- runtime/history: Store + HistoryStore 接口(Append/List 游标分页/Recent/DeleteSession/NewSubSession/ListSessions),主会话固定 web、次级 web:<uuid>
- db 迁移 0003: chat_sessions + chat_messages + idx_chat_msgs_session_created(事务幂等)
- gateway: GET/POST /sessions、GET /sessions/{id}/messages 热分页、DELETE /sessions/{id}(主不可删 403);Deps.History 可空注入
- 编排层落库: session_persist.go(submitInternal 写用户消息、completeTurn 写助手消息,拒绝的消息不落库)
- WS: wsEvent 加 sessionId 定向 + history 回放帧(握手上行后回放主会话最新 50 条,thinking 剥离)
- wire.go 装配 History 到 gateway.Deps.History
- 端到端实测: POST /sessions 建次级 201 / GET /sessions 列表 / POST /chat 后 /messages 读到 user+assistant / DELETE 次级成功 / DELETE 主会话 403
35 lines
1.2 KiB
Go
35 lines
1.2 KiB
Go
package gateway
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import (
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"context"
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)
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// wsReplayLimit is the number of most-recent messages replayed to a connecting
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// client. It is intentionally small so a reconnect is cheap; the frontend pulls
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// the full active-session history via REST (design/16 §4.1) and the replay is
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// only there to give a brand-new connection immediate context.
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const wsReplayLimit = 50
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// replayHistory sends the most recent messages for sessionID to a single,
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// freshly-registered connection as a ws "history" event. It is best-effort: a
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// nil store or a read error skips the replay silently. Thinking is NOT included
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// (design/16 §6) so the frame never leaks chain-of-thought to a connection whose
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// role the gateway did not restrict on upgrade.
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func (h *hub) replayHistory(c *wsConn, sessionID string) {
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if h.history == nil {
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return
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}
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msgs, err := h.history.Recent(context.Background(), sessionID, wsReplayLimit)
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if err != nil {
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h.log.Warn("history replay", "err", err, "session", sessionID)
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return
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}
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out := make([]historyMessage, 0, len(msgs))
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for _, m := range msgs {
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wire := toHistoryMessage(m)
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wire.Thinking = ""
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out = append(out, wire)
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}
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c.enqueueJSON(wsEvent{Type: "history", SessionID: sessionID, Data: map[string]any{"messages": out}})
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}
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