Files
Cyrene_v2/internal/persona/registry/registry.go
T
Aska 6dbb4a2e18
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feat: 唤醒式架构批次——capacity/L4/会话编排/管理面板写CRUD/前端集成(77-81)
【capacity 唤醒式核心(77)】internal/runtime/capacity:(Decider L1启发式+L2上下文+人格覆盖→三态静息/唤醒/全能→允许工具集+capacity_awaken事件)。loop 外围允许集过滤(不硬阻断=能力≠边界红线)。config 加 Capacity(Enabled/MinConfidence/ToolSets)。wire buildCapacity 接入 loop。

【L4 记忆驱动意图(80)】recall.go:从记忆召回用户习惯(搞一下xx=办事)→唤醒L1/L2漏掉/升置信;群聊陌生人不读owner习惯(隔离红线);RecordIntent闭环(判定写回记忆越用越准);默认保守静息。

【会话消息编排(78)】gateway/session_orchestrator.go:每会话(模式/pending有界5/tail上下文尾巴20);Submit非阻塞(idle立即/busy入队ack/满拒绝);完成回调按序续接(tail+新消息合并增量注入非全量重放);Interrupt中断;REST 202/409+WS session_busy/pending_ack事件;不重造任务引擎复用loop。

【前端集成(79)】ws.ts 加 capacity_awaken/session_busy/pending_ack 解析;store 加 awakenState/sessionBusy;TopBar/ChatShell 加唤醒态徽标+忙态提示(不阻塞输入框);状态组件 status.tsx;Miuix风格。

【管理面板写CRUD(81)】20个写端点(POST/PUT/DELETE /admin/*,owner+审计落库):personas(真持久化YAML)/users apikey(签发掩码+撤销)/iot控制(真下发)/automations(建/触发/删)/llm(test真调用+临时)/channels(connect/close/身份测试actor白名单)/plugins(卸载)/memories(search真检索)/sessions(export)。无存储如实501不伪造。拆4文件满足≤500红线。前端9模块接真写。

【wire收口】buildCapacity接入loop+OnCapacity事件;server.go newOrchestrator接hub。

实机验证:iot ac.living control 200 真实改变 on:true;observability/metrics 200、health ok;全仓 build/vet/test 47包绿+前端tsc/vite。
2026-09-06 21:54:40 +08:00

267 lines
7.6 KiB
Go

// Package registry implements the character library and persona registration
// for the persona system. A character comes from the character library, binds
// exactly one persona, and declares the behavior modes it is good at; the
// registered persona additionally owns a per-persona memory isolation namespace
// and the emotion/affection state that follows the persona.
package registry
import (
"fmt"
"sort"
"sync"
"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion"
"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
)
// Character is an entity from the character library. It binds one persona and
// declares the behavior modes it excels at (as a suggestion, never an ability
// bound — see DevDocs/design/01).
type Character struct {
// ID is the unique character identifier.
ID string
// Name is the display name of the character.
Name string
// Default marks this character as the library's default role.
Default bool
// PersonaID is the persona bound to this character.
PersonaID string
// Modes lists the behavior modes the character is good at.
Modes []string
}
// Registry is the in-memory, concurrency-safe character library and persona
// registry. It also owns the emotion Manager so that emotion/affection always
// follow the registered persona.
type Registry struct {
mu sync.RWMutex
personas map[string]*loader.Persona
characters map[string]*Character
defaultID string
emotions *emotion.Manager
}
// New returns an empty Registry.
func New() *Registry {
return &Registry{
personas: make(map[string]*loader.Persona),
characters: make(map[string]*Character),
emotions: emotion.NewManager(),
}
}
// RegisterPersona registers p and builds its emotion machine and affection
// tracker. It fails when p is nil, has no id, is already registered, or its
// emotion/affection config is invalid.
func (r *Registry) RegisterPersona(p *loader.Persona) error {
if p == nil {
return fmt.Errorf("registry: nil persona")
}
if p.ID == "" {
return fmt.Errorf("registry: persona id required")
}
machine, err := p.NewMachine()
if err != nil {
return fmt.Errorf("registry: persona %q machine: %w", p.ID, err)
}
affection, err := p.NewAffection()
if err != nil {
return fmt.Errorf("registry: persona %q affection: %w", p.ID, err)
}
r.mu.Lock()
if _, ok := r.personas[p.ID]; ok {
r.mu.Unlock()
return fmt.Errorf("registry: persona %q already registered", p.ID)
}
r.personas[p.ID] = p
r.mu.Unlock()
r.emotions.Set(p.ID, machine, affection)
return nil
}
// Persona returns the persona registered under id.
func (r *Registry) Persona(id string) (*loader.Persona, bool) {
r.mu.RLock()
defer r.mu.RUnlock()
p, ok := r.personas[id]
return p, ok
}
// UpdatePersona replaces the persona registered under p.ID with p, rebuilding
// its emotion machine and affection tracker. It fails when p is nil, has no id,
// or is not currently registered. In-flight loops bound to the previous
// *loader.Persona keep their pointer; only future lookups observe the new value.
func (r *Registry) UpdatePersona(p *loader.Persona) error {
if p == nil {
return fmt.Errorf("registry: nil persona")
}
if p.ID == "" {
return fmt.Errorf("registry: persona id required")
}
machine, err := p.NewMachine()
if err != nil {
return fmt.Errorf("registry: persona %q machine: %w", p.ID, err)
}
affection, err := p.NewAffection()
if err != nil {
return fmt.Errorf("registry: persona %q affection: %w", p.ID, err)
}
r.mu.Lock()
if _, ok := r.personas[p.ID]; !ok {
r.mu.Unlock()
return fmt.Errorf("registry: persona %q not registered", p.ID)
}
r.personas[p.ID] = p
r.mu.Unlock()
r.emotions.Set(p.ID, machine, affection)
return nil
}
// UpdateCharacter replaces the fields of the character registered under c.ID,
// leaving its Default flag intact unless c re-declares it. It fails when c is
// nil, has no id, is not registered, or its persona does not exist.
func (r *Registry) UpdateCharacter(c *Character) error {
if c == nil {
return fmt.Errorf("registry: nil character")
}
if c.ID == "" {
return fmt.Errorf("registry: character id required")
}
r.mu.Lock()
defer r.mu.Unlock()
existing, ok := r.characters[c.ID]
if !ok {
return fmt.Errorf("registry: character %q not registered", c.ID)
}
if _, ok := r.personas[c.PersonaID]; !ok {
return fmt.Errorf("registry: character %q references unknown persona %q", c.ID, c.PersonaID)
}
existing.Name = c.Name
existing.PersonaID = c.PersonaID
existing.Modes = append(existing.Modes[:0], c.Modes...)
if c.Default {
existing.Default = true
r.defaultID = c.ID
}
return nil
}
// RegisterCharacter registers c. It requires c's persona to exist, so persona
// registration must happen first. A character marked Default becomes the
// library's default role.
func (r *Registry) RegisterCharacter(c *Character) error {
if c == nil {
return fmt.Errorf("registry: nil character")
}
if c.ID == "" {
return fmt.Errorf("registry: character id required")
}
if c.Name == "" {
return fmt.Errorf("registry: character %q name required", c.ID)
}
if c.PersonaID == "" {
return fmt.Errorf("registry: character %q personaID required", c.ID)
}
r.mu.Lock()
defer r.mu.Unlock()
if _, ok := r.characters[c.ID]; ok {
return fmt.Errorf("registry: character %q already registered", c.ID)
}
if _, ok := r.personas[c.PersonaID]; !ok {
return fmt.Errorf("registry: character %q references unknown persona %q", c.ID, c.PersonaID)
}
r.characters[c.ID] = c
if c.Default {
r.defaultID = c.ID
}
return nil
}
// Character returns the character registered under id.
func (r *Registry) Character(id string) (*Character, bool) {
r.mu.RLock()
defer r.mu.RUnlock()
c, ok := r.characters[id]
return c, ok
}
// SetDefaultCharacter makes the character with id the library default. It fails
// when id is not a registered character.
func (r *Registry) SetDefaultCharacter(id string) error {
r.mu.Lock()
defer r.mu.Unlock()
c, ok := r.characters[id]
if !ok {
return fmt.Errorf("registry: set default to unknown character %q", id)
}
c.Default = true
r.defaultID = id
return nil
}
// DefaultCharacter returns the library's default character, if one is set.
func (r *Registry) DefaultCharacter() (*Character, bool) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.defaultID == "" {
return nil, false
}
c, ok := r.characters[r.defaultID]
return c, ok
}
// MemoryNamespace returns the per-persona memory isolation namespace for the
// persona under personaID, guarding memory isolation between personas.
func (r *Registry) MemoryNamespace(personaID string) (string, bool) {
r.mu.RLock()
defer r.mu.RUnlock()
p, ok := r.personas[personaID]
if !ok {
return "", false
}
return p.MemoryNamespace(), true
}
// Emotions returns the emotion Manager that owns every registered persona's
// emotion and affection state.
func (r *Registry) Emotions() *emotion.Manager {
return r.emotions
}
// CountPersonas returns the number of registered personas.
func (r *Registry) CountPersonas() int {
r.mu.RLock()
defer r.mu.RUnlock()
return len(r.personas)
}
// CountCharacters returns the number of registered characters.
func (r *Registry) CountCharacters() int {
r.mu.RLock()
defer r.mu.RUnlock()
return len(r.characters)
}
// List returns every registered character, sorted by ID. Each returned Character
// is a copy so callers cannot mutate the registry's internal state. It is safe
// for concurrent use.
func (r *Registry) List() []Character {
r.mu.RLock()
defer r.mu.RUnlock()
out := make([]Character, 0, len(r.characters))
for _, c := range r.characters {
ch := *c
ch.Modes = append([]string(nil), c.Modes...)
out = append(out, ch)
}
sort.Slice(out, func(i, j int) bool { return out[i].ID < out[j].ID })
return out
}