执行方案阶段 2 · P2-2(`DevDocs/audit/_plan.md`)。四条裁决: - 1.8/07.4.2:`think()` 不再走忽略 importance 的 `disturbAllowed`(已删),**接回 `Decide` 级联**; 安静时段只挡常规推送、**critical 安全域穿透**;`DecisionInput` 增 `ConclusionPush`/`Heartbeat`。 睡眠仍绝对不打扰(裁决只豁免安静时段,此点已在设计与报告写明)。 - 07.4.3:长静默(>2h)分支对**心跳类**放行(常规事件仍需 ≥high),刚聊过天 10min 内扣留不变。 - 07.4.4:`tickLoop` **启动立即先思考一轮** + 拟人化启动消息;启动轮与心跳**同门同限频** (重启风暴不会刷屏),ctx 已取消则跳过。 - 07.4.5:核对一致(`THINK_INTERVAL_SEC` 默认 900s 与 design/20 §0 权威口径一致)⇒ **代码零改动**。 验证:go build 绿;backthink 包 vet/测试绿;`-count=20`(抗 flake)+ `-race` 绿; linux/amd64 + darwin/arm64 交叉编译绿;gofmt 干净;文件 ≤500 行、无 >80 行函数。 变异验证(三条,均带还原证明):① 安静时段改回"全拦" → 安全域穿透断言 FAIL(首次只删 critical 分支时仍绿——`critical >= high` 会从 high 分支漏过,故真实变异必须是"全拦"); ② 删心跳豁免 → 长静默心跳断言 FAIL;③ 删启动思考 → 启动即思考断言 FAIL。 未验证:无真实模型凭据 ⇒ 启动轮问候与 `[我决定:…]` 解析仅经 mock + 真 loop 验证,端到端 LLM 未验。
233 lines
8.0 KiB
Go
233 lines
8.0 KiB
Go
package backthink
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import (
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"testing"
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"time"
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)
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// dayAt returns a mid-afternoon time in UTC (outside the quiet-hours window).
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func dayAt() time.Time { return time.Date(2026, 9, 6, 14, 0, 0, 0, time.UTC) }
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// nightAt returns a 02:00 time in UTC (inside the default 23-7 quiet window).
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func nightAt() time.Time { return time.Date(2026, 9, 6, 2, 0, 0, 0, time.UTC) }
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// testBackthink builds a Backthink with a normalized empty Config so Decide uses
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// the default quiet-hours window (23:00-07:00).
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func testBackthink() *Backthink {
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return &Backthink{cfg: normalize(Config{})}
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}
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func TestDecide_DoNotDisturb(t *testing.T) {
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t.Parallel()
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b := testBackthink()
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// 所有用例都带上她的结论要求推送(ConclusionPush),确保命中的是级联本身
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// 而不是「结论不推」的短路。
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cases := []struct {
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name string
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in DecisionInput
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want bool
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}{
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{
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name: "她的结论不推送_不推送",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceCritical, At: dayAt(), UserState: UserState{}},
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want: false,
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},
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{
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name: "凌晨+睡眠_不打扰",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: nightAt(), UserState: UserState{Sleeping: true}, ConclusionPush: true},
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want: false,
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},
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{
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name: "睡眠_危急也不打扰",
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in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{Sleeping: true}, ConclusionPush: true},
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want: false,
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},
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{
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name: "上班_不打扰",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Working: true}, ConclusionPush: true},
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want: false,
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},
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{
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name: "忙碌_普通_不打扰",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Busy: true}, ConclusionPush: true},
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want: false,
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},
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{
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name: "安静时段_普通_不打扰",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: nightAt(), UserState: UserState{Boredom: 0.9}, ConclusionPush: true},
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want: false,
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},
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{
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name: "安静时段_心跳_不打扰",
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in: DecisionInput{Trigger: "heartbeat", Import: ImportanceLow, At: nightAt(), UserState: UserState{}, ConclusionPush: true, Heartbeat: true},
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want: false,
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},
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}
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for _, tc := range cases {
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tc := tc
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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got := b.Decide(tc.in)
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if got.ShouldPush != tc.want {
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t.Fatalf("Decide(%+v).ShouldPush = %v, want %v (reason %q)", tc.in, got.ShouldPush, tc.want, got.Reason)
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}
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})
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}
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}
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func TestDecide_ShouldPush(t *testing.T) {
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t.Parallel()
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b := testBackthink()
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cases := []struct {
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name string
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in DecisionInput
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}{
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{
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name: "白天+重要_推",
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in: DecisionInput{Trigger: "reminder.trigger", Import: ImportanceHigh, At: dayAt(), UserState: UserState{}, ConclusionPush: true},
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},
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{
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name: "白天+危急_推",
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in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{}, ConclusionPush: true},
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},
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{
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name: "白天+普通+她的结论_推",
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in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.8}, ConclusionPush: true},
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},
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{
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name: "安静时段+重要_推",
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in: DecisionInput{Trigger: "reminder.trigger", Import: ImportanceHigh, At: nightAt(), UserState: UserState{}, ConclusionPush: true},
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},
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{
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name: "安静时段+危急_安全域穿透_推",
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in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: nightAt(), UserState: UserState{}, ConclusionPush: true},
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},
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{
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name: "危急_可打断忙碌_推",
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in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{Working: true}, ConclusionPush: true},
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},
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}
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for _, tc := range cases {
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tc := tc
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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got := b.Decide(tc.in)
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if !got.ShouldPush {
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t.Fatalf("Decide(%+v).ShouldPush = false, want true (reason %q)", tc.in, got.Reason)
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}
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})
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}
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}
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func TestInQuietHours(t *testing.T) {
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t.Parallel()
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b := &Backthink{cfg: Config{QuietStartHour: 23, QuietEndHour: 7}}
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cases := []struct {
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name string
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at time.Time
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want bool
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}{
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{name: "午夜", at: time.Date(2026, 9, 6, 0, 0, 0, 0, time.UTC), want: true},
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{name: "凌晨两点", at: nightAt(), want: true},
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{name: "早上七点_偏出", at: time.Date(2026, 9, 6, 7, 0, 0, 0, time.UTC), want: false},
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{name: "傍晚", at: time.Date(2026, 9, 6, 18, 30, 0, 0, time.UTC), want: false},
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{name: "深夜十一点", at: time.Date(2026, 9, 6, 23, 0, 0, 0, time.UTC), want: true},
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}
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for _, tc := range cases {
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tc := tc
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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if got := b.inQuietHours(tc.at); got != tc.want {
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t.Fatalf("inQuietHours(%v) = %v, want %v", tc.at, got, tc.want)
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}
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})
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}
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}
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// TestClassifyPush verifies the proactive message body maps to the intended flavor
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// (问候/提醒/分享/关心) so the frequency gate can limit each flavor separately.
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func TestClassifyPush(t *testing.T) {
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t.Parallel()
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cases := []struct {
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in string
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want PushKind
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}{
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{in: "记得明天体检", want: KindReminder},
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{in: "提醒你到点吃药了", want: KindReminder},
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{in: "最近累不累,注意身体", want: KindCare},
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{in: "想你了,照顾好自己", want: KindCare},
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{in: "早安,昨晚睡得好吗", want: KindGreeting},
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{in: "晚上早点睡,晚安", want: KindGreeting},
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{in: "发现一个有意思的地方,分享给你", want: KindShare},
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{in: "跟往常一样没什么特别", want: KindCare}, // no keyword → generic fallback
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}
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for _, tc := range cases {
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if got := classifyPush(tc.in); got != tc.want {
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t.Fatalf("classifyPush(%q) = %v, want %v", tc.in, got, tc.want)
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}
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}
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}
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// TestDecide_ActivityGate verifies the activity-aware soft gate: a fresh
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// conversation holds trivia (unless critical), a long-idle owner is only woken by
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// an important event — except a heartbeat pass, which is never held by a
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// long-silent gap (裁决 07.4.3) — and the in-between band does not over-suppress.
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func TestDecide_ActivityGate(t *testing.T) {
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t.Parallel()
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b := testBackthink()
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// Just chatted (within RecentChatCooldown=10min): a normal daytime push is
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// held unless the event is safety-critical.
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fresh := DecisionInput{
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Import: ImportanceNormal,
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At: dayAt(),
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UserState: UserState{Boredom: 0.9},
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LastActivity: dayAt().Add(-5 * time.Minute),
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HasActivity: true,
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ConclusionPush: true,
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}
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if got := b.Decide(fresh); got.ShouldPush {
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t.Fatalf("fresh conversation should hold a normal push, got %+v", got)
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}
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fresh.Import = ImportanceCritical
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if got := b.Decide(fresh); !got.ShouldPush {
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t.Fatalf("critical event should push even in a fresh conversation, got %+v", got)
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}
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// Away a long while (> longIdleThreshold): only an important event is worth
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// it — but a heartbeat pass still goes through (裁决 07.4.3 长期静默段不拦心跳).
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idle := DecisionInput{
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Import: ImportanceNormal,
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At: dayAt(),
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UserState: UserState{Boredom: 0.9},
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LastActivity: dayAt().Add(-3 * time.Hour),
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HasActivity: true,
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ConclusionPush: true,
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}
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if got := b.Decide(idle); got.ShouldPush {
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t.Fatalf("long idle should hold a normal event push, got %+v", got)
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}
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idle.Import = ImportanceHigh
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if got := b.Decide(idle); !got.ShouldPush {
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t.Fatalf("long idle high-importance should push, got %+v", got)
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}
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idle.Import = ImportanceLow
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idle.Heartbeat = true
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if got := b.Decide(idle); !got.ShouldPush {
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t.Fatalf("long idle heartbeat should still push (07.4.3), got %+v", got)
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}
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// Middling activity (30 min ago) is not over-suppressed.
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middle := DecisionInput{
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Import: ImportanceNormal,
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At: dayAt(),
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UserState: UserState{Boredom: 0.9},
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LastActivity: dayAt().Add(-30 * time.Minute),
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HasActivity: true,
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ConclusionPush: true,
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}
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if got := b.Decide(middle); !got.ShouldPush {
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t.Fatalf("middle-band activity should allow a normal push, got %+v", got)
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}
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}
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