "ws.>"
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wsPrefix = "ws."
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wsChatSubject = "ws.chat"
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wsStreamSubject = "ws.stream"
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wsVoiceInput = "ws.voice_input"
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wsVoiceOutput = "voice_output"
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wsReadLimit = 4096
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wsWriteWait = 10 * time.Second
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wsPongWait = 60 * time.Second
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wsPingPeriod = 54 * time.Second
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wsSendBuffer = 32
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)
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// wsEvent is the outbound (server→client) frame. TurnID/Seq are optional and
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// used by the streaming path so a client can correlate a burst of streamed
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// events to one assistant turn and keep them in order.
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type wsEvent struct {
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Type string `json:"type"`
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TurnID string `json:"turnId,omitempty"`
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Seq int `json:"seq,omitempty"`
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SessionID string `json:"sessionId,omitempty"`
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Data any `json:"data,omitempty"`
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}
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// wsInbound is the client→server frame. Data carries the per-type payload.
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type wsInbound struct {
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Type string `json:"type"`
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ReqID string `json:"reqId,omitempty"`
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Data json.RawMessage `json:"data,omitempty"`
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}
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// wsConn wraps one WebSocket connection. Writes are serialized through the
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// buffered send channel drained by a single writePump, so the gorilla conn is
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// only ever touched by one goroutine at a time.
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type wsConn struct {
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conn *websocket.Conn
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send chan []byte
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done chan struct{}
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h *hub
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claims *auth.Claims
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once sync.Once
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}
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// hub owns the connection set and relays bus events to every client.
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type hub struct {
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mu sync.RWMutex
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conns map[*wsConn]struct{}
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bus bus.Bus
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runner Chatter
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auditor SubagentAuditor
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taskOutputs TaskOutputStore
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voice VoiceService
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streaming bool
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orchestrator *Orchestrator
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history HistoryStore
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log *slog.Logger
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upgrader websocket.Upgrader
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origins map[string]bool
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allowAll bool
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cancel context.CancelFunc
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streamSeq atomic.Uint64
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}
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// newHub builds a hub bound to the server's dependencies.
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func newHub(s *Server) *hub {
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origins, allowAll := s.allowedOrigins()
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return &hub{
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conns: make(map[*wsConn]struct{}),
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bus: s.bus,
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runner: s.runner,
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auditor: s.auditor,
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taskOutputs: s.taskOutputs,
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voice: s.voice,
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streaming: s.streaming,
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history: s.history,
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log: s.log,
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origins: origins,
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allowAll: allowAll,
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upgrader: websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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CheckOrigin: originChecker(origins, allowAll),
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},
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}
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}
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// start subscribes the hub to the bus event stream. Publishing to ws.> arrives
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// here and is fanned out to clients; the producer bridge patterns (iot/task/
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// automation/reminder/subagent-progress) are also subscribed and normalized into
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// ws.* event types. Nothing happens when no bus is wired.
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func (h *hub) start() {
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if h.bus == nil {
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return
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}
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ctx, cancel := context.WithCancel(context.Background())
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h.cancel = cancel
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patterns := append([]string{wsEventsPattern}, bridgePatterns...)
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for _, p := range patterns {
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if _, err := h.bus.Subscribe(ctx, p, h.relay); err != nil {
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h.log.Warn("bus subscribe", "pattern", p, "err", err)
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}
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}
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}
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// close cancels the bus subscription, interrupts every orchestrator session (so
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// no background turn outlives the hub), and shuts every live connection down.
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func (h *hub) close() {
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if h.cancel != nil {
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h.cancel()
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}
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if h.orchestrator != nil {
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h.orchestrator.InterruptAll()
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}
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h.mu.Lock()
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conns := make([]*wsConn, 0, len(h.conns))
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for c := range h.conns {
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conns = append(conns, c)
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}
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h.conns = make(map[*wsConn]struct{})
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h.mu.Unlock()
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for _, c := range conns {
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c.shutdown()
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}
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}
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// register adds a connection to the set.
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func (h *hub) register(c *wsConn) {
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h.mu.Lock()
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h.conns[c] = struct{}{}
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h.mu.Unlock()
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}
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// unregister removes a connection from the set.
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func (h *hub) unregister(c *wsConn) {
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h.mu.Lock()
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if _, ok := h.conns[c]; ok {
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delete(h.conns, c)
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}
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h.mu.Unlock()
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}
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// connCount reports the number of live connections (observability/tests).
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func (h *hub) connCount() int {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return len(h.conns)
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}
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// broadcast fans an event out to every registered connection without blocking on
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// any single (possibly slow) client: a full send buffer drops the frame.
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func (h *hub) broadcast(ev wsEvent) {
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b, err := json.Marshal(ev)
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if err != nil {
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h.log.Warn("marshal broadcast", "err", err)
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return
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}
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h.mu.RLock()
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defer h.mu.RUnlock()
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for c := range h.conns {
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c.enqueue(b)
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}
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}
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// relay is the bus handler for the ws.> pattern and the producer bridge
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// patterns. The ws.chat subject is a streaming trigger (run the loop and emit
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// chunks); a ws.* subject becomes an outbound event of its design type; a
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// bridged producer subject (device_update, task output/done, automation result,
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// reminder, subagent progress) is normalized into the matching ws.* event type.
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// Events with no WS-visible mapping are dropped so internal agent-to-agent
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// traffic never leaks to clients.
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func (h *hub) relay(ctx context.Context, e bus.Event) error {
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if e.Subject == wsChatSubject {
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go h.streamChat(ctx, e.Payload)
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return nil
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}
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if e.Subject == wsStreamSubject {
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// OnStream→bus→relay path: the loop already published a structured
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// model.StreamEvent; map it to the typed downstream event.
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h.broadcastStream(e.Payload)
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return nil
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}
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ev, ok := normalizeEvent(e)
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if !ok {
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return nil
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}
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h.broadcast(ev)
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return nil
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}
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// streamChat is the ws.chat trigger entry point. It decodes the request, and
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// routes the turn through the session orchestrator when one is wired (the
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// non-blocking busy/pending/resume path of design/15); otherwise it falls back to
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// the legacy direct run so a hub built without an orchestrator keeps the exact
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// stream_chunk/stream_end contract. It runs on its own goroutine so a slow model
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// call does not stall the bus subscription worker.
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func (h *hub) streamChat(ctx context.Context, payload any) {
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var req chatStreamRequest
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if b, err := json.Marshal(payload); err == nil {
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_ = json.Unmarshal(b, &req)
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}
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if h.runner == nil || (strings.TrimSpace(req.Text) == "" && strings.TrimSpace(req.Image) == "") {
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h.broadcast(wsEvent{Type: "stream_end", TurnID: newTurnID(), Seq: int(h.streamSeq.Add(1)), SessionID: req.SessionID, Data: map[string]any{"stopReason": "idle"}})
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return
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}
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if req.SessionID == "" {
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req.SessionID = "web"
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}
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// The Web main session is the owner's private conversation (JWT = owner), so
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// it binds the full-access env: memory read+write, unchanged behavior.
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msgs := userChatMessages(req.Text, req.Image)
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// Thread the client's deviceID and behavior mode into the orchestrator via ctx
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// so both the persisted user turn and the assistant reply are tagged
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// (design/16 §4.5, §5.1).
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ctx = withMode(withDeviceID(ctx, req.DeviceID), req.Mode)
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if h.orchestrator != nil {
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_ = h.orchestrator.Submit(ctx, req.SessionID, msgs, loop.OwnerEnv())
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return
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}
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_, _ = h.runTurn(ctx, req.SessionID, msgs, loop.OwnerEnv())
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}
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// runTurn executes one agent turn and broadcasts its output stream. It is the
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// unit both the orchestrator (via its injected TurnRunner) and the legacy
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// fallback path share, so a turn always emits the same stream_chunk/stream_end
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// events regardless of who drives it. When the loop is streaming (OnStream wired)
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// the structured deltas already fan out as message.*/thinking.*/tool_call.*
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// events through the OnStream→bus→relay path, so only the non-streaming path
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// emits a single whole-text chunk to hold the stream contract.
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func (h *hub) runTurn(ctx context.Context, sessionID string, msgs []model.Message, env loop.SessionEnv) (*loop.Result, error) {
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turnID := newTurnID()
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if h.runner == nil || len(msgs) == 0 {
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h.broadcast(wsEvent{Type: "stream_end", TurnID: turnID, Seq: int(h.streamSeq.Add(1)), SessionID: sessionID, Data: map[string]any{"stopReason": "idle"}})
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return &loop.Result{StopReason: "idle"}, nil
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}
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res, err := h.runner.Run(loop.WithSessionEnv(ctx, env), sessionID, msgs)
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if err != nil {
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h.log.Error("chat run", "err", err, "session", sessionID)
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h.broadcast(wsEvent{Type: "stream_end", TurnID: turnID, Seq: int(h.streamSeq.Add(1)), SessionID: sessionID, Data: map[string]any{"stopReason": "error", "error": err.Error()}})
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return nil, err
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}
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if !h.streaming {
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h.broadcast(wsEvent{Type: "stream_chunk", TurnID: turnID, Seq: int(h.streamSeq.Add(1)), SessionID: sessionID, Data: map[string]any{"delta": res.Text}})
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}
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h.broadcast(wsEvent{Type: "stream_end", TurnID: turnID, Seq: int(h.streamSeq.Add(1)), SessionID: sessionID, Data: map[string]any{"stopReason": res.StopReason, "steps": res.Steps}})
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return res, nil
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}
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// handleInterrupt routes a client "interrupt" frame (design/15 §3) to the
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// orchestrator, canceling the in-flight turn and clearing the pending queue for
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// the requested session. It is a no-op when no orchestrator is wired.
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func (h *hub) handleInterrupt(payload json.RawMessage) {
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if h.orchestrator == nil {
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return
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}
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var req struct {
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SessionID string `json:"sessionId"`
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}
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_ = json.Unmarshal(payload, &req)
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if req.SessionID == "" {
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return
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}
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h.orchestrator.Interrupt(req.SessionID)
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}
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// broadcastStream maps a streamed model.StreamEvent to its downstream WS event
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// type and fans it out to every client. It runs on the bus subscription worker;
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// seq is assigned atomically so a burst stays ordered even if the loop emits
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// events from more than one goroutine. TurnId is left empty here because the
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// OnStream bus payload does not carry the turn identity (future work would
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// thread a turn id through loop → streamChunk → payload).
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func (h *hub) broadcastStream(payload any) {
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ev, ok := payload.(model.StreamEvent)
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if !ok {
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return
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}
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typ, data := streamEventData(ev)
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h.broadcast(wsEvent{Type: typ, Seq: int(h.streamSeq.Add(1)), Data: data})
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}
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// chatStreamRequest is the decoded ws.chat payload.
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type chatStreamRequest struct {
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SessionID string `json:"sessionId"`
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Text string `json:"text"`
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Image string `json:"image,omitempty"`
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// DeviceID is the client-produced identifier of the sending browser/device
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// (design/16 §4.5), e.g. "web:chrome:a1b2c3"; it is optional and persisted
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// alongside the message so the agent knows which end the owner is chatting from.
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DeviceID string `json:"deviceId,omitempty"`
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// Mode is the behavior mode the client sent the turn in (design/01 §3,
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// design/16 §5.1); it is optional and persisted per message, falling back to
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// "chat" when omitted.
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Mode string `json:"mode,omitempty"`
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}
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// handleWS upgrades /ws/chat after authenticating the JWT from the query token or
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// the Authorization header. A failed upgrade writes a 401 {error:...} before the
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// handshake, so a browser/IM client sees a clean reject.
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func (s *Server) handleWS(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeError(w, apperr.Wrap(apperr.ErrBadRequest, "bad_request", "websocket requires GET"))
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return
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}
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claims, err := s.auth.Verify(wsToken(r))
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if err != nil {
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s.log.Debug("ws auth", "err", err)
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writeError(w, apperr.ErrUnauthorized)
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return
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}
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conn, err := s.hub.upgrader.Upgrade(w, r, nil)
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if err != nil {
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s.log.Debug("ws upgrade", "err", err)
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return
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}
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c := &wsConn{
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conn: conn,
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send: make(chan []byte, wsSendBuffer),
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done: make(chan struct{}),
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h: s.hub,
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claims: claims,
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}
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s.hub.register(c)
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s.hub.replayHistory(c, history.MainSessionID)
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go c.writePump()
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go c.readPump()
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}
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// readPump reads client frames until the connection closes, routing each by type.
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func (c *wsConn) readPump() {
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defer func() {
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c.h.unregister(c)
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c.shutdown()
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}()
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c.conn.SetReadLimit(wsReadLimit)
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_ = c.conn.SetReadDeadline(time.Now().Add(wsPongWait))
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c.conn.SetPongHandler(func(string) error {
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return c.conn.SetReadDeadline(time.Now().Add(wsPongWait))
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})
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for {
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_, msg, err := c.conn.ReadMessage()
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseNormalClosure, websocket.CloseGoingAway) {
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c.h.log.Debug("ws read", "err", err)
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}
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return
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}
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var in wsInbound
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if err := json.Unmarshal(msg, &in); err != nil {
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c.enqueueJSON(wsEvent{Type: "error", Data: map[string]any{"message": "invalid json"}})
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continue
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}
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c.route(in)
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}
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}
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// writePump drains the send channel (and sends keepalive pings) until the
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// connection closes. It is the only writer on the gorilla conn.
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func (c *wsConn) writePump() {
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ticker := time.NewTicker(wsPingPeriod)
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defer func() {
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ticker.Stop()
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_ = c.conn.Close()
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}()
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for {
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select {
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case <-c.done:
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return
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case msg := <-c.send:
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_ = c.conn.SetWriteDeadline(time.Now().Add(wsWriteWait))
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if err := c.conn.WriteMessage(websocket.TextMessage, msg); err != nil {
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return
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}
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case <-ticker.C:
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_ = c.conn.SetWriteDeadline(time.Now().Add(wsWriteWait))
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if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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return
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}
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}
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}
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}
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// publishPublic publishes a bus event without any per-connection reply.
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func (c *wsConn) publishPublic(subject string, payload any) {
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if c.h.bus == nil {
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return
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}
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_ = c.h.bus.Publish(context.Background(), subject, payload)
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}
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// shutdown closes the connection exactly once. It tolerates a nil *websocket.Conn
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// so tests that build a fake connection can rely on a safe teardown.
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func (c *wsConn) shutdown() {
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c.once.Do(func() {
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close(c.done)
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if c.conn != nil {
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_ = c.conn.Close()
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}
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})
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}
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// enqueue queues a serialized frame, dropping it when a slow client's buffer is
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// full so the producer never blocks.
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func (c *wsConn) enqueue(b []byte) {
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select {
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case c.send <- b:
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default:
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}
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}
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// enqueueJSON serializes ev and queues it.
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func (c *wsConn) enqueueJSON(ev wsEvent) {
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b, err := json.Marshal(ev)
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if err != nil {
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c.h.log.Warn("marshal ws event", "err", err)
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return
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}
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c.enqueue(b)
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}
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// publishChatStream publishes a ws.chat streaming trigger (REST stream mode).
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// deviceID is the sending browser/device id and mode the behavior mode the client
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// sent the turn in, both carried on the payload so the ws.chat consumer can tag
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// the persisted turn (design/16 §4.5, §5.1).
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func (s *Server) publishChatStream(ctx context.Context, sessionID, text, image, deviceID, mode string) {
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if s.bus == nil {
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return
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}
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_ = s.bus.Publish(ctx, wsChatSubject, map[string]any{"sessionId": sessionID, "text": text, "image": image, "deviceId": deviceID, "mode": mode})
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}
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// wsToken extracts the JWT from the ?token= query or the Authorization header.
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func wsToken(r *http.Request) string {
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if t := r.URL.Query().Get("token"); t != "" {
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return t
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}
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const prefix = "Bearer "
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h := r.Header.Get("Authorization")
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if strings.HasPrefix(h, prefix) {
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return strings.TrimSpace(h[len(prefix):])
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// eventType maps a bus subject to its outbound event type, dropping the ws. prefix.
|
|
func eventType(subject string) string {
|
|
return strings.TrimPrefix(subject, wsPrefix)
|
|
}
|
|
|
|
// newTurnID returns a fresh random hex identifier used to correlate a burst of
|
|
// streamed WS events to one assistant turn. It burns the crypto/rand source and
|
|
// falls back to a nanosecond timestamp if the source is unavailable, so a id is
|
|
// always produced (a blank turnId would break client correlation silently).
|
|
func newTurnID() string {
|
|
var b [8]byte
|
|
if _, err := rand.Read(b[:]); err == nil {
|
|
return "turn-" + hex.EncodeToString(b[:])
|
|
}
|
|
return "turn-" + time.Now().UTC().Format("20060102150405.000000000")
|
|
}
|
|
|
|
// rawData converts a possibly-empty raw payload into a value safe to publish.
|
|
func rawData(d json.RawMessage) any {
|
|
if len(d) == 0 {
|
|
return nil
|
|
}
|
|
return d
|
|
}
|
|
|
|
// originChecker allows same-origin, same-host, and whitelisted WebSocket origins,
|
|
// mirroring the CORS allow list. A "*" allows all.
|
|
//
|
|
// Same-host relaxation: when cyrene serves its own embedded frontend (production
|
|
// mode), the page origin is exactly the gateway's Host (e.g. http://localhost:10942),
|
|
// which is not in the dev-phase ALLOWED_ORIGINS list. We must let that through so a
|
|
// user who changes PORT does not need to edit .env for the WS to connect. Only truly
|
|
// cross-origin clients (external IM / dashboards on another origin) hit the allow-list.
|
|
func originChecker(allowed map[string]bool, allowAll bool) func(*http.Request) bool {
|
|
return func(r *http.Request) bool {
|
|
origin := r.Header.Get("Origin")
|
|
if origin == "" {
|
|
return true
|
|
}
|
|
if allowAll {
|
|
return true
|
|
}
|
|
if allowed[origin] {
|
|
return true
|
|
}
|
|
// Same-host: the Origin matches this request's Host (scheme://host:port == host[:port]).
|
|
return sameOriginAsHost(origin, r)
|
|
}
|
|
}
|
|
|
|
// sameOriginAsHost reports whether origin (a full URL origin string such as
|
|
// "http://localhost:10942") corresponds to this request's Host header. It compares
|
|
// the host[:port] portion with loopback equivalence: "localhost" and "127.0.0.1"
|
|
// (and the IPv6 form) are treated as the same host, so serving the embedded frontend
|
|
// on 127.0.0.1 while a client connects via localhost (or vice versa) still passes.
|
|
func sameOriginAsHost(origin string, r *http.Request) bool {
|
|
if origin == "" || r == nil {
|
|
return false
|
|
}
|
|
after := origin
|
|
if i := strings.Index(after, "://"); i >= 0 {
|
|
after = after[i+3:]
|
|
}
|
|
if i := strings.IndexByte(after, '/'); i >= 0 {
|
|
after = after[:i]
|
|
}
|
|
return hostEquivalent(after, r.Host)
|
|
}
|
|
|
|
// hostEquivalent compares two host[:port] strings, treating empty-port variants,
|
|
// case, and loopback aliases as equal. It handles "localhost" vs "127.0.0.1" and
|
|
// bracketed IPv6 loopback "[::1]".
|
|
func hostEquivalent(a, b string) bool {
|
|
na := normalizeHost(a)
|
|
nb := normalizeHost(b)
|
|
if na == nb {
|
|
return true
|
|
}
|
|
// Loopback aliases: localhost, 127.0.0.1, [::1]
|
|
loop := map[string]bool{"localhost": true, "127.0.0.1": true, "[::1]": true, "::1": true, "127.0.0.2": true}
|
|
return loop[na] && loop[nb]
|
|
}
|
|
|
|
// normalizeHost strips the port (if present), lowercases, and trims brackets.
|
|
func normalizeHost(h string) string {
|
|
h = strings.ToLower(strings.TrimSpace(h))
|
|
if i := strings.LastIndex(h, ":"); i >= 0 && !strings.Contains(h[i:], "]") {
|
|
h = h[:i]
|
|
}
|
|
return strings.TrimPrefix(strings.TrimSuffix(h, "]"), "[")
|
|
}
|