按 DevDocs/design/01 §2.1/§2.2 与 design/04 §3.2 实现(规格含联网核过的官方依据:思考内容刻意不角色化、不写分步思考指令、思考控制只走参数级)。
- 人格 schema 新增 thinking:budgetTokens / effort / showToUser(*bool,省略=nil=保持现行为,显式 false=只落库) / mode(default|on|off→Enable 三态);非法 mode/负预算 → ErrInvalidThinking(不静默)
- 5 个死字段接上注入:personality→values→speechStyle→catchphrase→background 拼为独立段落(带【】小标题,空值不拼);**全空时输出与旧实现逐字节一致**(有专门测试)
- model.Request 新增 Thinking{ BudgetTokens, Enable } 与 ReasoningEffort;新增 model/reasoning.go:厂商识别(模型名→baseURL 兜底)、取值白名单(OpenAI 系 none…max / DeepSeek low|high|max)、非法值降级+WARN、**不支持一律 WARN 而非静默**;Anthropic 映射 thinking{budget_tokens} 并**保证 budget<max_tokens**(不足时抬高 max_tokens+WARN,正是历史上思考吃光预算→空回复那个坑)
- loop:新增 Options.ThinkingShowToUser(*bool) 仅门控 thinking_* 帧(正文/工具帧不受影响);场景级 mute 语义不变
- 补一处任务清单外但必需的接线:persona→model.Request 的 thinking 映射(否则 budget/effort/mode 会变成新的死字段);showToUser 刻意不产生 Thinking(纯呈现开关)
- 管理端:personaUpsertRequest 补 thinking DTO + 校验(400);PUT 省略时**保留已存块**(防旧客户端抹配置);写侧 yaml round-trip 已验证
- Docs/api-client v0.40→v0.41(可选请求字段)
- 测试:26 个新用例(loader 解析/拼接逐字节/映射、anthropic 非流式+流式预算约束、openai 透传/降级/丢弃、Qwen 诚实 WARN、loop 门控、DTO round-trip);3 次变异验证(省略与 false 混同 / 去掉预算约束 / 短路门控 各自 FAIL)
- 验收:go build/vet/test 全绿(含 57 包)+ linux/darwin 交叉编译 + 前端 build;唯一 FAIL 是既有 flake TestInterruptCancelsTurnAndClearsPending(3/20 新代码 vs 3/20 纯 HEAD,已归因非本次引入)
137 lines
4.6 KiB
Go
137 lines
4.6 KiB
Go
package main
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import (
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"strings"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
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)
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// Section headers for the persona fields that design/01 §2.2 lists as previously
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// inert. They are appended as separate system-prompt sections after the identity
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// block so each one can be tuned without touching the identity text.
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const (
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personalityHeader = "【性格】"
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valuesHeader = "【价值观】"
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speechStyleHeader = "【说话风格】"
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catchphraseHeader = "【口头禅】"
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backgroundHeader = "【背景】"
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)
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// personaSection is one appended block: a bracketed header plus its body.
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type personaSection struct {
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header string
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body string
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}
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// defaultPersona returns the default character's persona, or false when no
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// character/persona is registered.
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func (a *app) defaultPersona() (*loader.Persona, bool) {
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c, ok := a.personas.DefaultCharacter()
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if !ok {
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return nil, false
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}
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p, ok := a.personas.Persona(c.PersonaID)
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if !ok || p == nil {
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return nil, false
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}
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return p, true
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}
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// identityInstructionFor returns the persona's identity block — the only part
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// injected before design/01 §2.2: identity.systemPrompt, else identity.role, else
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// the minimal fallback.
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func identityInstructionFor(p *loader.Persona) string {
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if p.Identity.SystemPrompt != "" {
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return p.Identity.SystemPrompt
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}
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if p.Identity.Role != "" {
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return p.Identity.Role
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}
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return fallbackInstruction
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}
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// instructionsFromPersona builds the persona's system instruction: the identity
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// block, followed by the personality/values/speechStyle/catchphrase/background
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// sections that used to have no consumer (design/01 §2.2). Blank fields are
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// skipped so no empty section is emitted, and a persona with none of them yields
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// exactly the identity block — byte for byte the pre-existing output.
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func instructionsFromPersona(p *loader.Persona) string {
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base := identityInstructionFor(p)
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sections := personaSections(p)
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if len(sections) == 0 {
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return base
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}
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var b strings.Builder
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b.WriteString(base)
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for _, s := range sections {
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b.WriteString("\n\n")
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b.WriteString(s.header)
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b.WriteString("\n")
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b.WriteString(s.body)
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}
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return b.String()
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}
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// personaSections renders the five optional sections in their fixed order
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// (personality → values → speechStyle → catchphrase → background), skipping any
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// that is blank.
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func personaSections(p *loader.Persona) []personaSection {
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out := make([]personaSection, 0, 5)
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appendSection := func(header, body string) {
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if body = strings.TrimSpace(body); body == "" {
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return
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}
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out = append(out, personaSection{header: header, body: body})
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}
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appendSection(personalityHeader, p.Personality)
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appendSection(valuesHeader, bulletList(p.Values))
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appendSection(speechStyleHeader, p.SpeechStyle)
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appendSection(catchphraseHeader, p.Catchphrase)
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appendSection(backgroundHeader, p.Background)
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return out
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}
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// bulletList renders string items as a markdown bullet list, skipping blanks; an
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// all-blank list yields "" so its section disappears entirely.
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func bulletList(items []string) string {
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lines := make([]string, 0, len(items))
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for _, item := range items {
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if item = strings.TrimSpace(item); item != "" {
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lines = append(lines, "- "+item)
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}
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}
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return strings.Join(lines, "\n")
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}
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// defaultThinkingOptions returns the reasoning knobs the loop should inject for
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// the default persona: the thinking directive, the reasoning_effort value and the
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// thinking-broadcast switch.
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//
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// The thinking directive is non-nil only when the persona configures something
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// that affects the request (a budget, an effort, or an explicit on/off mode).
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// showToUser deliberately does NOT create one: it is a presentation switch, and a
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// non-nil directive with no switch would enable provider thinking as a side
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// effect. All three are zero when no persona is registered, which leaves the
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// loop's pre-existing behavior untouched.
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func (a *app) defaultThinkingOptions() (*model.Thinking, string, *bool) {
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p, ok := a.defaultPersona()
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if !ok {
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return nil, "", nil
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}
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thinking, effort := personaThinking(p)
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return thinking, effort, p.Thinking.ShowToUser
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}
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// personaThinking maps the persona's `thinking` section onto the model-layer
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// knobs (design/01 §2.1 / design/04 §3.2). It returns (nil, "") when nothing
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// affects the request.
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func personaThinking(p *loader.Persona) (*model.Thinking, string) {
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effort := strings.TrimSpace(p.Thinking.Effort)
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enable := p.Thinking.Enable()
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if p.Thinking.BudgetTokens == 0 && effort == "" && enable == nil {
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return nil, ""
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}
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return &model.Thinking{BudgetTokens: p.Thinking.BudgetTokens, Enable: enable}, effort
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}
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